using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000095 RID: 149 [Token(Token = "0x2000095")] public class AnimAttackCollision { // Token: 0x1700002C RID: 44 // (get) Token: 0x06000693 RID: 1683 RVA: 0x0000F628 File Offset: 0x0000D828 [Token(Token = "0x1700002C")] private GameSave GameSave { [Token(Token = "0x6000693")] [Address(RVA = "0xDB0E30", Offset = "0xDAFE30", VA = "0x180DB0E30")] get { return Game.GameSave; } } // Token: 0x06000694 RID: 1684 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000694")] [Address(RVA = "0xDAED40", Offset = "0xDADD40", VA = "0x180DAED40")] public void Init(Transform source) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000695 RID: 1685 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000695")] [Address(RVA = "0xDAFEB0", Offset = "0xDAEEB0", VA = "0x180DAFEB0")] public void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000696 RID: 1686 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000696")] [Address(RVA = "0xDAE830", Offset = "0xDAD830", VA = "0x180DAE830")] public void EnemyAttackCollision(int i, RaycastHit Hit, AttackData AData) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000697 RID: 1687 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000697")] [Address(RVA = "0xDAF510", Offset = "0xDAE510", VA = "0x180DAF510")] public void PlayerAttackCollision(int i, RaycastHit Hit, AttackData AData, EffectPool Effect) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000698 RID: 1688 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000698")] [Address(RVA = "0xDAE620", Offset = "0xDAD620", VA = "0x180DAE620")] public void CloseAttackCollision() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000699 RID: 1689 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000699")] [Address(RVA = "0xDAF080", Offset = "0xDAE080", VA = "0x180DAF080")] public void OpenAttackCollision(string sRangeName) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600069A RID: 1690 RVA: 0x0000F63C File Offset: 0x0000D83C [Token(Token = "0x600069A")] [Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")] public AnimAttackCollision() { } // Token: 0x040007DB RID: 2011 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40007DB")] private Transform source; // Token: 0x040007DC RID: 2012 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40007DC")] private Transform attackRangeRoot; // Token: 0x040007DD RID: 2013 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40007DD")] private Transform g_Operating; // Token: 0x040007DE RID: 2014 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40007DE")] private AnimAttackCollisionData g_ACD; // Token: 0x040007DF RID: 2015 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40007DF")] private bool g_bCollisionEnable; // Token: 0x040007E0 RID: 2016 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40007E0")] private List g_iExclude; // Token: 0x040007E1 RID: 2017 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40007E1")] private GameObject g_CollisionRange; // Token: 0x040007E2 RID: 2018 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40007E2")] private bool g_bShowRange; // Token: 0x040007E3 RID: 2019 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40007E3")] private List g_CRList; // Token: 0x040007E4 RID: 2020 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40007E4")] private float g_fCollisionTime; // Token: 0x040007E5 RID: 2021 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x40007E5")] private float g_fCollisionInterval; // Token: 0x040007E6 RID: 2022 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40007E6")] private LayerMask hitLayer; }