using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000CE RID: 206 [Token(Token = "0x20000CE")] public class BossLevel03BigEffectPlay : MonoBehaviour { // Token: 0x0600090A RID: 2314 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600090A")] [Address(RVA = "0x108B010", Offset = "0x108A010", VA = "0x18108B010", Slot = "4")] protected virtual void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600090B RID: 2315 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600090B")] [Address(RVA = "0x1085B40", Offset = "0x1084B40", VA = "0x181085B40")] public void InitData(Animator Anim) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600090C RID: 2316 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600090C")] [Address(RVA = "0x108D3C0", Offset = "0x108C3C0", VA = "0x18108D3C0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600090D RID: 2317 RVA: 0x00014AEC File Offset: 0x00012CEC [Token(Token = "0x600090D")] [Address(RVA = "0x1087A00", Offset = "0x1086A00", VA = "0x181087A00")] private void LateUpdate() { this.g_ShakeFloorUp.Update(); if (!this.g_bScriptFloorFall) { this.g_ShakeFloorUpDamaged.Update(); return; } } // Token: 0x0600090E RID: 2318 RVA: 0x00014B20 File Offset: 0x00012D20 [Token(Token = "0x600090E")] [Address(RVA = "0x1083EF0", Offset = "0x1082EF0", VA = "0x181083EF0", Slot = "5")] public virtual void Create() { ParticleSystem[] ps_HandFire = this.PS_HandFire; int num = 0; if (num < ps_HandFire.Length) { ps_HandFire[num].Stop(true); ParticleSystem[] ps_HandFire2 = this.PS_HandFire; num++; } this.PS_HandChargeR.Stop(true); this.ScenePS_CeilingSmoke.Stop(true); this.ScenePS_FloorSmokeLL.Stop(true); this.ScenePS_FloorSmokeLR.Stop(true); this.ScenePS_FloorSmokeRL.Stop(true); this.ScenePS_FloorSmokeRR.Stop(true); this.ScenePS_FloorSmokeUp.Stop(true); this.ScenePS_FloorSmokeUpFall.Stop(true); this.PS_BossFallLava.Stop(true); this.PS_FloorFallLava.Stop(true); this.PS_BodyLava.Stop(true); this.PS_BigDestory.Stop(true); this.PS_Volatilize.Stop(true); this.PS_FloorGoUpLava.Stop(true); this.PS_FloorGoUpSmoke.Stop(true); this.FloorUp.SetActive(true); GameObject floorUpDamaged = this.FloorUpDamaged; int num2 = 0; floorUpDamaged.SetActive(num2 != 0); GameObject floor = this.Floor01; int num3 = 0; floor.SetActive(num3 != 0); GameObject floor02L = this.Floor02L; int num4 = 0; floor02L.SetActive(num4 != 0); GameObject floor02R = this.Floor02R; int num5 = 0; floor02R.SetActive(num5 != 0); GameObject floor03LR = this.Floor03LR; int num6 = 0; floor03LR.SetActive(num6 != 0); GameObject floor03LL = this.Floor03LL; int num7 = 0; floor03LL.SetActive(num7 != 0); GameObject floor03RL = this.Floor03RL; int num8 = 0; floor03RL.SetActive(num8 != 0); GameObject floor03RR = this.Floor03RR; int num9 = 0; floor03RR.SetActive(num9 != 0); GameObject floor04L = this.Floor04L; int num10 = 0; floor04L.SetActive(num10 != 0); GameObject floor04R = this.Floor04R; int num11 = 0; floor04R.SetActive(num11 != 0); GameObject floor04C = this.Floor04C; int num12 = 0; floor04C.SetActive(num12 != 0); SkinnedMeshRenderer[] array = this.g_MeshDoll; if (num < array.Length) { GameObject gameObject = array[num].gameObject; int num13 = 0; gameObject.SetActive(num13 != 0); SkinnedMeshRenderer[] array2 = this.g_MeshDoll; num++; while (array2 != 0) { } } if ((Game.GameSave.flags.stage03Clear ? 1 : 0) != num) { SkinnedMeshRenderer[] array3 = this.g_MeshChar; if (num < array3.Length) { GameObject gameObject2 = array3[num].gameObject; int num14 = 0; gameObject2.SetActive(num14 != 0); SkinnedMeshRenderer[] array4 = this.g_MeshChar; num++; while (array4 != 0) { } } SphereCollider[] sc_Collider = this.SC_Collider; if (num < sc_Collider.Length) { SphereCollider sphereCollider = sc_Collider[num]; int num15 = 0; sphereCollider.enabled = num15 != 0; SphereCollider[] sc_Collider2 = this.SC_Collider; num++; while (sc_Collider2 != 0) { } } BoxCollider[] bc_Collider = this.BC_Collider; if (num < bc_Collider.Length) { BoxCollider boxCollider = bc_Collider[num]; int num16 = 0; boxCollider.enabled = num16 != 0; BoxCollider[] bc_Collider2 = this.BC_Collider; num++; while (bc_Collider2 != 0) { } } CapsuleCollider[] cap_Collider = this.Cap_Collider; if (num < cap_Collider.Length) { CapsuleCollider capsuleCollider = cap_Collider[num]; int num17 = 0; capsuleCollider.enabled = num17 != 0; CapsuleCollider[] cap_Collider2 = this.Cap_Collider; num++; while (cap_Collider2 != 0) { } } SphereCollider sc_ChargeCollider = this.SC_ChargeCollider; int num18 = 0; sc_ChargeCollider.enabled = num18 != 0; } Light destoryLight = this.DestoryLight; int num19 = 0; if (destoryLight != num19) { Light destoryLight2 = this.DestoryLight; int num20 = 0; destoryLight2.enabled = num20 != 0; } } // Token: 0x0600090F RID: 2319 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600090F")] [Address(RVA = "0x1089E10", Offset = "0x1088E10", VA = "0x181089E10")] public void ScriptEffect(int iScriptLevel) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000910 RID: 2320 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000910")] [Address(RVA = "0x108CAF0", Offset = "0x108BAF0", VA = "0x18108CAF0")] private void UpdateScript(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000911 RID: 2321 RVA: 0x00014E78 File Offset: 0x00013078 [Token(Token = "0x6000911")] [Address(RVA = "0x108AF00", Offset = "0x1089F00", VA = "0x18108AF00")] public void SkipScript() { GameObject floorUp = this.FloorUp; int num = 0; floorUp.SetActive(num != 0); GameObject floorUpDamaged = this.FloorUpDamaged; int num2 = 0; floorUpDamaged.SetActive(num2 != 0); this.Floor01.SetActive(true); GameObject gameObject = this.DamagedUp.gameObject; int