using System; using System.Xml.Schema; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; // Token: 0x020000D0 RID: 208 [Token(Token = "0x20000D0")] public class BossLevel03EffectPlay : MonoBehaviour { // Token: 0x0600094B RID: 2379 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600094B")] [Address(RVA = "0x1745EB0", Offset = "0x1744EB0", VA = "0x181745EB0", Slot = "4")] public virtual void InitData(Animator Anim) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600094C RID: 2380 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600094C")] [Address(RVA = "0x1752B60", Offset = "0x1751B60", VA = "0x181752B60", Slot = "5")] protected virtual void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600094D RID: 2381 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600094D")] [Address(RVA = "0x1748870", Offset = "0x1747870", VA = "0x181748870")] private void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600094E RID: 2382 RVA: 0x000157A0 File Offset: 0x000139A0 [Token(Token = "0x600094E")] [Address(RVA = "0x174DA90", Offset = "0x174CA90", VA = "0x18174DA90")] public void SetEffectLevel() { } // Token: 0x0600094F RID: 2383 RVA: 0x000157B0 File Offset: 0x000139B0 [Token(Token = "0x600094F")] [Address(RVA = "0x1745E80", Offset = "0x1744E80", VA = "0x181745E80")] public int GetEffectLevel() { return this.g_iLevel; } // Token: 0x06000950 RID: 2384 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000950")] [Address(RVA = "0x1744800", Offset = "0x1743800", VA = "0x181744800")] public void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000951 RID: 2385 RVA: 0x000157C4 File Offset: 0x000139C4 [Token(Token = "0x6000951")] [Address(RVA = "0x1744340", Offset = "0x1743340", VA = "0x181744340")] public void Create_BossRush() { this.PS_Eye.Play(true); this.PS_Chest.Play(true); ParticleSystem[] ps_Smoke = this.PS_Smoke; int num = 0; int num2 = 0; if (num < ps_Smoke.Length) { ps_Smoke[num2].Play(true); ParticleSystem[] ps_Smoke2 = this.PS_Smoke; num2++; } this.PS_HandChargeL.Stop(true); this.PS_HandChargeR.Stop(true); this.PS_HandFireL.Stop(true); this.PS_HandFireR.Stop(true); this.PS_BearSwitch.Stop(true); this.PS_BBearBirth.Stop(true); this.PS_BearYell.Stop(true); this.PS_CharCharge.Stop(true); this.Light_Chest.enabled = true; SkinnedMeshRenderer[] array = this.g_MeshChar; int num3 = 0; int num4 = 0; if (num3 < array.Length) { array[num4].gameObject.SetActive(true); SkinnedMeshRenderer[] array2 = this.g_MeshChar; num4++; while (array2 != 0) { } } SkinnedMeshRenderer[] array3 = this.g_MeshBear; int num5 = 0; int num6 = 0; if (num6 < array3.Length) { array3[num5].gameObject.SetActive(true); SkinnedMeshRenderer[] array4 = this.g_MeshBear; num5++; while (array4 != 0) { } } SkinnedMeshRenderer[] array5 = this.g_MeshDoll; int num7 = 0; int num8 = 0; if (num8 < array5.Length) { GameObject gameObject = array5[num7].gameObject; int num9 = 0; gameObject.SetActive(num9 != 0); SkinnedMeshRenderer[] array6 = this.g_MeshDoll; num7++; while (array6 != 0) { } } this.FootIK.weight = 0f; int num10 = 0; SphereCollider[] sc_Collider = this.SC_Collider; int num11 = 0; if (num11 < sc_Collider.Length) { sc_Collider[num10].enabled = true; SphereCollider[] sc_Collider2 = this.SC_Collider; num10++; while (sc_Collider2 != 0) { } } BoxCollider[] bc_Collider = this.BC_Collider; int num12 = 0; int num13 = 0; if (num13 < bc_Collider.Length) { bc_Collider[num12].enabled = true; BoxCollider[] bc_Collider2 = this.BC_Collider; num12++; while (bc_Collider2 != 0) { } } CapsuleCollider[] cap_Collider = this.Cap_Collider; int num14 = 0; int num15 = 0; if (num15 < cap_Collider.Length) { cap_Collider[num14].enabled = true; CapsuleCollider[] cap_Collider2 = this.Cap_Collider; num14++; while (cap_Collider2 != 0) { } } this.g_iLevel = (int)((ulong)0L); this.g_bBBeraDead = false; this.g_fScriptCharShadowPower = 1f; this.g_bScriptCharBig = false; this.g_fScriptCharSize = 1f; } // Token: 0x06000952 RID: 2386 RVA: 0x00015A58 File Offset: 0x00013C58 [Token(Token = "0x6000952")] [Address(RVA = "0x174C8B0", Offset = "0x174B8B0", VA = "0x18174C8B0")] public void RemoveSoul() { this.g_fAbsorbSoul = false; this.AbsorbSoulSystem.End(); } // Token: 0x06000953 RID: 2387 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000953")] [Address(RVA = "0x174CE10", Offset = "0x174BE10", VA = "0x18174CE10")] public void ScriptEffect(int iScriptLevel) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000954 RID: 2388 RVA: 0x00015A80 File Offset: 0x00013C80 [Token(Token = "0x6000954")] [Address(RVA = "0x174C8E0", Offset = "0x174B8E0", VA = "0x18174C8E0")] public void ScriptEffect_BossRush(int iScriptLevel) { if (typeof(Game).TypeHandle == 0) { SkinnedMeshRenderer[] array = this.g_MeshDoll; int num = 0; if (num < array.Length) { GameObject gameObject = array[num].gameObject; int num2 = 0; gameObject.SetActive(num2 != 0); SkinnedMeshRenderer[] array2 = this.g_MeshDoll; num++; while (array2 != 0) { } } SkinnedMeshRenderer[] array3 = this.g_MeshBear; if (num < array3.Length) { ulong num3; array3[num].gameObject.SetActive(num3 != 0UL); SkinnedMeshRenderer[] array4 = this.g_MeshBear; num++; while (array4 != 0) { } } ParticleSystem ps_Eye = this.PS_Eye; this.g_bBBeraDead = true; this.g_fBBearShadowPos = 1f; ulong num4; ps_Eye.Stop(num4 != 0UL); ulong num5; this.PS_Chest.Stop(num5 != 0UL); this.FootIK.weight = 1f; SphereCollider[] sc_Collider = this.SC_Collider; if (num < sc_Collider.Length) { SphereCollider sphereCollider = sc_Collider[num]; int num6 = 0; sphereCollider.enabled = num6 != 0; SphereCollider[] sc_Collider2 = this.SC_Collider; num++; while (sc_Collider2 != 0) { } } BoxCollider[] bc_Collider = this.BC_Collider; if (num < bc_Collider.Length) { BoxCollider boxCollider = bc_Collider[num]; int num7 = 0; boxCollider.enabled = num7 != 0; BoxCollider[] bc_Collider2 = this.BC_Collider; num++; while (bc_Collider2 != 0) { } } CapsuleCollider[] cap_Collider = this.Cap_Collider; if (num < cap_Collider.Length) { CapsuleCollider capsuleCollider = cap_Collider[num]; int num8 = 0; capsuleCollider.enabled = num8 != 0; CapsuleCollider[] cap_Collider2 = this.Cap_Collider; num++; while (cap_Collider2 != 0) { } } this.g_bScriptCharacterCharge = true; this.g_fScriptCharShadowPower = 1f; return; } if (typeof(Game).TypeHandle != 0) { if (typeof(Game).TypeHandle == (ulong)1L) { ulong num9; this.PS_BearDead.Play(num9 != 0UL); SoundEffect soundEffect = this.g_SEBearDestory; int num10 = 0; soundEffect.PlayRandom(1f, 1f); Light light_Chest = this.Light_Chest; int num11 = 0; light_Chest.enabled = num11 != 0; SkinnedMeshRenderer[] array5 = this.g_MeshBear; int num12 = 0; if (num12 < array5.Length) { GameObject gameObject2 = array5[num12].gameObject; int num13 = 0; gameObject2.SetActive(num13 != 0); SkinnedMeshRenderer[] array6 = this.g_MeshBear; num12++; } SkinnedMeshRenderer[] array7 = this.g_MeshChar; if (num12 < array7.Length) { GameObject gameObject3 = array7[num12].gameObject; int num14 = 0; gameObject3.SetActive(num14 != 0); SkinnedMeshRenderer[] array8 = this.g_MeshChar; num12++; while (array8 != 0) { } } PlayerCamera cameraController = Game.GetCameraController(); int num15 = 0; cameraController.SetRandomShake(0.2f, 6f, (float)num10, (float)num15, num12 != 0); Game.EnableVibration(0.3f, 0.3f, 0.3f); } return; } XmlSchemaType xmlType = base.XmlType; } // Token: 0x06000955 RID: 2389 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000955")] [Address(RVA = "0x1752200", Offset = "0x1751200", VA = "0x181752200")] private void UpdateScriptEffect(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000956 RID: 2390 RVA: 0x00015D3C File Offset: 0x00013F3C [Token(Token = "0x6000956")] [Address(RVA = "0x17441F0", Offset = "0x17431F0", VA = "0x1817441F0")] public void BearLight02() { this.g_bBBearLight02 = true; } // Token: 0x06000957 RID: 2391 RVA: 0x00015D50 File Offset: 0x00013F50 [Token(Token = "0x6000957")] [Address(RVA = "0x1744200", Offset = "0x1743200", VA = "0x181744200")] public void BearYell() { PlayerCamera cameraController = Game.GetCameraController(); int num = 0; ulong num2; cameraController.SetRandomShake(0.2f, 20f, 4f, (float)num, num2 != 0UL); this.PS_BearYell.Play(true); this.g_SEBearYell.PlayRandom(1f, 