using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000C9 RID: 201 [Token(Token = "0x20000C9")] public class BossAct01EffectPlay : MonoBehaviour { // Token: 0x06000873 RID: 2163 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000873")] [Address(RVA = "0x7B6720", Offset = "0x7B5720", VA = "0x1807B6720")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000874 RID: 2164 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000874")] [Address(RVA = "0x7BD2F0", Offset = "0x7BC2F0", VA = "0x1807BD2F0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000875 RID: 2165 RVA: 0x00012660 File Offset: 0x00010860 [Token(Token = "0x6000875")] [Address(RVA = "0x7B62C0", Offset = "0x7B52C0", VA = "0x1807B62C0")] public void CharRemove() { EffectPool effectPool = this.g_PlusBeforeBirth; if (effectPool != 0) { effectPool.Stop(3f); return; } } // Token: 0x06000876 RID: 2166 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000876")] [Address(RVA = "0x7B6410", Offset = "0x7B5410", VA = "0x1807B6410", Slot = "4")] public virtual void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000877 RID: 2167 RVA: 0x00012684 File Offset: 0x00010884 [Token(Token = "0x6000877")] [Address(RVA = "0x7B87B0", Offset = "0x7B77B0", VA = "0x1807B87B0")] public void OpenEyeEffect() { this.g_psEye.Play(true); SoundEffect soundEffect = this.g_SEEye; int num = 0; if (soundEffect != num) { this.g_SEEye.PlayRandom(1f, 1f); return; } } // Token: 0x06000878 RID: 2168 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000878")] [Address(RVA = "0x7B8870", Offset = "0x7B7870", VA = "0x1807B8870")] public void OpenWeaponEffect() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000879 RID: 2169 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000879")] [Address(RVA = "0x7B8A50", Offset = "0x7B7A50", VA = "0x1807B8A50")] public void OpenWeaponSecond() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600087A RID: 2170 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600087A")] [Address(RVA = "0x7B8140", Offset = "0x7B7140", VA = "0x1807B8140")] public void OpenAllEffect() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600087B RID: 2171 RVA: 0x000126CC File Offset: 0x000108CC [Token(Token = "0x600087B")] [Address(RVA = "0x7B7CE0", Offset = "0x7B6CE0", VA = "0x1807B7CE0")] public void OpenAllEffectSkip() { this.g_psBody.Play(true); this.g_psShield.Play(true); this.g_psSmoke.Play(true); this.g_Light.enabled = true; this.g_Light.range = 20f; this.g_Light.intensity = 10f; Material material = this.g_matFire; this.g_fMatAlpha = 1f; material.SetFloat("_Alpha", 1f); Material material2 = this.g_matFire; float num = this.g_fMatAlpha; material2.SetFloat("_NoiseWidth", num); Material material3 = this.g_matSmoke; float num2 = this.g_fMatAlpha; material3.SetFloat("_Alpha", num2); Material material4 = this.g_matSmoke; float num3 = this.g_fMatAlpha; material4.SetFloat("_NoiseWidth", num3); Material material5 = this.g_matBody; float num4 = this.g_fMatAlpha; material5.SetFloat("_ShadowTexSwitch", num4); Material material6 = this.g_matShield; float num5 = this.g_fMatAlpha; material6.SetFloat("_ShadowTexSwitch", num5); Material material7 = this.g_matWeapon; float num6 = this.g_fMatAlpha; material7.SetFloat("_ShadowTexSwitch", num6); Material material8 = this.g_matShoulder; float num7 = this.g_fMatAlpha; material8.SetFloat("_ShadowTexSwitch", num7); Material material9 = this.g_matHead; float num8 = this.g_fMatAlpha; material9.SetFloat("_ShadowTexSwitch", num8); Light[] birthCloseLight = this.BirthCloseLight; this.g_bDeath = false; int num9 = 0; if (birthCloseLight.Length != num9 && num9 < birthCloseLight.Length) { Light light = birthCloseLight[num9]; int num10 = 0; if (light != num10) { Light light2 = this.BirthCloseLight[num9]; int num11 = 0; light2.enabled = num11 != 0; } Light[] birthCloseLight2 = this.BirthCloseLight; num9++; } ParticleSystem[] birthCloseLightEffect = this.BirthCloseLightEffect; if (birthCloseLightEffect.Length != num9 && num9 < birthCloseLightEffect.Length) { ParticleSystem particleSystem = birthCloseLightEffect[num9]; int num12 = 0; if (particleSystem != num12) { this.BirthCloseLightEffect[num9].Stop(true); } ParticleSystem[] birthCloseLightEffect2 = this.BirthCloseLightEffect; num9++; while (birthCloseLightEffect2 != 0) { } } this.PlaySEFire(); } // Token: 0x0600087C RID: 2172 RVA: 0x0001290C File Offset: 0x00010B0C [Token(Token = "0x600087C")] [Address(RVA = "0x7B62E0", Offset = "0x7B52E0", VA = "0x1807B62E0")] public void CloseAllEffect() { this.g_psEye.Stop(true); this.g_psWeapon.Stop(true); this.g_psBody.Stop(true); this.g_psShield.Stop(true); this.g_psSmoke.Stop(true); this.g_psWeaponCharge.Stop(true); this.g_psWeaponSecond.Stop(true); this.g_psScriptCharge.Stop(true); this.g_bDeath = true; this.g_bFire = false; Game.DisableVibration(); } // Token: 0x0600087D RID: 2173 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600087D")] [Address(RVA = "0x7B8E20", Offset = "0x7B7E20", VA = "0x1807B8E20")] public void PlayAttack01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600087E RID: 2174 