using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000D6 RID: 214 [Token(Token = "0x20000D6")] public class BossLevel05_CrystalTrackBullet : AttackableObject { // Token: 0x06000A55 RID: 2645 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A55")] [Address(RVA = "0xD35C10", Offset = "0xD34C10", VA = "0x180D35C10", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A56 RID: 2646 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A56")] [Address(RVA = "0xD35350", Offset = "0xD34350", VA = "0x180D35350", Slot = "10")] public override void HitMagic(AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A57 RID: 2647 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A57")] [Address(RVA = "0xD35570", Offset = "0xD34570", VA = "0x180D35570", Slot = "9")] public override void HitPhysical(AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A58 RID: 2648 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A58")] [Address(RVA = "0xD35790", Offset = "0xD34790", VA = "0x180D35790")] public void Set(EffectPool EffCollision) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A59 RID: 2649 RVA: 0x000180A8 File Offset: 0x000162A8 [Token(Token = "0x6000A59")] [Address(RVA = "0xD368D0", Offset = "0xD358D0", VA = "0x180D368D0")] public BossLevel05_CrystalTrackBullet() { } // Token: 0x04000F6F RID: 3951 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000F6F")] public int DestoryMP = (int)((ulong)24L); // Token: 0x04000F70 RID: 3952 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4000F70")] public int ExplosionMP = (int)((ulong)3L); // Token: 0x04000F71 RID: 3953 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000F71")] public MeshRenderer MR_Crystal; // Token: 0x04000F72 RID: 3954 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000F72")] private Transform g_TRCrystal; // Token: 0x04000F73 RID: 3955 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000F73")] private AttackData g_AData; // Token: 0x04000F74 RID: 3956 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000F74")] private ParticleSystem g_PS; // Token: 0x04000F75 RID: 3957 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000F75")] private Vector3 g_PrePosition; // Token: 0x04000F76 RID: 3958 [FieldOffset(Offset = "0x9C")] [Token(Token = "0x4000F76")] public float g_fStartMoveSpeed = 18f; // Token: 0x04000F77 RID: 3959 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4000F77")] public float g_fEndMoveSpeed = 12f; // Token: 0x04000F78 RID: 3960 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x4000F78")] private float g_fMoveSpeed; // Token: 0x04000F79 RID: 3961 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4000F79")] public float g_fStartRotSpeed = 1.5f; // Token: 0x04000F7A RID: 3962 [FieldOffset(Offset = "0xAC")] [Token(Token = "0x4000F7A")] public float g_fEndRotSpeed = 6f; // Token: 0x04000F7B RID: 3963 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4000F7B")] private float g_fRotSpeed; // Token: 0x04000F7C RID: 3964 [FieldOffset(Offset = "0xB4")] [Token(Token = "0x4000F7C")] public float g_fTrackTime = 1.05f; // Token: 0x04000F7D RID: 3965 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4000F7D")] private float g_fTrackTimeVal; // Token: 0x04000F7E RID: 3966 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4000F7E")] private Transform g_Rot; // Token: 0x04000F7F RID: 3967 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4000F7F")] private Transform g_Target; // Token: 0x04000F80 RID: 3968 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4000F80")] private EffectPool g_EffCollision; // Token: 0x04000F81 RID: 3969 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4000F81")] private SphereCollider g_SC; // Token: 0x04000F82 RID: 3970 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4000F82")] private bool g_bCollisionEnable; // Token: 0x04000F83 RID: 3971 [FieldOffset(Offset = "0xE1")] [Token(Token = "0x4000F83")] private bool g_bPlayerDodge; // Token: 0x04000F84 RID: 3972 [FieldOffset(Offset = "0xE2")] [Token(Token = "0x4000F84")] private bool g_bCollision; }