using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000D3 RID: 211 [Token(Token = "0x20000D3")] public class BossLevel05EffectPlay : MonoBehaviour { // Token: 0x060009F4 RID: 2548 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009F4")] [Address(RVA = "0x9A7310", Offset = "0x9A6310", VA = "0x1809A7310", Slot = "4")] public virtual void InitData(NPCManage NPCM, AI_BossLevel05 AI, MoveController Move) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009F5 RID: 2549 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009F5")] [Address(RVA = "0x9B6A40", Offset = "0x9B5A40", VA = "0x1809B6A40", Slot = "5")] protected virtual void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009F6 RID: 2550 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009F6")] [Address(RVA = "0x9B7750", Offset = "0x9B6750", VA = "0x1809B7750")] public void WeaponGlow(Color CGlow, float fGlowTime, float fGlowEndSpeed) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009F7 RID: 2551 RVA: 0x00017AFC File Offset: 0x00015CFC [Token(Token = "0x60009F7")] [Address(RVA = "0x9A6D50", Offset = "0x9A5D50", VA = "0x1809A6D50", Slot = "6")] public virtual void Create() { this.PS_Weapon.Stop(true); this.PS_Floor.Play(true); } // Token: 0x060009F8 RID: 2552 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009F8")] [Address(RVA = "0x9AED80", Offset = "0x9ADD80", VA = "0x1809AED80")] public void PlayPSWeaponCharge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009F9 RID: 2553 RVA: 0x00017B28 File Offset: 0x00015D28 [Token(Token = "0x60009F9")] [Address(RVA = "0x9AFF60", Offset = "0x9AEF60", VA = "0x1809AFF60")] public void StopPSWeaponCharge() { this.PS_WeaponCharge.Stop(true); this.g_bWeaponCharge = false; } // Token: 0x060009FA RID: 2554 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009FA")] [Address(RVA = "0x9AEE80", Offset = "0x9ADE80", VA = "0x1809AEE80")] public void PlayPSWeaponDebut() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009FB RID: 2555 RVA: 0x00017B50 File Offset: 0x00015D50 [Token(Token = "0x60009FB")] [Address(RVA = "0x9AF1C0", Offset = "0x9AE1C0", VA = "0x1809AF1C0")] public void ScriptDebutSkip() { this.PS_WeaponCharge.Stop(true); this.PS_Weapon.Play(true); } // Token: 0x060009FC RID: 2556 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009FC")] [Address(RVA = "0x9A6F50", Offset = "0x9A5F50", VA = "0x1809A6F50")] public void Damaged() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009FD RID: 2557 RVA: 0x00017B7C File Offset: 0x00015D7C [Token(Token = "0x60009FD")] [Address(RVA = "0x9A6D90", Offset = "0x9A5D90", VA = "0x1809A6D90", Slot = "7")] public virtual void DamageFly() { this.StopEffDash(); this.g_EffAttackPenetrate.Stop(6f); this.g_EffMagicAura.StopAll(3f); EffectPool effectPool = this.g_EffAttack04Ready; this.g_bMagicAuraBullet = false; this.g_bAttack03Dash = false; effectPool.Stop(3f); this.g_EffAttack04.Stop(3f); EffectPool effectPool2 = this.g_EffChargeLightning; this.g_bAttack04 = false; effectPool2.Stop(3f); this.g_EffChargeLightningFloor.Stop(3f); this.g_EffAttack0202_01Red.Stop(3f); this.g_SEAttack04.Stop(); Game.DisableVibration(); this.PS_LightningMode.Stop(true); this.g_bAttackPenetrate = false; } // Token: 0x060009FE RID: 2558 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009FE")] [Address(RVA = "0x9AF030", Offset = "0x9AE030", VA = "0x1809AF030")] public void PlayPSWeaponLight() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009FF RID: 2559 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009FF")] [Address(RVA = "0x9AD5F0", Offset = "0x9AC5F0", VA = "0x1809AD5F0")] public void PlayEffDash(Vector3 v3Direction) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A00 RID: 2560 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A00")] [Address(RVA = "0x9AF200", Offset = "0x9AE200", VA = "0x1809AF200")] public void SetDashDirection(Vector3 v3Direction) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A01 RID: 2561 RVA: 0x00017C44 File Offset: 0x00015E44 [Token(Token = "0x6000A01")] [Address(RVA = "0x9AFE70", Offset = "0x9AEE70", VA = "0x1809AFE70")] public void StopEffDash() { this.PS_Dash.Stop(true); this.PS_DashFloor.Stop(true); this.g_SEDash.Play(1, 1f, 1f); this.g_SEDashLoop.Stop(); } // Token: 0x06000A02 RID: 2562 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A02")] [Address(RVA = "0x9AEA10", Offset = "0x9ADA10", VA = "0x1809AEA10")] public void PlayPSDeadSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A03 RID: 2563 RVA: 0x00017C90 File Offset: 0x00015E90 [Token(Token = "0x6000A03")] [Address(RVA = "0x9A7290", Offset = "0x9A6290", VA = "0x1809A7290")] public void Death() { this.PS_LightningMode.Stop(true); this.g_bDeath = true; Game.DisableVibration(); } // Token: 0x06000A04 RID: 2564 RVA: 0x00017CC0 File Offset: 0x00015EC0 [Token(Token = "0x6000A04")] [Address(RVA = "0x9A7110", Offset = "0x9A6110", VA = "0x1809A7110")] public void DeathStopEff() { this.DamageFly(); this.PS_Weapon.Stop(); this.PS_Floor.Stop(); SoundEffect soundEffect = this.g_SEFloat; this.g_bDeadLoop = true; soundEffect.Stop(); } // Token: 0x06000A05 RID: 2565 RVA: 0x00017D04 File Offset: 0x00015F04 [Token(Token = "0x6000A05")] [Address(RVA = "0x9A7180", Offset = "0x9A6180", VA = "0x1809A7180")] public void DeathWeaponDestroy() { this.PS_WeaponDestroy.Play(true); SkinnedMeshRenderer skinnedMeshRenderer = this.Mesh[9]; int num = 0; skinnedMeshRenderer.enabled = num != 0; PlayerCamera cameraController = Game.GetCameraController(); int num2 = 0; ulong num3; cameraController.SetRandomShake(0.12f, 6f, 1.2f, (float)num2, num3 != 0UL); this.g_SEDeadWeaponDestroy.PlayRandom(1f, 1f); } // Token: 0x06000A06 RID: 2566 RVA: 0x00017D74 File Offset: 0x00015F74 [Token(Token = "0x6000A06")] [Address(RVA = "0x9AEB50", Offset = "0x9ADB50", VA = "0x1809AEB50")] public void PlayPSDestoryReady() { this.PS_DestroyReady.Play(true); } // Token: 0x06000A07 RID: 2567 RVA: 0x00017D94 File Offset: 0x00015F94 [Token(Token = "0x6000A07")] [Address(RVA = "0x9AEB10", Offset = "0x9ADB10", VA = "0x1809AEB10")] public void PlayPSDestoryReady02() { SoundEffect soundEffect = this.g_SEDestroyStart; this.g_bDestroy = true; float num = this.g_fSEScriptDestroyVolume; soundEffect.PlayRandom(num, 1f); } // Token: 0x06000A08 RID: 2568 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A08")] [Address(RVA = "0x9AEB80", Offset = "0x9ADB80", VA = "0x1809AEB80")] private void PlayPSDestroy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A09 RID: 2569 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A09")] [Address(RVA = "0x9AA050", Offset = "0x9A9050", VA = "0x1809AA050")] public void PlayEffAttack0101() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A0A RID: 2570 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A0A")] [Address(RVA = "0x9AAA50", Offset = "0x9A9A50", VA = "0x1809AAA50")] public void PlayEffAttack0102() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A0B RID: 2571 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A0B")] [Address(RVA = "0x9AA110", Offset = "0x9A9110", VA = "0x1809AA110", Slot = "8")] public virtual void PlayEffAttack0102Magic() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A0C RID: 2572 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A0C")] [Address(RVA = "0x9AAB80", Offset = "0x9A9B80", VA = "0x1809AAB80")] public void PlayEffAttack0103() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A0D RID: 2573 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A0D")] [Address(RVA = "0x9AADC0", Offset = "0x9A9DC0", VA = "0x1809AADC0")] public void PlayEffAttack0201() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A0E RID: 2574 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A0E")] [Address(RVA = "0x9AAEF0", Offset = "0x9A9EF0", VA = "0x1809AAEF0")] public void PlayEffAttack0202_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A0F RID: 2575 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A0F")] [Address(RVA = "0x9AB020", Offset = "0x9AA020", VA = "0x1809AB020")] public void PlayEffAttack0202_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A10 RID: 2576 RVA: 0x00017DC8 File Offset: 0x00015FC8 [Token(Token = "0x6000A10")] [Address(RVA = "0x9AE9F0", Offset = "0x9AD9F0", VA = "0x1809AE9F0")] public void PlayOpenMPAttack0202() { this.g_bMPIceSpear = true; this.g_iMPIceSpearIndex = (int)((ulong)0L); this.g_fMPIceSpearInterVal = 0.03f; } // Token: 0x06000A11 RID: 2577 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A11")] [Address(RVA = "0x9AB4C0", Offset = "0x9AA4C0", VA = "0x1809AB4C0")] public void PlayEffAttack03Jump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A12 RID: 2578 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A12")] [Address(RVA = "0x9AB650", Offset = "0x9AA650", VA = "0x1809AB650")] public void PlayEffAttack03Ready() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A13 RID: 2579 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A13")] [Address(RVA = "0x9AB2C0", Offset = "0x9AA2C0", VA = "0x1809AB2C0", Slot = "9")] public virtual void PlayEffAttack03Dash(Vector3 v3Direction) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A14 RID: 2580 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A14")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "10")] public virtual void UpdateEffAttack03DashDirection(Vector3 v3Direction) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A15 RID: 2581 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A15")] [Address(RVA = "0x9AB150", Offset = "0x9AA150", VA = "0x1809AB150")] public void PlayEffAttack03Collision() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A16 RID: 2582 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A16")] [Address(RVA = "0x99C730", Offset = "0x99B730", VA = "0x18099C730")] public void PlayEffAttackUnplug() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A17 RID: 2583 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A17")] [Address(RVA = "0x9AC570", Offset = "0x9AB570", VA = "0x1809AC570")] public void PlayEffAttack04Ready() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A18 RID: 2584 RVA: 0x00017DF0 File Offset: 0x00015FF0 [Token(Token = "0x6000A18")] [Address(RVA = "0x9AFC60", Offset = "0x9AEC60", VA = "0x1809AFC60")] public void StopEffAttack04Ready() { this.g_EffAttack04Ready.Stop(3f); } // Token: 0x06000A19 RID: 2585 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A19")] [Address(RVA = "0x9AC640", Offset = "0x9AB640", VA = "0x1809AC640")] public void PlayEffAttack04() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A1A RID: 2586 RVA: 0x00017E14 File Offset: 0x00016014 [Token(Token = "0x6000A1A")] [Address(RVA = "0x9AFC90", Offset = "0x9AEC90", VA = "0x1809AFC90")] public void StopEffAttack04() { this.g_EffAttack04.Stop(3f); this.g_fAttack04InterVal = 0f; } // Token: 0x06000A1B RID: 2587 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A1B")] [Address(RVA = "0x9ABD80", Offset = "0x9AAD80", VA = "0x1809ABD80")] public void PlayEffAttack04Crystal() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A1C RID: 2588 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A1C")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "11")] public virtual void PlayEffAttackRotate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A1D RID: 2589 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A1D")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "12")] public virtual void StopEffAttackRotate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A1E RID: 2590 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A1E")] [Address(RVA = "0x9ACB10", Offset = "0x9ABB10", VA = "0x1809ACB10")] public void PlayEffAttackDodgeL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A1F RID: 2591 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A1F")] [Address(RVA = "0x9ACC40", Offset = "0x9ABC40", VA = "0x1809ACC40")] public void PlayEffAttackDodgeR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A20 RID: 2592 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A20")] [Address(RVA = "0x9AC9E0", Offset = "0x9AB9E0", VA = "0x1809AC9E0")] public void PlayEffAttackDodgeB() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A21 RID: 2593 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A21")] [Address(RVA = "0x9A9C30", Offset = "0x9A8C30", VA = "0x1809A9C30")] public void PlayAttackDodgeBullet() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A22 RID: 2594 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A22")] [Address(RVA = "0x9AD3D0", Offset = "0x9AC3D0", VA = "0x1809AD3D0")] public void PlayEffChargeLightning() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A23 RID: 2595 RVA: 0x00017E44 File Offset: 0x00016044 [Token(Token = "0x6000A23")] [Address(RVA = "0x9AFE20", Offset = "0x9AEE20", VA = "0x1809AFE20")] public void StopEffChargeLightning() { this.g_EffChargeLightning.Stop(3f); this.g_EffChargeLightningFloor.Stop(3f); } // Token: 0x06000A24 RID: 2596 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A24")] [Address(RVA = "0x9AD000", Offset = "0x9AC000", VA = "0x1809AD000")] public void PlayEffCharegLightningFinish() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A25 RID: 2597 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A25")] [Address(RVA = "0x9AE170", Offset = "0x9AD170", VA = "0x1809AE170")] public void PlayEffDodgeLightningStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A26 RID: 2598 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A26")] [Address(RVA = "0x9AD760", Offset = "0x9AC760", VA = "0x1809AD760")] public void PlayEffDodgeLightningEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A27 RID: 2599 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A27")] [Address(RVA = "0x9AE250", Offset = "0x9AD250", VA = "0x1809AE250")] public void PlayEffLightningSpeedUp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A28 RID: 2600 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A28")] [Address(RVA = "0x9AE6F0", Offset = "0x9AD6F0", VA = "0x1809AE6F0", Slot = "13")] public virtual void PlayEffWeaponThrow() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A29 RID: 2601 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A29")] [Address(RVA = "0x9AC6F0", Offset = "0x9AB6F0", VA = "0x1809AC6F0")] public void PlayEffAttackCannon() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A2A RID: 2602 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A2A")] [Address(RVA = "0x9A9B60", Offset = "0x9A8B60", VA = "0x1809A9B60")] public void PlayAppearWeapon() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A2B RID: 2603 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A2B")] [Address(RVA = "0x9ACD70", Offset = "0x9ABD70", VA = "0x1809ACD70")] public void PlayEffAttackPenetrate(Vector3 v3Direction) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A2C RID: 2604 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A2C")] [Address(RVA = "0x9AFCD0", Offset = "0x9AECD0", VA = "0x1809AFCD0")] public void StopEffAttackPenetrate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A2D RID: 2605 