1f); Game.EnableVibration(1f, 0.3f, 0.3f); } // Token: 0x06000958 RID: 2392 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000958")] [Address(RVA = "0x174E5C0", Offset = "0x174D5C0", VA = "0x18174E5C0")] public void SkipOpenScript() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000959 RID: 2393 RVA: 0x00015DBC File Offset: 0x00013FBC [Token(Token = "0x6000959")] [Address(RVA = "0x1745D00", Offset = "0x1744D00", VA = "0x181745D00")] public void End() { this.g_bChargeing = false; this.g_EffCharge.Stop(3f); this.g_EffCharge02.Stop(3f); EffectPool effectPool = this.g_EffFireTargetFloor; this.g_bFireMagicCharge = false; effectPool.Stop(3f); EffectPoolFull effectPoolFull = this.g_EffMagicBullet01; this.g_bFireMagicExplosion = false; this.g_bChargeComplete = false; this.g_bMagicBullet = false; effectPoolFull.StopAll(3f); this.g_EffMagicBullet02.StopAll(3f); this.PS_HandFireL.Stop(true); this.PS_HandFireR.Stop(true); ParticleSystem[] ps_Smoke = this.PS_Smoke; int num = 0; if (num < ps_Smoke.Length) { ps_Smoke[num].Stop(true); ParticleSystem[] ps_Smoke2 = this.PS_Smoke; num++; } } // Token: 0x0600095A RID: 2394 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600095A")] [Address(RVA = "0x1749680", Offset = "0x1748680", VA = "0x181749680", Slot = "6")] public virtual void PlayEffAniFallDown() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600095B RID: 2395 RVA: 0x00015E8C File Offset: 0x0001408C [Token(Token = "0x600095B")] [Address(RVA = "0x1745A50", Offset = "0x1744A50", VA = "0x181745A50")] public void Death() { this.g_bChargeing = false; this.g_EffCharge.Stop(3f); this.g_EffCharge02.Stop(3f); EffectPool effectPool = this.g_EffFireTargetFloor; this.g_bFireMagicCharge = false; effectPool.Stop(3f); EffectPoolFull effectPoolFull = this.g_EffMagicBullet01; this.g_bFireMagicExplosion = false; this.g_bChargeComplete = false; this.g_bMagicBullet = false; effectPoolFull.StopAll(3f); this.g_EffMagicBullet02.StopAll(3f); this.PS_HandFireL.Stop(true); this.PS_HandFireR.Stop(true); this.DamagedFly(); } // Token: 0x0600095C RID: 2396 RVA: 0x00015F34 File Offset: 0x00014134 [Token(Token = "0x600095C")] [Address(RVA = "0x1744E30", Offset = "0x1743E30", VA = "0x181744E30")] public void DamagedFly() { this.g_SEBearDead.PlayRandom(1f, 1f); GameObject gameObject = this.g_EffAttackCombo01.GetGameObject(); int num = 0; if (gameObject != num) { Evaporating01 component = this.g_EffAttackCombo01.GetGameObject().GetComponent(); int num2 = 0; if (component != num2) { component.StopEffect(); } } GameObject gameObject2 = this.g_EffAttackCombo02.GetGameObject(); int num3 = 0; if (gameObject2 != num3) { Evaporating01 component2 = this.g_EffAttackCombo02.GetGameObject().GetComponent(); int num4 = 0; if (component2 != num4) { component2.StopEffect(); } } GameObject gameObject3 = this.g_EffAttackCombo03.GetGameObject(); int num5 = 0; if (gameObject3 != num5) { Evaporating01 component3 = this.g_EffAttackCombo03.GetGameObject().GetComponent(); int num6 = 0; if (component3 != num6) { component3.StopEffect(); } } GameObject gameObject4 = this.g_EffAttackCombo04_01.GetGameObject(); int num7 = 0; if (gameObject4 != num7) { Evaporating01 component4 = this.g_EffAttackCombo04_01.GetGameObject().GetComponent(); int num8 = 0; if (component4 != num8) { component4.StopEffect(); } } GameObject gameObject5 = this.g_EffAttackCombo04_02.GetGameObject(); int num9 = 0; if (gameObject5 != num9) { Evaporating01 component5 = this.g_EffAttackCombo04_02.GetGameObject().GetComponent(); int num10 = 0; if (component5 != num10) { component5.StopEffect(); } } GameObject gameObject6 = this.g_EffAttackSprint.GetGameObject(); int num11 = 0; if (gameObject6 != num11) { Evaporating01 component6 = this.g_EffAttackSprint.GetGameObject().GetComponent(); int num12 = 0; if (component6 != num12) { component6.StopEffect(); } } GameObject gameObject7 = this.g_EffAttackSprintB.GetGameObject(); int num13 = 0; if (gameObject7 != num13) { Evaporating01 component7 = this.g_EffAttackSprintB.GetGameObject().GetComponent(); int num14 = 0; if (component7 != num14) { component7.StopEffect(); } } GameObject gameObject8 = this.g_EffAttackHammer.GetGameObject(); int num15 = 0; if (gameObject8 != num15) { Evaporating01 component8 = this.g_EffAttackHammer.GetGameObject().GetComponent(); int num16 = 0; if (component8 != num16) { component8.StopEffect(); } } GameObject gameObject9 = this.g_EffAttactAssault01.GetGameObject(); int num17 = 0; if (gameObject9 != num17) { Evaporating01 component9 = this.g_EffAttactAssault01.GetGameObject().GetComponent(); int num18 = 0; if (component9 != num18) { component9.StopEffect(); } } GameObject gameObject10 = this.g_EffAttactAssault02.GetGameObject(); int num19 = 0; if (gameObject10 != num19) { Evaporating01 component10 = this.g_EffAttactAssault02.GetGameObject().GetComponent(); int num20 = 0; if (component10 != num20) { component10.StopEffect(); } } GameObject gameObject11 = this.g_EffAttackComboB01.GetGameObject(); int num21 = 0; if (gameObject11 != num21) { Evaporating01 component11 = this.g_EffAttackComboB01.GetGameObject().GetComponent(); int num22 = 0; if (component11 != num22) { component11.StopEffect(); } } GameObject gameObject12 = this.g_EffAttackComboB02.GetGameObject(); int num23 = 0; if (gameObject12 != num23) { Evaporating01 component12 = this.g_EffAttackComboB02.GetGameObject().GetComponent(); int num24 = 0; if (component12 != num24) { component12.StopEffect(); } } GameObject gameObject13 = this.g_EffAttackComboB03.GetGameObject(); int num25 = 0; if (gameObject13 != num25) { Evaporating01 component13 = this.g_EffAttackComboB03.GetGameObject().GetComponent(); int num26 = 0; if (component13 != num26) { component13.StopEffect(); } } this.g_EffAttackRun.Stop(3f); GameObject gameObject14 = this.g_EffAttackRun.GetGameObject(); int num27 = 0; if (gameObject14 != num27) { EvaporatingLoop component14 = gameObject14.GetComponent(); int num28 = 0; if (component14 != num28) { component14.StopEffect(); } } SoundEffect soundEffect = this.g_SEAttackRun; int num29 = 0; this.g_bAttackRun = false; this.g_iAttackRunFireFloorInterval = num29; soundEffect.Stop(); EffectPool effectPool = this.g_EffAttackRunEnd; this.g_bAttackRun = num29 != 0; this.g_iAttackRunFireFloorInterval = num29; GameObject gameObject15 = effectPool.GetGameObject(); int num30 = 0; if (gameObject15 != num30) { Evaporating01 component15 = this.g_EffAttackRunEnd.GetGameObject().GetComponent(); int num31 = 0; if (component15 != num31) { component15.StopEffect(); } } this.PS_HandChargeL.Stop(true); this.PS_HandChargeR.Stop(true); this.g_SEAttackRun.Stop(); } // Token: 0x0600095D RID: 2397 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600095D")] [Address(RVA = "0x1751D40", Offset = "0x1750D40", VA = "0x181751D40")] private void UpdateMaterial(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600095E RID: 2398 RVA: 0x000163B0 File Offset: 0x000145B0 [Token(Token = "0x600095E")] [Address(RVA = "0x1744E20", Offset = "0x1743E20", VA = "0x181744E20")] public void DamagedChar() { this.g_fCharDamaged = 1f; } // Token: 0x0600095F RID: 2399 RVA: 0x000163C8 File Offset: 0x000145C8 [Token(Token = "0x600095F")] [Address(RVA = "0x1744E10", Offset = "0x1743E10", VA = "0x181744E10")] public void DamagedBear() { this.g_fBearDamaged = 1f; } // Token: 0x06000960 RID: 2400 RVA: 0x000163E0 File Offset: 0x000145E0 [Token(Token = "0x6000960")] [Address(RVA = "0x174C330", Offset = "0x174B330", VA = "0x18174C330")] public void PlayEffHandChargeL() { this.PS_HandChargeL.Play(true); this.g_SEBearCharge.PlayRandom(1f, 1f); } // Token: 0x06000961 RID: 2401 RVA: 0x00016414 File Offset: 0x00014614 [Token(Token = "0x6000961")] [Address(RVA = "0x99C920", Offset = "0x99B920", VA = "0x18099C920")] public void PlayEffHandChargeR() { this.PS_HandChargeR.Play(true); } // Token: 0x06000962 RID: 2402 RVA: 0x00016434 File Offset: 0x00014634 [Token(Token = "0x6000962")] [Address(RVA = "0x174C380", Offset = "0x174B380", VA = "0x18174C380")] public void PlayEffHandCharge() { this.PS_HandChargeL.Play(true); this.g_SEBearCharge.PlayRandom(1f, 1f); this.PS_HandChargeR.Play(true); } // Token: 0x06000963 