using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000C7 RID: 199 [Token(Token = "0x20000C7")] public class Boss03_AbsorbSoulSystem : MonoBehaviour { // Token: 0x06000868 RID: 2152 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000868")] [Address(RVA = "0x7B4EA0", Offset = "0x7B3EA0", VA = "0x1807B4EA0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000869 RID: 2153 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000869")] [Address(RVA = "0x7B52D0", Offset = "0x7B42D0", VA = "0x1807B52D0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600086A RID: 2154 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600086A")] [Address(RVA = "0x7B48E0", Offset = "0x7B38E0", VA = "0x1807B48E0")] public void CreateSoul(Vector3 Pos) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600086B RID: 2155 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600086B")] [Address(RVA = "0x7B4810", Offset = "0x7B3810", VA = "0x1807B4810")] public void AbsorbSoul(Transform AbsorbPos, float fRadius) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600086C RID: 2156 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600086C")] [Address(RVA = "0x7B4DF0", Offset = "0x7B3DF0", VA = "0x1807B4DF0")] public void End() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600086D RID: 2157 RVA: 0x00012554 File Offset: 0x00010754 [Token(Token = "0x600086D")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public Boss03_AbsorbSoulSystem() { } // Token: 0x040009A8 RID: 2472 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40009A8")] public SphereCollider SC; // Token: 0x040009A9 RID: 2473 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40009A9")] private Transform g_SCPos; // Token: 0x040009AA RID: 2474 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40009AA")] private Transform g_TargetPos; // Token: 0x040009AB RID: 2475 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40009AB")] public GameObject EffBoss03Soul; // Token: 0x040009AC RID: 2476 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40009AC")] public GameObject EffBoss03SoulCollision; // Token: 0x040009AD RID: 2477 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40009AD")] private EffectPoolFull g_EffBoss03Soul; // Token: 0x040009AE RID: 2478 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40009AE")] private EffectPool g_EffBoss03SoulCollision; // Token: 0x040009AF RID: 2479 [Token(Token = "0x40009AF")] private const int g_iSoulSize = 50; // Token: 0x040009B0 RID: 2480 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40009B0")] private int g_iSoulIndex; // Token: 0x040009B1 RID: 2481 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40009B1")] private Transform[] g_Pos; // Token: 0x040009B2 RID: 2482 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40009B2")] private float[] g_fPiX; // Token: 0x040009B3 RID: 2483 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40009B3")] private float[] g_fPiY; // Token: 0x040009B4 RID: 2484 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40009B4")] private float[] g_fPiZ; // Token: 0x040009B5 RID: 2485 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40009B5")] private float[] g_fSpeedX; // Token: 0x040009B6 RID: 2486 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40009B6")] private float[] g_fSpeedY; // Token: 0x040009B7 RID: 2487 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40009B7")] private float[] g_fSpeedZ; // Token: 0x040009B8 RID: 2488 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40009B8")] private Vector3[] g_v3CreateMoveDir; // Token: 0x040009B9 RID: 2489 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40009B9")] private float[] g_fCreateMoveSpeedVal; // Token: 0x040009BA RID: 2490 [Token(Token = "0x40009BA")] private const float g_fCreateMoveSpeed = 2f; // Token: 0x040009BB RID: 2491 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40009BB")] private float[] g_fFollowSpeed; // Token: 0x040009BC RID: 2492 [Token(Token = "0x40009BC")] private const float g_fFollowSpeedMax = 10f; // Token: 0x040009BD RID: 2493 [Token(Token = "0x40009BD")] private const float g_fPI2 = 6.2831855f; // Token: 0x040009BE RID: 2494 [Token(Token = "0x40009BE")] private const float g_fSpeedMin = 0.5f; // Token: 0x040009BF RID: 2495 [Token(Token = "0x40009BF")] private const float g_fSpeedMax = 2f; // Token: 0x040009C0 RID: 2496 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40009C0")] private Vector3[] g_PrePosition; // Token: 0x040009C1 RID: 2497 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x40009C1")] private bool[] g_bCollision; // Token: 0x040009C2 RID: 2498 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40009C2")] private float[] g_fCloseTimeVal; // Token: 0x040009C3 RID: 2499 [Token(Token = "0x40009C3")] private const float g_fCloseTime = 0.2f; // Token: 0x040009C4 RID: 2500 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x40009C4")] private bool g_bAbsoub; // Token: 0x040009C5 RID: 2501 [FieldOffset(Offset = "0xC1")] [Token(Token = "0x40009C5")] private bool g_bInit; }