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A2D")] [Address(RVA = "0x9AE4A0", Offset = "0x9AD4A0", VA = "0x1809AE4A0")] public void PlayEffMagicAura(int Index) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A2E RID: 2606 RVA: 0x00017E78 File Offset: 0x00016078 [Token(Token = "0x6000A2E")] [Address(RVA = "0x9AFEF0", Offset = "0x9AEEF0", VA = "0x1809AFEF0")] public void StopEffMagicAura() { this.g_EffMagicAura.StopAll(3f); throw new NullReferenceException(); } // Token: 0x06000A2F RID: 2607 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A2F")] [Address(RVA = "0x9B4150", Offset = "0x9B3150", VA = "0x1809B4150")] private void UpdateMagicAura(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A30 RID: 2608 RVA: 0x00017E9C File Offset: 0x0001609C [Token(Token = "0x6000A30")] [Address(RVA = "0x9A99F0", Offset = "0x9A89F0", VA = "0x1809A99F0")] public void OpenMagicAuraBullet() { int num = 0; this.g_bMagicAuraBullet = true; this.g_fMagicAuraBulletInterVal = (float)num; } // Token: 0x06000A31 RID: 2609 RVA: 0x00017EBC File Offset: 0x000160BC [Token(Token = "0x6000A31")] [Address(RVA = "0x9A6D40", Offset = "0x9A5D40", VA = "0x1809A6D40")] public void CloseMagicAuraBullet() { this.g_bMagicAuraBullet = false; } // Token: 0x06000A32 RID: 2610 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A32")] [Address(RVA = "0x9B3B80", Offset = "0x9B2B80", VA = "0x1809B3B80")] private void UpdateMagicAuraBullet(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A33 RID: 2611 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A33")] [Address(RVA = "0x9B2430", Offset = "0x9B1430", VA = "0x1809B2430")] private void UpdateIceSpear(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A34 RID: 2612 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A34")] [Address(RVA = "0x9B3030", Offset = "0x9B2030", VA = "0x1809B3030")] private void UpdateMPIceSpear(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A35 RID: 2613 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A35")] [Address(RVA = "0x9AFFD0", Offset = "0x9AEFD0", VA = "0x1809AFFD0")] private void UpdateAttack03Dash() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A36 RID: 2614 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A36")] [Address(RVA = "0x9AB740", Offset = "0x9AA740", VA = "0x1809AB740")] public void PlayEffAttack03Ring() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A37 RID: 2615 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A37")] [Address(RVA = "0x9B0480", Offset = "0x9AF480", VA = "0x1809B0480")] private void UpdateAttack03Rang(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A38 RID: 2616 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A38")] [Address(RVA = "0x9B1010", Offset = "0x9B0010", VA = "0x1809B1010")] private void UpdateAttack04(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A39 RID: 2617 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A39")] [Address(RVA = "0x9B1560", Offset = "0x9B0560", VA = "0x1809B1560")] private void UpdateAttackPenetrate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A3A RID: 2618 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A3A")] [Address(RVA = "0x9B4610", Offset = "0x9B3610", VA = "0x1809B4610")] private void UpdatePenetrateIceSpear(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A3B RID: 2619 RVA: 0x00017ED0 File Offset: 0x000160D0 [Token(Token = "0x6000A3B")] [Address(RVA = "0x9A9B00", Offset = "0x9A8B00", VA = "0x1809A9B00")] public void OpenSixSpear(Vector3 v3Point, Vector3 v3Direction) { if (!this.g_bDeath && !this.g_bPlayerDeath) { float z = v3Point.z; this.g_v3SixPrearPoint.z = z; float z2 = v3Direction.z; this.g_v3SixSpearDirect.z = z2; int num = this.g_iSixSpearTotal; this.g_iSixSpearNum = num; this.g_bSixSpear = true; this.g_fSixSpearFrequencyVal = 0.12f; } } // Token: 0x06000A3C RID: 2620 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A3C")] [Address(RVA = "0x9B5E80", Offset = "0x9B4E80", VA = "0x1809B5E80")] public void UpdateSixSpear(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A3D RID: 2621 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A3D")] [Address(RVA = "0x9B1A10", Offset = "0x9B0A10", VA = "0x1809B1A10", Slot = "14")] public virtual void UpdateCannon(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A3E RID: 2622 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A3E")] [Address(RVA = "0x9A9A10", Offset = "0x9A8A10", VA = "0x1809A9A10")] private void OpenSceneLightning() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A3F RID: 2623 RVA: 0x00017F38 File Offset: 0x00016138 [Token(Token = "0x6000A3F")] [Address(RVA = "0x9AFFA0", Offset = "0x9AEFA0", VA = "0x1809AFFA0")] public void StopSceneLightning() { this.g_bSceneLightning = false; this.PS_SceneLightning.Stop(true); } // Token: 0x06000A40 RID: 2624 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A40")] [Address(RVA = "0x9B5110", Offset = "0x9B4110", VA = "0x1809B5110")] private void UpdateSceneLightning(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A41 RID: 2625 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A41")] [Address(RVA = "0x9AF310", Offset = "0x9AE310", VA = "0x1809AF310")] public void SetLightningSpeedUp(float fScale) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A42 RID: 2626 RVA: 0x00017F60 File Offset: 0x00016160 [Token(Token = "0x6000A42")] [Address(RVA = "0x9AF190", Offset = "0x9AE190", VA = "0x1809AF190")] public void PlaySESwing() { this.g_SEWeaponSwing.PlayRandom(1f, 1f); } // Token: 0x06000A43 RID: 2627 RVA: 0x00017F88 File Offset: 0x00016188 [Token(Token = "0x6000A43")] [Address(RVA = "0x9AF0E0", Offset = "0x9AE0E0", VA = "0x1809AF0E0")] public void PlaySEAttackCannonReady() { this.g_SEAttackCannon.Play(1, 1f, 1f); } // Token: 0x06000A44 RID: 2628 RVA: 0x00017FB4 File Offset: 0x000161B4 [Token(Token = "0x6000A44")] [Address(RVA = "0x9AF150", Offset = "0x9AE150", VA = "0x1809AF150")] public void PlaySELightningModeReady() { SoundEffect soundEffect = this.g_SELightningMode; int num = 0; soundEffect.Play(num, 1f, 1f); } // Token: 0x06000A45 RID: 2629 RVA: 0x00017FE4 File Offset: 0x000161E4 [Token(Token = "0x6000A45")] [Address(RVA = "0x9AF120", Offset = "0x9AE120", VA = "0x1809AF120")] public void PlaySEDodge() { this.g_SEDodge.PlayRandom(1f, 1f); } // Token: 0x06000A46 RID: 2630 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A46")] [Address(RVA = "0x9AF3C0", Offset = "0x9AE3C0", VA = "0x1809AF3C0", Slot = "15")] public virtual void SetTimeScale(float fTimeScale) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A47 RID: 2631 RVA: 0x0001800C File Offset: 0x0001620C [Token(Token = "0x6000A47")] [Address(RVA = "0x9B7780", Offset = "0x9B6780", VA = "0x1809B7780")] public BossLevel05EffectPlay() { } // Token: 0x04000E25 RID: 3621 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000E25")] protected NPCManage g_NPCM; // Token: 0x04000E26 RID: 3622 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000E26")] protected Transform g_PlayerTransform; // Token: 0x04000E27 RID: 3623 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000E27")] protected WizardGirlManage g_WGM; // Token: 0x04000E28 RID: 3624 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000E28")] protected AI_BossLevel05 g_AI; // Token: 0x04000E29 RID: 3625 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000E29")] protected MoveController g_Move; // Token: 0x04000E2A RID: 3626 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000E2A")] public Transform Pos_WeaponThrow; // Token: 0x04000E2B