num3 = 0; gameObject.SetActive(num3 != 0); this.ScenePS_FloorSmokeUp.Stop(true); this.PS_BossFallLava.Stop(true); this.ScenePS_FloorSmokeUpFall.Stop(true); this.PS_FloorFallLava.Stop(true); SoundEffect soundEffect = this.g_SEEarthQuake; this.g_bScriptFloorFall = false; soundEffect.Stop(); } // Token: 0x06000912 RID: 2322 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000912")] [Address(RVA = "0x108ABB0", Offset = "0x1089BB0", VA = "0x18108ABB0")] public void SkipScript02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000913 RID: 2323 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000913")] [Address(RVA = "0x108C760", Offset = "0x108B760", VA = "0x18108C760")] private void UpdateMaterial(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000914 RID: 2324 RVA: 0x00014F18 File Offset: 0x00013118 [Token(Token = "0x6000914")] [Address(RVA = "0x1085410", Offset = "0x1084410", VA = "0x181085410")] public void DamagedFly() { Material[] array = this.g_MatChar; int num = 0; int num2 = 0; this.g_fShadowPow = 0.75f; if (num2 < array.Length) { Material material = array[num]; float num3 = this.g_fShadowPow; material.SetFloat("_ShadowPow", num3); Material material2 = this.g_MatChar[num]; Color color = this.g_colGlow; material2.SetColor("_GlowColor", color); Material[] array2 = this.g_MatChar; num++; } this.PS_HandChargeR.Stop(); ParticleSystem[] ps_HandFire = this.PS_HandFire; int num4 = 0; int num5 = 0; if (num4 < ps_HandFire.Length) { ps_HandFire[num5].Stop(); ParticleSystem[] ps_HandFire2 = this.PS_HandFire; num5++; while (ps_HandFire2 != 0) { } } this.g_EffCharge.Stop(3f); this.g_EffChargeComplete.Stop(3f); this.g_EffChargeFar.Stop(3f); this.g_EffChargeFarComplete.Stop(3f); SphereCollider sc_ChargeCollider = this.SC_ChargeCollider; int num6 = 0; sc_ChargeCollider.enabled = num6 != 0; SoundEffect soundEffect = this.g_SECharge; this.g_bChargeComplete = false; this.g_bSECharge = false; soundEffect.Stop(); this.g_SEHandCharge.Stop(); } // Token: 0x06000915 RID: 2325 RVA: 0x00015060 File Offset: 0x00013260 [Token(Token = "0x6000915")] [Address(RVA = "0x10856A0", Offset = "0x10846A0", VA = "0x1810856A0")] public void Death() { int num = 0; int num2 = 0; ParticleSystem[] ps_HandFire = this.PS_HandFire; if (num2 < ps_HandFire.Length) { ps_HandFire[num].Stop(true); ParticleSystem[] ps_HandFire2 = this.PS_HandFire; num++; } this.PS_HandChargeR.Stop(true); this.g_EffCharge.Stop(3f); this.g_EffChargeComplete.Stop(3f); this.g_EffChargeFar.Stop(3f); this.g_EffChargeFarComplete.Stop(3f); SphereCollider sc_ChargeCollider = this.SC_ChargeCollider; int num3 = 0; sc_ChargeCollider.enabled = num3 != 0; SoundEffect soundEffect = this.g_SECharge; this.g_bChargeComplete = false; this.g_fShadowSwitch = 1f; this.g_bGlow = true; soundEffect.Stop(); this.g_SEHandCharge.Stop(); } // Token: 0x06000916 RID: 2326 RVA: 0x00015134 File Offset: 0x00013334 [Token(Token = "0x6000916")] [Address(RVA = "0x1085830", Offset = "0x1084830", VA = "0x181085830")] public void Destory() { this.PS_Volatilize.Play(true); this.g_bZoomOut = true; this.g_fZoomOut = 12f; } // Token: 0x06000917 RID: 2327 RVA: 0x00015168 File Offset: 0x00013368 [Token(Token = "0x6000917")] [Address(RVA = "0x1089C90", Offset = "0x1088C90", VA = "0x181089C90")] public void PlaySEEarthQuake() { this.g_SEEarthQuake.PlayRandom(1f, 1f); } // Token: 0x06000918 RID: 2328 RVA: 0x00015190 File Offset: 0x00013390 [Token(Token = "0x6000918")] [Address(RVA = "0x108B250", Offset = "0x108A250", VA = "0x18108B250")] public void StopSEEarthQuake() { this.g_SEEarthQuake.Stop(); } // Token: 0x06000919 RID: 2329 RVA: 0x000151B0 File Offset: 0x000133B0 [Token(Token = "0x6000919")] [Address(RVA = "0x1089CC0", Offset = "0x1088CC0", VA = "0x181089CC0")] public void PlaySESwing(int iIndex) { this.g_SESwing.Play(iIndex, 1f, 1f); } // Token: 0x0600091A RID: 2330 RVA: 0x000151DC File Offset: 0x000133DC [Token(Token = "0x600091A")] [Address(RVA = "0x1089C50", Offset = "0x1088C50", VA = "0x181089C50")] public void PlaySEAttack(int iIndex) { this.g_SEAttack.Play(iIndex, 1f, 1f); } // Token: 0x0600091B RID: 2331 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600091B")] [Address(RVA = "0x1088830", Offset = "0x1087830", VA = "0x181088830")] public void PlayEffOpeningLava() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600091C RID: 2332 RVA: 0x00015208 File Offset: 0x00013408 [Token(Token = "0x600091C")] [Address(RVA = "0x1088080", Offset = "0x1087080", VA = "0x181088080")] public void PlayEffBodyLave() { this.PS_BodyLava.Play(true); this.g_SEBodyLava.PlayRandom(1f, 1f); } // Token: 0x0600091D RID: 2333 RVA: 0x0001523C File Offset: 0x0001343C [Token(Token = "0x600091D")] [Address(RVA = "0x1083DC0", Offset = "0x1082DC0", VA = "0x181083DC0")] public void CloseEffBodyLava() { this.PS_BodyLava.Stop(true); this.g_SEBodyLava.Stop(); } // Token: 0x0600091E RID: 2334 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600091E")] [Address(RVA = "0x1087C00", Offset = "0x1086C00", VA = "0x181087C00")] public void PlayEffAttack01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600091F RID: 2335 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600091F")] [Address(RVA = "0x10893E0", Offset = "0x10883E0", VA = "0x1810893E0")] public void PlayEffSweepL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000920 RID: 2336 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000920")] [Address(RVA = "0x10895B0", Offset = "0x10885B0", VA = "0x1810895B0")] public void PlayEffSweepR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000921 RID: 2337 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000921")] [Address(RVA = "0x1087E30", Offset = "0x1086E30", VA = "0x181087E30")] public void PlayEffAttack02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000922 RID: 2338 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000922")] [Address(RVA = "0x10889C0", Offset = "0x10879C0", VA = "0x1810889C0")] public void PlayEffSplashBulletL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000923 RID: 2339 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000923")] [Address(RVA = "0x1088ED0", Offset = "0x1087ED0", VA = "0x181088ED0")] public void PlayEffSplashBulletR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000924 RID: 2340 RVA: 0x00015268 File Offset: 0x00013468 [Token(Token = "0x6000924")] [Address(RVA = "0x1089780", Offset = "0x1088780", VA = "0x181089780")] public void PlayEffThrowCharge() { this.PS_HandFire[1].Play(true); this.PS_HandChargeR.Play(true); this.g_SEHandCharge.PlayRandom(1f, 1f); } // Token: 0x06000925 RID: 2341 RVA: 0x000152B0 File Offset: 0x000134B0 [Token(Token = "0x6000925")] [Address(RVA = "0x1089800", Offset = "0x1088800", VA = "0x181089800")] public void PlayEffThrowEnd() { this.PS_HandFire[1].Stop(true); } // Token: 0x06000926 RID: 2342 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000926")] [Address(RVA = "0x1089850", Offset = "0x1088850", VA = "0x181089850")] public void PlayEffThrowFireBall() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000927 RID: 2343 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000927")] [Address(RVA = "0x10885D0", Offset = "0x10875D0", VA = "0x1810885D0")] public void PlayEffCharge(bool bFar) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000928 RID: 2344 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000928")] [Address(RVA = "0x1083540", Offset = "0x1082540", VA = "0x181083540")] public void ChargeComplete() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000929 RID: 2345 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000929")] [Address(RVA = "0x10838A0", Offset = "0x10828A0", VA = "0x1810838A0")] public void ChargeDamaged(int MP) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600092A RID: 2346 RVA: 0x000152D8 File Offset: 0x000134D8 [Token(Token = "0x600092A")] [Address(RVA = "0x1083C80", Offset = "0x1082C80", VA = "0x181083C80")] public void ChargeEnd() { ParticleSystem[] ps_HandFire = this.PS_HandFire; int num = 0; this.g_bChargeComplete = false; if (num < ps_HandFire.Length) { ps_HandFire[num].Stop(true); ParticleSystem[] ps_HandFire2 = this.PS_HandFire; num++; } } // Token: 0x0600092B RID: 2347 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600092B")] [Address(RVA = "0x10880D0", Offset = "0x10870D0", VA = "0x1810880D0")] public void PlayEffChargeFarComplete() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600092C RID: 2348 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600092C")] [Address(RVA = "0x1088270", Offset = "0x1087270", VA = "0x181088270", Slot = "6")] public virtual void PlayEffChargeFarThrow() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600092D RID: 2349 RVA: 0x0001531C File Offset: 0x0001351C [Token(Token = "0x600092D")] [Address(RVA = "0x108A810", Offset = "0x1089810", VA = "0x18108A810")] public void SetAttackData(string Name) { if (Name != 0) { if (string.Equals(Name, "Attack01")) { } if (string.Equals(Name, "AttackSweep")) { } if (string.Equals(Name, "Attack02")) { } if (string.Equals(Name, "ChargeAttack")) { AttackData attackData = this.g_adChargeAttack; this.g_adCurrent = attackData; } } } // Token: 0x0600092E RID: 2350 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600092E")] [Address(RVA = "0x1089D00", Offset = "0x1088D00", VA = "0x181089D00")] public void PlayWalkShake() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600092F RID: 2351 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600092F")] [Address(RVA = "0x1085870", Offset = "0x1084870", VA = "0x181085870")] public void EarthQuakeAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000930 RID: 2352 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000930")] [Address(RVA = "0x1087AD0", Offset = "0x1086AD0", VA = "0x181087AD0")] public void OpenCollisionHandL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000931 RID: 2353 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000931")] [Address(RVA = "0x1087B20", Offset = "0x1086B20", VA = "0x181087B20")] public void OpenCollisionHandR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000932 RID: 2354 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000932")] [Address(RVA = "0x1087B70", Offset = "0x1086B70", VA = "0x181087B70")] public void OpenCollisionHand() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000933 RID: 2355 RVA: 0x00015374 File Offset: 0x00013574 [Token(Token = "0x6000933")] [Address(RVA = "0x1083D90", Offset = "0x1082D90", VA = "0x181083D90")] public void CloseCollisionHandL() { this.g_bCollisionHandL = false; } // Token: 0x06000934 RID: 2356 RVA: 0x00015388 File Offset: 0x00013588 [Token(Token = "0x6000934")] [Address(RVA = "0x1083DA0", Offset = "0x1082DA0", VA = "0x181083DA0")] public void CloseCollisionHandR() { this.g_bCollisionHandR = false; } // Token: 0x06000935 RID: 2357 RVA: 0x0001539C File Offset: 0x0001359C [Token(Token = "0x6000935")] [Address(RVA = "0x1083DB0", Offset = "0x1082DB0", VA = "0x181083DB0")] public void CloseCollisionHand() { this.g_bCollisionHandR = false; } // Token: 0x06000936 RID: 2358 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000936")] [Address(RVA = "0x108B280", Offset = "0x108A280", VA = "0x18108B280")] private void UpdateCollisionHandL(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000937 