using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000D5 RID: 213 [Token(Token = "0x20000D5")] public class BossLevel05_Crystal : DamageObject { // Token: 0x06000A4C RID: 2636 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A4C")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "4")] public override void Init() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A4D RID: 2637 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A4D")] [Address(RVA = "0xD38590", Offset = "0xD37590", VA = "0x180D38590", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A4E RID: 2638 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A4E")] [Address(RVA = "0xD36920", Offset = "0xD35920", VA = "0x180D36920", Slot = "9")] public override void HitPhysical(AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A4F RID: 2639 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A4F")] [Address(RVA = "0xD36A70", Offset = "0xD35A70", VA = "0x180D36A70", Slot = "13")] public override void HitPhysical(float fStrength) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A50 RID: 2640 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A50")] [Address(RVA = "0xD36920", Offset = "0xD35920", VA = "0x180D36920", Slot = "10")] public override void HitMagic(AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A51 RID: 2641 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A51")] [Address(RVA = "0xD376F0", Offset = "0xD366F0", VA = "0x180D376F0")] public void Set(WizardGirlManage WGM, EffectPool EffHit, EffectPool EffDamage, EffectPool EffAttackCollision, AttackData AD, SoundEffectPool SEPDamage) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A52 RID: 2642 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A52")] [Address(RVA = "0xD37610", Offset = "0xD36610", VA = "0x180D37610")] public void SetMove(Vector3 v3Direction) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A53 RID: 2643 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A53")] [Address(RVA = "0xD36BD0", Offset = "0xD35BD0", VA = "0x180D36BD0", Slot = "14")] public override void SetDamage() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A54 RID: 2644 RVA: 0x0001806C File Offset: 0x0001626C [Token(Token = "0x6000A54")] [Address(RVA = "0xD39100", Offset = "0xD38100", VA = "0x180D39100")] public BossLevel05_Crystal() { } // Token: 0x04000F4C RID: 3916 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4000F4C")] private WizardGirlManage g_WGM; // Token: 0x04000F4D RID: 3917 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4000F4D")] public CapsuleCollider CrystalCollider; // Token: 0x04000F4E RID: 3918 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4000F4E")] public SphereCollider DamageCollider; // Token: 0x04000F4F RID: 3919 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4000F4F")] public ParticleSystem PS_Crystal; // Token: 0x04000F50 RID: 3920 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4000F50")] public float LifeTime; // Token: 0x04000F51 RID: 3921 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4000F51")] private Transform g_TrCrystalRoot; // Token: 0x04000F52 RID: 3922 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4000F52")] private Vector3[] g_v3CrystalOriginalPos; // Token: 0x04000F53 RID: 3923 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4000F53")] private Vector3[] g_v3DamageOriginalPos; // Token: 0x04000F54 RID: 3924 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4000F54")] private Quaternion[] g_v3DamageOriginalRot; // Token: 0x04000F55 RID: 3925 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4000F55")] private float[] g_fCrystalSpeed; // Token: 0x04000F56 RID: 3926 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4000F56")] private float g_fCrystalMoveTime; // Token: 0x04000F57 RID: 3927 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4000F57")] private BoxCollider[] g_DamageCollider; // Token: 0x04000F58 RID: 3928 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4000F58")] private Material[] g_Mat; // Token: 0x04000F59 RID: 3929 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4000F59")] private Material[] g_MatDamage; // Token: 0x04000F5A RID: 3930 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4000F5A")] private float g_fMatIntensity; // Token: 0x04000F5B RID: 3931 [Token(Token = "0x4000F5B")] private const float g_fMatDamageIntensity = 0.45f; // Token: 0x04000F5C RID: 3932 [Token(Token = "0x4000F5C")] private const float g_fMatDamageRefractionIntensity = 0.09f; // Token: 0x04000F5D RID: 3933 [Token(Token = "0x4000F5D")] private const float g_fMatDamageOpacity = 0.75f; // Token: 0x04000F5E RID: 3934 [FieldOffset(Offset = "0x17C")] [Token(Token = "0x4000F5E")] private float g_fMatDamageVal; // Token: 0x04000F5F RID: 3935 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4000F5F")] public float Life = 18f; // Token: 0x04000F60 RID: 3936 [FieldOffset(Offset = "0x184")] [Token(Token = "0x4000F60")] private float g_fLifeVal; // Token: 0x04000F61 RID: 3937 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4000F61")] public bool DamageCameraShake = true; // Token: 0x04000F62 RID: 3938 [FieldOffset(Offset = "0x18C")] [Token(Token = "0x4000F62")] public float DamageAttackRadius = 0.9f; // Token: 0x04000F63 RID: 3939 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4000F63")] public Transform DamageAttackPos; // Token: 0x04000F64 RID: 3940 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4000F64")] private AttackData g_ADDamage; // Token: 0x04000F65 RID: 3941 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000F65")] private bool g_bMove; // Token: 0x04000F66 RID: 3942 [FieldOffset(Offset = "0x1A1")] [Token(Token = "0x4000F66")] private bool g_bMoveCollision; // Token: 0x04000F67 RID: 3943 [FieldOffset(Offset = "0x1A4")] [Token(Token = "0x4000F67")] private float g_fSpeed = 18f; // Token: 0x04000F68 RID: 3944 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000F68")] private Vector3 g_v3Direction; // Token: 0x04000F69 RID: 3945 [FieldOffset(Offset = "0x1B4")] [Token(Token = "0x4000F69")] private Vector3 g_v3PrePos; // Token: 0x04000F6A RID: 3946 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4000F6A")] private float g_bDamageColliderTime; // Token: 0x04000F6B RID: 3947 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000F6B")] private EffectPool g_EffAttackCollision; // Token: 0x04000F6C RID: 3948 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4000F6C")] private SoundEffectPool g_SEPDamage; // Token: 0x04000F6D RID: 3949 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4000F6D")] private bool g_bAttackDamage; // Token: 0x04000F6E RID: 3950 [FieldOffset(Offset = "0x1DC")] [Token(Token = "0x4000F6E")] private float g_fPlayerDodgeInvalid; }