using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000E1 RID: 225 [Token(Token = "0x20000E1")] public class BossLevel03_BR_EffectPlay : BossLevel03EffectPlay { // Token: 0x06000B39 RID: 2873 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B39")] [Address(RVA = "0x9944F0", Offset = "0x9934F0", VA = "0x1809944F0", Slot = "4")] public override void InitData(Animator Anim) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B3A RID: 2874 RVA: 0x00019DC8 File Offset: 0x00017FC8 [Token(Token = "0x6000B3A")] [Address(RVA = "0x9960A0", Offset = "0x9950A0", VA = "0x1809960A0", Slot = "5")] protected override void Update() { base.Update(); this.g_SEPMagicLava.Update(); this.FootWaveUpdate(); this.MagicLavaUpdate(); } // Token: 0x06000B3B RID: 2875 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B3B")] [Address(RVA = "0x995650", Offset = "0x994650", VA = "0x180995650", Slot = "6")] public override void PlayEffAniFallDown() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B3C RID: 2876 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B3C")] [Address(RVA = "0x993810", Offset = "0x992810", VA = "0x180993810", Slot = "9")] public override void EarthQuakeAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B3D RID: 2877 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B3D")] [Address(RVA = "0x993BE0", Offset = "0x992BE0", VA = "0x180993BE0")] private void FootWaveUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B3E RID: 2878 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B3E")] [Address(RVA = "0x995A40", Offset = "0x994A40", VA = "0x180995A40", Slot = "7")] public override void PlayEffCharge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B3F RID: 2879 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B3F")] [Address(RVA = "0x995860", Offset = "0x994860", VA = "0x180995860", Slot = "8")] public override void PlayEffChargeComplete() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B40 RID: 2880 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B40")] [Address(RVA = "0x994A70", Offset = "0x993A70", VA = "0x180994A70")] private void MagicLavaUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B41 RID: 2881 RVA: 0x00019DF8 File Offset: 0x00017FF8 [Token(Token = "0x6000B41")] [Address(RVA = "0x996060", Offset = "0x995060", VA = "0x180996060", Slot = "10")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); this.g_EffFootWave.SetTimeScale(fTimeScale); } // Token: 0x06000B42 RID: 2882 RVA: 0x00019E20 File Offset: 0x00018020 [Token(Token = "0x6000B42")] [Address(RVA = "0x9960F0", Offset = "0x9950F0", VA = "0x1809960F0")] public BossLevel03_BR_EffectPlay() { } // Token: 0x0400121D RID: 4637 [FieldOffset(Offset = "0x668")] [Token(Token = "0x400121D")] public GameObject Eff_FootWave; // Token: 0x0400121E RID: 4638 [FieldOffset(Offset = "0x670")] [Token(Token = "0x400121E")] public GameObject Eff_MagicLaveFloor; // Token: 0x0400121F RID: 4639 [FieldOffset(Offset = "0x678")] [Token(Token = "0x400121F")] public GameObject Eff_MagicLave; // Token: 0x04001220 RID: 4640 [FieldOffset(Offset = "0x680")] [Token(Token = "0x4001220")] private EffectPool g_EffFootWave; // Token: 0x04001221 RID: 4641 [FieldOffset(Offset = "0x688")] [Token(Token = "0x4001221")] private EffectPool g_EffMagicLaveFloor; // Token: 0x04001222 RID: 4642 [FieldOffset(Offset = "0x690")] [Token(Token = "0x4001222")] private EffectPool g_EffMagicLave; // Token: 0x04001223 RID: 4643 [FieldOffset(Offset = "0x698")] [Token(Token = "0x4001223")] public GameObject SE_MagicLave; // Token: 0x04001224 RID: 4644 [FieldOffset(Offset = "0x6A0")] [Token(Token = "0x4001224")] private SoundEffectPool g_SEPMagicLava; // Token: 0x04001225 RID: 4645 [FieldOffset(Offset = "0x6A8")] [Token(Token = "0x4001225")] public AttackData AD_FloorWave; // Token: 0x04001226 RID: 4646 [FieldOffset(Offset = "0x6B0")] [Token(Token = "0x4001226")] public AttackData AD_MagicLava; // Token: 0x04001227 RID: 4647 [Token(Token = "0x4001227")] private const int g_iEffFootWaveNum = 3; // Token: 0x04001228 RID: 4648 [FieldOffset(Offset = "0x6B8")] [Token(Token = "0x4001228")] private int g_iEffFootWaveIndex; // Token: 0x04001229 RID: 4649 [FieldOffset(Offset = "0x6C0")] [Token(Token = "0x4001229")] private Transform[] g_FootWave; // Token: 0x0400122A RID: 4650 [FieldOffset(Offset = "0x6C8")] [Token(Token = "0x400122A")] private bool[] g_bFootWave; // Token: 0x0400122B RID: 4651 [FieldOffset(Offset = "0x6D0")] [Token(Token = "0x400122B")] private float[] g_bFootWaveRadius; // Token: 0x0400122C RID: 4652 [FieldOffset(Offset = "0x6D8")] [Token(Token = "0x400122C")] private bool[] g_bFootWave_Collision; // Token: 0x0400122D RID: 4653 [FieldOffset(Offset = "0x6E0")] [Token(Token = "0x400122D")] public Transform MagicLavaPoint; // Token: 0x0400122E RID: 4654 [FieldOffset(Offset = "0x6E8")] [Token(Token = "0x400122E")] private Vector3[] g_v3MagicLavePos; // Token: 0x0400122F RID: 4655 [Token(Token = "0x400122F")] private const int g_iMagicLavaNum = 9; // Token: 0x04001230 RID: 4656 [FieldOffset(Offset = "0x6F0")] [Token(Token = "0x4001230")] private int g_iMagicLavaIndex; // Token: 0x04001231 RID: 4657 [Token(Token = "0x4001231")] private const float g_fMagicLavaFrequency = 0.18f; // Token: 0x04001232 RID: 4658 [FieldOffset(Offset = "0x6F4")] [Token(Token = "0x4001232")] private float g_fMagicLavaFrequencyVal; // Token: 0x04001233 RID: 4659 [FieldOffset(Offset = "0x6F8")] [Token(Token = "0x4001233")] private int g_iMagicLavaStage; // Token: 0x04001234 RID: 4660 [FieldOffset(Offset = "0x700")] [Token(Token = "0x4001234")] private float[] g_fMagicLavaCollisionTime; // Token: 0x04001235 RID: 4661 [FieldOffset(Offset = "0x708")] [Token(Token = "0x4001235")] private bool[] g_bMagicLavaCollision; }