using System; using Cpp2IlInjected; // Token: 0x020001A6 RID: 422 [Token(Token = "0x20001A6")] public class AllItemCheckFloor : SceneEvent { // Token: 0x060013B9 RID: 5049 RVA: 0x0002CBD4 File Offset: 0x0002ADD4 [Token(Token = "0x60013B9")] [Address(RVA = "0xDA70A0", Offset = "0xDA60A0", VA = "0x180DA70A0", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); Game.GetItemManager().SetAllItemCheckFloor(); } // Token: 0x060013BA RID: 5050 RVA: 0x0002CBFC File Offset: 0x0002ADFC [Token(Token = "0x60013BA")] [Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")] public AllItemCheckFloor() { } }