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600087E")] [Address(RVA = "0x7B8BD0", Offset = "0x7B7BD0", VA = "0x1807B8BD0")] public void PlayAttack01Energy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600087F RID: 2175 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600087F")] [Address(RVA = "0x7B91B0", Offset = "0x7B81B0", VA = "0x1807B91B0")] public void PlayAttack02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000880 RID: 2176 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000880")] [Address(RVA = "0x7B8F50", Offset = "0x7B7F50", VA = "0x1807B8F50")] public void PlayAttack02Energy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000881 RID: 2177 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000881")] [Address(RVA = "0x7B9530", Offset = "0x7B8530", VA = "0x1807B9530")] public void PlayAttack03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000882 RID: 2178 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000882")] [Address(RVA = "0x7B92E0", Offset = "0x7B82E0", VA = "0x1807B92E0")] public void PlayAttack03Energy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000883 RID: 2179 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000883")] [Address(RVA = "0x7B98C0", Offset = "0x7B88C0", VA = "0x1807B98C0")] public void PlayAttack04() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000884 RID: 2180 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000884")] [Address(RVA = "0x7B9660", Offset = "0x7B8660", VA = "0x1807B9660")] public void PlayAttack04Energy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000885 RID: 2181 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000885")] [Address(RVA = "0x7B99F0", Offset = "0x7B89F0", VA = "0x1807B99F0")] public void PlayAttackAssault() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000886 RID: 2182 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000886")] [Address(RVA = "0x7B9D80", Offset = "0x7B8D80", VA = "0x1807B9D80")] public void PlayAttackShield() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000887 RID: 2183 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000887")] [Address(RVA = "0x7B9FE0", Offset = "0x7B8FE0", VA = "0x1807B9FE0")] public void PlayAttackSwordEnergy01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000888 RID: 2184 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000888")] [Address(RVA = "0x7BA110", Offset = "0x7B9110", VA = "0x1807BA110")] public void PlayAttackSwordEnergy02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000889 RID: 2185 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000889")] [Address(RVA = "0x7B9EB0", Offset = "0x7B8EB0", VA = "0x1807B9EB0")] public void PlayAttackSkill01_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600088A RID: 2186 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600088A")] [Address(RVA = "0x7B9C50", Offset = "0x7B8C50", VA = "0x1807B9C50")] public void PlayAttackDashRotate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600088B RID: 2187 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600088B")] [Address(RVA = "0x7B9B20", Offset = "0x7B8B20", VA = "0x1807B9B20")] public void PlayAttackDashRotate02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600088C RID: 2188 RVA: 0x00012994 File Offset: 0x00010B94 [Token(Token = "0x600088C")] [Address(RVA = "0x7BA5F0", Offset = "0x7B95F0", VA = "0x1807BA5F0")] public void PlaySEDash() { SoundEffect soundEffect = this.g_SEDash; int num = 0; if (soundEffect != num) { this.g_SEDash.PlayRandom(1f, 1f); } } // Token: 0x0600088D RID: 2189 RVA: 0x000129D0 File Offset: 0x00010BD0 [Token(Token = "0x600088D")] [Address(RVA = "0x7BA560", Offset = "0x7B9560", VA = "0x1807BA560")] public void PlaySEDashRotate() { SoundEffect soundEffect = this.g_SEDashRotate; int num = 0; if (soundEffect != num) { this.g_SEDashRotate.PlayRandom(1f, 1f); } } // Token: 0x0600088E RID: 2190 RVA: 0x00012A0C File Offset: 0x00010C0C [Token(Token = "0x600088E")] [Address(RVA = "0x7BA880", Offset = "0x7B9880", VA = "0x1807BA880")] public void PlaySEShake() { this.g_fShakeTime = 2.5f; bool isPlaying = this.g_SEShake.GetIsPlaying(); int num = 0; if (!isPlaying) { SoundEffect soundEffect = this.g_SEShake; int num2 = 0; float num3 = this.g_fShakeVolume; soundEffect.Play(num2, num3, 1f); } SoundEffect soundEffect2 = this.g_SECharge; this.g_fChargeTime = 2.5f; int num4 = 0; if (soundEffect2 != num4 && !this.g_SECharge.GetIsPlaying()) { SoundEffect soundEffect3 = this.g_SECharge; this.g_fChargeVolume = (float)num; int num5 = 0; int num6 = 0; int num7 = 0; soundEffect3.Play(num7, (float)num6, (float)num5); } } // Token: 0x0600088F RID: 2191 RVA: 0x00012AB0 File Offset: 0x00010CB0 [Token(Token = "0x600088F")] [Address(RVA = "0x7BA490", Offset = "0x7B9490", VA = "0x1807BA490")] public void PlaySECharge(float fTime = 1f) { SoundEffect soundEffect = this.g_SECharge; this.g_fChargeTime = fTime; int num = 0; if (soundEffect != num && !this.g_SECharge.GetIsPlaying()) { SoundEffect soundEffect2 = this.g_SECharge; int num2 = 0; this.g_fChargeVolume = (float)num2; int num3 = 0; int num4 = 0; int num5 = 