using System; using Cpp2IlInjected; // Token: 0x020001AE RID: 430 [Token(Token = "0x20001AE")] public class Boss01Event : SceneEvent { // Token: 0x060013D4 RID: 5076 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013D4")] [Address(RVA = "0x7B44A0", Offset = "0x7B34A0", VA = "0x1807B44A0", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013D5 RID: 5077 RVA: 0x0002D1A4 File Offset: 0x0002B3A4 [Token(Token = "0x60013D5")] [Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")] public Boss01Event() { } // Token: 0x04001DF3 RID: 7667 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001DF3")] public BossAct01EffectPlay g_BossEffect; // Token: 0x04001DF4 RID: 7668 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001DF4")] public Boss01Event.EventType Type; // Token: 0x020001AF RID: 431 [Token(Token = "0x20001AF")] public enum EventType { // Token: 0x04001DF6 RID: 7670 [Token(Token = "0x4001DF6")] Other, // Token: 0x04001DF7 RID: 7671 [Token(Token = "0x4001DF7")] OpenEye, // Token: 0x04001DF8 RID: 7672 [Token(Token = "0x4001DF8")] Charge, // Token: 0x04001DF9 RID: 7673 [Token(Token = "0x4001DF9")] ExplosionAnimation, // Token: 0x04001DFA RID: 7674 [Token(Token = "0x4001DFA")] Explosion, // Token: 0x04001DFB RID: 7675 [Token(Token = "0x4001DFB")] PlusExplosion01 } }