using System; using Cpp2IlInjected; using UnityEngine; namespace Bitgem.VFX.StylisedWater { // Token: 0x020003E2 RID: 994 [Token(Token = "0x20003E2")] public class WateverVolumeFloater : MonoBehaviour { // Token: 0x06002501 RID: 9473 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002501")] [Address(RVA = "0x4BD250", Offset = "0x4BC250", VA = "0x1804BD250")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002502 RID: 9474 RVA: 0x00056858 File Offset: 0x00054A58 [Token(Token = "0x6002502")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public WateverVolumeFloater() { } // Token: 0x04002E71 RID: 11889 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002E71")] public WaterVolumeHelper WaterVolumeHelper; } }