using System; using Cpp2IlInjected; using UnityEngine; namespace AquariusMax.Demo { // Token: 0x020005D1 RID: 1489 [Token(Token = "0x20005D1")] [RequireComponent(typeof(CharacterController))] public class DemoCharacter : MonoBehaviour { // Token: 0x060030F1 RID: 12529 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60030F1")] [Address(RVA = "0x12FB2D0", Offset = "0x12FA2D0", VA = "0x1812FB2D0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060030F2 RID: 12530 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60030F2")] [Address(RVA = "0x12FB050", Offset = "0x12FA050", VA = "0x1812FB050")] private void GetMoveInput(out float speed) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060030F3 RID: 12531 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60030F3")] [Address(RVA = "0x12FA870", Offset = "0x12F9870", VA = "0x1812FA870")] private void CameraLook() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060030F4 RID: 12532 RVA: 0x00069B9C File Offset: 0x00067D9C [Token(Token = "0x60030F4")] [Address(RVA = "0x12FB3E0", Offset = "0x12FA3E0", VA = "0x1812FB3E0")] private void Update() { this.CameraLook(); bool keyDownInt = Input.GetKeyDownInt(KeyCode.Space); this.jumpPressed = keyDownInt; } // Token: 0x060030F5 RID: 12533 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60030F5")] [Address(RVA = "0x12FAB50", Offset = "0x12F9B50", VA = "0x1812FAB50")] private void FixedUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060030F6 RID: 12534 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60030F6")] [Address(RVA = "0x12FAAA0", Offset = "0x12F9AA0", VA = "0x1812FAAA0")] private Quaternion ClampRotationAroundXAxis(Quaternion q) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060030F7 RID: 12535 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60030F7")] [Address(RVA = "0x12FB120", Offset = "0x12FA120", VA = "0x1812FB120")] private void OnControllerColliderHit(ControllerColliderHit hit) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060030F8 RID: 12536 RVA: 0x00069BC0 File Offset: 0x00067DC0 [Token(Token = "0x60030F8")] [Address(RVA = "0x12FB410", Offset = "0x12FA410", VA = "0x1812FB410")] public DemoCharacter() { Vector2 zero = Vector2.zero; this.moveInput = zero; this.moveInput.y = (float)0; float z = Vector3.zero.z; this.move.z = z; base..ctor(); } // Token: 0x040039EF RID: 14831 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40039EF")] [SerializeField] private Camera cam; // Token: 0x040039F0 RID: 14832 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40039F0")] [SerializeField] private float gravityModifier = 2f; // Token: 0x040039F1 RID: 14833 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40039F1")] [SerializeField] private float walkSpeed = 5f; // Token: 0x040039F2 RID: 14834 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40039F2")] [SerializeField] private float runSpeed = 10f; // Token: 0x040039F3 RID: 14835 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40039F3")] [SerializeField] private float jumpSpeed = 10f; // Token: 0x040039F4 RID: 14836 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40039F4")] [SerializeField] private float landingForce = 10f; // Token: 0x040039F5 RID: 14837 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40039F5")] [SerializeField] private float mouseXSensitivity = 2f; // Token: 0x040039F6 RID: 14838 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40039F6")] [SerializeField] private float mouseYSensitivity = 2f; // Token: 0x040039F7 RID: 14839 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40039F7")] private CharacterController charControl; // Token: 0x040039F8 RID: 14840 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40039F8")] private Quaternion characterTargetRot; // Token: 0x040039F9 RID: 14841 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40039F9")] private Quaternion cameraTargetRot; // Token: 0x040039FA RID: 14842 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40039FA")] private bool isWalking = true; // Token: 0x040039FB RID: 14843 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x40039FB")] private Vector2 moveInput; // Token: 0x040039FC RID: 14844 [FieldOffset(Offset = "0x74")] [Token(Token = "0x40039FC")] private Vector3 move; // Token: 0x040039FD RID: 14845 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40039FD")] private bool jumpPressed; // Token: 0x040039FE RID: 14846 [FieldOffset(Offset = "0x84")] [Token(Token = "0x40039FE")] private CollisionFlags collisionFlags; } }