RID: 2359 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000937")] [Address(RVA = "0x108B950", Offset = "0x108A950", VA = "0x18108B950")] private void UpdateCollisionHandR(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000938 RID: 2360 RVA: 0x000153B0 File Offset: 0x000135B0 [Token(Token = "0x6000938")] [Address(RVA = "0x1083D10", Offset = "0x1082D10", VA = "0x181083D10")] public void CloseAttack02OtherCollision() { SphereCollider[] sc_Collider = this.SC_Collider; int num = 0; if (num < sc_Collider.Length) { SphereCollider sphereCollider = sc_Collider[num]; int num2 = 0; sphereCollider.enabled = num2 != 0; SphereCollider[] sc_Collider2 = this.SC_Collider; num++; } } // Token: 0x06000939 RID: 2361 RVA: 0x000153F4 File Offset: 0x000135F4 [Token(Token = "0x6000939")] [Address(RVA = "0x1087A50", Offset = "0x1086A50", VA = "0x181087A50")] public void OpenAttack02Collision() { CapsuleCollider[] cap_Collider = this.Cap_Collider; int num = 0; this.g_bAttack02Collision = true; if (num < cap_Collider.Length) { CapsuleCollider capsuleCollider = cap_Collider[num]; int num2 = 0; capsuleCollider.enabled = num2 != 0; CapsuleCollider[] cap_Collider2 = this.Cap_Collider; num++; } } // Token: 0x0600093A RID: 2362 RVA: 0x00015440 File Offset: 0x00013640 [Token(Token = "0x600093A")] [Address(RVA = "0x1087BF0", Offset = "0x1086BF0", VA = "0x181087BF0")] public void OpenHandsWall() { this.g_bHandsWall = true; } // Token: 0x0600093B RID: 2363 RVA: 0x00015454 File Offset: 0x00013654 [Token(Token = "0x600093B")] [Address(RVA = "0x1083E00", Offset = "0x1082E00", VA = "0x181083E00")] public void CloseHandsWall() { SphereCollider[] sc_Collider = this.SC_Collider; int num = 0; this.g_bHandsWall = false; if (num < sc_Collider.Length) { sc_Collider[num].enabled = true; SphereCollider[] sc_Collider2 = this.SC_Collider; num++; } CapsuleCollider[] cap_Collider = this.Cap_Collider; if (num < cap_Collider.Length) { cap_Collider[num].enabled = true; CapsuleCollider[] cap_Collider2 = this.Cap_Collider; num++; while (cap_Collider2 != 0) { } } } // Token: 0x0600093C RID: 2364 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600093C")] [Address(RVA = "0x108C090", Offset = "0x108B090", VA = "0x18108C090")] private void UpdateHandsWall(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600093D RID: 2365 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600093D")] [Address(RVA = "0x1084560", Offset = "0x1083560", VA = "0x181084560", Slot = "7")] public virtual void DamagedFloor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600093E RID: 2366 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600093E")] [Address(RVA = "0x1085A60", Offset = "0x1084A60", VA = "0x181085A60")] public float GetChargeAttackAngle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600093F RID: 2367 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600093F")] [Address(RVA = "0x1085B00", Offset = "0x1084B00", VA = "0x181085B00")] public Vector3 GetSceneForward() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000940 RID: 2368 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000940")] [Address(RVA = "0x1085A20", Offset = "0x1084A20", VA = "0x181085A20")] public Vector3 GetBossTarget() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000941 RID: 2369 RVA: 0x000154C8 File Offset: 0x000136C8 [Token(Token = "0x6000941")] [Address(RVA = "0x108A920", Offset = "0x1089920", VA = "0x18108A920")] public void SetTimeScale(float fScale) { this.g_EffCharge.SetTimeScale(fScale); this.g_EffChargeFar.SetTimeScale(fScale); ParticleSystem[] ps_HandFire = this.PS_HandFire; int num = 0; if (num < ps_HandFire.Length) { Common.SetEffectTimeScale(ps_HandFire[num], fScale); ParticleSystem[] ps_HandFire2 = this.PS_HandFire; num++; } Common.SetEffectTimeScale(this.PS_HandChargeR, fScale); Common.SetEffectTimeScale(this.ScenePS_CeilingSmoke, fScale); Common.SetEffectTimeScale(this.ScenePS_FloorSmokeLL, fScale); Common.SetEffectTimeScale(this.ScenePS_FloorSmokeLR, fScale); Common.SetEffectTimeScale(this.ScenePS_FloorSmokeRL, fScale); Common.SetEffectTimeScale(this.ScenePS_FloorSmokeRR, fScale); Common.SetEffectTimeScale(this.ScenePS_FloorSmokeUp, fScale); Common.SetEffectTimeScale(this.ScenePS_FloorSmokeUpFall, fScale); Common.SetEffectTimeScale(this.PS_BossFallLava, fScale); Common.SetEffectTimeScale(this.PS_FloorFallLava, fScale); Common.SetEffectTimeScale(this.PS_BodyLava, fScale); Common.SetEffectTimeScale(this.PS_BigDestory, fScale); Common.SetEffectTimeScale(this.PS_Volatilize, fScale); Common.SetEffectTimeScale(this.PS_FloorGoUpLava, fScale); Common.SetEffectTimeScale(this.PS_FloorGoUpSmoke, fScale); this.g_EffThrowFireBall.SetTimeScale(fScale); GameObject[] allGameObjects = this.g_EffThrowFireBall.GetAllGameObjects(); if (allGameObjects != 0) { int length = allGameObjects.Length; if (num < length) { allGameObjects[num].GetComponent().SetTimeScale(fScale); num++; } } } // Token: 0x06000942 RID: 2370 RVA: 0x00015610 File Offset: 0x00013810 [Token(Token = "0x6000942")] [Address(RVA = "0x108DB80", Offset = "0x108CB80", VA = "0x18108DB80")] public BossLevel03BigEffectPlay() { } // Token: 0x04000B67 RID: 2919 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000B67")] protected WizardGirlManage g_WGM; // Token: 0x04000B68 RID: 2920 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000B68")] protected Animator g_Anim; // Token: 0x04000B69 RID: 2921 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000B69")] private SkinnedMeshRenderer[] g_MeshChar; // Token: 0x04000B6A RID: 2922 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000B6A")] private SkinnedMeshRenderer[] g_MeshDoll; // Token: 