using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000D7 RID: 215 [Token(Token = "0x20000D7")] public class BossLevel06EffectPlay : MonoBehaviour { // Token: 0x06000A5A RID: 2650 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A5A")] [Address(RVA = "0xD3F430", Offset = "0xD3E430", VA = "0x180D3F430", Slot = "4")] public virtual void InitData(AI_BossLevel06 AI, MoveController Move) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A5B RID: 2651 RVA: 0x00018108 File Offset: 0x00016308 [Token(Token = "0x6000A5B")] [Address(RVA = "0xD469C0", Offset = "0xD459C0", VA = "0x180D469C0", Slot = "5")] protected virtual void Start() { Transform playerTransform = Game.GetPlayerTransform(); this.g_PlayerTransform = playerTransform; WizardGirlManage playerManager = Game.GetPlayerManager(); this.g_WGM = playerManager; PlayerCamera cameraController = Game.GetCameraController(); this.g_Camera = cameraController; this.g_Magic = (PlayerEffectPlay.Magic)((ulong)0L); } // Token: 0x06000A5C RID: 2652 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A5C")] [Address(RVA = "0xD4CC20", Offset = "0xD4BC20", VA = "0x180D4CC20", Slot = "6")] protected virtual void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A5D RID: 2653 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A5D")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "7")] public virtual void Remove() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A5E RID: 2654 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A5E")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "8")] public virtual void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A5F RID: 2655 RVA: 0x00018150 File Offset: 0x00016350 [Token(Token = "0x6000A5F")] [Address(RVA = "0xD47260", Offset = "0xD46260", VA = "0x180D47260")] public void StoryStopSceneLightBeam() { this.g_SEWake.PlayRandom(1f, 1f); this.PS_LightBeam.Stop(true); } // Token: 0x06000A60 RID: 2656 RVA: 0x00018184 File Offset: 0x00016384 [Token(Token = "0x6000A60")] [Address(RVA = "0xD46CC0", Offset = "0xD45CC0", VA = "0x180D46CC0")] public void StoryCharge() { this.PS_DebutCharge.Play(true); this.g_SEChargeShake.PlayRandom(1f, 1f); SoundEffect soundEffect = this.g_SECharge; this.g_bSECharge = true; soundEffect.PlayRandom(1f, 1f); SoundEffect soundEffect2 = this.g_SECharge; int num = 0; this.g_fSEChargeVolume = (float)num; int num2 = 0; int num3 = 0; soundEffect2.Set((float)num3, (float)num2); this.g_bSceneThrone = true; } // Token: 0x06000A61 RID: 2657 RVA: 0x000181FC File Offset: 0x000163FC [Token(Token = "0x6000A61")] [Address(RVA = "0xD47230", Offset = "0xD46230", VA = "0x180D47230")] public void StoryStopCharge() { this.g_bSECharge = false; this.PS_DebutCharge.Stop(true); } // Token: 0x06000A62 RID: 2658 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A62")] [Address(RVA = "0xD46A60", Offset = "0xD45A60", VA = "0x180D46A60")] public void StoryChargeFinish() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A63 RID: 2659 RVA: 0x00018224 File Offset: 0x00016424 [Token(Token = "0x6000A63")] [Address(RVA = "0xD46D70", Offset = "0xD45D70", VA = "0x180D46D70")] public void StoryEndLight() { this.g_bEndLight = true; this.PS_Destroy.Play(true); this.g_SEDestoryReady.PlayRandom(1f, 1f); SoundEffect soundEffect = this.g_SEDestoryReady; this.g_fSEDestoryReadyVolume = 0f; int num = 0; soundEffect.SetVolume((float)num); } // Token: 0x06000A64 RID: 2660 RVA: 0x0001827C File Offset: 0x0001647C [Token(Token = "0x6000A64")] [Address(RVA = "0xD47370", Offset = "0xD46370", VA = "0x180D47370")] public void StroyEndLightStop() { this.g_bEndLight = false; this.PS_Destroy.Stop(true); } // Token: 0x06000A65 RID: 2661 RVA: 0x000182A4 File Offset: 0x000164A4 [Token(Token = "0x6000A65")] [Address(RVA = "0xD46E40", Offset = "0xD45E40", VA = "0x180D46E40")] public void StoryLWNCure() { this.PS_LWNCure.Play(true); this.g_SELWNCure.PlayRandom(1f, 1f); SoundEffect soundEffect = this.g_SELWNCure; this.g_fSELWNCureVolume = 0f; int num = 0; soundEffect.SetVolume((float)num); this.g_bCure = true; } // Token: 0x06000A66 RID: 2662 RVA: 0x000182FC File Offset: 0x000164FC [Token(Token = "0x6000A66")] [Address(RVA = "0xD46E00", Offset = "0xD45E00", VA = "0x180D46E00")] public void StoryLWNCureStop() { this.PS_LWNCure.Stop(true); this.g_bCure = false; } // Token: 0x06000A67 RID: 2663 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A67")] [Address(RVA = "0xD472B0", Offset = "0xD462B0", VA = "0x180D472B0")] public void StoryThroneUp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A68 RID: 2664 RVA: 0x00018324 File Offset: 0x00016524 [Token(Token = "0x6000A68")] [Address(RVA = "0xD46EC0", Offset = "0xD45EC0", VA = "0x180D46EC0")] public void StoryPSThrone03() { this.g_bThroneStartUp = true; this.PS_ThroneAppear03.Play(true); this.g_SEThroneAppear03Loop.PlayRandom(1f, 1f); SoundEffect soundEffect = this.g_SEThroneAppear03Loop; this.g_fSEThroneVolume = 0f; int num = 0; soundEffect.SetVolume((float)num); } // Token: 0x06000A69 RID: 2665 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A69")] [Address(RVA = "0xD46F40", Offset = "0xD45F40", VA = "0x180D46F40")] public void StoryPSThrone04() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A6A RID: 2666 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A6A")] [Address(RVA = "0xD47050", Offset = "0xD46050", VA = "0x180D47050")] public void StoryPSThrone05() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A6B RID: 2667 RVA: 0x0001837C File Offset: 0x0001657C [Token(Token = "0x6000A6B")] [Address(RVA = "0xD46DF0", Offset = "0xD45DF0", VA = "0x180D46DF0")] public void StoryEnd() { this.g_bThroneStartUp = false; } // Token: 0x06000A6C RID: 2668 RVA: 0x00018390 File Offset: 0x00016590 [Token(Token = "0x6000A6C")] [Address(RVA = "0xD427E0", Offset = "0xD417E0", VA = "0x180D427E0")] public void OpenBodyEffect() { this.PS_Body.Play(true); SoundEffect soundEffect = this.g_SEBody; this.g_bSEBody = true; soundEffect.PlayRandom(1f, 1f); SoundEffect soundEffect2 = this.g_SEBody; this.g_fSEBodyVolume = 0f; this.g_fSEBodyPitch = 1.8f; int num = 0; soundEffect2.Set((float)num, 1.8f); this.CreateGhostFire(); ParticleSystem ps_DebutCharge = this.PS_DebutCharge; this.g_bSECharge = false; ps_DebutCharge.Stop(true); this.g_SEChargeShake.Stop(); Act07Boss_Floating objFloat = this.ObjFloat; this.g_bSECharge = false; objFloat.ReleaseEvent(); GameObject gameObject = this.ObjFloat.gameObject; int num2 = 0; gameObject.SetActive(num2 != 0); } // Token: 0x06000A6D RID: 2669 RVA: 0x00018450 File Offset: 0x00016650 [Token(Token = "0x6000A6D")] [Address(RVA = "0xD3E240", Offset = "0xD3D240", VA = "0x180D3E240")] public void CloseBodyEffect() { ParticleSystem ps_Body = this.PS_Body; this.g_bDeath = true; ps_Body.Stop(true); this.PS_DashFloor.Stop(true); this.PS_Dash.Stop(true); this.PS_NormalFloor.Stop(true); this.PS_ArcaneChargeFloor.Stop(true); this.PS_IceChargeFloor.Stop(true); this.PS_FireChargeFloor.Stop(true); this.PS_LightningChargeFloor.Stop(true); this.PS_PlusCharge.Stop(true); this.PS_PlusFireHelp.Stop(true); this.PS_PlusBody.Stop(true); ParticleSystem particleSystem = this.g_PS_Floor; int num = 0; if (particleSystem != num) { this.g_PS_Floor.Stop(true); } ParticleSystem particleSystem2 = this.g_PS_ChargeHand; int num2 = 0; if (particleSystem2 != num2) { this.g_PS_ChargeHand.Stop(true); } ParticleSystem particleSystem3 = this.g_PS_ChargeBody; int num3 = 0; if (particleSystem3 != num3) { this.g_PS_ChargeBody.Stop(true); } EffectPool effectPool = this.g_EffGhostFire; this.g_bSEBody = false; this.g_bGhostFire = false; effectPool.StopAll(3f); } // Token: 0x06000A6E RID: 2670 RVA: 0x00018578 File Offset: 0x00016778 [Token(Token = "0x6000A6E")] [Address(RVA = "0xD44A80", Offset = "0xD43A80", VA = "0x180D44A80")] public void SetMoveValue(float fMove) { this.g_fMoveValue = fMove; } // Token: 0x06000A6F RID: 2671 RVA: 0x0001858C File Offset: 0x0001678C [Token(Token = "0x6000A6F")] [Address(RVA = "0xD3E4F0", Offset = "0xD3D4F0", VA = "0x180D3E4F0")] public void ClosePSBody() { this.PS_Body.Stop(true); } // Token: 0x06000A70 RID: 2672 RVA: 0x000185AC File Offset: 0x000167AC [Token(Token = "0x6000A70")] [Address(RVA = "0xD44940", Offset = "0xD43940", VA = "0x180D44940")] public void SetDash(bool bDash) { this.g_bDash = bDash; ParticleSystem ps_DashFloor = this.PS_DashFloor; if (!bDash) { ps_DashFloor.Stop(true); this.PS_Dash.Stop(true); this.g_SEDash.Play(1, 1f, 1f); this.g_SEDashLoop.Stop(); return; } ps_DashFloor.Play(true); this.PS_Dash.Play(true); SoundEffect soundEffect = this.g_SEDash; int num = 0; soundEffect.Play(num, 1f, 1f); this.g_SEDashLoop.PlayRandom(1f, 1f); } // Token: 0x06000A71 RID: 2673 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A71")] [Address(RVA = "0xD44790", Offset = "0xD43790", VA = "0x180D44790")] public void SetDashDirection(Vector3 v3Direction) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A72 RID: 2674 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A72")] [Address(RVA = "0xD3E850", Offset = "0xD3D850", VA = "0x180D3E850")] private void CreateGhostFire() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A73 RID: 2675 RVA: 0x00018648 File Offset: 0x00016848 [Token(Token = "0x6000A73")] [Address(RVA = "0xD44A90", Offset = "0xD43A90", VA = "0x180D44A90")] public void SetPlusStory(int i) { this.g_iPlusStory = i; } // Token: 0x06000A74 RID: 2676 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A74")] [Address(RVA = "0xD48F90", Offset = "0xD47F90", VA = "0x180D48F90")] private void UpdateGhostFire(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A75 RID: 2677 RVA: 0x0001865C File Offset: 0x0001685C [Token(Token = "0x6000A75")] [Address(RVA = "0xD445E0", Offset = "0xD435E0", VA = "0x180D445E0")] public void PlayPSGhostFireHelp() { this.PS_PlusFireHelp.Play(true); this.g_SEPlusFireHelp.PlayRandom(1f, 1f); } // Token: 0x06000A76 RID: 2678 RVA: 0x00018690 File Offset: 0x00016890 [Token(Token = "0x6000A76")] [Address(RVA = "0xD3C870", Offset = "0xD3B870", VA = "0x180D3C870")] public void AniPlayPSPlusFireCombine() { this.PS_PS_PlusFireCombine.Play(true); this.g_SEPlusFireCombine.PlayRandom(1f, 1f); } // Token: 0x06000A77 RID: 2679 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A77")] [Address(RVA = "0xD44630", Offset = "0xD43630", VA = "0x180D44630")] public void PlayPSPlusCharge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A78 RID: 2680 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A78")] [Address(RVA = "0xD3F380", Offset = "0xD3E380", VA = "0x180D3F380")] public void FinishPSPlusCharge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A79 RID: 2681 RVA: 0x000186C4 File Offset: 0x000168C4 [Token(Token = "0x6000A79")] [Address(RVA = "0xD3E4C0", Offset = "0xD3D4C0", VA = "0x180D3E4C0")] public void CloseGhostFire() { this.g_EffGhostFire.StopAll(3f); } // Token: 0x06000A7A RID: 2682 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A7A")] [Address(RVA = "0xD46450", Offset = "0xD45450", VA = "0x180D46450")] public void SkipPlusStory() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A7B RID: 2683 RVA: 0x000186E8 File Offset: 0x000168E8 [Token(Token = "0x6000A7B")] [Address(RVA = "0xD3E520", Offset = "0xD3D520", VA = "0x180D3E520")] public void ClosePSPlusBody() { this.PS_PlusBody.Stop(true); } // Token: 0x06000A7C RID: 2684 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A7C")] [Address(RVA = "0xD3F170", Offset = "0xD3E170", VA = "0x180D3F170")] public void Damaged() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A7D RID: 2685 RVA: 0x00018708 File Offset: 0x00016908 [Token(Token = "0x6000A7D")] [Address(RVA = "0xD3EEB0", Offset = "0xD3DEB0", VA = "0x180D3EEB0")] public void DamageFly() { ParticleSystem particleSystem = this.g_PS_Floor; int num = 0; if (particleSystem != num) { this.g_PS_Floor.Stop(true); ParticleSystem ps_NormalFloor = this.PS_NormalFloor; this.g_PS_Floor = ps_NormalFloor; } ParticleSystem particleSystem2 = this.g_PS_ChargeHand; int num2 = 0; if (particleSystem2 != num2) { this.g_PS_ChargeHand.Stop(true); } ParticleSystem particleSystem3 = this.g_PS_ChargeBody; int num3 = 0; if (particleSystem3 != num3) { this.g_PS_ChargeBody.Stop(true); } ParticleSystem ps_DashFloor = this.PS_DashFloor; this.g_bDash = false; ps_DashFloor.Stop(true); this.PS_Dash.Stop(true); this.g_SEDashLoop.Stop(); this.g_SEChargeShake.Stop(); EffectPool effectPool = this.g_EffLightningChargeAimFloor; this.g_bSECharge = false; this.g_bLightningChargeAimFloor = false; effectPool.StopAll(3f); this.g_EffLightningChargeAimFloorC.Stop(3f); this.g_bIceBullet = false; Game.DisableVibration(); this.PS_PlusCharge.Stop(); this.PS_PlusFireHelp.Stop(); GameObject gameObject = this.g_EffLightningBulletHint.gameObject; int num4 = 0; gameObject.SetActive(num4 != 0); this.g_EffLightningBulletHintTarget.StopAll(3f); throw new NullReferenceException(); } // Token: 0x06000A7E RID: 2686 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A7E")] [Address(RVA = "0xD3C930", Offset = "0xD3B930", VA = "0x180D3C930")] public void AniSwitchMagic() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A7F RID: 2687 RVA: 0x00018844 File Offset: 0x00016A44 [Token(Token = "0x6000A7F")] [Address(RVA = "0xD3F420", Offset = "0xD3E420", VA = "0x180D3F420")] public PlayerEffectPlay.Magic GetMagicType() { return this.g_Magic; } // Token: 0x06000A80 RID: 2688 RVA: 0x00018858 File Offset: 0x00016A58 [Token(Token = "0x6000A80")] [Address(RVA = "0xD44A70", Offset = "0xD43A70", VA = "0x180D44A70")] public void SetMagicType(PlayerEffectPlay.Magic Type) { this.g_Magic = Type; } // Token: 0x06000A81 RID: 2689 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A81")] [Address(RVA = "0xD3D7D0", Offset = "0xD3C7D0", VA = "0x180D3D7D0")] public void ChargeFinishTip() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A82 RID: 2690 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A82")] [Address(RVA = "0xD43700", Offset = "0xD42700", VA = "0x180D43700")] public void PlayEffCounterMagic() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A83 RID: 2691 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A83")] [Address(RVA = "0xD47A10", Offset = "0xD46A10", VA = "0x180D47A10")] private void UpdateCounterMagic(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A84 RID: 2692 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A84")] [Address(RVA = "0xD3DFD0", Offset = "0xD3CFD0", VA = "0x180D3DFD0")] public void Charge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A85 RID: 2693 RVA: 0x0001886C File Offset: 0x00016A6C [Token(Token = "0x6000A85")] [Address(RVA = "0xD3D260", Offset = "0xD3C260", VA = "0x180D3D260")] public void ChargeEnd() { ParticleSystem particleSystem = this.g_PS_ChargeHand; int num = 0; if (particleSystem != num) { this.g_PS_ChargeHand.Stop(true); } ParticleSystem particleSystem2 = this.g_PS_ChargeBody; int num2 = 0; if (particleSystem2 != num2) { this.g_PS_ChargeBody.Stop(true); } this.g_SEChargeShake.Stop(); Game.DisableVibration(); this.g_bSECharge = false; } // Token: 0x06000A86 RID: 2694 RVA: 0x000188D8 File Offset: 0x00016AD8 [Token(Token = "0x6000A86")] [Address(RVA = "0xD3DE30", Offset = "0xD3CE30", VA = "0x180D3DE30")] public void ChargeShotEnd() { ParticleSystem particleSystem = this.g_PS_ChargeHand; int num = 0; if (particleSystem != num) { this.g_PS_ChargeHand.Stop(true); } ParticleSystem particleSystem2 = this.g_PS_ChargeBody; int num2 = 0; if (particleSystem2 != num2) { this.g_PS_ChargeBody.Stop(true); } this.g_SEChargeShake.Stop(); ParticleSystem particleSystem3 = this.g_PS_Floor; this.g_bSECharge = false; int num3 = 0; if (particleSystem3 != num3) { this.g_PS_Floor.Stop(true); ParticleSystem ps_NormalFloor = this.PS_NormalFloor; this.g_PS_Floor = ps_NormalFloor; } Game.DisableVibration(); } // Token: 0x06000A87 RID: 2695 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A87")] [Address(RVA = "0xD3D9B0", Offset = "0xD3C9B0", VA = "0x180D3D9B0")] public void ChargeFinish() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A88 RID: 2696 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A88")] [Address(RVA = "0xD3D390", Offset = "0xD3C390", VA = "0x180D3D390")] private void ChargeFinishAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A89 RID: 2697 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A89")] [Address(RVA = "0xD43430", Offset = "0xD42430", VA = "0x180D43430", Slot = "9")] protected virtual void PlayArcaneFloorBullet() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A8A RID: 2698 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A8A")] [Address(RVA = "0xD43D30", Offset = "0xD42D30", VA = "0x180D43D30", Slot = "10")] protected virtual void PlayIceCounterBullet() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A8B RID: 2699 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A8B")] [Address(RVA = "0xD4A590", Offset = "0xD49590", VA = "0x180D4A590")] private void UpdateIceCounterBullet(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A8C RID: 2700 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A8C")] [Address(RVA = "0xD3BEF0", Offset = "0xD3AEF0", VA = "0x180D3BEF0")] public void AniPlayIceChargeShot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A8D RID: 2701 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A8D")] [Address(RVA = "0xD4A130", Offset = "0xD49130", VA = "0x180D4A130")] private void UpdateIceChargeShot(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A8E RID: 2702 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A8E")] [Address(RVA = "0xD43900", Offset = "0xD42900", VA = "0x180D43900")] private void PlayFireSplashBullet() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A8F RID: 2703 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A8F")] [Address(RVA = "0xD442A0", Offset = "0xD432A0", VA = "0x180D442A0")] private void PlayLightningBall() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A90 RID: 2704 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A90")] [Address(RVA = "0xD3C250", Offset = "0xD3B250", VA = "0x180D3C250")] public void AniPlayLightningChargeShot01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A91 RID: 2705 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A91")] [Address(RVA = "0xD3C490", Offset = "0xD3B490", VA = "0x180D3C490")] public void AniPlayLightningChargeShot02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A92 RID: 2706 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A92")] [Address(RVA = "0xD42AB0", Offset = "0xD41AB0", VA = "0x180D42AB0")] public void OpenLightningCharge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A93 RID: 2707 RVA: 0x00018978 File Offset: 0x00016B78 [Token(Token = "0x6000A93")] [Address(RVA = "0xD3F320", Offset = "0xD3E320", VA = "0x180D3F320")] public void EndLightningCharge() { this.g_bLightningChargeAimFloor = false; this.g_EffLightningChargeAimFloor.StopAll(3f); this.g_EffLightningChargeAimFloorC.Stop(3f); } // Token: 0x06000A94 RID: 2708 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A94")] [Address(RVA = "0xD4B9F0", Offset = "0xD4A9F0", VA = "0x180D4B9F0")] private void UpdateLightningChargeAimFloor(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A95 RID: 2709 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A95")] [Address(RVA = "0xD4C230", Offset = "0xD4B230", VA = "0x180D4C230")] private void UpdateLightningChargeHit(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A96 RID: 2710 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A96")] [Address(RVA = "0xD3E550", Offset = "0xD3D550", VA = "0x180D3E550")] private void CreateChargeLightningBall(Vector3 Pos) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A97 RID: 2711 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A97")] [Address(RVA = "0xD3B180", Offset = "0xD3A180", VA = "0x180D3B180")] public void AniAttackMove() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A98 RID: 2712 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A98")] [Address(RVA = "0xD39390", Offset = "0xD38390", VA = "0x180D39390")] public void AniAttack0101Shot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A99 RID: 2713 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A99")] [Address(RVA = "0xD39710", Offset = "0xD38710", VA = "0x180D39710")] public void AniAttack0102Shot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A9A RID: 2714 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A9A")] [Address(RVA = "0xD39A90", Offset = "0xD38A90", VA = "0x180D39A90")] public void AniAttack0103Shot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A9B RID: 2715 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A9B")] [Address(RVA = "0xD39E70", Offset = "0xD38E70", VA = "0x180D39E70")] public void AniAttack0104Shot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A9C RID: 2716 RVA: 0x000189B4 File Offset: 0x00016BB4 [Token(Token = "0x6000A9C")] [Address(RVA = "0xD3B5B0", Offset = "0xD3A5B0", VA = "0x180D3B5B0")] public void AniAttck0701Shot() { if (this.g_Magic == PlayerEffectPlay.Magic.Ice) { Transform pos_HandL = this.Pos_HandL; this.StartIceBulletShot(pos_HandL); return; } } // Token: 0x06000A9D RID: 2717 RVA: 0x000189DC File Offset: 0x00016BDC [Token(Token = "0x6000A9D")] [Address(RVA = "0xD3B5D0", Offset = "0xD3A5D0", VA = "0x180D3B5D0")] public void AniAttck0702Shot() { if (this.g_Magic == PlayerEffectPlay.Magic.Ice) { Transform pos_HandR = this.Pos_HandR; this.StartIceBulletShot(pos_HandR); return; } } // Token: 0x06000A9E RID: 2718 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A9E")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")] public void AniAttck0703Shot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A9F RID: 2719 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A9F")] [Address(RVA = "0xD3B5F0", Offset = "0xD3A5F0", VA = "0x180D3B5F0")] public void AniAttck0704Shot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AA0 RID: 2720 RVA: 0x00018A04 File Offset: 0x00016C04 [Token(Token = "0x6000AA0")] [Address(RVA = "0xD3AB10", Offset = "0xD39B10", VA = "0x180D3AB10")] public void AniAttack07EndShot() { if (this.g_Magic == PlayerEffectPlay.Magic.Ice) { this.g_bIceBullet = false; } } // Token: 0x06000AA1 RID: 2721 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AA1")] [Address(RVA = "0xD3AB30", Offset = "0xD39B30", VA = "0x180D3AB30")] public void AniAttack0801() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AA2 RID: 2722 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AA2")] [Address(RVA = "0xD3B730", Offset = "0xD3A730", VA = "0x180D3B730")] public void AniOpenAttack0801Fire() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AA3 RID: 2723 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AA3")] [Address(RVA = "0xD3AC80", Offset = "0xD39C80", VA = "0x180D3AC80")] public void AniAttack0802() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AA4 RID: 2724 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AA4")] [Address(RVA = "0xD3B990", Offset = "0xD3A990", VA = "0x180D3B990")] public void AniOpenAttack0802Fire() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AA5 RID: 2725 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AA5")] [Address(RVA = "0xD3ADD0", Offset = "0xD39DD0", VA = "0x180D3ADD0")] public void AniAttack0803() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AA6 RID: 2726 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AA6")] [Address(RVA = "0xD3BC00", Offset = "0xD3AC00", VA = "0x180D3BC00")] public void AniOpenAttack0803Fire() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AA7 RID: 2727 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AA7")] [Address(RVA = "0xD42900", Offset = "0xD41900", VA = "0x180D42900")] private void