using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000E0 RID: 224 [Token(Token = "0x20000E0")] public class BossLevel03Big_BR_EffectPlay : BossLevel03BigEffectPlay { // Token: 0x06000B34 RID: 2868 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B34")] [Address(RVA = "0x17428C0", Offset = "0x17418C0", VA = "0x1817428C0", Slot = "4")] protected override void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B35 RID: 2869 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B35")] [Address(RVA = "0x17414E0", Offset = "0x17404E0", VA = "0x1817414E0", Slot = "5")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B36 RID: 2870 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B36")] [Address(RVA = "0x1742590", Offset = "0x1741590", VA = "0x181742590", Slot = "6")] public override void PlayEffChargeFarThrow() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B37 RID: 2871 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B37")] [Address(RVA = "0x1741880", Offset = "0x1740880", VA = "0x181741880", Slot = "7")] public override void DamagedFloor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B38 RID: 2872 RVA: 0x00019DB4 File Offset: 0x00017FB4 [Token(Token = "0x6000B38")] [Address(RVA = "0x1742920", Offset = "0x1741920", VA = "0x181742920")] public BossLevel03Big_BR_EffectPlay() { } // Token: 0x0400121C RID: 4636 [FieldOffset(Offset = "0x528")] [Token(Token = "0x400121C")] private Vector3 g_v3FloorUpDamaged; }