0x04000B6B RID: 2923 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000B6B")] protected Material[] g_MatChar; // Token: 0x04000B6C RID: 2924 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000B6C")] protected float g_fShadowPow = 1f; // Token: 0x04000B6D RID: 2925 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4000B6D")] protected Color g_colGlow; // Token: 0x04000B6E RID: 2926 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4000B6E")] protected bool g_bChargeComplete; // Token: 0x04000B6F RID: 2927 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000B6F")] protected float g_fShadowSwitch; // Token: 0x04000B70 RID: 2928 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000B70")] public SphereCollider[] SC_Collider; // Token: 0x04000B71 RID: 2929 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000B71")] public BoxCollider[] BC_Collider; // Token: 0x04000B72 RID: 2930 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000B72")] public CapsuleCollider[] Cap_Collider; // Token: 0x04000B73 RID: 2931 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000B73")] public SphereCollider SC_ChargeCollider; // Token: 0x04000B74 RID: 2932 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000B74")] public ParticleSystem[] PS_HandFire; // Token: 0x04000B75 RID: 2933 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000B75")] public ParticleSystem PS_HandChargeR; // Token: 0x04000B76 RID: 2934 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000B76")] public ParticleSystem PS_BodyLava; // Token: 0x04000B77 RID: 2935 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4000B77")] public ParticleSystem PS_BigDestory; // Token: 0x04000B78 RID: 2936 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4000B78")] public ParticleSystem PS_Volatilize; // Token: 0x04000B79 RID: 2937 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4000B79")] public ParticleSystem ScenePS_CeilingSmoke; // Token: 0x04000B7A RID: 2938 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4000B7A")] public ParticleSystem ScenePS_FloorSmokeLL; // Token: 0x04000B7B RID: 2939 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4000B7B")] public ParticleSystem ScenePS_FloorSmokeLR; // Token: 0x04000B7C RID: 2940 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4000B7C")] public ParticleSystem ScenePS_FloorSmokeRL; // Token: 0x04000B7D RID: 2941 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4000B7D")] public ParticleSystem ScenePS_FloorSmokeRR; // Token: 0x04000B7E RID: 2942 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4000B7E")] public ParticleSystem ScenePS_FloorSmokeUp; // Token: 0x04000B7F RID: 2943 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4000B7F")] public ParticleSystem ScenePS_FloorSmokeUpFall; // Token: 0x04000B80 RID: 2944 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4000B80")] public ParticleSystem PS_BossFallLava; // Token: 0x04000B81 RID: 2945 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4000B81")] public ParticleSystem PS_FloorFallLava; // Token: 0x04000B82 RID: 2946 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4000B82")] public ParticleSystem PS_FloorGoUpLava; // Token: 0x04000B83 RID: 2947 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4000B83")] public ParticleSystem PS_FloorGoUpSmoke; // Token: 0x04000B84 RID: 2948 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4000B84")] public Light CharacterLight; // Token: 0x04000B85 RID: 2949 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4000B85")] public Light DestoryLight; // Token: 0x04000B86 RID: 2950 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4000B86")] public Transform Pos_AttackHandL; // Token: 0x04000B87 RID: 2951 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4000B87")] public Transform Pos_AttackHandR; // Token: 0x04000B88 RID: 2952 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4000B88")] public Transform Pos_BossTarget; // Token: 0x04000B89 RID: 2953 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4000B89")] public Transform Pos_LockPoint; // Token: 0x04000B8A RID: 2954 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4000B8A")] private SphereCollider[] g_SC; // Token: 0x04000B8B RID: 2955 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4000B8B")] public GameObject FloorUp; // Token: 0x04000B8C RID: 2956 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4000B8C")] public GameObject FloorUpDamaged; // Token: 0x04000B8D RID: 2957 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4000B8D")] public GameObject Floor01; // Token: 0x04000B8E RID: 2958 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4000B8E")] public GameObject Floor02L; // Token: 0x04000B8F RID: 2959 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4000B8F")] public GameObject Floor02R; // Token: 0x04000B90 RID: 2960 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4000B90")] public GameObject Floor03LL; // Token: 0x04000B91 RID: 2961 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4000B91")] public GameObject Floor03LR; // Token: 0x04000B92 RID: 2962 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4000B92")] public GameObject Floor03RL; // Token: 0x04000B93 RID: 2963 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4000B93")] public GameObject Floor03RR; // Token: 0x04000B94 RID: 2964 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4000B94")] public GameObject Floor04L; // Token: 0x04000B95 RID: 2965 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4000B95")] public GameObject Floor04R; // Token: 0x04000B96 RID: 2966 