OpenFireAttack(Vector3 Pos) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AA8 RID: 2728 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AA8")] [Address(RVA = "0xD481C0", Offset = "0xD471C0", VA = "0x180D481C0")] private void UpdateFireAttack(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AA9 RID: 2729 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AA9")] [Address(RVA = "0xD429B0", Offset = "0xD419B0", VA = "0x180D429B0")] private void OpenFireExplosion() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AAA RID: 2730 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AAA")] [Address(RVA = "0xD48690", Offset = "0xD47690", VA = "0x180D48690")] private void UpdateFireExplosion(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AAB RID: 2731 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AAB")] [Address(RVA = "0xD46770", Offset = "0xD45770", VA = "0x180D46770")] private void StartIceBulletShot(Transform Pos) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AAC RID: 2732 RVA: 0x00018A24 File Offset: 0x00016C24 [Token(Token = "0x6000AAC")] [Address(RVA = "0xD3F310", Offset = "0xD3E310", VA = "0x180D3F310")] private void EndIceBulletShot() { this.g_bIceBullet = false; } // Token: 0x06000AAD RID: 2733 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AAD")] [Address(RVA = "0xD49C70", Offset = "0xD48C70", VA = "0x180D49C70")] private void UpdateIceBullet(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AAE RID: 2734 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AAE")] [Address(RVA = "0xD3CF50", Offset = "0xD3BF50", VA = "0x180D3CF50")] private bool AttackHit(Vector3 Pos_Attack, float fRadius, AttackData AD, EffectPool Eff) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AAF RID: 2735 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AAF")] [Address(RVA = "0xD39130", Offset = "0xD38130", VA = "0x180D39130")] public void AniArcaneAttackBReady() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AB0 RID: 2736 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AB0")] [Address(RVA = "0xD473A0", Offset = "0xD463A0", VA = "0x180D473A0")] private void UpdateArcaneAttackB(float fDaltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AB1 RID: 2737 RVA: 0x00018A38 File Offset: 0x00016C38 [Token(Token = "0x6000AB1")] [Address(RVA = "0xD42A70", Offset = "0xD41A70", VA = "0x180D42A70")] private void OpenLightningAttack(Transform Pos, float Radius) { this.g_fLightningAttackRadius = Radius; this.g_bLightningAttack = true; this.g_fLightningAttackTimeVal = 0.6f; this.g_PosLightningAttack = Pos; this.g_bLightningAttackShot = true; } // Token: 0x06000AB2 RID: 2738 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AB2")] [Address(RVA = "0xD4B3B0", Offset = "0xD4A3B0", VA = "0x180D4B3B0")] private void UpdateLightningAttack(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AB3 RID: 2739 RVA: 0x00018A6C File Offset: 0x00016C6C [Token(Token = "0x6000AB3")] [Address(RVA = "0xD42A50", Offset = "0xD41A50", VA = "0x180D42A50")] private void OpenLightningAttackB() { this.g_bLightningAttackB = true; this.g_fLightningAttackBTimeVal = 0.6f; } // Token: 0x06000AB4 RID: 2740 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AB4")] [Address(RVA = "0xD4B090", Offset = "0xD4A090", VA = "0x180D4B090")] private void UpdateLightningAttackB(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AB5 RID: 2741 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AB5")] [Address(RVA = "0xD3AF20", Offset = "0xD39F20", VA = "0x180D3AF20")] public void AniAttackDashLShot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AB6 RID: 2742 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AB6")] [Address(RVA = "0xD3B050", Offset = "0xD3A050", VA = "0x180D3B050")] public void AniAttackDashRShot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AB7 RID: 2743 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AB7")] [Address(RVA = "0xD43220", Offset = "0xD42220", VA = "0x180D43220")] private void PlayArcaneBullet(Vector3 ShotPos, Vector3 Target) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AB8 RID: 2744 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AB8")] [Address(RVA = "0xD3A3E0", Offset = "0xD393E0", VA = "0x180D3A3E0")] public void AniAttack02Ready() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AB9 RID: 2745 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AB9")] [Address(RVA = "0xD3A650", Offset = "0xD39650", VA = "0x180D3A650")] public void AniAttack02Shot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000ABA RID: 2746 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000ABA")] [Address(RVA = "0xD3B260", Offset = "0xD3A260", VA = "0x180D3B260")] public void AniAttackReady01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000ABB RID: 2747 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000ABB")] [Address(RVA = "0xD3B4F0", Offset = "0xD3A4F0", VA = "0x180D3B4F0")] public void AniAttackReady02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000ABC RID: 2748 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000ABC")] [Address(RVA = "0xD3C8F0", Offset = "0xD3B8F0", VA = "0x180D3C8F0")] public void AniSetShotTarget() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000ABD RID: 2749 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000ABD")] [Address(RVA = "0xD3A860", Offset = "0xD39860", VA = "0x180D3A860")] public void AniAttack03Shot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000ABE RID: 2750 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000ABE")] [Address(RVA = "0xD45170", Offset = "0xD44170", VA = "0x180D45170")] private void ShotArcaneCharge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000ABF RID: 2751 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000ABF")] [Address(RVA = "0xD45540", Offset = "0xD44540", VA = "0x180D45540")] private void ShotFireShotgun(Vector3 Pos_Shot, Vector3 