using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001AA RID: 426 [Token(Token = "0x20001AA")] public class AttackableMagicWall_Lightning : AttackableObject { // Token: 0x060013C8 RID: 5064 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013C8")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "9")] public override void HitPhysical(AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013C9 RID: 5065 RVA: 0x0002CF64 File Offset: 0x0002B164 [Token(Token = "0x60013C9")] [Address(RVA = "0xDB4B20", Offset = "0xDB3B20", VA = "0x180DB4B20", Slot = "10")] public override void HitMagic(AttackData AD) { if (AD.g_AttackElement == PlayerEffectPlay.Magic.Lightning) { this.PS.Stop(true); BoxCollider bc = this.BC; int num = 0; bc.enabled = num != 0; return; } } // Token: 0x060013CA RID: 5066 RVA: 0x0002CFA0 File Offset: 0x0002B1A0 [Token(Token = "0x60013CA")] [Address(RVA = "0xDB4B70", Offset = "0xDB3B70", VA = "0x180DB4B70")] public AttackableMagicWall_Lightning() { this.g_fHPUnderScale = 1f; Shake shake = new Shake(); this.g_Shake = shake; base..ctor(); } // Token: 0x04001DE8 RID: 7656 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001DE8")] public ParticleSystem PS; // Token: 0x04001DE9 RID: 7657 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001DE9")] public BoxCollider BC; }