using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200008F RID: 143 [Token(Token = "0x200008F")] public class AI_SpecterArmorGirl04 : AI_NPC { // Token: 0x0600062D RID: 1581 RVA: 0x0000E738 File Offset: 0x0000C938 [Token(Token = "0x600062D")] [Address(RVA = "0x183A300", Offset = "0x1839300", VA = "0x18183A300", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); SpecterArmorGirl04EffectPlay component = This.GetComponent(); this.g_Effect = component; SpecterArmorGirl04EffectPlay specterArmorGirl04EffectPlay = this.g_Effect; MoveController g_Move = this.g_Move; specterArmorGirl04EffectPlay.InitData(g_Move); MoveController g_Move2 = this.g_Move; this.g_fAttackRadiusMax = 3f; this.g_fAttackRadiusMin = 3f; this.g_fDragRotation = 0.15f; g_Move2.SetDragRotation(0.15f); this.g_Move.SetDragMove(9f); this.g_Move.gravity = 10f; this.g_Move.fallSpeedMax = -30f; this.g_fVisionDistance = 20f; this.g_fVisionAngle = 135f; this.g_fWalkSpeed = 2.4f; this.g_fRunSpeed = 7.5f; this.g_fDashSpeed = 12f; Shake shake = new Shake(); this.g_ShakeBody = shake; GameObject g_This = this.g_This; Shake shake2 = this.g_ShakeBody; Transform transform = Common.FindChild(g_This.transform, "Bip001 Spine1"); int num = 0; shake2.Start(transform, num != 0); Shake shake3 = new Shake(); this.g_ShakeHead = shake3; GameObject g_This2 = this.g_This; Shake shake4 = this.g_ShakeHead; Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Head"); int num2 = 0; shake4.Start(transform2, num2 != 0); Shake shake5 = new Shake(); this.g_ShakeAll = shake5; GameObject g_This3 = this.g_This; Shake shake6 = this.g_ShakeAll; Transform transform3 = Common.FindChild(g_This3.transform, "Bip001"); int num3 = 0; shake6.Start(transform3, num3 != 0); Shake shake7 = new Shake(); this.g_ShakeWeapon = shake7; GameObject g_This4 = this.g_This; Shake shake8 = this.g_ShakeWeapon; Transform transform4 = Common.FindChild(g_This4.transform, "shield"); shake8.Start(transform4, true); base.CompleteDisposed(); } // Token: 0x0600062E RID: 1582 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600062E")] [Address(RVA = "0x183A690", Offset = "0x1839690", VA = "0x18183A690", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600062F RID: 1583 RVA: 0x0000E914 File Offset: 0x0000CB14 [Token(Token = "0x600062F")] [Address(RVA = "0x1839E00", Offset = "0x1838E00", VA = "0x181839E00", Slot = "6")] public override void LateUpdate() { this.g_ShakeHead.Update(); this.g_ShakeBody.Update(); this.g_ShakeAll.Update(); this.g_ShakeWeapon.Update(); } // Token: 0x06000630 RID: 1584 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000630")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")] public void EndStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000631 RID: 1585 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000631")] [Address(RVA = "0x18395C0", Offset = "0x18385C0", VA = "0x1818395C0", Slot = "38")] public virtual void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000632 RID: 1586 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000632")] [Address(RVA = "0x183A2A0", Offset = "0x18392A0", VA = "0x18183A2A0", Slot = "9")] public override void Sky() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000633 RID: 1587 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000633")] [Address(RVA = "0x1839D90", Offset = "0x1838D90", VA = "0x181839D90", Slot = "10")] public override void Land() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000634 RID: 1588 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000634")] [Address(RVA = "0x1838DF0", Offset = "0x1837DF0", VA = "0x181838DF0", Slot = "8")] public override void Idle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000635 RID: 1589 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000635")] [Address(RVA = "0x1839EC0", Offset = "0x1838EC0", VA = "0x181839EC0", Slot = "11")] public override void Patrol() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000636 RID: 1590 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000636")] [Address(RVA = "0x1837920", Offset = "0x1836920", VA = "0x181837920", Slot = "19")] public override void GoHome() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000637 RID: 1591 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000637")] [Address(RVA = "0x18358A0", Offset = "0x18348A0", VA = "0x1818358A0", Slot = "12")] public override void Confirming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000638 RID: 1592 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000638")] [Address(RVA = "0x1839E60", Offset = "0x1838E60", VA = "0x181839E60", Slot = "16")] public override void LookFor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000639 RID: 1593 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000639")] [Address(RVA = "0x1837BE0", Offset = "0x1836BE0", VA = "0x181837BE0", Slot = "20")] public override void Hear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600063A RID: 1594 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600063A")] [Address(RVA = "0x1837A50", Offset = "0x1836A50", VA = "0x181837A50", Slot = "21")] public override void HearCheck() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600063B RID: 1595 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600063B")] [Address(RVA = "0x1835B60", Offset = "0x1834B60", VA = "0x181835B60", Slot = "23")] public override void Damaged() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600063C RID: 1596 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600063C")] [Address(RVA = "0x1835B60", Offset = "0x1834B60", VA = "0x181835B60", Slot = "25")] public override void DamagedFly() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600063D RID: 1597 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600063D")] [Address(RVA = "0x1835B60", Offset = "0x1834B60", VA = "0x181835B60", Slot = "24")] public override void DamagedDown() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600063E RID: 1598 RVA: 0x0000E954 File Offset: 0x0000CB54 [Token(Token = "0x600063E")] [Address(RVA = "0x1835BB0", Offset = "0x1834BB0", VA = "0x181835BB0", Slot = "27")] public override void Death() { int num = 0; this.EndStatus((AI_NPC.AIStatus)num); float g_fWaitTime = this.g_fWaitTime; int num2 = 0; if (g_fWaitTime <= (float)num2) { base.CompleteDisposed(); return; } this.g_fWaitTime = g_fWaitTime; float num3 = this.g_fAttackRotate; while (num3 <= (float)num2) { } this.g_fAttackRotate = num3; this.g_Effect.Death(); } // Token: 0x0600063F RID: 1599 RVA: 0x0000E9AC File Offset: 0x0000CBAC [Token(Token = "0x600063F")] [Address(RVA = "0x1835C50", Offset = "0x1834C50", VA = "0x181835C50", Slot = "28")] public override void Destroy() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); int num3 = 0; this.EndStatus((AI_NPC.AIStatus)num3); return; } this.g_fWaitTime = g_fWaitTime; int num4 = 0; this.EndStatus((AI_NPC.AIStatus)num4); } // Token: 0x06000640 RID: 1600 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000640")] [Address(RVA = "0x1837570", Offset = "0x1836570", VA = "0x181837570", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000641 RID: 1601 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000641")] [Address(RVA = "0x1838E50", Offset = "0x1837E50", VA = "0x181838E50")] protected void InitFightingType(AI_SpecterArmorGirl04.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000642 RID: 1602 RVA: 0x0000E9FC File Offset: 0x0000CBFC [Token(Token = "0x6000642")] [Address(RVA = "0x1835D80", Offset = "0x1834D80", VA = "0x181835D80")] private void FightAttackSelect() { int num = UnityEngine.Random.Range(0, 3); this.g_iBattleWatchType = num; float num2 = UnityEngine.Random.Range((float)0, 1f); if (this.g_fPlayerDistance < 9f) { this.g_fAttackRadiusMax = 12f; } this.g_fAttackRadiusMax = 12f; this.g_AttackType = (AI_SpecterArmorGirl04.AIFighting)((ulong)10L); this.g_fAttackRadiusMin = 4.5f; } // Token: 0x06000643 RID: 1603 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000643")] [Address(RVA = "0x18361E0", Offset = "0x18351E0", VA = "0x1818361E0")] private void FightReadyBattle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000644 RID: 1604 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000644")] [Address(RVA = "0x1836C30", Offset = "0x1835C30", VA = "0x181836C30")] private void FightWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000645 RID: 1605 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000645")] [Address(RVA = "0x1836050", Offset = "0x1835050", VA = "0x181836050")] private void FightPlayerDead() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000646 RID: 1606 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000646")] [Address(RVA = "0x1835F80", Offset = "0x1834F80", VA = "0x181835F80")] private void FightAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000647 RID: 1607 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000647")] [Address(RVA = "0x1835CB0", Offset = "0x1834CB0", VA = "0x181835CB0")] private void FightAttack02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000648 RID: 1608 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000648")] [Address(RVA = "0x18363B0", Offset = "0x18353B0", VA = "0x1818363B0")] private void FightSkill02Ready() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000649 RID: 1609 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000649")] [Address(RVA = "0x1836660", Offset = "0x1835660", VA = "0x181836660")] private void FightSkill02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600064A RID: 1610 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600064A")] [Address(RVA = "0x1836360", Offset = "0x1835360", VA = "0x181836360")] private void FightSkill02End() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600064B RID: 1611 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600064B")] [Address(RVA = "0x1837DA0", Offset = "0x1836DA0", VA = "0x181837DA0", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600064C RID: 1612 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600064C")] [Address(RVA = "0x183A030", Offset = "0x1839030", VA = "0x18183A030", Slot = "34")] public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600064D RID: 1613 RVA: 0x0000EB14 File Offset: 0x0000CD14 [Token(Token = "0x600064D")] [Address(RVA = "0x183A160", Offset = "0x1839160", VA = "0x18183A160", Slot = "30")] public override void Resurrection() { base.Resurrection(); this.g_bDeath = false; this.Create(); base.CompleteDisposed(); } // Token: 0x0600064E RID: 1614 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600064E")] [Address(RVA = "0x1835A00", Offset = "0x1834A00", VA = "0x181835A00", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600064F RID: 1615 RVA: 0x0000EB3C File Offset: 0x0000CD3C [Token(Token = "0x600064F")] [Address(RVA = "0x183A100", Offset = "0x1839100", VA = "0x18183A100", Slot = "32")] public override void Remove() { int num = 0; this.EndStatus((AI_NPC.AIStatus)num); NPCManage g_NPCM = this.g_NPCM; int num2 = 0; g_NPCM.SetLockPoint(num2 != 0); this.g_Effect.Remove(); GameObject g_This = this.g_This; int num3 = 0; g_This.SetActive(num3 != 0); } // Token: 0x06000650 RID: 1616 RVA: 0x0000EB88 File Offset: 0x0000CD88 [Token(Token = "0x6000650")] [Address(RVA = "0x183A260", Offset = "0x1839260", VA = "0x18183A260", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x06000651 RID: 1617 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000651")] [Address(RVA = "0x183A1B0", Offset = "0x18391B0", VA = "0x18183A1B0", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000652 RID: 1618 RVA: 0x0000EBB0 File Offset: 0x0000CDB0 [Token(Token = "0x6000652")] [Address(RVA = "0x183A930", Offset = "0x1839930", VA = "0x18183A930")] public AI_SpecterArmorGirl04() { } // Token: 0x04000769 RID: 1897 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4000769")] private SpecterArmorGirl04EffectPlay g_Effect; // Token: 0x0400076A RID: 1898 [Token(Token = "0x400076A")] private const float g_fAttackRadius = 3f; // Token: 0x0400076B RID: 1899 [FieldOffset(Offset = "0x188")] [Token(Token = "0x400076B")] private float g_fAttackRadiusMin; // Token: 0x0400076C RID: 1900 [FieldOffset(Offset = "0x18C")] [Token(Token = "0x400076C")] private float g_fAttackRadiusMax; // Token: 0x0400076D RID: 1901 [FieldOffset(Offset = "0x190")] [Token(Token = "0x400076D")] private float g_fAniMoveSpeed; // Token: 0x0400076E RID: 1902 [FieldOffset(Offset = "0x194")] [Token(Token = "0x400076E")] private float g_fAniMoveAngle; // Token: 0x0400076F RID: 1903 [FieldOffset(Offset = "0x198")] [Token(Token = "0x400076F")] private Vector3 g_v3PreForward; // Token: 0x04000770 RID: 1904 [FieldOffset(Offset = "0x1A4")] [Token(Token = "0x4000770")] private AI_SpecterArmorGirl04.AIFighting g_Fightting = (AI_SpecterArmorGirl04.AIFighting)((ulong)2L); // Token: 0x04000771 RID: 1905 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000771")] private AI_SpecterArmorGirl04.AIFighting g_AttackType = (AI_SpecterArmorGirl04.AIFighting)((ulong)4L); // Token: 0x04000772 RID: 1906 [FieldOffset(Offset = "0x1AC")] [Token(Token = "0x4000772")] private int g_iBattleWatchType; // Token: 0x04000773 RID: 1907 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4000773")] private float g_fAniBattleMoveDirection; // Token: 0x04000774 RID: 1908 [FieldOffset(Offset = "0x1B4")] [Token(Token = "0x4000774")] private float g_fTrackTime; // Token: 0x04000775 RID: 1909 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000775")] private float g_fAttackRotate; // Token: 0x04000776 RID: 1910 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4000776")] private Shake g_ShakeHead; // Token: 0x04000777 RID: 1911 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000777")] private Shake g_ShakeBody; // Token: 0x04000778 RID: 1912 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4000778")] private Shake g_ShakeAll; // Token: 0x04000779 RID: 1913 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4000779")] private Shake g_ShakeWeapon; // Token: 0x02000090 RID: 144 [Token(Token = "0x2000090")] protected enum AIFighting { // Token: 0x0400077B RID: 1915 [Token(Token = "0x400077B")] ReadyBattle, // Token: 0x0400077C RID: 1916 [Token(Token = "0x400077C")] WatchFirst, // Token: 0x0400077D RID: 1917 [Token(Token = "0x400077D")] Watch, // Token: 0x0400077E RID: 1918 [Token(Token = "0x400077E")] PlayerDead, // Token: 0x0400077F RID: 1919 [Token(Token = "0x400077F")] Attack01, // Token: 0x04000780 RID: 1920 [Token(Token = "0x4000780")] Attack02, // Token: 0x04000781 RID: 1921 [Token(Token = "0x4000781")] Attack03, // Token: 0x04000782 RID: 1922 [Token(Token = "0x4000782")] Skill01, // Token: 0x04000783 RID: 1923 [Token(Token = "0x4000783")] Skill03, // Token: 0x04000784 RID: 1924 [Token(Token = "0x4000784")] Skill04, // Token: 0x04000785 RID: 1925 [Token(Token = "0x4000785")] Skill02Ready, // Token: 0x04000786 RID: 1926 [Token(Token = "0x4000786")] Skill02, // Token: 0x04000787 RID: 1927 [Token(Token = "0x4000787")] Skill02End, // Token: 0x04000788 RID: 1928 [Token(Token = "0x4000788")] AttackDebut } }