0; soundEffect2.Play(num5, (float)num4, (float)num3); } } // Token: 0x06000890 RID: 2192 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000890")] [Address(RVA = "0x7BAB20", Offset = "0x7B9B20", VA = "0x1807BAB20")] public void PlaySESwing() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000891 RID: 2193 RVA: 0x00012B10 File Offset: 0x00010D10 [Token(Token = "0x6000891")] [Address(RVA = "0x7BAA30", Offset = "0x7B9A30", VA = "0x1807BAA30")] public void PlaySESwingAttack03() { SoundEffect soundEffect = this.g_SESwing; int num = 0; if (soundEffect != num) { this.g_SESwing.PlayRandom(1f, 1f); } SoundEffect soundEffect2 = this.g_SESwingAttack03; int num2 = 0; if (soundEffect2 != num2) { this.g_SESwingAttack03.PlayRandom(1f, 1f); } } // Token: 0x06000892 RID: 2194 RVA: 0x00012B74 File Offset: 0x00010D74 [Token(Token = "0x6000892")] [Address(RVA = "0x7BA370", Offset = "0x7B9370", VA = "0x1807BA370")] public void PlaySEAttack04Collision() { SoundEffect soundEffect = this.g_SEAttack04Floor; int num = 0; if (soundEffect != num) { this.g_SEAttack04Floor.PlayRandom(1f, 1f); } } // Token: 0x06000893 RID: 2195 RVA: 0x00012BB0 File Offset: 0x00010DB0 [Token(Token = "0x6000893")] [Address(RVA = "0x7BA400", Offset = "0x7B9400", VA = "0x1807BA400")] public void PlaySEAttackAssault() { SoundEffect soundEffect = this.g_SEAttackAssault; int num = 0; if (soundEffect != num) { this.g_SEAttackAssault.PlayRandom(1f, 1f); } } // Token: 0x06000894 RID: 2196 RVA: 0x00012BEC File Offset: 0x00010DEC [Token(Token = "0x6000894")] [Address(RVA = "0x7BA9A0", Offset = "0x7B99A0", VA = "0x1807BA9A0")] public void PlaySESkill01() { SoundEffect soundEffect = this.g_SESkill01; int num = 0; if (soundEffect != num) { this.g_SESkill01.PlayRandom(1f, 1f); } } // Token: 0x06000895 RID: 2197 RVA: 0x00012C28 File Offset: 0x00010E28 [Token(Token = "0x6000895")] [Address(RVA = "0x7BABB0", Offset = "0x7B9BB0", VA = "0x1807BABB0")] public void PlaySESwordDrop() { SoundEffect soundEffect = this.g_SESwordDrop; int num = 0; if (soundEffect != num) { this.g_SESwordDrop.PlayRandom(1f, 1f); } } // Token: 0x06000896 RID: 2198 RVA: 0x00012C64 File Offset: 0x00010E64 [Token(Token = "0x6000896")] [Address(RVA = "0x7BA2C0", Offset = "0x7B92C0", VA = "0x1807BA2C0")] public void PlayDead(int i) { SoundEffect soundEffect = this.g_SEDead; int num = 0; if (soundEffect != num) { this.g_SEDead.Play(i, 1f, 1f); } } // Token: 0x06000897 RID: 2199 RVA: 0x00012CA0 File Offset: 0x00010EA0 [Token(Token = "0x6000897")] [Address(RVA = "0x7BA7F0", Offset = "0x7B97F0", VA = "0x1807BA7F0")] public void PlaySEMetal() { SoundEffect soundEffect = this.g_SEMetal; int num = 0; if (soundEffect != num) { this.g_SEMetal.PlayRandom(1f, 1f); } } // Token: 0x06000898 RID: 2200 RVA: 0x00012CDC File Offset: 0x00010EDC [Token(Token = "0x6000898")] [Address(RVA = "0x7BA750", Offset = "0x7B9750", VA = "0x1807BA750")] public void PlaySEFire() { SoundEffect soundEffect = this.g_SEFrie; int num = 0; if (soundEffect != num) { SoundEffect soundEffect2 = this.g_SEFrie; this.g_bFire = true; this.g_fFireVolume = 1f; soundEffect2.PlayRandom(1f, 1f); } } // Token: 0x06000899 RID: 2201 RVA: 0x00012D2C File Offset: 0x00010F2C [Token(Token = "0x6000899")] [Address(RVA = "0x7BD2E0", Offset = "0x7BC2E0", VA = "0x1807BD2E0")] public void StopSEFire() { this.g_bFire = false; } // Token: 0x0600089A RID: 2202 RVA: 0x00012D40 File Offset: 0x00010F40 [Token(Token = "0x600089A")] [Address(RVA = "0x7BA680", Offset = "0x7B9680", VA = "0x1807BA680")] public void PlaySEExplosionCharge() { SoundEffect soundEffect = this.g_SEExplosionCharge; this.g_bScriptExplosion = false; int num = 0; if (soundEffect != num && !this.g_SEExplosionCharge.GetIsPlaying()) { SoundEffect soundEffect2 = this.g_SEExplosionCharge; int num2 = 0; this.g_fExplosionChargeVolume = (float)num2; this.g_fExplosionChargePitch = 0.6f; int num3 = 0; int num4 = 0; soundEffect2.Play(num4, (float)num3, 0.6f); } } // Token: 0x0600089B RID: 2203 RVA: 0x00012DAC File Offset: 0x00010FAC [Token(Token = "0x600089B")] [Address(RVA = "0x7BBD10", Offset = "0x7BAD10", VA = "0x1807BBD10")] public void SetScriptExplosion(bool bExplosion) { this.g_bScriptExplosion = bExplosion; } // Token: 0x0600089C RID: 2204 RVA: 0x00012DC0 File Offset: 0x00010FC0 [Token(Token = "0x600089C")] [Address(RVA = "0x7BC990", Offset = "0x7BB990", VA = "0x1807BC990")] public void StopAttackEffect() { GameObject gameObject = this.g_Attack01.GetGameObject(); int num = 0; if (gameObject != num) { Evaporating01 component = this.g_Attack01.GetGameObject().GetComponent(); int num2 = 0; if (component != num2) { component.StopEffect(); } } this.g_Attack01.Stop(3f); GameObject gameObject2 = this.g_Attack02.GetGameObject(); int num3 = 0; if (gameObject2 != num3) { Evaporating01 component2 = this.g_Attack02.GetGameObject().GetComponent(); int num4 = 0; if (component2 != num4) { component2.StopEffect(); } } this.g_Attack02.Stop(3f); GameObject gameObject3 = this.g_Attack03.GetGameObject(); int num5 = 0; if (gameObject3 != num5) { Evaporating01 component3 = this.g_Attack03.GetGameObject().GetComponent(); int