Pos_Target) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AC0 RID: 2752 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AC0")] [Address(RVA = "0xD45A60", Offset = "0xD44A60", VA = "0x180D45A60")] private void ShotLightning() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AC1 RID: 2753 RVA: 0x00018A8C File Offset: 0x00016C8C [Token(Token = "0x6000AC1")] [Address(RVA = "0xD3C8C0", Offset = "0xD3B8C0", VA = "0x180D3C8C0")] public void AniPlaySEChargeSmall() { this.g_SEChargeSmall.PlayRandom(1f, 1f); } // Token: 0x06000AC2 RID: 2754 RVA: 0x00018AB4 File Offset: 0x00016CB4 [Token(Token = "0x6000AC2")] [Address(RVA = "0xD44A60", Offset = "0xD43A60", VA = "0x180D44A60")] public void SetLightningSpeedUp(float Speed = 1f) { this.g_fLightningSpeedUp = Speed; } // Token: 0x06000AC3 RID: 2755 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AC3")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "11")] public virtual void PlayPSLightningSpeedUp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AC4 RID: 2756 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AC4")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "12")] public virtual void StopPSLightningSpeedUp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AC5 RID: 2757 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AC5")] [Address(RVA = "0xD44AA0", Offset = "0xD43AA0", VA = "0x180D44AA0", Slot = "13")] public virtual void SetTimeScale(float fTimeScale) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AC6 RID: 2758 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AC6")] [Address(RVA = "0xD4E5C0", Offset = "0xD4D5C0", VA = "0x180D4E5C0")] public BossLevel06EffectPlay() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04000F85 RID: 3973 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000F85")] protected PlayerCamera g_Camera; // Token: 0x04000F86 RID: 3974 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000F86")] protected Transform g_PlayerTransform; // Token: 0x04000F87 RID: 3975 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000F87")] protected WizardGirlManage g_WGM; // Token: 0x04000F88 RID: 3976 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000F88")] protected AI_BossLevel06 g_AI; // Token: 0x04000F89 RID: 3977 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000F89")] protected MoveController g_Move; // Token: 0x04000F8A RID: 3978 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000F8A")] public SkinnedMeshRenderer[] Mesh; // Token: 0x04000F8B RID: 3979 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000F8B")] private Material[] g_MatChar; // Token: 0x04000F8C RID: 3980 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000F8C")] private float g_fMatDamage; // Token: 0x04000F8D RID: 3981 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4000F8D")] private Color g_CCharGlow; // Token: 0x04000F8E RID: 3982 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000F8E")] public Transform Pos_GhostFire; // Token: 0x04000F8F RID: 3983 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000F8F")] public Transform Pos_HandL; // Token: 0x04000F90 RID: 3984 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000F90")] public Transform Pos_HandR; // Token: 0x04000F91 RID: 3985 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000F91")] public Transform Pos_Dash; // Token: 0x04000F92 RID: 3986 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000F92")] public Transform Pos_DashFloor; // Token: 0x04000F93 RID: 3987 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000F93")] public Transform Pos_FireBall; // Token: 0x04000F94 RID: 3988 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4000F94")] public Transform Pos_PlusGhost01; // Token: 0x04000F95 RID: 3989 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4000F95")] public Transform Pos_PlusGhost02; // Token: 0x04000F96 RID: 3990 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4000F96")] public Transform Pos_PlusGhost03; // Token: 0x04000F97 RID: 3991 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4000F97")] public Transform Pos_PlusGhost04; // Token: 0x04000F98 RID: 3992 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4000F98")] public ParticleSystem PS_DebutCharge; // Token: 0x04000F99 RID: 3993 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4000F99")] public ParticleSystem PS_Body; // Token: 0x04000F9A RID: 3994 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4000F9A")] public ParticleSystem PS_Dash; // Token: 0x04000F9B RID: 3995 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4000F9B")] public ParticleSystem PS_DashFloor; // Token: 0x04000F9C RID: 3996 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4000F9C")] public ParticleSystem PS_Destroy; // Token: 0x04000F9D RID: 3997 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4000F9D")] public ParticleSystem PS_LWNCure; // Token: 0x04000F9E RID: 3998 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4000F9E")] public ParticleSystem PS_NormalFloor; // Token: 0x04000F9F RID: 3999 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4000F9F")] public ParticleSystem PS_ArcaneChargeFloor; // Token: 0x04000FA0 RID: 4000 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4000FA0")] public ParticleSystem PS_IceChargeFloor; // Token: 0x04000FA1 RID: 4001 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4000FA1")] public ParticleSystem PS_FireChargeFloor; // Token: 0x04000FA2 RID: 4002 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4000FA2")] public ParticleSystem PS_LightningChargeFloor; // Token: 0x04000FA3 RID: 4003 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4000FA3")] public ParticleSystem PS_ArcaneSwitch; // Token: 0x04000FA4 RID: 4004 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4000FA4")] public ParticleSystem PS_IceSwitch; // Token: 0x04000FA5 RID: 4005 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4000FA5")] public