using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000C4 RID: 196 [Token(Token = "0x20000C4")] public class Absorb : MonoBehaviour { // Token: 0x17000037 RID: 55 // (get) Token: 0x0600085C RID: 2140 RVA: 0x000123FC File Offset: 0x000105FC [Token(Token = "0x17000037")] private GameSave GameSave { [Token(Token = "0x600085C")] [Address(RVA = "0xDA4450", Offset = "0xDA3450", VA = "0x180DA4450")] get { return Game.GameSave; } } // Token: 0x0600085D RID: 2141 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600085D")] [Address(RVA = "0xDA2020", Offset = "0xDA1020", VA = "0x180DA2020")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600085E RID: 2142 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600085E")] [Address(RVA = "0xDA2450", Offset = "0xDA1450", VA = "0x180DA2450")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600085F RID: 2143 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600085F")] [Address(RVA = "0xDA1AA0", Offset = "0xDA0AA0", VA = "0x180DA1AA0")] public void Attack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000860 RID: 2144 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000860")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")] public void SetTimeScale(float fTimeScale) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000861 RID: 2145 RVA: 0x00012410 File Offset: 0x00010610 [Token(Token = "0x6000861")] [Address(RVA = "0xDA4400", Offset = "0xDA3400", VA = "0x180DA4400")] public Absorb() { } // Token: 0x0400096D RID: 2413 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400096D")] private List enemies; // Token: 0x0400096E RID: 2414 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400096E")] private AttackData[] g_AD; // Token: 0x0400096F RID: 2415 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400096F")] public float g_fDuration = 1.4f; // Token: 0x04000970 RID: 2416 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4000970")] public float g_fDurationV2 = 1.5f; // Token: 0x04000971 RID: 2417 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000971")] private float g_fDurationVal; // Token: 0x04000972 RID: 2418 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4000972")] public float g_fIntervals = 0.15f; // Token: 0x04000973 RID: 2419 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000973")] private float g_fIntervalsVal; // Token: 0x04000974 RID: 2420 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000974")] public GameObject EffectLv01Object; // Token: 0x04000975 RID: 2421 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000975")] public GameObject EffectLv03Object; // Token: 0x04000976 RID: 2422 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000976")] public GameObject EffectLv05Object; // Token: 0x04000977 RID: 2423 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000977")] public GameObject EffectCollisionObject; // Token: 0x04000978 RID: 2424 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000978")] private EffectPool g_EffLv01; // Token: 0x04000979 RID: 2425 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000979")] private EffectPool g_EffLv03; // Token: 0x0400097A RID: 2426 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400097A")] private EffectPool g_EffLv05; // Token: 0x0400097B RID: 2427 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400097B")] private EffectPool g_EffCollision; // Token: 0x0400097C RID: 2428 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400097C")] public GameObject SEObject; // Token: 0x0400097D RID: 2429 [FieldOffset(Offset = "0x88")] [Token(Token = "0x400097D")] public GameObject SECollisionObject; // Token: 0x0400097E RID: 2430 [FieldOffset(Offset = "0x90")] [Token(Token = "0x400097E")] private SoundEffect g_SE; // Token: 0x0400097F RID: 2431 [FieldOffset(Offset = "0x98")] [Token(Token = "0x400097F")] private SoundEffectPool g_SEPCollision; // Token: 0x04000980 RID: 2432 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4000980")] private float g_fRadius = 3f; // Token: 0x04000981 RID: 2433 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4000981")] private Transform g_DecalAura; // Token: 0x04000982 RID: 2434 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4000982")] private Material g_MatDecalAura; // Token: 0x04000983 RID: 2435 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4000983")] private Color g_OriginalColor; // Token: 0x04000984 RID: 2436 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4000984")] private Color g_Color; // Token: 0x04000985 RID: 2437 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4000985")] private float g_fColorSpeed = 5f; // Token: 0x04000986 RID: 2438 [FieldOffset(Offset = "0xDC")] [Token(Token = "0x4000986")] private float g_fRotateSpeed = 200f; // Token: 0x04000987 RID: 2439 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4000987")] private float g_fMPTotal; // Token: 0x04000988 RID: 2440 [FieldOffset(Offset = "0xE4")] [Token(Token = "0x4000988")] private float g_fAchievementMP; // Token: 0x04000989 RID: 2441 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4000989")] private float g_fCloseTime = 3f; // Token: 0x0400098A RID: 2442 [FieldOffset(Offset = "0xEC")] [Token(Token = "0x400098A")] private float g_fCloseTimeVal; // Token: 0x0400098B RID: 2443 [Token(Token = "0x400098B")] private const float g_fPushStrength = 9f; // Token: 0x0400098C RID: 2444 [Token(Token = "0x400098C")] private const float g_fPushStrengthFade = 6f; // Token: 0x0400098D RID: 2445 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x400098D")] private float g_fPushStrengthVal; // Token: 0x0400098E RID: 2446 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x400098E")] private List g_PushEnemy; // Token: 0x0400098F RID: 2447 [Token(Token = "0x400098F")] private const float g_fSuckDistance = 15f; // Token: 0x04000990 RID: 2448 [Token(Token = "0x4000990")] private const float g_fSuckStrength = 1.5f; }