num6 = 0; if (component3 != num6) { component3.StopEffect(); } } this.g_Attack03.Stop(3f); GameObject gameObject4 = this.g_Attack04.GetGameObject(); int num7 = 0; if (gameObject4 != num7) { Evaporating01 component4 = this.g_Attack04.GetGameObject().GetComponent(); int num8 = 0; if (component4 != num8) { component4.StopEffect(); } } this.g_Attack04.Stop(3f); GameObject gameObject5 = this.g_AttackAssault.GetGameObject(); int num9 = 0; if (gameObject5 != num9) { Evaporating01 component5 = this.g_AttackAssault.GetGameObject().GetComponent(); int num10 = 0; if (component5 != num10) { component5.StopEffect(); } } this.g_AttackAssault.Stop(3f); GameObject gameObject6 = this.g_AttackShield.GetGameObject(); int num11 = 0; if (gameObject6 != num11) { Evaporating01 component6 = this.g_AttackShield.GetGameObject().GetComponent(); int num12 = 0; if (component6 != num12) { component6.StopEffect(); } } this.g_AttackShield.Stop(3f); GameObject gameObject7 = this.g_AttackDashRotate01.GetGameObject(); int num13 = 0; if (gameObject7 != num13) { Evaporating01 component7 = this.g_AttackDashRotate01.GetGameObject().GetComponent(); int num14 = 0; if (component7 != num14) { component7.StopEffect(); } } this.g_AttackDashRotate01.Stop(3f); GameObject gameObject8 = this.g_AttackDashRotate02.GetGameObject(); int num15 = 0; if (gameObject8 != num15) { Evaporating01 component8 = this.g_AttackDashRotate02.GetGameObject().GetComponent(); int num16 = 0; if (component8 != num16) { component8.StopEffect(); } } this.g_AttackDashRotate02.Stop(3f); GameObject gameObject9 = this.g_AttackSwordEnergy01.GetGameObject(); int num17 = 0; if (gameObject9 != num17) { Evaporating01 component9 = this.g_AttackSwordEnergy01.GetGameObject().GetComponent(); int num18 = 0; if (component9 != num18) { component9.StopEffect(); } } this.g_AttackSwordEnergy01.Stop(3f); GameObject gameObject10 = this.g_AttackSkill01_01.GetGameObject(); int num19 = 0; if (gameObject10 != num19) { Evaporating01 component10 = this.g_AttackSkill01_01.GetGameObject().GetComponent(); int num20 = 0; if (component10 != num20) { component10.StopEffect(); } } this.g_AttackSkill01_01.Stop(3f); this.g_psWeaponCharge.Stop(true); SoundEffect soundEffect = this.g_SECharge; int num21 = 0; this.g_fChargeTime = (float)num21; soundEffect.Stop(); SoundEffect soundEffect2 = this.g_SEShake; this.g_fShakeTime = (float)num21; soundEffect2.Stop(); Game.DisableVibration(); } // Token: 0x0600089D RID: 2205 RVA: 0x00013158 File Offset: 0x00011358 [Token(Token = "0x600089D")] [Address(RVA = "0x7BBD20", Offset = "0x7BAD20", VA = "0x1807BBD20")] public void SetTimeScale(float fTimeScale) { this.g_Attack01.SetTimeScale(fTimeScale); GameObject gameObject = this.g_Attack01.GetGameObject(); int num = 0; if (gameObject != num) { gameObject.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_Attack02.SetTimeScale(fTimeScale); GameObject gameObject2 = this.g_Attack02.GetGameObject(); int num2 = 0; if (gameObject2 != num2) { gameObject2.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_Attack03.SetTimeScale(fTimeScale); GameObject gameObject3 = this.g_Attack03.GetGameObject(); int num3 = 0; if (gameObject3 != num3) { gameObject3.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_Attack04.SetTimeScale(fTimeScale); GameObject gameObject4 = this.g_Attack04.GetGameObject(); int num4 = 0; if (gameObject4 != num4) { gameObject4.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_AttackAssault.SetTimeScale(fTimeScale); GameObject gameObject5 = this.g_AttackAssault.GetGameObject(); int num5 = 0; if (gameObject5 != num5) { gameObject5.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_AttackShield.SetTimeScale(fTimeScale); GameObject gameObject6 = this.g_AttackShield.GetGameObject(); int num6 = 0; if (gameObject6 != num6) { gameObject6.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_AttackSwordEnergy01.SetTimeScale(fTimeScale); GameObject gameObject7 = this.g_AttackSwordEnergy01.GetGameObject(); int num7 = 0; if (gameObject7 != num7) { gameObject7.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_AttackSkill01_01.SetTimeScale(fTimeScale); GameObject gameObject8 = this.g_AttackSkill01_01.GetGameObject(); int num8 = 0; if (gameObject8 != num8) { gameObject8.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_AttackDashRotate01.SetTimeScale(fTimeScale); GameObject gameObject9 = this.g_AttackDashRotate01.GetGameObject(); int num9 = 0; if (gameObject9 != num9) { gameObject9.