RID: 2403 RVA: 0x00016474 File Offset: 0x00014674 [Token(Token = "0x6000963")] [Address(RVA = "0x174EBA0", Offset = "0x174DBA0", VA = "0x18174EBA0")] public void StopEffHandChargeL() { this.PS_HandChargeL.Stop(true); } // Token: 0x06000964 RID: 2404 RVA: 0x00016494 File Offset: 0x00014694 [Token(Token = "0x6000964")] [Address(RVA = "0x99E8A0", Offset = "0x99D8A0", VA = "0x18099E8A0")] public void StopEffHandChargeR() { this.PS_HandChargeR.Stop(true); } // Token: 0x06000965 RID: 2405 RVA: 0x000164B4 File Offset: 0x000146B4 [Token(Token = "0x6000965")] [Address(RVA = "0x174EBD0", Offset = "0x174DBD0", VA = "0x18174EBD0")] public void StopEffHandCharge() { this.PS_HandChargeL.Stop(true); this.PS_HandChargeR.Stop(true); } // Token: 0x06000966 RID: 2406 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000966")] [Address(RVA = "0x174C010", Offset = "0x174B010", VA = "0x18174C010")] public void PlayEffFootL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000967 RID: 2407 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000967")] [Address(RVA = "0x174B0C0", Offset = "0x174A0C0", VA = "0x18174B0C0")] public void PlayEffAttackFootL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000968 RID: 2408 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000968")] [Address(RVA = "0x174C1A0", Offset = "0x174B1A0", VA = "0x18174C1A0")] public void PlayEffFootR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000969 RID: 2409 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000969")] [Address(RVA = "0x174B220", Offset = "0x174A220", VA = "0x18174B220")] public void PlayEffAttackFootR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600096A RID: 2410 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600096A")] [Address(RVA = "0x174B380", Offset = "0x174A380", VA = "0x18174B380")] public void PlayEffAttackFoot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600096B RID: 2411 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600096B")] [Address(RVA = "0x174C3E0", Offset = "0x174B3E0", VA = "0x18174C3E0")] public void PlayEffJump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600096C RID: 2412 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600096C")] [Address(RVA = "0x174BE00", Offset = "0x174AE00", VA = "0x18174BE00", Slot = "7")] public virtual void PlayEffCharge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600096D RID: 2413 RVA: 0x000164E0 File Offset: 0x000146E0 [Token(Token = "0x600096D")] [Address(RVA = "0x1745EA0", Offset = "0x1744EA0", VA = "0x181745EA0")] public bool GetIsChargeing() { return this.g_bChargeing; } // Token: 0x0600096E RID: 2414 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600096E")] [Address(RVA = "0x174BC30", Offset = "0x174AC30", VA = "0x18174BC30", Slot = "8")] public virtual void PlayEffChargeComplete() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600096F RID: 2415 RVA: 0x000164F4 File Offset: 0x000146F4 [Token(Token = "0x600096F")] [Address(RVA = "0x17442F0", Offset = "0x17432F0", VA = "0x1817442F0")] public void CloseEffChargeComplete() { this.g_bChargeComplete = false; this.PS_HandFireL.Stop(true); this.PS_HandFireR.Stop(true); } // Token: 0x06000970 RID: 2416 RVA: 0x00016528 File Offset: 0x00014728 [Token(Token = "0x6000970")] [Address(RVA = "0x1745E90", Offset = "0x1744E90", VA = "0x181745E90")] public bool GetIsChargeComplete() { return this.g_bChargeComplete; } // Token: 0x06000971 RID: 2417 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000971")] [Address(RVA = "0x174F620", Offset = "0x174E620", VA = "0x18174F620")] private void UpdateChargeSE(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000972 RID: 2418 RVA: 0x0001653C File Offset: 0x0001473C [Token(Token = "0x6000972")] [Address(RVA = "0x174C850", Offset = "0x174B850", VA = "0x18174C850")] public void PlaySEBearAttackYell() { this.g_SEBearAttackYell.PlayRandom(1f, 1f); } // Token: 0x06000973 RID: 2419 RVA: 0x00016564 File Offset: 0x00014764 [Token(Token = "0x6000973")] [Address(RVA = "0x174C880", Offset = "0x174B880", VA = "0x18174C880")] public void PlaySEBearDeath() { this.g_SEBearDead.PlayRandom(1f, 1f); } // Token: 0x06000974 RID: 2420 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000974")] [Address(RVA = "0x174F8C0", Offset = "0x174E8C0", VA = "0x18174F8C0")] private void UpdateFireMagicCharge(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000975 RID: 2421 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000975")] [Address(RVA = "0x174FA80", Offset = "0x174EA80", VA = "0x18174FA80")] private void UpdateFireMagicExplosion(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000976 RID: 2422 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000976")] [Address(RVA = "0x174C4A0", Offset = "0x174B4A0", VA = "0x18174C4A0")] protected void PlayMagicBullet() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000977 RID: 2423 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000977")] [Address(RVA = "0x1751700", Offset = "0x1750700", VA = "0x181751700")] private void UpdateMagicBullet(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000978 RID: 2424 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000978")] [Address(RVA = "0x174A5F0", Offset = "0x17495F0", VA = "0x18174A5F0")] public void PlayEffAttackCombo01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000979 RID: 2425 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000979")] [Address(RVA = "0x174A730", Offset = "0x1749730", VA = "0x18174A730")] public void PlayEffAttackCombo02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600097A RID: 2426 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600097A")] [Address(RVA = "0x174A980", Offset = "0x1749980", VA = "0x18174A980")] public void PlayEffAttackCombo03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600097B RID: 2427 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600097B")] [Address(RVA = "0x174AAC0", Offset = "0x1749AC0", VA = "0x18174AAC0")] public void PlayEffAttackCombo04_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600097C RID: 2428 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600097C")] [Address(RVA = "0x174ABF0", Offset = "0x1749BF0", VA = "0x18174ABF0")] public void PlayEffAttackCombo04_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600097D RID: 2429 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600097D")] [Address(RVA = "0x174BB00", Offset = "0x174AB00", VA = "0x18174BB00")] public void PlayEffAttackSprint() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600097E RID: 2430 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600097E")] [Address(RVA = "0x174B9D0", Offset = "0x174A9D0", VA = "0x18174B9D0")] public void PlayEffAttackSprintB() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600097F RID: 2431 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600097F")] [Address(RVA = "0x174B560", Offset = "0x174A560", VA = "0x18174B560")] public void PlayEffAttackHammer() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000980 RID: 2432 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000980")] [Address(RVA = "0x1749DF0", Offset = "0x1748DF0", VA = "0x181749DF0")] public void PlayEffAttackAssault01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000981 RID: 2433 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000981")] [Address(RVA = "0x174A4B0", Offset = "0x17494B0", VA = "0x18174A4B0")] public void PlayEffAttackAssault02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000982 RID: 2434 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000982")] [Address(RVA = "0x1749870", Offset = "0x1748870", VA = "0x181749870")] public void PlayEffAttackAssault01Shot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000983 RID: 2435 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000983")] [Address(RVA = "0x1749F30", Offset = "0x1748F30", VA = "0x181749F30")] public void PlayEffAttackAssault02Shot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000984 RID: 2436 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000984")] [Address(RVA = "0x174AD20", Offset = "0x1749D20", VA = "0x18174AD20")] public void PlayEffAttackComboB01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000985 