using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000009 RID: 9 [Token(Token = "0x2000009")] [RequireComponent(typeof(BoxCollider))] [AddComponentMenu("Image Effects/Amplify Color Volume")] public class AmplifyColorVolume : AmplifyColorVolumeBase { // Token: 0x06000038 RID: 56 RVA: 0x0000297C File Offset: 0x00000B7C [Token(Token = "0x6000038")] [Address(RVA = "0xDADE70", Offset = "0xDACE70", VA = "0x180DADE70")] private void OnTriggerEnter(Collider other) { AmplifyColorTriggerProxy component = other.GetComponent(); int num = 0; if (component != num) { AmplifyColorBase ownerEffect = component.OwnerEffect; if (ownerEffect.UseVolumes) { int num2 = ownerEffect.VolumeCollisionMask; GameObject gameObject = base.gameObject; int layer = gameObject.layer; if (gameObject < 0) { component.OwnerEffect.EnterVolume(this); } } } } // Token: 0x06000039 RID: 57 RVA: 0x000029E0 File Offset: 0x00000BE0 [Token(Token = "0x6000039")] [Address(RVA = "0xDADF70", Offset = "0xDACF70", VA = "0x180DADF70")] private void OnTriggerExit(Collider other) { AmplifyColorTriggerProxy component = other.GetComponent(); int num = 0; if (component != num) { AmplifyColorBase ownerEffect = component.OwnerEffect; if (ownerEffect.UseVolumes) { int num2 = ownerEffect.VolumeCollisionMask; GameObject gameObject = base.gameObject; int layer = gameObject.layer; if (gameObject < 0) { component.OwnerEffect.ExitVolume(this); } } } } // Token: 0x0600003A RID: 58 RVA: 0x00002A44 File Offset: 0x00000C44 [Token(Token = "0x600003A")] [Address(RVA = "0xDAD8C0", Offset = "0xDAC8C0", VA = "0x180DAD8C0")] public AmplifyColorVolume() { } }