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_AttackDashRotate02.SetTimeScale(fTimeScale); GameObject gameObject10 = this.g_AttackDashRotate02.GetGameObject(); int num10 = 0; if (gameObject10 != num10) { gameObject10.GetComponent().SetTimeScale(fTimeScale, 1f); } Common.SetEffectTimeScale(this.g_psEye, fTimeScale); Common.SetEffectTimeScale(this.g_psBody, fTimeScale); Common.SetEffectTimeScale(this.g_psShield, fTimeScale); Common.SetEffectTimeScale(this.g_psWeapon, fTimeScale); Common.SetEffectTimeScale(this.g_psWeaponCharge, fTimeScale); Common.SetEffectTimeScale(this.g_psWeaponSecond, fTimeScale); Common.SetEffectTimeScale(this.g_psSmoke, fTimeScale); Common.SetEffectTimeScale(this.g_psScriptCharge, fTimeScale); ParticleSystem ps_PlusExplosionReady = this.PS_PlusExplosionReady; int num11 = 0; if (ps_PlusExplosionReady != num11) { Common.SetEffectTimeScale(this.PS_PlusExplosionReady, fTimeScale); } ParticleSystem ps_PlusExplosion = this.PS_PlusExplosion; int num12 = 0; if (ps_PlusExplosion != num12) { Common.SetEffectTimeScale(this.PS_PlusExplosion, fTimeScale); } SoundEffect soundEffect = this.g_SEEye; int num13 = 0; if (soundEffect != num13) { this.g_SEEye.SetTimeScale(fTimeScale); } SoundEffect soundEffect2 = this.g_SEShake; int num14 = 0; if (soundEffect2 != num14) { this.g_SEShake.SetTimeScale(fTimeScale); } SoundEffect soundEffect3 = this.g_SECharge; int num15 = 0; if (soundEffect3 != num15) { this.g_SECharge.SetTimeScale(fTimeScale); } SoundEffect soundEffect4 = this.g_SEWeaponSecond; int num16 = 0; if (soundEffect4 != num16) { this.g_SEWeaponSecond.SetTimeScale(fTimeScale); } SoundEffect soundEffect5 = this.g_SEDash; int num17 = 0; if (soundEffect5 != num17) { this.g_SEDash.SetTimeScale(fTimeScale); } SoundEffect soundEffect6 = this.g_SEDashRotate; int num18 = 0; if (soundEffect6 != num18) { this.g_SEDashRotate.SetTimeScale(fTimeScale); } SoundEffect soundEffect7 = this.g_SESwing; int num19 = 0; if (soundEffect7 != num19) { this.g_SESwing.SetTimeScale(fTimeScale); } SoundEffect soundEffect8 = this.g_SESwingAttack03; int num20 = 0; if (soundEffect8 != num20) { this.g_SESwingAttack03.SetTimeScale(fTimeScale); } SoundEffect soundEffect9 = this.g_SEAttack04Floor; int num21 = 0; if (soundEffect9 != num21) { this.g_SEAttack04Floor.SetTimeScale(fTimeScale); } SoundEffect soundEffect10 = this.g_SEAttackAssault; int num22 = 0; if (soundEffect10 != num22) { this.g_SEAttackAssault.SetTimeScale(fTimeScale); } SoundEffect soundEffect11 = this.g_SESkill01; int num23 = 0; if (soundEffect11 != num23) { this.g_SESkill01.SetTimeScale(fTimeScale); } SoundEffect soundEffect12 = this.g_SESwordDrop; int num24 = 0; if (soundEffect12 != num24) { this.g_SESwordDrop.SetTimeScale(fTimeScale); } SoundEffect soundEffect13 = this.g_SEDead; int num25 = 0; if (soundEffect13 != num25) { this.g_SEDead.SetTimeScale(fTimeScale); } SoundEffect soundEffect14 = this.g_SEMetal; int num26 = 0; if (soundEffect14 != num26) { this.g_SEMetal.SetTimeScale(fTimeScale); } SoundEffect soundEffect15 = this.g_SEFrie; int num27 = 0; if (soundEffect15 != num27) { this.g_SEFrie.SetTimeScale(fTimeScale); } SoundEffect soundEffect16 = this.g_SEExplosionCharge; int num28 = 0; if (soundEffect16 != num28) { this.g_SEExplosionCharge.SetTimeScale(fTimeScale); } } // Token: 0x0600089E RID: 2206 RVA: 0x0001367C File Offset: 0x0001187C [Token(Token = "0x600089E")] [Address(RVA = "0x7B8860", Offset = "0x7B7860", VA = "0x1807B8860")] public void OpenSecondMode() { this.g_bSecondMode = true; } // Token: 0x0600089F RID: 2207 RVA: 0x00013690 File Offset: 0x00011890 [Token(Token = "0x600089F")] [Address(RVA = "0x7BBC00", Offset = "0x7BAC00", VA = "0x1807BBC00")] public void ScriptOpenEye() { this.g_psEye.Play(true); SoundEffect soundEffect = this.g_SEEye; int num = 0; if (soundEffect != num) { this.g_SEEye.PlayRandom(1f, 1f); } this.g_matSmoke.SetFloat("_Alpha", 1f); this.g_matSmoke.SetFloat("_NoiseWidth", 1f); } // Token: 0x060008A0 RID: 2208 RVA: 0x00013704 File Offset: 0x00011904 [Token(Token = "0x60008A0")] [Address(RVA = "0x7BB950", Offset = "0x7BA950", VA = "0x1807BB950")] public void ScriptChargeEffect() { this.g_psScriptCharge.Play(true); EffectPool effectPool = this.g_PlusBeforeBirth; if (effectPool != 0) { effectPool.Stop(3f); base.GetComponent().PlayVoiceDebut01(); return; } } // Token: 0x060008A1 RID: 2209 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008A1")] [Address(RVA = "0x7BB9E0", Offset = "0x7BA9E0", VA = "0x1807BB9E0")] public void ScriptExplosion() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008A2 RID: 2210 RVA: 0x00013748 File Offset: 0x00011948 [Token(Token = "0x60008A2")] [Address(RVA = "0x7BB8F0", Offset = "0x7BA8F0", VA = "0x1807BB8F0")] public void PlusScriptSkip() { EffectPool effectPool = this.g_PlusBeforeBirth; if (effectPool != 0) { effectPool.Stop(3f); } this.g_psScriptCharge.Stop(true); SoundEffect soundEffect = this.g_SEExplosionCharge; this.g_bScriptExplosion = false; soundEffect.Stop(); } // Token: 0x060008A3 RID: 2211 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008A3")] [Address(RVA = "0x7BAC40", Offset = "0x7B9C40", VA = "0x1807BAC40")] public void PlusDestroyExplosionReady() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008A4 RID: 2212 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008A4")] [Address(RVA = "0x7BB060", Offset = "0x7BA060", VA = "0x1807BB060")] public void PlusDestroyExplosion() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008A5 RID: 2213 RVA: 0x00013794 File Offset: 0x00011994 [Token(Token = "0x60008A5")] [Address(RVA = "0x7BDE90", Offset = "0x7BCE90", VA = "0x1807BDE90")] public BossAct01EffectPlay() { } // Token: 0x040009CB RID: 2507 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40009CB")] public