RID: 2437 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000985")] [Address(RVA = "0x174AE50", Offset = "0x1749E50", VA = "0x18174AE50")] public void PlayEffAttackComboB02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000986 RID: 2438 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000986")] [Address(RVA = "0x174AF80", Offset = "0x1749F80", VA = "0x18174AF80")] public void PlayEffAttackComboB03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000987 RID: 2439 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000987")] [Address(RVA = "0x174B810", Offset = "0x174A810", VA = "0x18174B810")] public void PlayEffAttackRun() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000988 RID: 2440 RVA: 0x0001658C File Offset: 0x0001478C [Token(Token = "0x6000988")] [Address(RVA = "0x174EA70", Offset = "0x174DA70", VA = "0x18174EA70")] public void StopEffAttackRun() { this.g_EffAttackRun.Stop(3f); GameObject gameObject = this.g_EffAttackRun.GetGameObject(); int num = 0; if (gameObject != num) { EvaporatingLoop component = gameObject.GetComponent(); int num2 = 0; if (component != num2) { component.StopEffect(); } } SoundEffect soundEffect = this.g_SEAttackRun; this.g_bAttackRun = false; this.g_iAttackRunFireFloorInterval = (int)((ulong)0L); soundEffect.Stop(); } // Token: 0x06000989 RID: 2441 RVA: 0x00016600 File Offset: 0x00014800 [Token(Token = "0x6000989")] [Address(RVA = "0x1745E70", Offset = "0x1744E70", VA = "0x181745E70")] public int GetAttackRunCollisionNum() { return this.g_fRunCollisionNum; } // Token: 0x0600098A RID: 2442 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600098A")] [Address(RVA = "0x174B6C0", Offset = "0x174A6C0", VA = "0x18174B6C0")] public void PlayEffAttackRunEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600098B RID: 2443 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600098B")] [Address(RVA = "0x1748E60", Offset = "0x1747E60", VA = "0x181748E60")] public void OpenAssaultFloorFire(Transform Target) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600098C RID: 2444 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600098C")] [Address(RVA = "0x1748C00", Offset = "0x1747C00", VA = "0x181748C00")] public void OpenAssaultFloorFire02(Transform Target) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600098D RID: 2445 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600098D")] [Address(RVA = "0x174F020", Offset = "0x174E020", VA = "0x18174F020")] private void UpdateAssaultFloorFire(float DeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600098E RID: 2446 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600098E")] [Address(RVA = "0x174EC10", Offset = "0x174DC10", VA = "0x18174EC10")] private void UpdateAssaultFloorFire02(float DeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600098F RID: 2447 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600098F")] [Address(RVA = "0x17493A0", Offset = "0x17483A0", VA = "0x1817493A0")] public void PlayAttackFloorFireBig() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000990 RID: 2448 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000990")] [Address(RVA = "0x1750610", Offset = "0x174F610", VA = "0x181750610")] private void UpdateFloorFireBigCollider(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000991 RID: 2449 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000991")] [Address(RVA = "0x17495B0", Offset = "0x17485B0", VA = "0x1817495B0")] public void PlayAttackFloorFire() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000992 RID: 2450 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000992")] [Address(RVA = "0x1751220", Offset = "0x1750220", VA = "0x181751220")] private void UpdateFloorFire(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000993 RID: 2451 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000993")] [Address(RVA = "0x17491F0", Offset = "0x17481F0", VA = "0x1817491F0")] public void OpenFloorFireCollider(float fColliderTime, Vector3 Pos, float fRadius, AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000994 RID: 2452 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000994")] [Address(RVA = "0x1750B20", Offset = "0x174FB20", VA = "0x181750B20")] private void UpdateFloorFireCollider(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000995 RID: 2453 RVA: 0x00016614 File Offset: 0x00014814 [Token(Token = "0x6000995")] [Address(RVA = "0x17490C0", Offset = "0x17480C0", VA = "0x1817490C0")] public void OpenAttackFire(string AttackName) { if (this.g_bChargeComplete) { Transform transform = this.g_trAttackFireRoot.Find(AttackName); this.g_trAttackFire = transform; Transform transform2 = this.g_trAttackFire; int num = 0; if (transform2 == num) { Debug.LogError("Error : OpenAttackFire"); } SoundEffect soundEffect = this.g_SEFireAttack; int num2 = 0; this.g_bAttackFire = true; this.g_iAttackFireCal = num2; soundEffect.PlayRandom(1f, 0.75f); } } // Token: 0x06000996 RID: 2454 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000996")] [Address(RVA = "0x174F430", Offset = "0x174E430", VA = "0x18174F430")] private void UpdateAttackFire(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000997 RID: 2455 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000997")] [Address(RVA = "0x1745B50", Offset = "0x1744B50", VA = "0x181745B50", Slot = "9")] public virtual void EarthQuakeAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000998 RID: 2456 RVA: 0x0001668C File Offset: 0x0001488C [Token(Token = "0x6000998")] [Address(RVA = "0x174DAA0", Offset = "0x174CAA0", VA = "0x18174DAA0", Slot = "10")] public virtual void SetTimeScale(float fTimeScale) { this.g_EffAttackCombo01.SetTimeScale(fTimeScale); GameObject gameObject = this.g_EffAttackCombo01.GetGameObject(); int num = 0; if (gameObject != num) { gameObject.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackCombo02.SetTimeScale(fTimeScale); GameObject gameObject2 = this.g_EffAttackCombo02.GetGameObject(); int num2 = 0; if (gameObject2 != num2) { gameObject2.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackCombo03.SetTimeScale(fTimeScale); GameObject gameObject3 = this.g_EffAttackCombo03.GetGameObject(); int num3 = 0; if (gameObject3 != num3) { gameObject3.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackCombo04_01.SetTimeScale(fTimeScale); GameObject gameObject4 = this.g_EffAttackCombo04_01.GetGameObject(); int num4 = 0; if (gameObject4 != num4) { gameObject4.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackCombo04_02.SetTimeScale(fTimeScale); GameObject gameObject5 = this.g_EffAttackCombo04_02.GetGameObject(); int num5 = 0; if (gameObject5 != num5) { gameObject5.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackSprint.SetTimeScale(fTimeScale); GameObject gameObject6 = this.g_EffAttackSprint.GetGameObject(); int num6 = 0; if (gameObject6 != num6) { gameObject6.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackSprintB.SetTimeScale(fTimeScale); GameObject gameObject7 = this.g_EffAttackSprintB.GetGameObject(); int num7 = 0; if (gameObject7 != num7) { gameObject7.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackHammer.SetTimeScale(fTimeScale); GameObject gameObject8 = this.g_EffAttackHammer.GetGameObject(); int num8 = 0; if (gameObject8 != num8) { gameObject8.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttactAssault01.SetTimeScale(fTimeScale); GameObject gameObject9 = this.g_EffAttactAssault01.GetGameObject(); int num9 = 0; if (gameObject9 != num9) { gameObject9.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttactAssault02.SetTimeScale(fTimeScale); GameObject gameObject10 = this.g_EffAttactAssault02.GetGameObject(); int num10 = 0; if (gameObject10 != num10) { gameObject10.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackComboB01.SetTimeScale(fTimeScale); GameObject gameObject11 = this.g_EffAttackComboB01.GetGameObject(); int num11 = 0; if (gameObject11 != num11) { gameObject11.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackComboB02.SetTimeScale(fTimeScale); GameObject gameObject12 = this.g_EffAttackComboB02.GetGameObject(); int num12 = 0; if (gameObject12 != num12) { gameObject12.