using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000131 RID: 305 [Token(Token = "0x2000131")] public sealed class AssetLoader { // Token: 0x17000054 RID: 84 // (get) Token: 0x06000F96 RID: 3990 RVA: 0x00024590 File Offset: 0x00022790 [Token(Token = "0x17000054")] public bool IsHandling { [Token(Token = "0x6000F96")] [Address(RVA = "0x335430", Offset = "0x334430", VA = "0x180335430")] get { return this.isHandling; } } // Token: 0x17000055 RID: 85 // (get) Token: 0x06000F97 RID: 3991 RVA: 0x000245A4 File Offset: 0x000227A4 // (set) Token: 0x06000F98 RID: 3992 RVA: 0x000245B8 File Offset: 0x000227B8 [Token(Token = "0x17000055")] public Action OnFinished { [Token(Token = "0x6000F97")] [Address(RVA = "0x2EF530", Offset = "0x2EE530", VA = "0x1802EF530")] [CompilerGenerated] get { return this.k__BackingField; } [Token(Token = "0x6000F98")] [Address(RVA = "0x475600", Offset = "0x474600", VA = "0x180475600")] [CompilerGenerated] set { /* An exception occurred when decompiling this method (06000F98) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void AssetLoader::set_OnFinished(System.Action`2) ---> System.Exception: Basic block has to end with unconditional control flow. {; Block_0:; stfld:class [mscorlib]System.Action`2(AssetLoader::k__BackingField, ldloc:AssetLoader(this), ldloc:class [mscorlib]System.Action`2(value)); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } } // Token: 0x06000F99 RID: 3993 RVA: 0x000245CC File Offset: 0x000227CC [Token(Token = "0x6000F99")] [Address(RVA = "0xDB47B0", Offset = "0xDB37B0", VA = "0x180DB47B0")] public void Load(AssetRequestBase req) { if (!this.isHandling) { this.isHandling = true; this.LoadFromResources(req); return; } } // Token: 0x06000F9A RID: 3994 RVA: 0x000245F4 File Offset: 0x000227F4 [Token(Token = "0x6000F9A")] [Address(RVA = "0xDB45C0", Offset = "0xDB35C0", VA = "0x180DB45C0")] private void LoadFromResources(AssetRequestBase req) { UnityEngine.Object @object; UnityEngine.Object[] array; do { int num = 0; if ((req.k__BackingField ? 1 : 0) != num) { goto IL_53; } string rootPath = req.RootPath; string k__BackingField = req.k__BackingField; @object = Resources.Load(rootPath + "/" + k__BackingField); int num2 = 0; if (!(@object != num2)) { goto IL_78; } array = new UnityEngine.Object[1]; } while (@object != 0 && array == 0); array[0] = @object; IL_53: string rootPath2 = req.RootPath; string k__BackingField2 = req.k__BackingField; UnityEngine.Object[] array2 = Resources.LoadAll(rootPath2 + "/" + k__BackingField2); IL_78: this.k__BackingField(req, array2); } // Token: 0x06000F9B RID: 3995 RVA: 0x00024690 File Offset: 0x00022890 [Token(Token = "0x6000F9B")] [Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")] public AssetLoader() { } // Token: 0x04001A10 RID: 6672 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4001A10")] private bool isHandling; }