using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000D4 RID: 212 [Token(Token = "0x20000D4")] public class BossLevel05_BossRush_WeaponThrow : BossLevel04SpearBullet { // Token: 0x06000A48 RID: 2632 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A48")] [Address(RVA = "0xD33DF0", Offset = "0xD32DF0", VA = "0x180D33DF0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A49 RID: 2633 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A49")] [Address(RVA = "0xD34070", Offset = "0xD33070", VA = "0x180D34070")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A4A RID: 2634 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A4A")] [Address(RVA = "0xD33B30", Offset = "0xD32B30", VA = "0x180D33B30", Slot = "4")] public override void Set(Vector3 v3PlayerPos, EffectPool EffHitPlayer, EffectPool EffHitFloor, EffectPool EffExplosion, AttackData ADPlayerHit, float fSpeed, float fExplosionReciprocal, SoundEffectPool SEP_Hit, SoundEffectPool SEP_Explosion) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A4B RID: 2635 RVA: 0x00018058 File Offset: 0x00016258 [Token(Token = "0x6000A4B")] [Address(RVA = "0xD35340", Offset = "0xD34340", VA = "0x180D35340")] public BossLevel05_BossRush_WeaponThrow() { } // Token: 0x04000F4B RID: 3915 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4000F4B")] private Transform g_Rot; }