using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001AB RID: 427 [Token(Token = "0x20001AB")] public class BGMPlay : SceneEvent { // Token: 0x060013CB RID: 5067 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013CB")] [Address(RVA = "0x79E3C0", Offset = "0x79D3C0", VA = "0x18079E3C0", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013CC RID: 5068 RVA: 0x0002CFCC File Offset: 0x0002B1CC [Token(Token = "0x60013CC")] [Address(RVA = "0x79E3A0", Offset = "0x79D3A0", VA = "0x18079E3A0", Slot = "11")] protected override void OnTriggerExit(Collider other) { base.OnTriggerExit(other); this.g_bOpenEvent = false; } // Token: 0x060013CD RID: 5069 RVA: 0x0002CFE8 File Offset: 0x0002B1E8 [Token(Token = "0x60013CD")] [Address(RVA = "0x79E590", Offset = "0x79D590", VA = "0x18079E590")] public BGMPlay() { } // Token: 0x04001DEA RID: 7658 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001DEA")] public bool IsPlay = true; // Token: 0x04001DEB RID: 7659 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4001DEB")] public int BGMIndex; // Token: 0x04001DEC RID: 7660 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001DEC")] public float[] RandomTime; }