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4000B96")] public GameObject Floor04C; // Token: 0x04000B97 RID: 2967 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4000B97")] public GameObject EndFloor; // Token: 0x04000B98 RID: 2968 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000B98")] private Shake g_ShakeFloorUp; // Token: 0x04000B99 RID: 2969 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000B99")] private Shake g_ShakeFloorUpDamaged; // Token: 0x04000B9A RID: 2970 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4000B9A")] public DamagedObjectFloor_BossBig03 DamagedUp; // Token: 0x04000B9B RID: 2971 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000B9B")] public DamagedObjectFloor_BossBig03 DamagedFloorRL; // Token: 0x04000B9C RID: 2972 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4000B9C")] public DamagedObjectFloor_BossBig03 DamagedFloorRR; // Token: 0x04000B9D RID: 2973 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000B9D")] public DamagedObjectFloor_BossBig03 DamagedFloorLR; // Token: 0x04000B9E RID: 2974 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4000B9E")] public DamagedObjectFloor_BossBig03 DamagedFloorLL; // Token: 0x04000B9F RID: 2975 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4000B9F")] public GameObject EffOpeningLava; // Token: 0x04000BA0 RID: 2976 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4000BA0")] public GameObject EffAttack01; // Token: 0x04000BA1 RID: 2977 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4000BA1")] public GameObject EffAttackSweepL; // Token: 0x04000BA2 RID: 2978 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4000BA2")] public GameObject EffAttackSweepR; // Token: 0x04000BA3 RID: 2979 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4000BA3")] public GameObject EffAttack02; // Token: 0x04000BA4 RID: 2980 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4000BA4")] public GameObject EffAttackCollision; // Token: 0x04000BA5 RID: 2981 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4000BA5")] public GameObject EffCharge; // Token: 0x04000BA6 RID: 2982 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4000BA6")] public GameObject EffChargeComplete; // Token: 0x04000BA7 RID: 2983 [FieldOffset(Offset = "0x218")] [Token(Token = "0x4000BA7")] public GameObject EffChargeExplosion; // Token: 0x04000BA8 RID: 2984 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4000BA8")] public GameObject EffChargeAttackLava; // Token: 0x04000BA9 RID: 2985 [FieldOffset(Offset = "0x228")] [Token(Token = "0x4000BA9")] public GameObject EffChargeFar; // Token: 0x04000BAA RID: 2986 [FieldOffset(Offset = "0x230")] [Token(Token = "0x4000BAA")] public GameObject EffChargeFarComplete; // Token: 0x04000BAB RID: 2987 [FieldOffset(Offset = "0x238")] [Token(Token = "0x4000BAB")] public GameObject EffChargeFarThrow; // Token: 0x04000BAC RID: 2988 [FieldOffset(Offset = "0x240")] [Token(Token = "0x4000BAC")] public GameObject EffChargeFarCollision; // Token: 0x04000BAD RID: 2989 [FieldOffset(Offset = "0x248")] [Token(Token = "0x4000BAD")] public GameObject EffSplashButtle; // Token: 0x04000BAE RID: 2990 [FieldOffset(Offset = "0x250")] [Token(Token = "0x4000BAE")] public GameObject EffSplashButtleExplosion; // Token: 0x04000BAF RID: 2991 [FieldOffset(Offset = "0x258")] [Token(Token = "0x4000BAF")] public GameObject EffSplashButtleCollision; // Token: 0x04000BB0 RID: 2992 [FieldOffset(Offset = "0x260")] [Token(Token = "0x4000BB0")] public GameObject EffSplashButtleShot; // Token: 0x04000BB1 RID: 2993 [FieldOffset(Offset = "0x268")] [Token(Token = "0x4000BB1")] public GameObject EffThrowFireBall; // Token: 0x04000BB2 RID: 2994 [FieldOffset(Offset = "0x270")] [Token(Token = "0x4000BB2")] public GameObject EffThrowFireBallExplosion; // Token: 0x04000BB3 RID: 2995 [FieldOffset(Offset = "0x278")] [Token(Token = "0x4000BB3")] public GameObject EffThrowFireBallShot; // Token: 0x04000BB4 RID: 2996 [FieldOffset(Offset = "0x280")] [Token(Token = "0x4000BB4")] protected EffectPool g_EffOpeningLava; // Token: 0x04000BB5 RID: 2997 [FieldOffset(Offset = "0x288")] [Token(Token = "0x4000BB5")] protected EffectPool g_EffAttack01; // Token: 0x04000BB6 RID: 2998 [FieldOffset(Offset = "0x290")] [Token(Token = "0x4000BB6")] protected EffectPool g_EffAttackSweepL; // Token: 0x04000BB7 RID: 2999 [FieldOffset(Offset = "0x298")] [Token(Token = "0x4000BB7")] protected EffectPool g_EffAttackSweepR; // Token: 0x04000BB8 RID: 3000 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x4000BB8")] protected EffectPool g_EffAttack02; // Token: 0x04000BB9 RID: 3001 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x4000BB9")] protected EffectPool g_EffAttackCollision; // Token: 0x04000BBA RID: 3002 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x4000BBA")] protected EffectPool g_EffCharge; // Token: 0x04000BBB RID: 3003 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x4000BBB")] protected EffectPool g_EffChargeComplete; // Token: 0x04000BBC RID: 3004 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x4000BBC")] protected EffectPool g_EffChargeExplosion; // Token: 0x04000BBD RID: 3005 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x4000BBD")] protected EffectPool g_EffChargeAttackLava; // Token: 0x04000BBE RID: 3006 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x4000BBE")] protected EffectPool g_EffChargeFar; // Token: 0x04000BBF RID: 3007 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x4000BBF")] protected EffectPool g_EffChargeFarComplete; // Token: 0x04000BC0 RID: 3008 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x4000BC0")] protected