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackComboB03.SetTimeScale(fTimeScale); GameObject gameObject13 = this.g_EffAttackComboB03.GetGameObject(); int num13 = 0; if (gameObject13 != num13) { gameObject13.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackRunEnd.SetTimeScale(fTimeScale); GameObject gameObject14 = this.g_EffAttackRunEnd.GetGameObject(); int num14 = 0; if (gameObject14 != num14) { gameObject14.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttactAssault.SetTimeScale(fTimeScale); GameObject[] allGameObjects = this.g_EffAttactAssault.GetAllGameObjects(); int num15 = 0; if (allGameObjects != 0) { int length = allGameObjects.Length; if (num15 < length) { allGameObjects[num15].GetComponent().SetTimeScale(fTimeScale); num15++; } } this.g_EffAttackRun.SetTimeScale(fTimeScale); GameObject gameObject15 = this.g_EffAttackRun.GetGameObject(); int num16 = 0; if (gameObject15 != num16) { gameObject15.GetComponent().SetTimeScale(fTimeScale); } Common.SetEffectTimeScale(this.PS_Eye, fTimeScale); Common.SetEffectTimeScale(this.PS_Chest, fTimeScale); ParticleSystem[] ps_Smoke = this.PS_Smoke; if (num15 < ps_Smoke.Length) { Common.SetEffectTimeScale(ps_Smoke[num15], fTimeScale); ParticleSystem[] ps_Smoke2 = this.PS_Smoke; num15++; } Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale); Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale); Common.SetEffectTimeScale(this.PS_HandFireL, fTimeScale); Common.SetEffectTimeScale(this.PS_HandFireR, fTimeScale); Common.SetEffectTimeScale(this.PS_BearSwitch, fTimeScale); Common.SetEffectTimeScale(this.PS_BBearBirth, fTimeScale); Common.SetEffectTimeScale(this.PS_BearYell, fTimeScale); Common.SetEffectTimeScale(this.PS_BearDead, fTimeScale); Common.SetEffectTimeScale(this.PS_CharCharge, fTimeScale); } // Token: 0x06000999 RID: 2457 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000999")] [Address(RVA = "0x1753D30", Offset = "0x1752D30", VA = "0x181753D30")] public BossLevel03EffectPlay() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04000C32 RID: 3122 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000C32")] private WizardGirlManage g_WGM; // Token: 0x04000C33 RID: 3123 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000C33")] private Animator g_Anim; // Token: 0x04000C34 RID: 3124 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000C34")] protected CharacterBaseData g_CharData; // Token: 0x04000C35 RID: 3125 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000C35")] protected SkinnedMeshRenderer[] g_MeshChar; // Token: 0x04000C36 RID: 3126 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000C36")] protected SkinnedMeshRenderer[] g_MeshBear; // Token: 0x04000C37 RID: 3127 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000C37")] protected SkinnedMeshRenderer[] g_MeshDoll; // Token: 0x04000C38 RID: 3128 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000C38")] protected Material[] g_MatChar; // Token: 0x04000C39 RID: 3129 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000C39")] protected Material[] g_MatBear; // Token: 0x04000C3A RID: 3130 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000C3A")] protected Material[] g_MatDoll; // Token: 0x04000C3B RID: 3131 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000C3B")] protected float g_fCharCharge; // Token: 0x04000C3C RID: 3132 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4000C3C")] protected float g_fBearCharge; // Token: 0x04000C3D RID: 3133 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000C3D")] protected float g_fCharDamaged; // Token: 0x04000C3E RID: 3134 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4000C3E")] protected float g_fBearDamaged; // Token: 0x04000C3F RID: 3135 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000C3F")] protected Color g_colBearGlow; // Token: 0x04000C40 RID: 3136 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000C40")] protected float g_fBearShadowSwitch; // Token: 0x04000C41 RID: 3137 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000C41")] public Boss03_AbsorbSoulSystem AbsorbSoulSystem; // Token: 0x04000C42 RID: 3138 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000C42")] public GrounderIK FootIK; // Token: 0x04000C43 RID: 3139 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4000C43")] public SphereCollider[] SC_Collider; // Token: 0x04000C44 RID: 3140 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4000C44")] public BoxCollider[] BC_Collider; // Token: 0x04000C45 RID: 3141 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4000C45")] public CapsuleCollider[] Cap_Collider; // Token: 0x04000C46 RID: 3142 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4000C46")] public Light Light_Chest; // Token: 0x04000C47 RID: 3143 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4000C47")] public ParticleSystem PS_Eye; // Token: 0x04000C48 RID: 3144 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4000C48")] public ParticleSystem PS_Chest; // Token: 0x04000C49 RID: 3145 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4000C49")] public ParticleSystem[] PS_Smoke; // Token: 0x04000C4A RID: 3146 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4000C4A")] public ParticleSystem PS_HandChargeL; // Token: 0x04000C4B RID: 3147 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4000C4B")] public ParticleSystem PS_HandChargeR; // Token: 0x04000C4C RID: 3148 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4000C4C")] public ParticleSystem PS_HandFireL; // Token: 0x04000C4D RID: 3149 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4000C4D")] public ParticleSystem PS_HandFireR; // Token: 0x04000C4E RID: 3150 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4000C4E")] public ParticleSystem PS_BearSwitch; // Token: 0x04000C4F RID: 3151 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4000C4F")] public ParticleSystem PS_BBearBirth; // Token: 0x04000C50 RID: 3152 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4000C50")] public ParticleSystem PS_BearYell; // Token: 0x04000C51 RID: 3153 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4000C51")] public ParticleSystem PS_BearDead; // Token: 0x04000C52 RID: 3154 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4000C52")] public ParticleSystem PS_CharCharge; // Token: 0x04000C53 RID: 3155 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4000C53")] public Transform Pos_FootL; // Token: 0x04000C54 RID: 3156 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4000C54")] public Transform Pos_FootR; // Token: 0x04000C55 RID: 3157 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4000C55")] public Transform Pos_Assault01; // Token: 0x04000C56 RID: 3158 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4000C56")] public Transform Pos_Assault02; // Token: 0x04000C57 RID: 3159 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4000C57")] public Transform Pos_RunCollider; // Token: 0x04000C58 RID: 3160 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4000C58")] public Transform Pos_Character; // Token: 0x04000C59 RID: 3161 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4000C59")] public Transform Pos_FloorFireBig; // Token: 0x04000C5A RID: 3162 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4000C5A")] public Transform Pos_CharAbsorbSoul; // Token: 0x04000C5B RID: 3163 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4000C5B")] public Transform Pos_BearRoot; // Token: 0x04000C5C RID: 3164 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4000C5C")] public Transform Pos_CharacterRoot; // Token: 0x04000C5D RID: 3165 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4000C5D")] public GameObject Eff_FootSmoke; // Token: 0x04000C5E RID: 3166 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4000C5E")] public GameObject Eff_Jump; // Token: 0x04000C5F RID: 3167 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4000C5F")] public GameObject Eff_Charge; // Token: 0x04000C60 RID: 3168 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4000C60")] public GameObject Eff_Charge02; // Token: 0x04000C61 RID: 3169 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4000C61")] public