RID: 3627 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000E2B")] public Transform Pos_Dash; // Token: 0x04000E2C RID: 3628 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000E2C")] public Transform Pos_AttackPenetrate; // Token: 0x04000E2D RID: 3629 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000E2D")] public Transform Pos_MagicAura01; // Token: 0x04000E2E RID: 3630 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000E2E")] public Transform Pos_MagicAura02; // Token: 0x04000E2F RID: 3631 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000E2F")] public Transform Pos_MagicAura03; // Token: 0x04000E30 RID: 3632 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000E30")] public Transform Pos_Attack03; // Token: 0x04000E31 RID: 3633 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000E31")] public Transform Pos_Attack0401; // Token: 0x04000E32 RID: 3634 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000E32")] public Transform Pos_Attack0402; // Token: 0x04000E33 RID: 3635 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000E33")] public SkinnedMeshRenderer[] Mesh; // Token: 0x04000E34 RID: 3636 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000E34")] protected Material[] g_MatChar; // Token: 0x04000E35 RID: 3637 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4000E35")] protected float g_fMatDamage; // Token: 0x04000E36 RID: 3638 [FieldOffset(Offset = "0x9C")] [Token(Token = "0x4000E36")] protected Color g_CCharGlow; // Token: 0x04000E37 RID: 3639 [FieldOffset(Offset = "0xAC")] [Token(Token = "0x4000E37")] protected float g_fWeaponGlowShadow = 1f; // Token: 0x04000E38 RID: 3640 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4000E38")] protected float g_fWeaponGlowTime; // Token: 0x04000E39 RID: 3641 [FieldOffset(Offset = "0xB4")] [Token(Token = "0x4000E39")] protected float g_fWeaponGlowEndSpeed; // Token: 0x04000E3A RID: 3642 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4000E3A")] protected Color g_CWeaponGlow; // Token: 0x04000E3B RID: 3643 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4000E3B")] public MeshRenderer MR_CloudUp; // Token: 0x04000E3C RID: 3644 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4000E3C")] public MeshRenderer MR_CloudDown; // Token: 0x04000E3D RID: 3645 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4000E3D")] private Material g_MatCloudUp; // Token: 0x04000E3E RID: 3646 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4000E3E")] private Material g_MatCloudDown; // Token: 0x04000E3F RID: 3647 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4000E3F")] public ParticleSystem PS_Weapon; // Token: 0x04000E40 RID: 3648 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4000E40")] public ParticleSystem PS_WeaponLight; // Token: 0x04000E41 RID: 3649 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4000E41")] public ParticleSystem PS_Floor; // Token: 0x04000E42 RID: 3650 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4000E42")] public ParticleSystem PS_Dash; // Token: 0x04000E43 RID: 3651 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4000E43")] public ParticleSystem PS_DashFloor; // Token: 0x04000E44 RID: 3652 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4000E44")] public ParticleSystem PS_DeadSmoke; // Token: 0x04000E45 RID: 3653 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4000E45")] public ParticleSystem PS_LightningMode; // Token: 0x04000E46 RID: 3654 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4000E46")] public ParticleSystem PS_WeaponCharge; // Token: 0x04000E47 RID: 3655 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4000E47")] public ParticleSystem PS_WeaponDebut; // Token: 0x04000E48 RID: 3656 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4000E48")] public ParticleSystem PS_WeaponDestroy; // Token: 0x04000E49 RID: 3657 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4000E49")] public ParticleSystem PS_DestroyReady; // Token: 0x04000E4A RID: 3658 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4000E4A")] public ParticleSystem PS_Destroy; // Token: 0x04000E4B RID: 3659 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4000E4B")] public ParticleSystem PS_SceneLightning; // Token: 0x04000E4C RID: 3660 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4000E4C")] public ParticleSystem PS_SceneSmoke; // Token: 0x04000E4D RID: 3661 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4000E4D")] public GameObject Eff_AttackCollision; // Token: 0x04000E4E RID: 3662 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4000E4E")] public GameObject Eff_LightningCollisionSmall; // Token: 0x04000E4F RID: 3663 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4000E4F")] public GameObject Eff_LightningCollisionBig; // Token: 0x04000E50 RID: 3664 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4000E50")] public GameObject Eff_Attack0101; // Token: 0x04000E51 RID: 3665 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4000E51")] public GameObject Eff_Attack0102Red; // Token: 0x04000E52 RID: 3666 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4000E52")] public GameObject Eff_Attack0103Red; // Token: 0x04000E53 RID: 3667 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4000E53")] public GameObject Eff_Attack0202_01Red; // Token: 0x04000E54 RID: 3668 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4000E54")] public GameObject Eff_Attack0202_02Red; // Token: 0x04000E55 RID: 3669 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4000E55")] public GameObject Eff_AttackDodgeLRed; // Token: 0x04000E56 RID: 3670 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000E56")] public GameObject Eff_AttackDodgeRRed; // Token: 0x04000E57 RID: 3671 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000E57")] public GameObject Eff_AttackDodgeBRed; // Token: 0x04000E58 RID: 3672 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4000E58")] public GameObject Eff_Attack0102CrystalRed; // Token: 0x04000E59 RID: 3673 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000E59")] public GameObject Eff_Attack0102CrystalRedHit; // Token: 0x04000E5A RID: 3674 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4000E5A")] public GameObject Eff_Attack0102CrystalRedDamage; // Token: 0x04000E5B RID: 3675 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000E5B")] public GameObject Eff_Attack03Jump; // Token: 0x04000E5C RID: 3676 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4000E5C")] public GameObject Eff_Attack03Ready; // Token: 0x04000E5D RID: 3677 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4000E5D")] public GameObject Eff_Attack03Collision; // Token: 0x04000E5E RID: 3678 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4000E5E")] public GameObject Eff_Attacck03Unplug; // Token: 0x04000E5F RID: 3679 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4000E5F")] public GameObject Eff_Attack03ReadyPlus; // Token: 0x04000E60 RID: 3680 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4000E60")] public GameObject Eff_Attack03CollisionPlus; // Token: 0x04000E61 RID: 3681 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4000E61")] public GameObject Eff_Attack03CollisionPlus02; // Token: 0x04000E62 RID: 3682 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4000E62")] public GameObject Eff_Attack04Ready; // Token: 0x04000E63 RID: 3683 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4000E63")] public GameObject Eff_Attack04; // Token: 0x04000E64 RID: 3684 