using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020003AC RID: 940 [Token(Token = "0x20003AC")] public class Blinker : MonoBehaviour { // Token: 0x060023C2 RID: 9154 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023C2")] [Address(RVA = "0x7ADBB0", Offset = "0x7ACBB0", VA = "0x1807ADBB0")] private void Awake() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023C3 RID: 9155 RVA: 0x00055970 File Offset: 0x00053B70 [Token(Token = "0x60023C3")] [Address(RVA = "0x7ADC40", Offset = "0x7ACC40", VA = "0x1807ADC40")] public void Blink() { Material material = this.rend.GetMaterial(); Color color = this.highlightColor; material.color = color; } // Token: 0x060023C4 RID: 9156 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023C4")] [Address(RVA = "0x7ADC90", Offset = "0x7ACC90", VA = "0x1807ADC90")] private void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023C5 RID: 9157 RVA: 0x000559A0 File Offset: 0x00053BA0 [Token(Token = "0x60023C5")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public Blinker() { } // Token: 0x04002D53 RID: 11603 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002D53")] public Color highlightColor; // Token: 0x04002D54 RID: 11604 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002D54")] private Renderer rend; // Token: 0x04002D55 RID: 11605 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002D55")] private Color original; }