SkinnedMeshRenderer[] MR; // Token: 0x040009CC RID: 2508 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40009CC")] public CharacterController[] CC; // Token: 0x040009CD RID: 2509 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40009CD")] public SphereCollider[] SC; // Token: 0x040009CE RID: 2510 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40009CE")] public BoxCollider[] BC; // Token: 0x040009CF RID: 2511 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40009CF")] public GameObject Effect_BossAct01Plus_BeforeBirth; // Token: 0x040009D0 RID: 2512 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40009D0")] public GameObject Effect_BossAct01_Birth; // Token: 0x040009D1 RID: 2513 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40009D1")] public GameObject Effect_BossAct01_Attack01; // Token: 0x040009D2 RID: 2514 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40009D2")] public GameObject Effect_BossAct01_Attack02; // Token: 0x040009D3 RID: 2515 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40009D3")] public GameObject Effect_BossAct01_Attack03; // Token: 0x040009D4 RID: 2516 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40009D4")] public GameObject Effect_BossAct01_Attack04; // Token: 0x040009D5 RID: 2517 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40009D5")] public GameObject Effect_BossAct01_AttackAssault; // Token: 0x040009D6 RID: 2518 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40009D6")] public GameObject Effect_BossAct01_AttackShield; // Token: 0x040009D7 RID: 2519 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40009D7")] public GameObject Effect_BossAct01_AttackSwordEnergy01; // Token: 0x040009D8 RID: 2520 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40009D8")] public GameObject Effect_BossAct01_AttackSwordEnergy02; // Token: 0x040009D9 RID: 2521 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40009D9")] public GameObject Effect_BossAct01_AttackSwordEnergy_Collision; // Token: 0x040009DA RID: 2522 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40009DA")] public GameObject Effect_BossAct01_AttackSwordEnergy_WallCollision; // Token: 0x040009DB RID: 2523 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40009DB")] public GameObject Effect_BossAct01_AttackSkill01_01; // Token: 0x040009DC RID: 2524 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40009DC")] public GameObject Effect_BossAct01_AttackDashRotate01; // Token: 0x040009DD RID: 2525 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40009DD")] public GameObject Effect_BossAct01_AttackDashRotate02; // Token: 0x040009DE RID: 2526 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x40009DE")] public GameObject Effect_PlusExplosionHit; // Token: 0x040009DF RID: 2527 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40009DF")] public Transform AttackSwordEnergyShotPoint; // Token: 0x040009E0 RID: 2528 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x40009E0")] public GameObject SE_Eye; // Token: 0x040009E1 RID: 2529 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40009E1")] public GameObject SE_Shake; // Token: 0x040009E2 RID: 2530 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x40009E2")] public GameObject SE_Charge; // Token: 0x040009E3 RID: 2531 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x40009E3")] public GameObject SE_WeaponSecond; // Token: 0x040009E4 RID: 2532 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x40009E4")] public GameObject SE_Dash; // Token: 0x040009E5 RID: 2533 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x40009E5")] public GameObject SE_DashRotate; // Token: 0x040009E6 RID: 2534 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x40009E6")] public GameObject SE_Swing; // Token: 0x040009E7 RID: 2535 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x40009E7")] public GameObject SE_SwingAttack03; // Token: 0x040009E8 RID: 2536 [FieldOffset(Offset = "0x100")] [Token(Token = "0x40009E8")] public GameObject SE_Attack04Floor; // Token: 0x040009E9 RID: 2537 [FieldOffset(Offset = "0x108")] [Token(Token = "0x40009E9")] public GameObject SE_AttackAssault; // Token: 0x040009EA RID: 2538 [FieldOffset(Offset = "0x110")] [Token(Token = "0x40009EA")] public GameObject SE_Skill01; // Token: 0x040009EB RID: 2539 [FieldOffset(Offset = "0x118")] [Token(Token = "0x40009EB")] public GameObject SE_SwordDrop; // Token: 0x040009EC RID: 2540 [FieldOffset(Offset = "0x120")] [Token(Token = "0x40009EC")] public GameObject SE_Dead; // Token: 0x040009ED RID: 2541 [FieldOffset(Offset = "0x128")] [Token(Token = "0x40009ED")] public GameObject SE_Metal; // Token: 0x040009EE RID: 2542 [FieldOffset(Offset = "0x130")] [Token(Token = "0x40009EE")] public GameObject SE_Fire; // Token: 0x040009EF RID: 2543 [FieldOffset(Offset = "0x138")] [Token(Token = "0x40009EF")] public GameObject SE_ExplosionCharge; // Token: 0x040009F0 RID: 2544 [FieldOffset(Offset = "0x140")] [Token(Token = "0x40009F0")] public GameObject SE_PlusExplosionReady; // Token: 0x040009F1 RID: 2545 [FieldOffset(Offset = "0x148")] [Token(Token = "0x40009F1")] public GameObject SE_PlusExplosion; // Token: 0x040009F2 RID: 2546 [FieldOffset(Offset = "0x150")] [Token(Token = "0x40009F2")] public GameObject SE_PlusExplosionHit; // Token: 0x040009F3 RID: 2547 [FieldOffset(Offset = "0x158")] [Token(Token = "0x40009F3")] public Light[] BirthCloseLight; // Token: 0x040009F4 RID: 2548 [FieldOffset(Offset = "0x160")] [Token(Token = "0x40009F4")] public ParticleSystem[] BirthCloseLightEffect; // Token: 0x040009F5 RID: 2549 [FieldOffset(Offset = "0x168")] [Token(Token = "0x40009F5")] public ParticleSystem PS_PlusExplosionReady; // Token: 0x040009F6 RID: 2550 [FieldOffset(Offset = "0x170")] [Token(Token = "0x40009F6")] public ParticleSystem PS_PlusExplosion; // Token: 0x040009F7 RID: 2551 [FieldOffset(Offset = "0x178")] [Token(Token = "0x40009F7")] public AttackData AD_PlusExplosion; // Token: 0x040009F8 RID: 2552 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40009F8")] private Transform g_EffectParent; // Token: 0x040009F9 RID: 2553 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40009F9")] private ParticleSystem g_psEye; // Token: 0x040009FA RID: 2554 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40009FA")] private ParticleSystem g_psBody; // Token: 0x040009FB RID: 2555 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40009FB")] private ParticleSystem g_psShield; // Token: 0x040009FC RID: 2556 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40009FC")] private ParticleSystem g_psWeapon; // Token: 0x040009FD RID: 2557 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40009FD")] private ParticleSystem g_psWeaponCharge; // Token: 0x040009FE RID: 2558 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x40009FE")] private ParticleSystem g_psWeaponSecond; // Token: 0x040009FF RID: 2559 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x40009FF")] private ParticleSystem g_psSmoke; // Token: 0x04000A00 RID: 2560 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4000A00")] private ParticleSystem g_psScriptCharge; // Token: 0x04000A01 RID: 2561 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000A01")] private Material g_matFire; // Token: 0x04000A02 RID: 2562 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4000A02")] private Material g_matSmoke; // Token: 0x04000A03 RID: 2563 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4000A03")] private float g_fMatAlpha; // Token: 0x04000A04 RID: 2564 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4000A04")] protected Material g_matBody; // Token: 0x04000A05 RID: 2565 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4000A05")] protected Material g_matShield; // Token: 0x04000A06 RID: 2566 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4000A06")] protected Material g_matWeapon; // Token: 0x04000A07 RID: 2567 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4000A07")] protected Material g_matShoulder; // Token: 0x04000A08 RID: 2568 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4000A08")] protected Material g_matHead; // Token: 0x04000A09 RID: 2569 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4000A09")] private float g_fWeaponLightPow; // Token: 0x04000A0A RID: 2570 [FieldOffset(Offset = "0x20C")] [Token(Token = "0x4000A0A")] private Color g_cWeaponColor; // Token: 0x04000A0B RID: 2571 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4000A0B")] private Light g_Light; // Token: 0x04000A0C RID: 2572 [FieldOffset(Offset = "0x228")] [Token(Token = "0x4000A0C")] private float g_LightRange; // Token: 0x04000A0D RID: 2573 [FieldOffset(Offset = "0x22C")] [Token(Token = "0x4000A0D")] private float g_LightIntensity; // Token: 0x04000A0E RID: 2574 [FieldOffset(Offset = "0x230")] [Token(Token = "0x4000A0E")] private EffectPool g_PlusBeforeBirth; // Token: 0x04000A0F RID: 2575 [FieldOffset(Offset = "0x238")] [Token(Token = "0x4000A0F")] private EffectPool g_Birth; // Token: 0x04000A10 RID: 2576 [FieldOffset(Offset = "0x240")] [Token(Token = "0x4000A10")] private EffectPool g_Attack01; // Token: 0x04000A11 RID: 2577 [FieldOffset(Offset = "0x248")] [Token(Token = "0x4000A11")] private EffectPool g_Attack02; // Token: 0x04000A12 RID: 2578 [FieldOffset(Offset = "0x250")] [Token(Token = "0x4000A12")] private EffectPool g_Attack03; // Token: 0x04000A13 RID: 2579 [FieldOffset(Offset = "0x258")] [Token(Token = "0x4000A13")] private EffectPool g_Attack04; // Token: 0x04000A14 RID: 2580 [FieldOffset(Offset = "0x260")] [Token(Token = "0x4000A14")] private EffectPool g_AttackAssault; // Token: 0x04000A15 RID: 2581 [FieldOffset(Offset = "0x268")] [Token(Token = "0x4000A15")] private EffectPool g_AttackShield; // Token: 0x04000A16 RID: 2582 [FieldOffset(Offset = "0x270")] [Token(Token = "0x4000A16")] private EffectPool g_AttackSwordEnergy01; // Token: 0x04000A17 RID: 2583 [FieldOffset(Offset = "0x278")] [Token(Token = "0x4000A17")] private EffectPool g_AttackSwordEnergy02; // Token: 0x04000A18 RID: 2584 [FieldOffset(Offset = "0x280")] [Token(Token = "0x4000A18")] private EffectPool g_AttackSwordEnergyCollision; // Token: 0x04000A19 RID: 2585 [FieldOffset(Offset = "0x288")] [Token(Token = "0x4000A19")] private EffectPool g_AttackSwordEnergyWallCollision; // Token: 0x04000A1A RID: 2586 [FieldOffset(Offset = "0x290")] [Token(Token = "0x4000A1A")] private EffectPool g_AttackSkill01_01; // Token: 0x04000A1B RID: 2587 [FieldOffset(Offset = "0x298")] [Token(Token = "0x4000A1B")] private EffectPool g_AttackDashRotate01; // Token: 0x04000A1C RID: 2588 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x4000A1C")] private EffectPool g_AttackDashRotate02; // Token: 0x04000A1D RID: 2589 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x4000A1D")] private EffectPool g_EffPlusExplosionHit; // Token: 0x04000A1E RID: 2590 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x4000A1E")] private SoundEffect g_SEEye; // Token: 0x04000A1F RID: 2591 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x4000A1F")] private SoundEffect g_SEShake; // Token: 0x04000A20 RID: 2592 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x4000A20")] private float g_fShakeVolume; // Token: 0x04000A21 RID: 2593 [Token(Token = "0x4000A21")] private const float g_fShakeContinuedTime = 2.5f; // Token: 0x04000A22 RID: 2594 [FieldOffset(Offset = "0x2C4")] [Token(Token = "0x4000A22")] private float g_fShakeTime; // Token: 0x04000A23 RID: 2595 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x4000A23")] private SoundEffect g_SECharge; // Token: 0x04000A24 RID: 2596 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x4000A24")] private float g_fChargeVolume; // Token: 0x04000A25 RID: 2597 [FieldOffset(Offset = "0x2D4")] [Token(Token = "0x4000A25")] private float g_fChargePitch; // Token: 0x04000A26 RID: 2598 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x4000A26")] private float g_fChargeTime; // Token: 0x04000A27 RID: 2599 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x4000A27")] private SoundEffect g_SEWeaponSecond; // Token: 0x04000A28 RID: 2600 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x4000A28")] private SoundEffect g_SEDash; // Token: 0x04000A29 RID: 2601 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x4000A29")] private SoundEffect g_SEDashRotate; // Token: 0x04000A2A RID: 2602 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x4000A2A")] private SoundEffect g_SESwing; // Token: 0x04000A2B RID: 2603 [FieldOffset(Offset = "0x300")] [Token(Token = "0x4000A2B")] private SoundEffect g_SESwingAttack03; // Token: 0x04000A2C RID: 2604 [FieldOffset(Offset = "0x308")] [Token(Token = "0x4000A2C")] private SoundEffect g_SEAttack04Floor; // Token: 0x04000A2D RID: 2605 [FieldOffset(Offset = "0x310")] [Token(Token = "0x4000A2D")] private SoundEffect g_SEAttackAssault; // Token: 0x04000A2E RID: 2606 [FieldOffset(Offset = "0x318")] [Token(Token = "0x4000A2E")] private SoundEffect g_SESkill01; // Token: 0x04000A2F RID: 2607 [FieldOffset(Offset = "0x320")] [Token(Token = "0x4000A2F")] private SoundEffect g_SESwordDrop; // Token: 0x04000A30 RID: 2608 [FieldOffset(Offset = "0x328")] [Token(Token = "0x4000A30")] private SoundEffect g_SEDead; // Token: 0x04000A31 RID: 2609 [FieldOffset(Offset = "0x330")] [Token(Token = "0x4000A31")] private SoundEffect g_SEMetal; // Token: 0x04000A32 RID: 2610 [FieldOffset(Offset = "0x338")] [Token(Token = "0x4000A32")] private SoundEffect g_SEFrie; // Token: 0x04000A33 RID: 2611 [FieldOffset(Offset = "0x340")] [Token(Token = "0x4000A33")] private float g_fFireVolume; // Token: 0x04000A34 RID: 2612 [FieldOffset(Offset = "0x344")] [Token(Token = "0x4000A34")] private bool g_bFire; // Token: 0x04000A35 RID: 2613 [FieldOffset(Offset = "0x348")] [Token(Token = "0x4000A35")] private SoundEffect g_SEExplosionCharge; // Token: 0x04000A36 RID: 2614 [FieldOffset(Offset = "0x350")] [Token(Token = "0x4000A36")] private float g_fExplosionChargeVolume; // Token: 0x04000A37 RID: 2615 [FieldOffset(Offset = "0x354")] [Token(Token = "0x4000A37")] private float g_fExplosionChargePitch = 0.5f; // Token: 0x04000A38 RID: 2616 [FieldOffset(Offset = "0x358")] [Token(Token = "0x4000A38")] private bool g_bScriptExplosion; // Token: 0x04000A39 RID: 2617 [FieldOffset(Offset = "0x360")] [Token(Token = "0x4000A39")] private SoundEffect g_SEPlusExplosionReady; // Token: 0x04000A3A RID: 2618 [FieldOffset(Offset = "0x368")] [Token(Token = "0x4000A3A")] private SoundEffect g_SEPlusExplosion; // Token: 0x04000A3B RID: 2619 [FieldOffset(Offset = "0x370")] [Token(Token = "0x4000A3B")] private SoundEffect g_SEPlusExplosionHit; // Token: 0x04000A3C RID: 2620 [FieldOffset(Offset = "0x378")] [Token(Token = "0x4000A3C")] protected bool g_bSecondMode; // Token: 0x04000A3D RID: 2621 [FieldOffset(Offset = "0x379")] [Token(Token = "0x4000A3D")] protected bool g_bPlusDestroyExplosionReady; // Token: 0x04000A3E RID: 2622 [FieldOffset(Offset = "0x37C")] [Token(Token = "0x4000A3E")] protected Color g_colPlusDestroyExplosionReady; // Token: 0x04000A3F RID: 2623 [FieldOffset(Offset = "0x38C")] [Token(Token = "0x4000A3F")] protected float g_fPlusDestroyExplosionReadyGlow; // Token: 0x04000A40 RID: 2624 [FieldOffset(Offset = "0x390")] [Token(Token = "0x4000A40")] protected bool g_bDeath; }