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4000E64")] public GameObject Eff_Attack04Crystal; // Token: 0x04000E65 RID: 3685 [FieldOffset(Offset = "0x218")] [Token(Token = "0x4000E65")] public GameObject Eff_Attack04CrystalPlus; // Token: 0x04000E66 RID: 3686 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4000E66")] public GameObject Eff_AttackSpearRed01; // Token: 0x04000E67 RID: 3687 [FieldOffset(Offset = "0x228")] [Token(Token = "0x4000E67")] public GameObject Eff_AttackSpearRed02; // Token: 0x04000E68 RID: 3688 [FieldOffset(Offset = "0x230")] [Token(Token = "0x4000E68")] public GameObject Eff_AttackSpearRed03; // Token: 0x04000E69 RID: 3689 [FieldOffset(Offset = "0x238")] [Token(Token = "0x4000E69")] public GameObject Eff_AttackSpearFloorRed; // Token: 0x04000E6A RID: 3690 [FieldOffset(Offset = "0x240")] [Token(Token = "0x4000E6A")] public GameObject Eff_AttackSpearRedHit; // Token: 0x04000E6B RID: 3691 [FieldOffset(Offset = "0x248")] [Token(Token = "0x4000E6B")] public GameObject Eff_AttackSpearRedDamage; // Token: 0x04000E6C RID: 3692 [FieldOffset(Offset = "0x250")] [Token(Token = "0x4000E6C")] public GameObject Eff_WeaponThrow; // Token: 0x04000E6D RID: 3693 [FieldOffset(Offset = "0x258")] [Token(Token = "0x4000E6D")] public GameObject Eff_WeaponHitPlayer; // Token: 0x04000E6E RID: 3694 [FieldOffset(Offset = "0x260")] [Token(Token = "0x4000E6E")] public GameObject Eff_WeaponHitFloor; // Token: 0x04000E6F RID: 3695 [FieldOffset(Offset = "0x268")] [Token(Token = "0x4000E6F")] public GameObject Eff_WeaponExplosion; // Token: 0x04000E70 RID: 3696 [FieldOffset(Offset = "0x270")] [Token(Token = "0x4000E70")] public GameObject Eff_CrystalTrackBulletShot; // Token: 0x04000E71 RID: 3697 [FieldOffset(Offset = "0x278")] [Token(Token = "0x4000E71")] public GameObject Eff_CrystalTrackBullet; // Token: 0x04000E72 RID: 3698 [FieldOffset(Offset = "0x280")] [Token(Token = "0x4000E72")] public GameObject Eff_CrystalTrackBulletExplosion; // Token: 0x04000E73 RID: 3699 [FieldOffset(Offset = "0x288")] [Token(Token = "0x4000E73")] public GameObject Eff_AttackPenetrate; // Token: 0x04000E74 RID: 3700 [FieldOffset(Offset = "0x290")] [Token(Token = "0x4000E74")] public GameObject Eff_MagicAura; // Token: 0x04000E75 RID: 3701 [FieldOffset(Offset = "0x298")] [Token(Token = "0x4000E75")] public GameObject Eff_MagicAuraBulletShot; // Token: 0x04000E76 RID: 3702 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x4000E76")] public GameObject Eff_MagicAuraBullet; // Token: 0x04000E77 RID: 3703 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x4000E77")] public GameObject Eff_ChargeLightning; // Token: 0x04000E78 RID: 3704 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x4000E78")] public GameObject Eff_ChargeLightningFloor; // Token: 0x04000E79 RID: 3705 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x4000E79")] public GameObject Eff_ChargeLightningFinish; // Token: 0x04000E7A RID: 3706 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x4000E7A")] public GameObject Eff_ChargeLightningFinishFloor; // Token: 0x04000E7B RID: 3707 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x4000E7B")] public GameObject Eff_LightningSpeedUp; // Token: 0x04000E7C RID: 3708 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x4000E7C")] public GameObject Eff_DodgeLightningStart; // Token: 0x04000E7D RID: 3709 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x4000E7D")] public GameObject Eff_DodgeLightningEnd; // Token: 0x04000E7E RID: 3710 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x4000E7E")] public GameObject Eff_DodgeLightningFloorSmoke; // Token: 0x04000E7F RID: 3711 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x4000E7F")] public GameObject Eff_LightningBullet; // Token: 0x04000E80 RID: 3712 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x4000E80")] public GameObject Eff_LightningBullet02; // Token: 0x04000E81 RID: 3713 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x4000E81")] public GameObject Eff_LightningBullet03; // Token: 0x04000E82 RID: 3714 [FieldOffset(Offset = "0x300")] [Token(Token = "0x4000E82")] public GameObject Eff_AttackCannon; // Token: 0x04000E83 RID: 3715 [FieldOffset(Offset = "0x308")] [Token(Token = "0x4000E83")] public GameObject Eff_SceneLightningReady; // Token: 0x04000E84 RID: 3716 [FieldOffset(Offset = "0x310")] [Token(Token = "0x4000E84")] public GameObject Eff_SceneLightning; // Token: 0x04000E85 RID: 3717 [FieldOffset(Offset = "0x318")] [Token(Token = "0x4000E85")] protected EffectPool g_EffAttackCollision; // Token: 0x04000E86 RID: 3718 [FieldOffset(Offset = "0x320")] [Token(Token = "0x4000E86")] protected EffectPool g_EffLightningCollisionSmall; // Token: 0x04000E87 RID: 3719 [FieldOffset(Offset = "0x328")] [Token(Token = "0x4000E87")] protected EffectPool g_EffLightningCollisionBig; // Token: 0x04000E88 RID: 3720 [FieldOffset(Offset = "0x330")] [Token(Token = "0x4000E88")] protected EffectPool g_EffAttack0101; // Token: 0x04000E89 RID: 3721 [FieldOffset(Offset = "0x338")] [Token(Token = "0x4000E89")] protected EffectPool g_EffAttack0102Red; // Token: 0x04000E8A RID: 3722 [FieldOffset(Offset = "0x340")] [Token(Token = "0x4000E8A")] protected EffectPool g_EffAttack0103Red; // Token: 0x04000E8B RID: 3723 [FieldOffset(Offset = "0x348")] [Token(Token = "0x4000E8B")] protected EffectPool g_EffAttack0202_01Red; // Token: 0x04000E8C RID: 3724 [FieldOffset(Offset = "0x350")] [Token(Token = "0x4000E8C")] protected EffectPool g_EffAttack0202_02Red; // Token: 0x04000E8D RID: 3725 [FieldOffset(Offset = "0x358")] [Token(Token = "0x4000E8D")] protected EffectPool g_EffAttackDodgeLRed; // Token: 0x04000E8E RID: 3726 [FieldOffset(Offset = "0x360")] [Token(Token = "0x4000E8E")] protected EffectPool g_EffAttackDodgeRRed; // Token: 0x04000E8F RID: 3727 [FieldOffset(Offset = "0x368")] [Token(Token = "0x4000E8F")] protected EffectPool g_EffAttackDodgeBRed; // Token: 0x04000E90 RID: 3728 [FieldOffset(Offset = "0x370")] [Token(Token = "0x4000E90")] protected EffectPool g_EffAttack0102CrystalRed; // Token: 0x04000E91 RID: 3729 [FieldOffset(Offset = "0x378")] [Token(Token = "0x4000E91")] protected EffectPool g_EffAttack0102CrystalRedHit; // Token: 0x04000E92 RID: 3730 [FieldOffset(Offset = "0x380")] [Token(Token = "0x4000E92")] protected EffectPool g_EffAttack0102CrystalRedDamage; // Token: 0x04000E93 RID: 3731 [FieldOffset(Offset = "0x388")] [Token(Token = "0x4000E93")] protected EffectPool g_EffAttack03Jump; // Token: 0x04000E94 RID: 3732 [FieldOffset(Offset = "0x390")] [Token(Token = "0x4000E94")] protected EffectPool g_EffAttack03Ready; // Token: 0x04000E95 RID: 3733 [FieldOffset(Offset = "0x398")] [Token(Token = "0x4000E95")] protected EffectPool g_EffAttack03Collision; // Token: 0x04000E96 RID: 3734 [FieldOffset(Offset = "0x3A0")] [Token(Token = "0x4000E96")] protected EffectPool g_EffAttacck03Unplug; // Token: 0x04000E97 RID: 3735 [FieldOffset(Offset = "0x3A8")] [Token(Token = "0x4000E97")] protected EffectPool g_EffAttack03ReadyPlus; // Token: 0x04000E98 RID: 3736 [FieldOffset(Offset = "0x3B0")] [Token(Token = "0x4000E98")] protected EffectPool g_EffAttack03CollisionPlus; // Token: 0x04000E99 RID: 3737 [FieldOffset(Offset = "0x3B8")] [Token(Token = "0x4000E99")] protected EffectPool g_EffAttack03CollisionPlus02; // Token: 0x04000E9A RID: 3738 [FieldOffset(Offset = "0x3C0")] [Token(Token = "0x4000E9A")] protected EffectPool g_EffAttack04Ready; // Token: 0x04000E9B RID: 3739 [FieldOffset(Offset = "0x3C8")] [Token(Token = "0x4000E9B")] protected