EffectPool g_EffChargeFarThrow; // Token: 0x04000BC1 RID: 3009 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x4000BC1")] protected EffectPool g_EffChargeFarCollision; // Token: 0x04000BC2 RID: 3010 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x4000BC2")] protected EffectPool g_EffSplashBullet; // Token: 0x04000BC3 RID: 3011 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x4000BC3")] protected EffectPool g_EffSplashButtleExplosion; // Token: 0x04000BC4 RID: 3012 [FieldOffset(Offset = "0x300")] [Token(Token = "0x4000BC4")] protected EffectPool g_EffSplashButtleCollision; // Token: 0x04000BC5 RID: 3013 [FieldOffset(Offset = "0x308")] [Token(Token = "0x4000BC5")] protected EffectPool g_EffSplashButtleShot; // Token: 0x04000BC6 RID: 3014 [FieldOffset(Offset = "0x310")] [Token(Token = "0x4000BC6")] protected EffectPool g_EffThrowFireBall; // Token: 0x04000BC7 RID: 3015 [FieldOffset(Offset = "0x318")] [Token(Token = "0x4000BC7")] protected EffectPool g_EffThrowFireBallExplosion; // Token: 0x04000BC8 RID: 3016 [FieldOffset(Offset = "0x320")] [Token(Token = "0x4000BC8")] protected EffectPool g_EffThrowFireBallShot; // Token: 0x04000BC9 RID: 3017 [FieldOffset(Offset = "0x328")] [Token(Token = "0x4000BC9")] public GameObject SE_FloorCollapse; // Token: 0x04000BCA RID: 3018 [FieldOffset(Offset = "0x330")] [Token(Token = "0x4000BCA")] public GameObject SE_FloorCollapse02; // Token: 0x04000BCB RID: 3019 [FieldOffset(Offset = "0x338")] [Token(Token = "0x4000BCB")] public GameObject SE_FallLava; // Token: 0x04000BCC RID: 3020 [FieldOffset(Offset = "0x340")] [Token(Token = "0x4000BCC")] public GameObject SE_FallLava02; // Token: 0x04000BCD RID: 3021 [FieldOffset(Offset = "0x348")] [Token(Token = "0x4000BCD")] public GameObject SE_EarthQuake; // Token: 0x04000BCE RID: 3022 [FieldOffset(Offset = "0x350")] [Token(Token = "0x4000BCE")] public GameObject SE_FootStep; // Token: 0x04000BCF RID: 3023 [FieldOffset(Offset = "0x358")] [Token(Token = "0x4000BCF")] public GameObject SE_BodyLava; // Token: 0x04000BD0 RID: 3024 [FieldOffset(Offset = "0x360")] [Token(Token = "0x4000BD0")] public GameObject SE_FloorUpEnd; // Token: 0x04000BD1 RID: 3025 [FieldOffset(Offset = "0x368")] [Token(Token = "0x4000BD1")] public GameObject SE_DestoryStart; // Token: 0x04000BD2 RID: 3026 [FieldOffset(Offset = "0x370")] [Token(Token = "0x4000BD2")] public GameObject SE_Destory; // Token: 0x04000BD3 RID: 3027 [FieldOffset(Offset = "0x378")] [Token(Token = "0x4000BD3")] public GameObject SE_Swing; // Token: 0x04000BD4 RID: 3028 [FieldOffset(Offset = "0x380")] [Token(Token = "0x4000BD4")] public GameObject SE_Attack; // Token: 0x04000BD5 RID: 3029 [FieldOffset(Offset = "0x388")] [Token(Token = "0x4000BD5")] public GameObject SE_Charge; // Token: 0x04000BD6 RID: 3030 [FieldOffset(Offset = "0x390")] [Token(Token = "0x4000BD6")] public GameObject SE_ChargeComplete; // Token: 0x04000BD7 RID: 3031 [FieldOffset(Offset = "0x398")] [Token(Token = "0x4000BD7")] public GameObject SE_ChargeAbsorb; // Token: 0x04000BD8 RID: 3032 [FieldOffset(Offset = "0x3A0")] [Token(Token = "0x4000BD8")] public GameObject SE_ChargeExplosion; // Token: 0x04000BD9 RID: 3033 [FieldOffset(Offset = "0x3A8")] [Token(Token = "0x4000BD9")] public GameObject SE_FireBallShot; // Token: 0x04000BDA RID: 3034 [FieldOffset(Offset = "0x3B0")] [Token(Token = "0x4000BDA")] public GameObject SE_HandCharge; // Token: 0x04000BDB RID: 3035 [FieldOffset(Offset = "0x3B8")] [Token(Token = "0x4000BDB")] public GameObject SEFireBallShot; // Token: 0x04000BDC RID: 3036 [FieldOffset(Offset = "0x3C0")] [Token(Token = "0x4000BDC")] public GameObject SEFireBallLoop; // Token: 0x04000BDD RID: 3037 [FieldOffset(Offset = "0x3C8")] [Token(Token = "0x4000BDD")] public GameObject SE_SplashShot; // Token: 0x04000BDE RID: 3038 [FieldOffset(Offset = "0x3D0")] [Token(Token = "0x4000BDE")] public GameObject SE_SplashExplosion; // Token: 0x04000BDF RID: 3039 [FieldOffset(Offset = "0x3D8")] [Token(Token = "0x4000BDF")] public GameObject SE_SplashCollision; // Token: 0x04000BE0 RID: 3040 [FieldOffset(Offset = "0x3E0")] [Token(Token = "0x4000BE0")] public GameObject SE_ChargeFarCollision; // Token: 0x04000BE1 RID: 3041 [FieldOffset(Offset = "0x3E8")] [Token(Token = "0x4000BE1")] protected SoundEffect g_SEFloorCollapse; // Token: 0x04000BE2 RID: 3042 [FieldOffset(Offset = "0x3F0")] [Token(Token = "0x4000BE2")] protected SoundEffect g_SEFloorCollapse02; // Token: 0x04000BE3 RID: 3043 [FieldOffset(Offset = "0x3F8")] [Token(Token = "0x4000BE3")] protected SoundEffect g_SEFallLava; // Token: 0x04000BE4 RID: 3044 [FieldOffset(Offset = "0x400")] [Token(Token = "0x4000BE4")] protected SoundEffect g_SEFallLava02; // Token: 0x04000BE5 RID: 3045 [FieldOffset(Offset = "0x408")] [Token(Token = "0x4000BE5")] protected SoundEffect g_SEEarthQuake; // Token: 0x04000BE6 RID: 3046 [FieldOffset(Offset = "0x410")] [Token(Token = "0x4000BE6")] protected SoundEffect g_SEFootStep; // Token: 0x04000BE7 RID: 3047 [FieldOffset(Offset = "0x418")] [Token(Token = "0x4000BE7")] protected SoundEffect g_SEBodyLava; // Token: 0x04000BE8 RID: 3048 [FieldOffset(Offset = "0x420")] [Token(Token = "0x4000BE8")] protected SoundEffect g_SEFloorUpEnd; // Token: 0x04000BE9 RID: 3049 [FieldOffset(Offset = "0x428")] [Token(Token = "0x4000BE9")] protected SoundEffect g_SEDestoryStart; // Token: 0x04000BEA RID: 3050 [FieldOffset(Offset = "0x430")] [Token(Token = "0x4000BEA")] protected SoundEffect g_SEDestory; // Token: 0x04000BEB RID: 3051 [FieldOffset(Offset = "0x438")] [Token(Token = "0x4000BEB")] protected SoundEffect g_SESwing; // Token: 0x04000BEC RID: 3052 [FieldOffset(Offset = "0x440")] [Token(Token = "0x4000BEC")] protected SoundEffect g_SEAttack; // Token: 0x04000BED RID: 3053 [FieldOffset(Offset = "0x448")] [Token(Token = "0x4000BED")] protected SoundEffect g_SECharge; // Token: 0x04000BEE RID: 3054 [FieldOffset(Offset = "0x450")] [Token(Token = "0x4000BEE")] protected SoundEffect g_SEChargeComplete; // Token: 0x04000BEF RID: 3055 [FieldOffset(Offset = "0x458")] [Token(Token = "0x4000BEF")] protected SoundEffect g_SEChargeAbsorb; // Token: 0x04000BF0 RID: 3056 [FieldOffset(Offset = "0x460")] [Token(Token = "0x4000BF0")] protected SoundEffect g_SEChargeExplosion; // Token: 0x04000BF1 RID: 3057 [FieldOffset(Offset = "0x468")] [Token(Token = "0x4000BF1")] protected SoundEffect g_SEFireBallShot02; // Token: 0x04000BF2 RID: 3058 [FieldOffset(Offset = "0x470")] [Token(Token = "0x4000BF2")] protected SoundEffect g_SEHandCharge; // Token: 0x04000BF3 RID: 3059 [FieldOffset(Offset = "0x478")] [Token(Token = "0x4000BF3")] protected SoundEffect g_SESplashShot; // Token: 0x04000BF4 RID: 3060 [FieldOffset(Offset = "0x480")] [Token(Token = "0x4000BF4")] protected SoundEffectPool g_SEFireBallShot; // Token: 0x04000BF5 RID: 3061 [FieldOffset(Offset = "0x488")] [Token(Token = "0x4000BF5")] protected SoundEffectPool g_SEFireBallLoop; // Token: 0x04000BF6 RID: 3062 [FieldOffset(Offset = "0x490")] [Token(Token = "0x4000BF6")] protected SoundEffectPool g_SESplashExplosion; // Token: 0x04000BF7 RID: 3063 [FieldOffset(Offset = "0x498")] [Token(Token = "0x4000BF7")] protected SoundEffectPool g_SESplashCollision; // Token: 0x04000BF8 RID: 3064 [FieldOffset(Offset = "0x4A0")] [Token(Token = "0x4000BF8")] protected SoundEffectPool g_SEChargeFarCollision; // Token: 0x04000BF9 RID: 3065 [Token(Token = "0x4000BF9")] private const int g_iSplashBulletNum = 10; // Token: 0x04000BFA RID: 3066 [Token(Token = "0x4000BFA")] private const float g_fSplashBulletRandom = 3f; // Token: 0x04000BFB RID: 3067 [FieldOffset(Offset = "0x4A8")] [Token(Token = "0x4000BFB")] protected Transform g_trEffCharge; // Token: 0x04000BFC RID: 3068 [FieldOffset(Offset = "0x4B0")] [Token(Token = "0x4000BFC")] private bool g_bCollisionHandR; // Token: 0x04000BFD RID: 3069 [FieldOffset(Offset = "0x4B1")] [Token(Token = "0x4000BFD")] private bool g_bCollisionHandL; // Token: 0x04000BFE RID: 3070 [FieldOffset(Offset = "0x4B4")] [Token(Token = "0x4000BFE")] private Vector3 g_v3PreCollisionHandR; // Token: 0x04000BFF RID: 3071 [FieldOffset(Offset = "0x4C0")] [Token(Token = "0x4000BFF")] private Vector3 g_v3PreCollisionHandL; // Token: 0x04000C00 RID: 3072 [FieldOffset(Offset = "0x4D0")] [Token(Token = "0x4000C00")] private AttackData g_adAttack01; // Token: 0x04000C01 RID: 3073 [FieldOffset(Offset = "0x4D8")] [Token(Token = "0x4000C01")] private AttackData g_adAttackSweep; // Token: 0x04000C02 RID: 3074 [FieldOffset(Offset = "0x4E0")] [Token(Token = "0x4000C02")] private AttackData g_adAttack02; // Token: 0x04000C03 RID: 3075 [FieldOffset(Offset = "0x4E8")] [Token(Token = "0x4000C03")] private AttackData g_adChargeAttack; // Token: 0x04000C04 RID: 3076 [FieldOffset(Offset = "0x4F0")] [Token(Token = "0x4000C04")] private AttackData g_adCurrent; // Token: 0x04000C05 RID: 3077 [FieldOffset(Offset = "0x4F8")] [Token(Token = "0x4000C05")] private bool g_bHandsWall; // Token: 0x04000C06 RID: 3078 [FieldOffset(Offset = "0x4F9")] [Token(Token = "0x4000C06")] private bool g_bAttack02Collision; // Token: 0x04000C07 RID: 3079 [FieldOffset(Offset = "0x4FA")] [Token(Token = "0x4000C07")] protected bool g_bDamagedFloorLL; // Token: 0x04000C08 RID: 3080 [FieldOffset(Offset = "0x4FB")] [Token(Token = "0x4000C08")] protected bool g_bDamagedFloorLR; // Token: 0x04000C09 RID: 3081 [FieldOffset(Offset = "0x4FC")] [Token(Token = "0x4000C09")] protected bool g_bDamagedFloorRR; // Token: 0x04000C0A RID: 3082 [FieldOffset(Offset = "0x4FD")] [Token(Token = "0x4000C0A")] protected bool g_bDamagedFloorRL; // Token: 0x04000C0B RID: 3083 [FieldOffset(Offset = "0x4FE")] [Token(Token = "0x4000C0B")] protected bool g_bZoomOut; // Token: 0x04000C0C RID: 3084 [FieldOffset(Offset = "0x500")] [Token(Token = "0x4000C0C")] protected float g_fZoomOut = 12f; // Token: 0x04000C0D RID: 3085 [FieldOffset(Offset = "0x504")] [Token(Token = "0x4000C0D")] protected bool g_bGlow; // Token: 0x04000C0E RID: 3086 [FieldOffset(Offset = "0x505")] [Token(Token = "0x4000C0E")] private bool g_bSECharge; // Token: 0x04000C0F RID: 3087 [FieldOffset(Offset = "0x508")] [Token(Token = "0x4000C0F")] private float g_fSEChargeVolume; // Token: 0x04000C10 RID: 3088 [FieldOffset(Offset = "0x50C")] [Token(Token = "0x4000C10")] private float g_fSEChargePitch; // Token: 0x04000C11 RID: 3089 [Token(Token = "0x4000C11")] private const float g_fSEChargeTime = 3f; // Token: 0x04000C12 RID: 3090 [FieldOffset(Offset = "0x510")] [Token(Token = "0x4000C12")] private float g_fSEChargeTimeVal; // Token: 0x04000C13 RID: 3091 [FieldOffset(Offset = "0x514")] [Token(Token = "0x4000C13")] private bool g_bSEDestory; // Token: 0x04000C14 RID: 3092 [FieldOffset(Offset = "0x518")] [Token(Token = "0x4000C14")] private float g_fSEDestoryVolume; // Token: 0x04000C15 RID: 3093 [FieldOffset(Offset = "0x51C")] [Token(Token = "0x4000C15")] private bool g_bChargeFar; // Token: 0x04000C16 RID: 3094 [FieldOffset(Offset = "0x51D")] [Token(Token = "0x4000C16")] protected bool g_bScriptFloorFall; // Token: 0x04000C17 RID: 3095 [FieldOffset(Offset = "0x520")] [Token(Token = "0x4000C17")] protected float g_fScriptFloorFallSpeed; // Token: 0x04000C18 RID: 3096 [FieldOffset(Offset = "0x524")] [Token(Token = "0x4000C18")] private bool g_bScriptEndFloorRise; }