using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000096 RID: 150 [Token(Token = "0x2000096")] public class AnimAttackCollisionData : MonoBehaviour { // Token: 0x0600069B RID: 1691 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600069B")] [Address(RVA = "0xDAE070", Offset = "0xDAD070", VA = "0x180DAE070")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600069C RID: 1692 RVA: 0x0000F650 File Offset: 0x0000D850 [Token(Token = "0x600069C")] [Address(RVA = "0xDAE5E0", Offset = "0xDAD5E0", VA = "0x180DAE5E0")] public AnimAttackCollisionData() { } // Token: 0x040007E7 RID: 2023 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40007E7")] public float g_fCollisionTime = 0.1f; // Token: 0x040007E8 RID: 2024 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x40007E8")] public float g_fCollisionInterval = 0.3f; // Token: 0x040007E9 RID: 2025 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40007E9")] public float g_fCollisionSize = 0.3f; // Token: 0x040007EA RID: 2026 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40007EA")] public AnimAttackCollisionData.OwnTag g_IgnoreTag = (AnimAttackCollisionData.OwnTag)((ulong)1L); // Token: 0x040007EB RID: 2027 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40007EB")] public GameObject g_CollisionEffectObj; // Token: 0x040007EC RID: 2028 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40007EC")] public int g_iEffectSize = (int)((ulong)3L); // Token: 0x040007ED RID: 2029 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40007ED")] public float g_fEffectLife = 2f; // Token: 0x040007EE RID: 2030 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40007EE")] public EffectPool g_CollisionPool; // Token: 0x040007EF RID: 2031 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40007EF")] public GameObject g_NullCollisionObj; // Token: 0x040007F0 RID: 2032 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40007F0")] public EffectPool g_NullCollisionPool; // Token: 0x040007F1 RID: 2033 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40007F1")] public GameObject g_IceCollisionObj; // Token: 0x040007F2 RID: 2034 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40007F2")] public EffectPool g_IceCollisionPool; // Token: 0x040007F3 RID: 2035 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40007F3")] public GameObject g_FireCollisionObj; // Token: 0x040007F4 RID: 2036 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40007F4")] public EffectPool g_FireCollisionPool; // Token: 0x040007F5 RID: 2037 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40007F5")] public GameObject g_LightningCollisionObj; // Token: 0x040007F6 RID: 2038 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40007F6")] public EffectPool g_LightningPool; // Token: 0x02000097 RID: 151 [Token(Token = "0x2000097")] public enum OwnTag { // Token: 0x040007F8 RID: 2040 [Token(Token = "0x40007F8")] Player, // Token: 0x040007F9 RID: 2041 [Token(Token = "0x40007F9")] Enemy } }