EffectPool g_EffAttack04; // Token: 0x04000E9C RID: 3740 [FieldOffset(Offset = "0x3D0")] [Token(Token = "0x4000E9C")] protected EffectPool g_EffAttack04Crystal; // Token: 0x04000E9D RID: 3741 [FieldOffset(Offset = "0x3D8")] [Token(Token = "0x4000E9D")] protected EffectPool g_EffAttack04CrystalPlus; // Token: 0x04000E9E RID: 3742 [FieldOffset(Offset = "0x3E0")] [Token(Token = "0x4000E9E")] protected EffectPool g_EffAttackSpearRed01; // Token: 0x04000E9F RID: 3743 [FieldOffset(Offset = "0x3E8")] [Token(Token = "0x4000E9F")] protected EffectPool g_EffAttackSpearRed02; // Token: 0x04000EA0 RID: 3744 [FieldOffset(Offset = "0x3F0")] [Token(Token = "0x4000EA0")] protected EffectPool g_EffAttackSpearRed03; // Token: 0x04000EA1 RID: 3745 [FieldOffset(Offset = "0x3F8")] [Token(Token = "0x4000EA1")] protected EffectPool g_EffAttackSpearFloorRed; // Token: 0x04000EA2 RID: 3746 [FieldOffset(Offset = "0x400")] [Token(Token = "0x4000EA2")] protected EffectPool g_EffAttackSpearRedHit; // Token: 0x04000EA3 RID: 3747 [FieldOffset(Offset = "0x408")] [Token(Token = "0x4000EA3")] protected EffectPool g_EffAttackSpearRedDamage; // Token: 0x04000EA4 RID: 3748 [FieldOffset(Offset = "0x410")] [Token(Token = "0x4000EA4")] protected EffectPool g_EffWeaponThrow; // Token: 0x04000EA5 RID: 3749 [FieldOffset(Offset = "0x418")] [Token(Token = "0x4000EA5")] protected EffectPool g_EffWeaponHitPlayer; // Token: 0x04000EA6 RID: 3750 [FieldOffset(Offset = "0x420")] [Token(Token = "0x4000EA6")] protected EffectPool g_EffWeaponHitFloor; // Token: 0x04000EA7 RID: 3751 [FieldOffset(Offset = "0x428")] [Token(Token = "0x4000EA7")] protected EffectPool g_EffWeaponExplosion; // Token: 0x04000EA8 RID: 3752 [FieldOffset(Offset = "0x430")] [Token(Token = "0x4000EA8")] protected EffectPool g_EffCrystalTrackBulletShot; // Token: 0x04000EA9 RID: 3753 [FieldOffset(Offset = "0x438")] [Token(Token = "0x4000EA9")] protected EffectPool g_EffCrystalTrackBullet; // Token: 0x04000EAA RID: 3754 [FieldOffset(Offset = "0x440")] [Token(Token = "0x4000EAA")] protected EffectPool g_EffCrystalTrackBulletExplosion; // Token: 0x04000EAB RID: 3755 [FieldOffset(Offset = "0x448")] [Token(Token = "0x4000EAB")] protected EffectPool g_EffAttackPenetrate; // Token: 0x04000EAC RID: 3756 [FieldOffset(Offset = "0x450")] [Token(Token = "0x4000EAC")] protected EffectPool g_EffMagicAura; // Token: 0x04000EAD RID: 3757 [FieldOffset(Offset = "0x458")] [Token(Token = "0x4000EAD")] protected EffectPool g_EffMagicAuraBulletShot; // Token: 0x04000EAE RID: 3758 [FieldOffset(Offset = "0x460")] [Token(Token = "0x4000EAE")] protected EffectPool g_EffMagicAuraBullet; // Token: 0x04000EAF RID: 3759 [FieldOffset(Offset = "0x468")] [Token(Token = "0x4000EAF")] protected EffectPool g_EffChargeLightning; // Token: 0x04000EB0 RID: 3760 [FieldOffset(Offset = "0x470")] [Token(Token = "0x4000EB0")] protected EffectPool g_EffChargeLightningFloor; // Token: 0x04000EB1 RID: 3761 [FieldOffset(Offset = "0x478")] [Token(Token = "0x4000EB1")] protected EffectPool g_EffChargeLightningFinish; // Token: 0x04000EB2 RID: 3762 [FieldOffset(Offset = "0x480")] [Token(Token = "0x4000EB2")] protected EffectPool g_EffChargeLightningFinishFloor; // Token: 0x04000EB3 RID: 3763 [FieldOffset(Offset = "0x488")] [Token(Token = "0x4000EB3")] protected EffectPool g_EffLightningSpeedUp; // Token: 0x04000EB4 RID: 3764 [FieldOffset(Offset = "0x490")] [Token(Token = "0x4000EB4")] protected EffectPool g_EffDodgeLightningStart; // Token: 0x04000EB5 RID: 3765 [FieldOffset(Offset = "0x498")] [Token(Token = "0x4000EB5")] protected EffectPool g_EffDodgeLightningEnd; // Token: 0x04000EB6 RID: 3766 [FieldOffset(Offset = "0x4A0")] [Token(Token = "0x4000EB6")] protected EffectPool g_EffDodgeLightningFloorSmoke; // Token: 0x04000EB7 RID: 3767 [FieldOffset(Offset = "0x4A8")] [Token(Token = "0x4000EB7")] protected LightningBullet[] g_EffLightningBullet; // Token: 0x04000EB8 RID: 3768 [FieldOffset(Offset = "0x4B0")] [Token(Token = "0x4000EB8")] protected LightningBullet[] g_EffLightningBullet02; // Token: 0x04000EB9 RID: 3769 [FieldOffset(Offset = "0x4B8")] [Token(Token = "0x4000EB9")] protected LightningBullet[] g_EffLightningBullet03; // Token: 0x04000EBA RID: 3770 [FieldOffset(Offset = "0x4C0")] [Token(Token = "0x4000EBA")] protected EffectPool g_EffAttackCannon; // Token: 0x04000EBB RID: 3771 [FieldOffset(Offset = "0x4C8")] [Token(Token = "0x4000EBB")] protected EffectPool g_EffSceneLightningReady; // Token: 0x04000EBC RID: 3772 [FieldOffset(Offset = "0x4D0")] [Token(Token = "0x4000EBC")] protected EffectPool g_EffSceneLightning; // Token: 0x04000EBD RID: 3773 [Token(Token = "0x4000EBD")] private const int g_iEffLightningArray = 3; // Token: 0x04000EBE RID: 3774 [FieldOffset(Offset = "0x4D8")] [Token(Token = "0x4000EBE")] private int g_iEffLightningArrayIndex; // Token: 0x04000EBF RID: 3775 [FieldOffset(Offset = "0x4E0")] [Token(Token = "0x4000EBF")] private Transform g_TrDodgeLightningStart; // Token: 0x04000EC0 RID: 3776 [FieldOffset(Offset = "0x4E8")] [Token(Token = "0x4000EC0")] private Transform g_TrDodgeLightningEnd; // Token: 0x04000EC1 RID: 3777 [FieldOffset(Offset = "0x4F0")] [Token(Token = "0x4000EC1")] public GameObject SE_WeaponThrowHit; // Token: 0x04000EC2 RID: 3778 [FieldOffset(Offset = "0x4F8")] [Token(Token = "0x4000EC2")] public GameObject SE_WeaponThrowExplosion; // Token: 0x04000EC3 RID: 3779 [FieldOffset(Offset = "0x500")] [Token(Token = "0x4000EC3")] public GameObject SE_Crystal; // Token: 0x04000EC4 RID: 3780 [FieldOffset(Offset = "0x508")] [Token(Token = "0x4000EC4")] public GameObject SE_CrystalDamage; // Token: 0x04000EC5 RID: 3781 [FieldOffset(Offset = "0x510")] [Token(Token = "0x4000EC5")] public GameObject SE_CrystalBig; // Token: 0x04000EC6 RID: 3782 [FieldOffset(Offset = "0x518")] [Token(Token = "0x4000EC6")] public GameObject SE_CrystalBigDamage; // Token: 0x04000EC7 RID: 3783 [FieldOffset(Offset = "0x520")] [Token(Token = "0x4000EC7")] public GameObject SE_SceneLightningReady; // Token: 0x04000EC8 RID: 3784 [FieldOffset(Offset = "0x528")] [Token(Token = "0x4000EC8")] public GameObject SE_SceneLightning; // Token: 0x04000EC9 RID: 3785 [FieldOffset(Offset = "0x530")] [Token(Token = "0x4000EC9")] public GameObject SE_DebutWeaponCharge; // Token: 0x04000ECA RID: 3786 [FieldOffset(Offset = "0x538")] [Token(Token = "0x4000ECA")] public GameObject SE_DebutWeapon; // Token: 0x04000ECB RID: 3787 [FieldOffset(Offset = "0x540")] [Token(Token = "0x4000ECB")] public GameObject SE_DeadWeaponDestroy; // Token: 0x04000ECC RID: 3788 [FieldOffset(Offset = "0x548")] [Token(Token = "0x4000ECC")] public GameObject SE_WeaponSwing; // Token: 0x04000ECD RID: 3789 [FieldOffset(Offset = "0x550")] [Token(Token = "0x4000ECD")] public GameObject SE_WeaponLight; // Token: 0x04000ECE RID: 3790 [FieldOffset(Offset = "0x558")] [Token(Token = "0x4000ECE")] public GameObject SE_WeaponThrow; // Token: 0x04000ECF RID: 3791 [FieldOffset(Offset = "0x560")] [Token(Token = "0x4000ECF")] public GameObject SE_Float; // Token: 0x04000ED0 RID: 3792 [FieldOffset(Offset = "0x568")] [Token(Token = "0x4000ED0")] public GameObject SE_DeadImapct; // Token: 0x04000ED1 RID: 3793 [FieldOffset(Offset = "0x570")] [Token(Token = "0x4000ED1")] public GameObject SE_DestroyStart; // Token: 0x04000ED2 RID: 3794 [FieldOffset(Offset = "0x578")] [Token(Token = "0x4000ED2")] public GameObject SE_Destroy; // Token: 0x04000ED3 RID: 3795 [FieldOffset(Offset = "0x580")] [Token(Token = "0x4000ED3")] public GameObject SE_Dash; // Token: 0x04000ED4 