using System; using Cpp2IlInjected; using UnityEngine; namespace AmplifyColor { // Token: 0x02000671 RID: 1649 [Token(Token = "0x2000671")] [Serializable] public struct RenderLayer { // Token: 0x060033E0 RID: 13280 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60033E0")] [Address(RVA = "0x5051B0", Offset = "0x5041B0", VA = "0x1805051B0")] public RenderLayer(LayerMask mask, Color color) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04003DDD RID: 15837 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4003DDD")] public LayerMask mask; // Token: 0x04003DDE RID: 15838 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4003DDE")] public Color color; } }