GameObject Eff_ChargeComplete; // Token: 0x04000C62 RID: 3170 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4000C62")] public GameObject Eff_FireMagic; // Token: 0x04000C63 RID: 3171 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4000C63")] public GameObject Eff_FireTargetFloor; // Token: 0x04000C64 RID: 3172 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000C64")] public GameObject Eff_BearFallDownSmoke; // Token: 0x04000C65 RID: 3173 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000C65")] public GameObject Eff_AttackCombo01; // Token: 0x04000C66 RID: 3174 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4000C66")] public GameObject Eff_AttackCombo02; // Token: 0x04000C67 RID: 3175 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000C67")] public GameObject Eff_AttackCombo03; // Token: 0x04000C68 RID: 3176 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4000C68")] public GameObject Eff_AttackCombo04_01; // Token: 0x04000C69 RID: 3177 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000C69")] public GameObject Eff_AttackCombo04_02; // Token: 0x04000C6A RID: 3178 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4000C6A")] public GameObject Eff_AttackSprint; // Token: 0x04000C6B RID: 3179 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4000C6B")] public GameObject Eff_AttackHammer; // Token: 0x04000C6C RID: 3180 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4000C6C")] public GameObject Eff_AttactAssault01; // Token: 0x04000C6D RID: 3181 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4000C6D")] public GameObject Eff_AttactAssault02; // Token: 0x04000C6E RID: 3182 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4000C6E")] public GameObject Eff_AttactAssault; // Token: 0x04000C6F RID: 3183 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4000C6F")] public GameObject Eff_AttackComboB01; // Token: 0x04000C70 RID: 3184 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4000C70")] public GameObject Eff_AttackComboB02; // Token: 0x04000C71 RID: 3185 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4000C71")] public GameObject Eff_AttackComboB03; // Token: 0x04000C72 RID: 3186 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4000C72")] public GameObject Eff_AttackSprintB; // Token: 0x04000C73 RID: 3187 [FieldOffset(Offset = "0x218")] [Token(Token = "0x4000C73")] public GameObject Eff_AttackAssaultPlayerCollision; // Token: 0x04000C74 RID: 3188 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4000C74")] public GameObject Eff_AttackAssaultWallCollision; // Token: 0x04000C75 RID: 3189 [FieldOffset(Offset = "0x228")] [Token(Token = "0x4000C75")] public GameObject Eff_AttackAssaultShot; // Token: 0x04000C76 RID: 3190 [FieldOffset(Offset = "0x230")] [Token(Token = "0x4000C76")] public GameObject Eff_AttackRun; // Token: 0x04000C77 RID: 3191 [FieldOffset(Offset = "0x238")] [Token(Token = "0x4000C77")] public GameObject Eff_AttackRunEnd; // Token: 0x04000C78 RID: 3192 [FieldOffset(Offset = "0x240")] [Token(Token = "0x4000C78")] public GameObject Eff_AttackFloorFire; // Token: 0x04000C79 RID: 3193 [FieldOffset(Offset = "0x248")] [Token(Token = "0x4000C79")] public GameObject Eff_AttackFloorFireBig; // Token: 0x04000C7A RID: 3194 [FieldOffset(Offset = "0x250")] [Token(Token = "0x4000C7A")] public GameObject Eff_AttackFire; // Token: 0x04000C7B RID: 3195 [FieldOffset(Offset = "0x258")] [Token(Token = "0x4000C7B")] public GameObject Eff_FloorFireCollision; // Token: 0x04000C7C RID: 3196 [FieldOffset(Offset = "0x260")] [Token(Token = "0x4000C7C")] public GameObject Eff_MagicBullet01; // Token: 0x04000C7D RID: 3197 [FieldOffset(Offset = "0x268")] [Token(Token = "0x4000C7D")] public GameObject Eff_MagicBullet02; // Token: 0x04000C7E RID: 3198 [FieldOffset(Offset = "0x270")] [Token(Token = "0x4000C7E")] public GameObject Eff_MagicBulletShot; // Token: 0x04000C7F RID: 3199 [FieldOffset(Offset = "0x278")] [Token(Token = "0x4000C7F")] public GameObject Eff_MagicBulletCollision; // Token: 0x04000C80 RID: 3200 [FieldOffset(Offset = "0x280")] [Token(Token = "0x4000C80")] public GameObject SE_FireAttack; // Token: 0x04000C81 RID: 3201 [FieldOffset(Offset = "0x288")] [Token(Token = "0x4000C81")] public GameObject SE_FireAttackBig; // Token: 0x04000C82 RID: 3202 [FieldOffset(Offset = "0x290")] [Token(Token = "0x4000C82")] public GameObject SE_FireCollision; // Token: 0x04000C83 RID: 3203 [FieldOffset(Offset = "0x298")] [Token(Token = "0x4000C83")] public GameObject SE_BearCharge; // Token: 0x04000C84 RID: 3204 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x4000C84")] public GameObject SE_CharacterCharge; // Token: 0x04000C85 RID: 3205 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x4000C85")] public GameObject SE_CharacterCharge02; // Token: 0x04000C86 RID: 3206 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x4000C86")] public GameObject SE_FireMagicExplosion; // Token: 0x04000C87 RID: 3207 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x4000C87")] public GameObject SE_AttackRun; // Token: 0x04000C88 RID: 3208 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x4000C88")] public GameObject SE_AttackRunEnd; // Token: 0x04000C89 RID: 3209 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x4000C89")] public GameObject SE_Earthquake; // Token: 0x04000C8A RID: 3210 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x4000C8A")] public GameObject SE_BearAppear; // Token: 0x04000C8B RID: 3211 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x4000C8B")] public GameObject SE_BearYell; // Token: 0x04000C8C RID: 3212 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x4000C8C")] public GameObject SE_BearDead; // Token: 0x04000C8D RID: 3213 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x4000C8D")] public GameObject SE_BearAttackYell; // Token: 0x04000C8E RID: 3214 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x4000C8E")] public GameObject SE_BearDestory; // Token: 0x04000C8F RID: 3215 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x4000C8F")] public GameObject SE_MagicBulletShot; // Token: 0x04000C90 RID: 3216 [FieldOffset(Offset = "0x300")] [Token(Token = "0x4000C90")] public GameObject SE_MagicBulletCollision; // Token: 0x04000C91 RID: 3217 [FieldOffset(Offset = "0x308")] [Token(Token = "0x4000C91")] public ParticleSystem SceneFloorSmoke; // Token: 0x04000C92 RID: 3218 [FieldOffset(Offset = "0x310")] [Token(Token = "0x4000C92")] protected EffectPool g_EffFootSmoke; // Token: 0x04000C93 RID: 3219 [FieldOffset(Offset = "0x318")] [Token(Token = "0x4000C93")] protected EffectPool g_EffJump; // Token: 0x04000C94 RID: 3220 [FieldOffset(Offset = "0x320")] [Token(Token = "0x4000C94")] protected EffectPool g_EffCharge; // Token: 0x04000C95 RID: 3221 [FieldOffset(Offset = "0x328")] [Token(Token = "0x4000C95")] protected EffectPool g_EffCharge02; // Token: 0x04000C96 RID: 3222 [FieldOffset(Offset = "0x330")] [Token(Token = "0x4000C96")] protected EffectPool g_EffChargeComplete; // Token: 0x04000C97 RID: 3223 [FieldOffset(Offset = "0x338")] [Token(Token = "0x4000C97")] protected EffectPool g_EffFireMagic; // Token: 0x04000C98 RID: 3224 [FieldOffset(Offset = "0x340")] [Token(Token = "0x4000C98")] protected EffectPool g_EffFireTargetFloor; // Token: 0x04000C99 RID: 3225 [FieldOffset(Offset = "0x348")] [Token(Token = "0x4000C99")] protected EffectPool g_EffBearFallDownSmoke; // Token: 0x04000C9A RID: 3226 [FieldOffset(Offset = "0x350")] [Token(Token = "0x4000C9A")] protected EffectPool g_EffAttackCombo01; // Token: 0x04000C9B RID: 3227 [FieldOffset(Offset = "0x358")] [Token(Token = "0x4000C9B")] protected EffectPool g_EffAttackCombo02; // Token: 0x04000C9C RID: 3228 [FieldOffset(Offset = "0x360")] [Token(Token = "0x4000C9C")] protected EffectPool g_EffAttackCombo03; // Token: 0x04000C9D RID: 3229 [FieldOffset(Offset = "0x368")] [Token(Token = "0x4000C9D")] protected EffectPool g_EffAttackCombo04_01; // Token: 0x04000C9E RID: 3230 [FieldOffset(Offset = "0x370")] [Token(Token = "0x4000C9E")] protected EffectPool g_EffAttackCombo04_02; // Token: 0x04000C9F RID: 3231 [FieldOffset(Offset = "0x378")] [Token(Token = "0x4000C9F")] protected