RID: 3796 [FieldOffset(Offset = "0x588")] [Token(Token = "0x4000ED4")] public GameObject SE_DashLoop; // Token: 0x04000ED5 RID: 3797 [FieldOffset(Offset = "0x590")] [Token(Token = "0x4000ED5")] public GameObject SE_PlusCharge; // Token: 0x04000ED6 RID: 3798 [FieldOffset(Offset = "0x598")] [Token(Token = "0x4000ED6")] public GameObject SE_AttackCannon; // Token: 0x04000ED7 RID: 3799 [FieldOffset(Offset = "0x5A0")] [Token(Token = "0x4000ED7")] public GameObject SE_AttackMagic; // Token: 0x04000ED8 RID: 3800 [FieldOffset(Offset = "0x5A8")] [Token(Token = "0x4000ED8")] public GameObject SE_AttackDash; // Token: 0x04000ED9 RID: 3801 [FieldOffset(Offset = "0x5B0")] [Token(Token = "0x4000ED9")] public GameObject SE_Attack03; // Token: 0x04000EDA RID: 3802 [FieldOffset(Offset = "0x5B8")] [Token(Token = "0x4000EDA")] public GameObject SE_Attack04; // Token: 0x04000EDB RID: 3803 [FieldOffset(Offset = "0x5C0")] [Token(Token = "0x4000EDB")] public GameObject SE_LightningMode; // Token: 0x04000EDC RID: 3804 [FieldOffset(Offset = "0x5C8")] [Token(Token = "0x4000EDC")] public GameObject SE_LightningModeLoop; // Token: 0x04000EDD RID: 3805 [FieldOffset(Offset = "0x5D0")] [Token(Token = "0x4000EDD")] public GameObject SE_Dodge; // Token: 0x04000EDE RID: 3806 [FieldOffset(Offset = "0x5D8")] [Token(Token = "0x4000EDE")] protected SoundEffectPool g_SEWeaponThrowHit; // Token: 0x04000EDF RID: 3807 [FieldOffset(Offset = "0x5E0")] [Token(Token = "0x4000EDF")] protected SoundEffectPool g_SEWeaponThrowExplosion; // Token: 0x04000EE0 RID: 3808 [FieldOffset(Offset = "0x5E8")] [Token(Token = "0x4000EE0")] protected SoundEffectPool g_SECrystal; // Token: 0x04000EE1 RID: 3809 [FieldOffset(Offset = "0x5F0")] [Token(Token = "0x4000EE1")] protected SoundEffectPool g_SECrystalDamage; // Token: 0x04000EE2 RID: 3810 [FieldOffset(Offset = "0x5F8")] [Token(Token = "0x4000EE2")] protected SoundEffectPool g_SECrystalBig; // Token: 0x04000EE3 RID: 3811 [FieldOffset(Offset = "0x600")] [Token(Token = "0x4000EE3")] protected SoundEffectPool g_SECrystalBigDamage; // Token: 0x04000EE4 RID: 3812 [FieldOffset(Offset = "0x608")] [Token(Token = "0x4000EE4")] protected SoundEffectPool g_SESceneLightningReady; // Token: 0x04000EE5 RID: 3813 [FieldOffset(Offset = "0x610")] [Token(Token = "0x4000EE5")] protected SoundEffectPool g_SESceneLightning; // Token: 0x04000EE6 RID: 3814 [FieldOffset(Offset = "0x618")] [Token(Token = "0x4000EE6")] protected SoundEffect g_SEDebutWeaponCharge; // Token: 0x04000EE7 RID: 3815 [FieldOffset(Offset = "0x620")] [Token(Token = "0x4000EE7")] protected SoundEffect g_SEDebutWeapon; // Token: 0x04000EE8 RID: 3816 [FieldOffset(Offset = "0x628")] [Token(Token = "0x4000EE8")] protected SoundEffect g_SEDeadWeaponDestroy; // Token: 0x04000EE9 RID: 3817 [FieldOffset(Offset = "0x630")] [Token(Token = "0x4000EE9")] protected SoundEffect g_SEWeaponSwing; // Token: 0x04000EEA RID: 3818 [FieldOffset(Offset = "0x638")] [Token(Token = "0x4000EEA")] protected SoundEffect g_SEWeaponLight; // Token: 0x04000EEB RID: 3819 [FieldOffset(Offset = "0x640")] [Token(Token = "0x4000EEB")] protected SoundEffect g_SEWeaponThrow; // Token: 0x04000EEC RID: 3820 [FieldOffset(Offset = "0x648")] [Token(Token = "0x4000EEC")] protected SoundEffect g_SEFloat; // Token: 0x04000EED RID: 3821 [FieldOffset(Offset = "0x650")] [Token(Token = "0x4000EED")] protected SoundEffect g_SEDeadImapct; // Token: 0x04000EEE RID: 3822 [FieldOffset(Offset = "0x658")] [Token(Token = "0x4000EEE")] protected SoundEffect g_SEDestroyStart; // Token: 0x04000EEF RID: 3823 [FieldOffset(Offset = "0x660")] [Token(Token = "0x4000EEF")] protected SoundEffect g_SEDestroy; // Token: 0x04000EF0 RID: 3824 [FieldOffset(Offset = "0x668")] [Token(Token = "0x4000EF0")] protected SoundEffect g_SEDash; // Token: 0x04000EF1 RID: 3825 [FieldOffset(Offset = "0x670")] [Token(Token = "0x4000EF1")] protected SoundEffect g_SEDashLoop; // Token: 0x04000EF2 RID: 3826 [FieldOffset(Offset = "0x678")] [Token(Token = "0x4000EF2")] protected SoundEffect g_SEPlusCharge; // Token: 0x04000EF3 RID: 3827 [FieldOffset(Offset = "0x680")] [Token(Token = "0x4000EF3")] protected SoundEffect g_SEAttackCannon; // Token: 0x04000EF4 RID: 3828 [FieldOffset(Offset = "0x688")] [Token(Token = "0x4000EF4")] protected SoundEffect g_SEAttackMagic; // Token: 0x04000EF5 RID: 3829 [FieldOffset(Offset = "0x690")] [Token(Token = "0x4000EF5")] protected SoundEffect g_SEAttackDash; // Token: 0x04000EF6 RID: 3830 [FieldOffset(Offset = "0x698")] [Token(Token = "0x4000EF6")] protected SoundEffect g_SEAttack03; // Token: 0x04000EF7 RID: 3831 [FieldOffset(Offset = "0x6A0")] [Token(Token = "0x4000EF7")] protected SoundEffect g_SEAttack04; // Token: 0x04000EF8 RID: 3832 [FieldOffset(Offset = "0x6A8")] [Token(Token = "0x4000EF8")] protected SoundEffect g_SELightningMode; // Token: 0x04000EF9 RID: 3833 [FieldOffset(Offset = "0x6B0")] [Token(Token = "0x4000EF9")] protected SoundEffect g_SELightningModeLoop; // Token: 0x04000EFA RID: 3834 [FieldOffset(Offset = "0x6B8")] [Token(Token = "0x4000EFA")] protected SoundEffect g_SEDodge; // Token: 0x04000EFB RID: 3835 [FieldOffset(Offset = "0x6C0")] [Token(Token = "0x4000EFB")] public Transform MPRoot_Attack0202_02; // Token: 0x04000EFC RID: 3836 [FieldOffset(Offset = "0x6C8")] [Token(Token = "0x4000EFC")] public AttackData AD_Attack0102IceMagic; // Token: 0x04000EFD RID: 3837 [FieldOffset(Offset = "0x6D0")] [Token(Token = "0x4000EFD")] public AttackData AD_IceSpear; // Token: 0x04000EFE RID: 3838 [FieldOffset(Offset = "0x6D8")] [Token(Token = "0x4000EFE")] public AttackData AD_AttackWeaponThrow; // Token: 0x04000EFF RID: 3839 [FieldOffset(Offset = "0x6E0")] [Token(Token = "0x4000EFF")] public AttackData AD_AttackPenetrate; // Token: 0x04000F00 RID: 3840 [FieldOffset(Offset = "0x6E8")] [Token(Token = "0x4000F00")] public AttackData AD_Attack04; // Token: 0x04000F01 RID: 3841 [FieldOffset(Offset = "0x6F0")] [Token(Token = "0x4000F01")] public AttackData AD_LightningCollisionSmall; // Token: 0x04000F02 RID: 3842 [FieldOffset(Offset = "0x6F8")] [Token(Token = "0x4000F02")] public AttackData AD_LightningCollisionBig; // Token: 0x04000F03 RID: 3843 [Token(Token = "0x4000F03")] private const int g_iIceSpearTotal = 60; // Token: 0x04000F04 RID: 3844 [FieldOffset(Offset = "0x700")] [Token(Token = "0x4000F04")] private Vector3 g_v3IceSpearPosition; // Token: 0x04000F05 RID: 3845 [FieldOffset(Offset = "0x70C")] [Token(Token = "0x4000F05")] private Vector3 g_v3IceSpearDirection; // Token: 0x04000F06 RID: 3846 [Token(Token = "0x4000F06")] private const int g_iIceSpearNum = 27; // Token: 0x04000F07 RID: 3847 [FieldOffset(Offset = "0x718")] [Token(Token = "0x4000F07")] private int g_iIceSpearNumVal; // Token: 0x04000F08 RID: 3848 [FieldOffset(Offset = "0x71C")] [Token(Token = "0x4000F08")] protected float g_fIceSpearInter = 0.06f; // Token: 0x04000F09 RID: 3849 [FieldOffset(Offset = "0x720")] [Token(Token = "0x4000F09")] private float g_fIceSpearInterVal; // Token: 0x04000F0A RID: 3850 [FieldOffset(Offset = "0x724")] [Token(Token = "0x4000F0A")] private bool g_bMPIceSpear; // Token: 0x04000F0B RID: 3851 [FieldOffset(Offset = "0x728")] [Token(Token = "0x4000F0B")] private int g_iMPIceSpearIndex; // Token: 0x04000F0C RID: 3852 [Token(Token = "0x4000F0C")] private const float g_fMPIceSpearInter = 0.03f; // Token: 0x04000F0D RID: 3853 [FieldOffset(Offset = "0x72C")] [Token(Token = "0x4000F0D")] private float g_fMPIceSpearInterVal; // Token: 0x04000F0E RID: 3854 [FieldOffset(Offset = "0x730")] [Token(Token = "0x4000F0E")] protected bool g_bAttackPenetrate; // Token: 0x04000F0F RID: 3855 [FieldOffset(Offset = "0x734")] [Token(Token = "0x4000F0F")] protected Vector3 g_v3AttackPenetratePre; // Token: 0x04000F10 RID: 3856 [FieldOffset(Offset = "0x740")] [Token(Token = "0x4000F10")] protected bool g_bAttack03Dash; // Token: 0x04000F11 RID: 3857 [Token(Token = "0x4000F11")] private const int g_iAttack03Ring = 3; // Token: 0x04000F12 RID: 3858 [FieldOffset(Offset = "0x744")] [Token(Token = "0x4000F12")] private int g_iAttack03RingVal; // Token: 0x04000F13 RID: 3859 [Token(Token = "0x4000F13")] private const float g_fAttack03RingInter = 0.18f; // Token: 0x04000F14 RID: 3860 [FieldOffset(Offset = "0x748")] [Token(Token = "0x4000F14")] private float g_fAttack03RingInterVal; // Token: 0x04000F15 RID: 3861 [FieldOffset(Offset = "0x74C")] [Token(Token = "0x4000F15")] private bool g_bAttack04; // Token: 0x04000F16 RID: 3862 [Token(Token = "0x4000F16")] private const float g_fAttack04Inter = 0.15f; // Token: 0x04000F17 RID: 3863 [FieldOffset(Offset = "0x750")] [Token(Token = "0x4000F17")] private float g_fAttack04InterVal; // Token: 0x04000F18 RID: 3864 [FieldOffset(Offset = "0x754")] [Token(Token = "0x4000F18")] private bool g_bPenetrateIceSpear; // Token: 0x04000F19 RID: 3865 [FieldOffset(Offset = "0x758")] [Token(Token = "0x4000F19")] private Vector3 g_v3PenetrateIceSpearStart; // Token: 0x04000F1A RID: 3866 [FieldOffset(Offset = "0x764")] [Token(Token = "0x4000F1A")] private Vector3 g_v3PenetrateIceSpearEnd; // Token: 0x04000F1B RID: 3867 [FieldOffset(Offset = "0x770")] [Token(Token = "0x4000F1B")] private Vector3 g_v3PenetrateIceSpearDirection; // Token: 0x04000F1C RID: 3868 [Token(Token = "0x4000F1C")] private const int g_iPenetrateIceSpearTotal = 15; // Token: 0x04000F1D RID: 3869 [FieldOffset(Offset = "0x77C")] [Token(Token = "0x4000F1D")] private int g_iPenetrateIceSpearNum; // Token: 0x04000F1E RID: 3870 [Token(Token = "0x4000F1E")] private const float g_fPenetrateIceSpearInter = 0.03f; // Token: 0x04000F1F RID: 3871 [FieldOffset(Offset = "0x780")] [Token(Token = "0x4000F1F")] private float g_fPenetrateIceSpearInterVal; // Token: 0x04000F20 RID: 3872 [FieldOffset(Offset = "0x784")] [Token(Token = "0x4000F20")] private float g_fPenetrateIceSpearInterDistance; // Token: 0x04000F21 RID: 3873 [FieldOffset(Offset = "0x788")] [Token(Token = "0x4000F21")] private bool g_bSixSpear; // Token: 0x04000F22 RID: 3874 [FieldOffset(Offset = "0x78C")] [Token(Token = "0x4000F22")] private Vector3 g_v3SixPrearPoint; // Token: 0x04000F23 RID: 3875 [FieldOffset(Offset = "0x798")] [Token(Token = "0x4000F23")] private Vector3 g_v3SixSpearDirect; // Token: 0x04000F24 RID: 3876 [FieldOffset(Offset = "0x7A4")] [Token(Token = "0x4000F24")] private int g_iSixSpearTotal = (int)((ulong)12L); // Token: 0x04000F25 RID: 3877 [FieldOffset(Offset = "0x7A8")] [Token(Token = "0x4000F25")] private int g_iSixSpearNum; // Token: 0x04000F26 RID: 3878 [Token(Token = "0x4000F26")] private const float g_fSixSpearFrequency = 0.12f; // Token: 0x04000F27 RID: 3879 [FieldOffset(Offset = "0x7AC")] [Token(Token = "0x4000F27")] private float g_fSixSpearFrequencyVal; // Token: 0x04000F28 RID: 3880 [FieldOffset(Offset = "0x7B0")] [Token(Token = "0x4000F28")] protected bool g_bCannon; // Token: 0x04000F29 RID: 3881 [FieldOffset(Offset = "0x7B4")] [Token(Token = "0x4000F29")] protected Vector3 g_bCannonPos; // Token: 0x04000F2A RID: 3882 [FieldOffset(Offset = "0x7C0")] [Token(Token = "0x4000F2A")] protected Vector3 g_bCannonDirection; // Token: 0x04000F2B RID: 3883 [Token(Token = "0x4000F2B")] protected const float g_fCannonDuration = 0.24f; // Token: 0x04000F2C RID: 3884 [Token(Token = "0x4000F2C")] protected const float g_fCannonDurationV2 = 0.33f; // Token: 0x04000F2D RID: 3885 [FieldOffset(Offset = "0x7CC")] [Token(Token = "0x4000F2D")] protected float g_fCannonDurationVal; // Token: 0x04000F2E RID: 3886 [Token(Token = "0x4000F2E")] protected const float g_fCannonIntervals = 0.1f; // Token: 0x04000F2F RID: 3887 [FieldOffset(Offset = "0x7D0")] [Token(Token = "0x4000F2F")] protected float g_fCannonIntervalsVal; // Token: 0x04000F30 RID: 3888 [FieldOffset(Offset = "0x7D8")] [Token(Token = "0x4000F30")] private Transform g_trMagicArua01; // Token: 0x04000F31 RID: 3889 [FieldOffset(Offset = "0x7E0")] [Token(Token = "0x4000F31")] private Transform g_trMagicArua02; // Token: 0x04000F32 RID: 3890 [FieldOffset(Offset = "0x7E8")] [Token(Token = "0x4000F32")] private Transform g_trMagicArua03; // Token: 0x04000F33 RID: 3891 [FieldOffset(Offset = "0x7F0")] [Token(Token = "0x4000F33")] private bool g_bMagicAuraBullet; // Token: 0x04000F34 RID: 3892 [Token(Token = "0x4000F34")] private const float g_fMagicAuraBulletInter = 0.09f; // Token: 0x04000F35 RID: 3893 [FieldOffset(Offset = "0x7F4")] [Token(Token = "0x4000F35")] private float g_fMagicAuraBulletInterVal; // Token: 0x04000F36 RID: 3894 [FieldOffset(Offset = "0x7F8")] [Token(Token = "0x4000F36")] private int g_iMagicAuraPosIndex; // Token: 0x04000F37 RID: 3895 [FieldOffset(Offset = "0x7FC")] [Token(Token = "0x4000F37")] protected bool g_bSceneLightning; // Token: 0x04000F38 RID: 3896 [Token(Token = "0x4000F38")] private const int g_iSceneLightningNum = 6; // Token: 0x04000F39 RID: 3897 [Token(Token = "0x4000F39")] private const float g_fSceneLightningReadyTime = 3f; // Token: 0x04000F3A RID: 3898 [FieldOffset(Offset = "0x800")] [Token(Token = "0x4000F3A")] private float[] g_fSceneLightningReadyTimeVal; // Token: 0x04000F3B RID: 3899 [FieldOffset(Offset = "0x808")] [Token(Token = "0x4000F3B")] private float[] g_fSceneLightningWaitTimeVal; // Token: 0x04000F3C RID: 3900 [FieldOffset(Offset = "0x810")] [Token(Token = "0x4000F3C")] private Vector3[] g_fSceneLightningPosition; // Token: 0x04000F3D RID: 3901 [FieldOffset(Offset = "0x818")] [Token(Token = "0x4000F3D")] private float g_fFloorDistance; // Token: 0x04000F3E RID: 3902 [FieldOffset(Offset = "0x81C")] [Token(Token = "0x4000F3E")] protected float g_fTimeScaleLightningVal = 1f; // Token: 0x04000F3F RID: 3903 [FieldOffset(Offset = "0x820")] [Token(Token = "0x4000F3F")] protected bool g_bWeaponCharge; // Token: 0x04000F40 RID: 3904 [FieldOffset(Offset = "0x824")] [Token(Token = "0x4000F40")] protected float g_fWeaponChargeVolume; // Token: 0x04000F41 RID: 3905 [FieldOffset(Offset = "0x828")] [Token(Token = "0x4000F41")] protected float g_fWeaponChargePitch; // Token: 0x04000F42 RID: 3906 [FieldOffset(Offset = "0x82C")] [Token(Token = "0x4000F42")] protected float g_fSEScriptDestroyVolume; // Token: 0x04000F43 RID: 3907 [FieldOffset(Offset = "0x830")] [Token(Token = "0x4000F43")] protected bool g_bPlus; // Token: 0x04000F44 RID: 3908 [FieldOffset(Offset = "0x831")] [Token(Token = "0x4000F44")] protected bool g_bDeath; // Token: 0x04000F45 RID: 3909 [FieldOffset(Offset = "0x832")] [Token(Token = "0x4000F45")] protected bool g_bDeadLoop; // Token: 0x04000F46 RID: 3910 [FieldOffset(Offset = "0x833")] [Token(Token = "0x4000F46")] protected bool g_bDestroy; // Token: 0x04000F47 RID: 3911 [FieldOffset(Offset = "0x834")] [Token(Token = "0x4000F47")] protected float g_fDestroyVal; // Token: 0x04000F48 RID: 3912 [FieldOffset(Offset = "0x838")] [Token(Token = "0x4000F48")] protected bool g_bDestroyed; // Token: 0x04000F49 RID: 3913 [FieldOffset(Offset = "0x83C")] [Token(Token = "0x4000F49")] protected float g_fDestroySpeed = 1f; // Token: 0x04000F4A RID: 3914 [FieldOffset(Offset = "0x840")] [Token(Token = "0x4000F4A")] protected bool g_bPlayerDeath; }