EffectPool g_EffAttackSprint; // Token: 0x04000CA0 RID: 3232 [FieldOffset(Offset = "0x380")] [Token(Token = "0x4000CA0")] protected EffectPool g_EffAttackHammer; // Token: 0x04000CA1 RID: 3233 [FieldOffset(Offset = "0x388")] [Token(Token = "0x4000CA1")] protected EffectPool g_EffAttactAssault01; // Token: 0x04000CA2 RID: 3234 [FieldOffset(Offset = "0x390")] [Token(Token = "0x4000CA2")] protected EffectPool g_EffAttactAssault02; // Token: 0x04000CA3 RID: 3235 [FieldOffset(Offset = "0x398")] [Token(Token = "0x4000CA3")] protected EffectPool g_EffAttactAssault; // Token: 0x04000CA4 RID: 3236 [FieldOffset(Offset = "0x3A0")] [Token(Token = "0x4000CA4")] protected EffectPool g_EffAttackComboB01; // Token: 0x04000CA5 RID: 3237 [FieldOffset(Offset = "0x3A8")] [Token(Token = "0x4000CA5")] protected EffectPool g_EffAttackComboB02; // Token: 0x04000CA6 RID: 3238 [FieldOffset(Offset = "0x3B0")] [Token(Token = "0x4000CA6")] protected EffectPool g_EffAttackComboB03; // Token: 0x04000CA7 RID: 3239 [FieldOffset(Offset = "0x3B8")] [Token(Token = "0x4000CA7")] protected EffectPool g_EffAttackSprintB; // Token: 0x04000CA8 RID: 3240 [FieldOffset(Offset = "0x3C0")] [Token(Token = "0x4000CA8")] protected EffectPool g_EffAttackAssaultPlayerCollision; // Token: 0x04000CA9 RID: 3241 [FieldOffset(Offset = "0x3C8")] [Token(Token = "0x4000CA9")] protected EffectPool g_EffAttackAssaultWallCollision; // Token: 0x04000CAA RID: 3242 [FieldOffset(Offset = "0x3D0")] [Token(Token = "0x4000CAA")] protected EffectPool g_EffAttackAssaultShot; // Token: 0x04000CAB RID: 3243 [FieldOffset(Offset = "0x3D8")] [Token(Token = "0x4000CAB")] protected EffectPool g_EffAttackRun; // Token: 0x04000CAC RID: 3244 [FieldOffset(Offset = "0x3E0")] [Token(Token = "0x4000CAC")] protected EffectPool g_EffAttackRunEnd; // Token: 0x04000CAD RID: 3245 [FieldOffset(Offset = "0x3E8")] [Token(Token = "0x4000CAD")] protected EffectPool g_EffAttackFloorFire; // Token: 0x04000CAE RID: 3246 [FieldOffset(Offset = "0x3F0")] [Token(Token = "0x4000CAE")] protected EffectPool g_EffAttackFloorFireBig; // Token: 0x04000CAF RID: 3247 [FieldOffset(Offset = "0x3F8")] [Token(Token = "0x4000CAF")] protected EffectPool g_EffAttackFire; // Token: 0x04000CB0 RID: 3248 [FieldOffset(Offset = "0x400")] [Token(Token = "0x4000CB0")] protected EffectPool g_EffFloorFireCollision; // Token: 0x04000CB1 RID: 3249 [FieldOffset(Offset = "0x408")] [Token(Token = "0x4000CB1")] protected EffectPool g_EffMagicBullet02; // Token: 0x04000CB2 RID: 3250 [FieldOffset(Offset = "0x410")] [Token(Token = "0x4000CB2")] protected EffectPool g_EffMagicBulletShot; // Token: 0x04000CB3 RID: 3251 [FieldOffset(Offset = "0x418")] [Token(Token = "0x4000CB3")] protected EffectPool g_EffMagicBulletCollision; // Token: 0x04000CB4 RID: 3252 [FieldOffset(Offset = "0x420")] [Token(Token = "0x4000CB4")] protected EffectPoolFull g_EffMagicBullet01; // Token: 0x04000CB5 RID: 3253 [FieldOffset(Offset = "0x428")] [Token(Token = "0x4000CB5")] protected SoundEffect g_SEFireAttack; // Token: 0x04000CB6 RID: 3254 [FieldOffset(Offset = "0x430")] [Token(Token = "0x4000CB6")] protected SoundEffect g_SEFireAttackBig; // Token: 0x04000CB7 RID: 3255 [FieldOffset(Offset = "0x438")] [Token(Token = "0x4000CB7")] protected SoundEffect g_SEBearCharge; // Token: 0x04000CB8 RID: 3256 [FieldOffset(Offset = "0x440")] [Token(Token = "0x4000CB8")] protected SoundEffect g_SECahracterCharge; // Token: 0x04000CB9 RID: 3257 [FieldOffset(Offset = "0x448")] [Token(Token = "0x4000CB9")] protected SoundEffect g_SECahracterCharge02; // Token: 0x04000CBA RID: 3258 [FieldOffset(Offset = "0x450")] [Token(Token = "0x4000CBA")] protected SoundEffect g_SEAttackRun; // Token: 0x04000CBB RID: 3259 [FieldOffset(Offset = "0x458")] [Token(Token = "0x4000CBB")] protected SoundEffect g_SEAttackRunEnd; // Token: 0x04000CBC RID: 3260 [FieldOffset(Offset = "0x460")] [Token(Token = "0x4000CBC")] protected SoundEffect g_SEEarthquake; // Token: 0x04000CBD RID: 3261 [FieldOffset(Offset = "0x468")] [Token(Token = "0x4000CBD")] protected SoundEffect g_SEBearAppear; // Token: 0x04000CBE RID: 3262 [FieldOffset(Offset = "0x470")] [Token(Token = "0x4000CBE")] protected SoundEffect g_SEBearYell; // Token: 0x04000CBF RID: 3263 [FieldOffset(Offset = "0x478")] [Token(Token = "0x4000CBF")] protected SoundEffect g_SEBearDead; // Token: 0x04000CC0 RID: 3264 [FieldOffset(Offset = "0x480")] [Token(Token = "0x4000CC0")] protected SoundEffect g_SEBearAttackYell; // Token: 0x04000CC1 RID: 3265 [FieldOffset(Offset = "0x488")] [Token(Token = "0x4000CC1")] protected SoundEffect g_SEBearDestory; // Token: 0x04000CC2 RID: 3266 [FieldOffset(Offset = "0x490")] [Token(Token = "0x4000CC2")] protected SoundEffectPool g_SEFireCollision; // Token: 0x04000CC3 RID: 3267 [FieldOffset(Offset = "0x498")] [Token(Token = "0x4000CC3")] protected SoundEffectPool g_SEFireMagic; // Token: 0x04000CC4 RID: 3268 [FieldOffset(Offset = "0x4A0")] [Token(Token = "0x4000CC4")] protected SoundEffectPool g_SEMagicBulletShot; // Token: 0x04000CC5 RID: 3269 [FieldOffset(Offset = "0x4A8")] [Token(Token = "0x4000CC5")] protected SoundEffectPool g_SEMagicBulletCollision; // Token: 0x04000CC6 RID: 3270 [FieldOffset(Offset = "0x4B0")] [Token(Token = "0x4000CC6")] private float g_LightRange; // Token: 0x04000CC7 RID: 3271 [FieldOffset(Offset = "0x4B4")] [Token(Token = "0x4000CC7")] private float g_LightIntensity; // Token: 0x04000CC8 RID: 3272 [FieldOffset(Offset = "0x4B8")] [Token(Token = "0x4000CC8")] private bool g_bAttackRun; // Token: 0x04000CC9 RID: 3273 [FieldOffset(Offset = "0x4BC")] [Token(Token = "0x4000CC9")] private int g_iAttackRunFireFloorInterval; // Token: 0x04000CCA RID: 3274 [Token(Token = "0x4000CCA")] private const float g_fInterval = 0.2f; // Token: 0x04000CCB RID: 3275 [FieldOffset(Offset = "0x4C0")] [Token(Token = "0x4000CCB")] private float g_fIntervalVal; // Token: 0x04000CCC RID: 3276 [FieldOffset(Offset = "0x4C4")] [Token(Token = "0x4000CCC")] private int g_fRunCollisionNum; // Token: 0x04000CCD RID: 3277 [FieldOffset(Offset = "0x4C8")] [Token(Token = "0x4000CCD")] private AttackData g_ADRun; // Token: 0x04000CCE RID: 3278 [Token(Token = "0x4000CCE")] private const int g_iFloorFireNum = 99; // Token: 0x04000CCF RID: 3279 [FieldOffset(Offset = "0x4D0")] [Token(Token = "0x4000CCF")] private bool g_bFloorFire; // Token: 0x04000CD0 RID: 3280 [Token(Token = "0x4000CD0")] private const int g_iFloorFireStairs = 10; // Token: 0x04000CD1 RID: 3281 [FieldOffset(Offset = "0x4D4")] [Token(Token = "0x4000CD1")] private int g_iFloorFireStairsVal; // Token: 0x04000CD2 RID: 3282 [Token(Token = "0x4000CD2")] private const float g_fFloorFireFrequency = 0.2f; // Token: 0x04000CD3 RID: 3283 [FieldOffset(Offset = "0x4D8")] [Token(Token = "0x4000CD3")] private float g_fFloorFireFrequencyVal; // Token: 0x04000CD4 RID: 3284 [FieldOffset(Offset = "0x4DC")] [Token(Token = "0x4000CD4")] private Vector3 g_v3FloorFireForward; // Token: 0x04000CD5 RID: 3285 [FieldOffset(Offset = "0x4E8")] [Token(Token = "0x4000CD5")] private Vector3 g_v3FloorFireRight; // Token: 0x04000CD6 RID: 3286 [FieldOffset(Offset = "0x4F4")] [Token(Token = "0x4000CD6")] private bool g_bFloorFireBig; // Token: 0x04000CD7 RID: 3287 [FieldOffset(Offset = "0x4F8")] [Token(Token = "0x4000CD7")] private bool[] g_bFloorFireCollider; // Token: 0x04000CD8 RID: 3288 [FieldOffset(Offset = "0x500")] [Token(Token = "0x4000CD8")] private Vector3[] g_v3FloorFireColliderPos; // Token: 0x04000CD9 RID: 3289 [FieldOffset(Offset = "0x508")] [Token(Token = "0x4000CD9")] private float[] g_fFloorFireColliderRadius; // Token: 0x04000CDA RID: 3290 [FieldOffset(Offset = "0x510")] [Token(Token = "0x4000CDA")] private float[] g_fFloorFireColliderTime; // Token: 0x04000CDB RID: 3291 [FieldOffset(Offset = "0x518")] [Token(Token = "0x4000CDB")] protected float g_fFloorFireColliderTimeSet; // Token: 0x04000CDC RID: 3292 [FieldOffset(Offset = "0x51C")] [Token(Token = "0x4000CDC")] protected float g_fFloorFireColliderRadiusSet; // Token: 0x04000CDD RID: 3293 [FieldOffset(Offset = "0x520")] [Token(Token = "0x4000CDD")] private AttackData[] g_adFloorFireCollider; // Token: 0x04000CDE RID: 3294 [FieldOffset(Offset = "0x528")] [Token(Token = "0x4000CDE")] private int g_iFloorFireColliderCal; // Token: 0x04000CDF RID: 3295 [Token(Token = "0x4000CDF")] private const float g_fFloorFireColliderFrequency = 0.25f; // Token: 0x04000CE0 RID: 3296 [FieldOffset(Offset = "0x52C")] [Token(Token = "0x4000CE0")] private float g_fFloorFireColliderFrequencyVal; // Token: 0x04000CE1 RID: 3297 [FieldOffset(Offset = "0x530")] [Token(Token = "0x4000CE1")] private Vector3 g_v3FloorFireBigColliderPos; // Token: 0x04000CE2 RID: 3298 [FieldOffset(Offset = "0x53C")] [Token(Token = "0x4000CE2")] protected float g_fFloorFireBigColliderStartTime; // Token: 0x04000CE3 RID: 3299 [FieldOffset(Offset = "0x540")] [Token(Token = "0x4000CE3")] private float g_iFloorFireBigColliderTime; // Token: 0x04000CE4 RID: 3300 [Token(Token = "0x4000CE4")] private const float g_fFloorFireBigColliderFrequency = 0.25f; // Token: 0x04000CE5 RID: 3301 [FieldOffset(Offset = "0x544")] [Token(Token = "0x4000CE5")] private float g_fFloorFireBigColliderFrequencyVal; // Token: 0x04000CE6 RID: 3302 [FieldOffset(Offset = "0x548")] [Token(Token = "0x4000CE6")] protected bool g_bChargeing; // Token: 0x04000CE7 RID: 3303 [FieldOffset(Offset = "0x549")] [Token(Token = "0x4000CE7")] protected bool g_bChargeComplete; // Token: 0x04000CE8 RID: 3304 [FieldOffset(Offset = "0x54A")] [Token(Token = "0x4000CE8")] private bool g_bAttackFire; // Token: 0x04000CE9 RID: 3305 [FieldOffset(Offset = "0x54C")] [Token(Token = "0x4000CE9")] protected float g_fAttackFireColliderTimeSet; // Token: 0x04000CEA RID: 3306 [FieldOffset(Offset = "0x550")] [Token(Token = "0x4000CEA")] private Transform g_trAttackFireRoot; // Token: 0x04000CEB RID: 3307 [FieldOffset(Offset = "0x558")] [Token(Token = "0x4000CEB")] private Transform g_trAttackFire; // Token: 0x04000CEC RID: 3308 [FieldOffset(Offset = "0x560")] [Token(Token = "0x4000CEC")] private int g_iAttackFireCal; // Token: 0x04000CED RID: 3309 [Token(Token = "0x4000CED")] private const float g_fAttackFireFrequency = 0.025f; // Token: 0x04000CEE RID: 3310 [FieldOffset(Offset = "0x564")] [Token(Token = "0x4000CEE")] private float g_fAttackFireFrequencyVal; // Token: 0x04000CEF RID: 3311 [FieldOffset(Offset = "0x568")] [Token(Token = "0x4000CEF")] private bool g_bAssaultFloorFire; // Token: 0x04000CF0 RID: 3312 [FieldOffset(Offset = "0x570")] [Token(Token = "0x4000CF0")] private Transform g_trAssaultFloorFireTarget; // Token: 0x04000CF1 RID: 3313 [FieldOffset(Offset = "0x578")] [Token(Token = "0x4000CF1")] private Vector3 g_v3AssaultFloorFirePos; // Token: 0x04000CF2 RID: 3314 [Token(Token = "0x4000CF2")] private const int g_fAssaultFloorFireCal = 15; // Token: 0x04000CF3 RID: 3315 [FieldOffset(Offset = "0x584")] [Token(Token = "0x4000CF3")] private int g_fAssaultFloorFireCalVal; // Token: 0x04000CF4 RID: 3316 [FieldOffset(Offset = "0x588")] [Token(Token = "0x4000CF4")] private bool g_bAssaultFloorFire02; // Token: 0x04000CF5 RID: 3317 [FieldOffset(Offset = "0x590")] [Token(Token = "0x4000CF5")] private Transform g_trAssaultFloorFireTarget02; // Token: 0x04000CF6 RID: 3318 [FieldOffset(Offset = "0x598")] [Token(Token = "0x4000CF6")] private Vector3 g_v3AssaultFloorFirePos02; // Token: 0x04000CF7 RID: 3319 [FieldOffset(Offset = "0x5A4")] [Token(Token = "0x4000CF7")] private int g_fAssaultFloorFireCalVal02; // Token: 0x04000CF8 RID: 3320 [FieldOffset(Offset = "0x5A8")] [Token(Token = "0x4000CF8")] protected int g_iMagicStype; // Token: 0x04000CF9 RID: 3321 [FieldOffset(Offset = "0x5AC")] [Token(Token = "0x4000CF9")] protected bool g_bFireMagicCharge; // Token: 0x04000CFA RID: 3322 [FieldOffset(Offset = "0x5AD")] [Token(Token = "0x4000CFA")] protected bool g_bFireMagicExplosion; // Token: 0x04000CFB RID: 3323 [FieldOffset(Offset = "0x5B0")] [Token(Token = "0x4000CFB")] protected Vector3 g_v3FireMagicTarget; // Token: 0x04000CFC RID: 3324 [Token(Token = "0x4000CFC")] protected const float g_fFireMagicExplosionTime = 0.5f; // Token: 0x04000CFD RID: 3325 [FieldOffset(Offset = "0x5BC")] [Token(Token = "0x4000CFD")] protected float g_fFireMagicExplosionTimeVal; // Token: 0x04000CFE RID: 3326 [Token(Token = "0x4000CFE")] protected const float g_fFireMagicCollisionTime = 0.2f; // Token: 0x04000CFF RID: 3327 [FieldOffset(Offset = "0x5C0")] [Token(Token = "0x4000CFF")] protected float g_fFireMagicCollisionTimeVal; // Token: 0x04000D00 RID: 3328 [FieldOffset(Offset = "0x5C8")] [Token(Token = "0x4000D00")] protected AttackData g_ADFireMaghc; // Token: 0x04000D01 RID: 3329 [FieldOffset(Offset = "0x5D0")] [Token(Token = "0x4000D01")] protected bool g_bMagicBullet; // Token: 0x04000D02 RID: 3330 [Token(Token = "0x4000D02")] protected const int g_iMagicBulletNumMax = 6; // Token: 0x04000D03 RID: 3331 [FieldOffset(Offset = "0x5D8")] [Token(Token = "0x4000D03")] protected Vector3[] g_v3MagicBulletPos; // Token: 0x04000D04 RID: 3332 [FieldOffset(Offset = "0x5E0")] [Token(Token = "0x4000D04")] protected Transform[] g_trMagicBullet01Move; // Token: 0x04000D05 RID: 3333 [FieldOffset(Offset = "0x5E8")] [Token(Token = "0x4000D05")] protected float[] g_fShotTime; // Token: 0x04000D06 RID: 3334 [FieldOffset(Offset = "0x5F0")] [Token(Token = "0x4000D06")] protected int g_iLevel; // Token: 0x04000D07 RID: 3335 [FieldOffset(Offset = "0x5F4")] [Token(Token = "0x4000D07")] protected float g_fSEChargeVolume; // Token: 0x04000D08 RID: 3336 [FieldOffset(Offset = "0x5F8")] [Token(Token = "0x4000D08")] protected float g_fSEChargePitch; // Token: 0x04000D09 RID: 3337 [FieldOffset(Offset = "0x5FC")] [Token(Token = "0x4000D09")] protected float g_fSEChargeVolume02; // Token: 0x04000D0A RID: 3338 [FieldOffset(Offset = "0x600")] [Token(Token = "0x4000D0A")] protected float g_fSEChargePitch02; // Token: 0x04000D0B RID: 3339 [FieldOffset(Offset = "0x604")] [Token(Token = "0x4000D0B")] private bool g_bBeraSize; // Token: 0x04000D0C RID: 3340 [FieldOffset(Offset = "0x608")] [Token(Token = "0x4000D0C")] private float g_fBearSize; // Token: 0x04000D0D RID: 3341 [FieldOffset(Offset = "0x60C")] [Token(Token = "0x4000D0D")] private bool g_bSBearLight; // Token: 0x04000D0E RID: 3342 [FieldOffset(Offset = "0x610")] [Token(Token = "0x4000D0E")] private float g_fSBearShadowPos; // Token: 0x04000D0F RID: 3343 [FieldOffset(Offset = "0x614")] [Token(Token = "0x4000D0F")] private Color g_colSBearLight; // Token: 0x04000D10 RID: 3344 [FieldOffset(Offset = "0x624")] [Token(Token = "0x4000D10")] private bool g_bBBearLight; // Token: 0x04000D11 RID: 3345 [FieldOffset(Offset = "0x625")] [Token(Token = "0x4000D11")] private bool g_bBBearLight02; // Token: 0x04000D12 RID: 3346 [FieldOffset(Offset = "0x628")] [Token(Token = "0x4000D12")] private float g_fBBearShadowPos; // Token: 0x04000D13 RID: 3347 [FieldOffset(Offset = "0x62C")] [Token(Token = "0x4000D13")] private Color g_colBBearLight; // Token: 0x04000D14 RID: 3348 [FieldOffset(Offset = "0x63C")] [Token(Token = "0x4000D14")] private bool g_bBBeraDead; // Token: 0x04000D15 RID: 3349 [FieldOffset(Offset = "0x63D")] [Token(Token = "0x4000D15")] private bool g_bScriptCharacterCharge; // Token: 0x04000D16 RID: 3350 [FieldOffset(Offset = "0x640")] [Token(Token = "0x4000D16")] private float g_fScriptCharShadowPower; // Token: 0x04000D17 RID: 3351 [FieldOffset(Offset = "0x644")] [Token(Token = "0x4000D17")] private bool g_bScriptCharBig; // Token: 0x04000D18 RID: 3352 [FieldOffset(Offset = "0x648")] [Token(Token = "0x4000D18")] private float g_fScriptCharSize; // Token: 0x04000D19 RID: 3353 [FieldOffset(Offset = "0x64C")] [Token(Token = "0x4000D19")] private float g_fScriptCharRandomSize; // Token: 0x04000D1A RID: 3354 [FieldOffset(Offset = "0x650")] [Token(Token = "0x4000D1A")] private bool g_fAbsorbSoul; // Token: 0x04000D1B RID: 3355 [FieldOffset(Offset = "0x654")] [Token(Token = "0x4000D1B")] private float g_fSoulFrequency; // Token: 0x04000D1C RID: 3356 [FieldOffset(Offset = "0x658")] [Token(Token = "0x4000D1C")] private float g_fSoulFrequencyVal; // Token: 0x04000D1D RID: 3357 [FieldOffset(Offset = "0x65C")] [Token(Token = "0x4000D1D")] protected float g_fDeltaTime; // Token: 0x04000D1E RID: 3358 [FieldOffset(Offset = "0x660")] [Token(Token = "0x4000D1E")] private bool g_bPlayerDeath; }