ParticleSystem PS_FireSwitch; // Token: 0x04000FA6 RID: 4006 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4000FA6")] public ParticleSystem PS_LightningSwitch; // Token: 0x04000FA7 RID: 4007 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4000FA7")] public ParticleSystem PS_ArcaneChargeHand; // Token: 0x04000FA8 RID: 4008 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4000FA8")] public ParticleSystem PS_IceChargeHand; // Token: 0x04000FA9 RID: 4009 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4000FA9")] public ParticleSystem PS_FireChargeHand; // Token: 0x04000FAA RID: 4010 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4000FAA")] public ParticleSystem PS_LightningChargeHand; // Token: 0x04000FAB RID: 4011 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4000FAB")] public ParticleSystem PS_ArcaneChargeBody; // Token: 0x04000FAC RID: 4012 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4000FAC")] public ParticleSystem PS_IceChargeBody; // Token: 0x04000FAD RID: 4013 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4000FAD")] public ParticleSystem PS_FireChargeBody; // Token: 0x04000FAE RID: 4014 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4000FAE")] public ParticleSystem PS_LightningChargeBody; // Token: 0x04000FAF RID: 4015 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4000FAF")] public ParticleSystem PS_ArcaneChargeFinish; // Token: 0x04000FB0 RID: 4016 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4000FB0")] public ParticleSystem PS_IceChargeFinish; // Token: 0x04000FB1 RID: 4017 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4000FB1")] public ParticleSystem PS_FireChargeFinish; // Token: 0x04000FB2 RID: 4018 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4000FB2")] public ParticleSystem PS_LightningChargeFinish; // Token: 0x04000FB3 RID: 4019 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4000FB3")] public ParticleSystem PS_PlusCharge; // Token: 0x04000FB4 RID: 4020 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4000FB4")] public ParticleSystem PS_PlusFireHelp; // Token: 0x04000FB5 RID: 4021 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000FB5")] public ParticleSystem PS_PlusBody; // Token: 0x04000FB6 RID: 4022 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000FB6")] public ParticleSystem PS_PS_PlusFireCombine; // Token: 0x04000FB7 RID: 4023 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4000FB7")] private ParticleSystem g_PS_Floor; // Token: 0x04000FB8 RID: 4024 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000FB8")] private ParticleSystem g_PS_ChargeHand; // Token: 0x04000FB9 RID: 4025 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4000FB9")] private ParticleSystem g_PS_ChargeBody; // Token: 0x04000FBA RID: 4026 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000FBA")] public ParticleSystem PS_LightBeam; // Token: 0x04000FBB RID: 4027 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4000FBB")] public ParticleSystem PS_DebutExplosion; // Token: 0x04000FBC RID: 4028 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4000FBC")] public ParticleSystem PS_Wind; // Token: 0x04000FBD RID: 4029 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4000FBD")] public ParticleSystem PS_ThroneAppear01; // Token: 0x04000FBE RID: 4030 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4000FBE")] public ParticleSystem PS_ThroneAppear02; // Token: 0x04000FBF RID: 4031 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4000FBF")] public ParticleSystem PS_ThroneAppear03; // Token: 0x04000FC0 RID: 4032 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4000FC0")] public ParticleSystem PS_ThroneAppear04; // Token: 0x04000FC1 RID: 4033 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4000FC1")] public ParticleSystem PS_ThroneAppear05; // Token: 0x04000FC2 RID: 4034 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4000FC2")] public Act07Boss_Floating ObjFloat; // Token: 0x04000FC3 RID: 4035 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4000FC3")] public GameObject SceneObjStory01; // Token: 0x04000FC4 RID: 4036 [FieldOffset(Offset = "0x218")] [Token(Token = "0x4000FC4")] public GameObject SceneObjStory02; // Token: 0x04000FC5 RID: 4037 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4000FC5")] private bool g_bSceneThrone; // Token: 0x04000FC6 RID: 4038 [FieldOffset(Offset = "0x228")] [Token(Token = "0x4000FC6")] public Transform SceneThrone; // Token: 0x04000FC7 RID: 4039 [FieldOffset(Offset = "0x230")] [Token(Token = "0x4000FC7")] public Transform SceneThroneMovePos; // Token: 0x04000FC8 RID: 4040 [FieldOffset(Offset = "0x238")] [Token(Token = "0x4000FC8")] public Transform SceneThrone02; // Token: 0x04000FC9 RID: 4041 [FieldOffset(Offset = "0x240")] [Token(Token = "0x4000FC9")] public Transform SceneThroneMovePos02; // Token: 0x04000FCA RID: 4042 [FieldOffset(Offset = "0x248")] [Token(Token = "0x4000FCA")] public MeshRenderer MR_CloudUp; // Token: 0x04000FCB RID: 4043 [FieldOffset(Offset = "0x250")] [Token(Token = "0x4000FCB")] public MeshRenderer MR_CloudDown; // Token: 0x04000FCC RID: 4044 [FieldOffset(Offset = "0x258")] [Token(Token = "0x4000FCC")] private Material g_MatCloudUp; // Token: 0x04000FCD RID: 4045 [FieldOffset(Offset = "0x260")] [Token(Token = "0x4000FCD")] private Material g_MatCloudDown; // Token: 0x04000FCE RID: 4046 [FieldOffset(Offset = "0x268")] [Token(Token = "0x4000FCE")] public GameObject Eff_DebutExplosion; // Token: 0x04000FCF RID: 4047 [FieldOffset(Offset = "0x270")] [Token(Token = "0x4000FCF")] public GameObject Eff_GhostFire; // Token: 0x04000FD0 RID: 4048 [FieldOffset(Offset = "0x278")] [Token(Token = "0x4000FD0")] public GameObject Eff_CounterMagic; // Token: 0x04000FD1 RID: 4049 [FieldOffset(Offset = "0x280")] [Token(Token = "0x4000FD1")] public GameObject Eff_CounterMagicHit; // Token: 0x04000FD2 RID: 4050 [FieldOffset(Offset = "0x288")] [Token(Token = "0x4000FD2")] public GameObject Eff_CounterMagicHit02; // Token: 0x04000FD3 RID: 4051 [FieldOffset(Offset = "0x290")] [Token(Token = "0x4000FD3")] public GameObject Eff_ArcaneReady01; // Token: 0x04000FD4 RID: 4052 [FieldOffset(Offset = "0x298")] [Token(Token = "0x4000FD4")] public GameObject Eff_ArcaneShot; // Token: 0x04000FD5 RID: 4053 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x4000FD5")] public GameObject Eff_ArcaneBullet; // Token: 0x04000FD6 RID: 4054 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x4000FD6")] public GameObject Eff_ArcaneHit; // Token: 0x04000FD7 RID: 4055 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x4000FD7")] public GameObject Eff_ArcaneAttackS; // Token: 0x04000FD8 RID: 4056 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x4000FD8")] public GameObject Eff_ArcaneAttackM; // Token: 0x04000FD9 RID: 4057 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x4000FD9")] public GameObject Eff_ArcaneAttackB; // Token: 0x04000FDA RID: 4058 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x4000FDA")] public GameObject Eff_ArcaneAttackHit; // Token: 0x04000FDB RID: 4059 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x4000FDB")] public GameObject Eff_ArcaneFloorBullet; // Token: 0x04000FDC RID: 4060 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x4000FDC")] public GameObject Eff_ArcaneFloorBulletHit; // Token: 0x04000FDD RID: 4061 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x4000FDD")] public GameObject Eff_ArcaneFloorBulletHitWall; // Token: 0x04000FDE RID: 4062 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x4000FDE")] public GameObject Eff_ArcaneChargeShot; // Token: 0x04000FDF RID: 4063 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x4000FDF")] public GameObject Eff_ArcaneChargeBullet; // Token: 0x04000FE0 RID: 4064 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x4000FE0")] public GameObject Eff_ArcaneChargeHit; // Token: 0x04000FE1 RID: 4065 [FieldOffset(Offset = "0x300")] [Token(Token = "0x4000FE1")] public GameObject Eff_ArcaneChargeHitWall; // Token: 0x04000FE2 RID: 4066 [FieldOffset(Offset = "0x308")] [Token(Token = "0x4000FE2")] public GameObject Eff_IceShot; // Token: 0x04000FE3 RID: 4067 [FieldOffset(Offset = "0x310")] [Token(Token = "0x4000FE3")] public GameObject Eff_IceBullet; // Token: 0x04000FE4 RID: 4068 [FieldOffset(Offset = "0x318")] [Token(Token = "0x4000FE4")] public GameObject Eff_IceBulletHit; // Token: 0x04000FE5 RID: 4069 [FieldOffset(Offset = "0x320")] [Token(Token = "0x4000FE5")] public GameObject Eff_IceCounterBullet01; // Token: 0x04000FE6 RID: 4070 [FieldOffset(Offset = "0x328")] [Token(Token = "0x4000FE6")] public GameObject Eff_IceCounterBullet02; // Token: 0x04000FE7 RID: 4071 [FieldOffset(Offset = "0x330")] [Token(Token = "0x4000FE7")] public GameObject Eff_IceCounterBulletShot; // Token: 0x04000FE8 RID: 4072 [FieldOffset(Offset = "0x338")] [Token(Token = "0x4000FE8")] public GameObject Eff_IceCounterBulletHit; // Token: 0x04000FE9 RID: 4073 [FieldOffset(Offset = "0x340")] [Token(Token = "0x4000FE9")] public GameObject Eff_IceChargeShot; // Token: 0x04000FEA RID: 4074 [FieldOffset(Offset = "0x348")] [Token(Token = "0x4000FEA")] public GameObject Eff_IceChargeShotBullet; // Token: 0x04000FEB RID: 4075 [FieldOffset(Offset = "0x350")] [Token(Token = "0x4000FEB")] public GameObject Eff_IceChargeShotHit; // Token: 0x04000FEC RID: 4076 [FieldOffset(Offset = "0x358")] [Token(Token = "0x4000FEC")] public GameObject Eff_FireBulletReady01; // Token: 0x04000FED RID: 4077 [FieldOffset(Offset = "0x360")] [Token(Token = "0x4000FED")] public GameObject Eff_FireBullet; // Token: 0x04000FEE RID: 4078 [FieldOffset(Offset = "0x368")] [Token(Token = "0x4000FEE")] public GameObject Eff_FireShot; // Token: 0x04000FEF RID: 4079 [FieldOffset(Offset = "0x370")] [Token(Token = "0x4000FEF")] public GameObject Eff_FireHit; // Token: 0x04000FF0 RID: 4080 [FieldOffset(Offset = "0x378")] [Token(Token = "0x4000FF0")] public GameObject Eff_FireAttack0801; // Token: 0x04000FF1 RID: 4081 [FieldOffset(Offset = "0x380")] [Token(Token = "0x4000FF1")] public GameObject Eff_FireAttack0802; // Token: 0x04000FF2 RID: 4082 [FieldOffset(Offset = "0x388")] [Token(Token = "0x4000FF2")] public GameObject Eff_FireAttack0803; // Token: 0x04000FF3 RID: 4083 [FieldOffset(Offset = "0x390")] [Token(Token = "0x4000FF3")] public GameObject Eff_FireAttack; // Token: 0x04000FF4 RID: 4084 [FieldOffset(Offset = "0x398")] [Token(Token = "0x4000FF4")] public GameObject Eff_FireAttack0803Explosion; // Token: 0x04000FF5 RID: 4085 [FieldOffset(Offset = "0x3A0")] [Token(Token = "0x4000FF5")] public Transform Root_FireAttack0801; // Token: 0x04000FF6 RID: 4086 [FieldOffset(Offset = "0x3A8")] [Token(Token = "0x4000FF6")] public Transform Root_FireAttack0802; // Token: 0x04000FF7 RID: 4087 [FieldOffset(Offset = "0x3B0")] [Token(Token = "0x4000FF7")] public Transform Root_FireAttack0803; // Token: 0x04000FF8 RID: 4088 [FieldOffset(Offset = "0x3B8")] [Token(Token = "0x4000FF8")] public GameObject Eff_SplashBullet; // Token: 0x04000FF9 RID: 4089 [FieldOffset(Offset = "0x3C0")] [Token(Token = "0x4000FF9")] public GameObject Eff_SplashBulletExplosion; // Token: 0x04000FFA RID: 4090 [FieldOffset(Offset = "0x3C8")] [Token(Token = "0x4000FFA")] public GameObject Eff_SplashBulletHit; // Token: 0x04000FFB RID: 4091 [FieldOffset(Offset = "0x3D0")] [Token(Token = "0x4000FFB")] public GameObject Eff_FireBallShot; // Token: 0x04000FFC RID: 4092 [FieldOffset(Offset = "0x3D8")] [Token(Token = "0x4000FFC")] public GameObject Eff_FireBall; // Token: 0x04000FFD RID: 4093 [FieldOffset(Offset = "0x3E0")] [Token(Token = "0x4000FFD")] public GameObject Eff_FireBallExplosion; // Token: 0x04000FFE RID: 4094 [FieldOffset(Offset = "0x3E8")] [Token(Token = "0x4000FFE")] public GameObject Eff_FireBallHit; // Token: 0x04000FFF RID: 4095 [FieldOffset(Offset = "0x3F0")] [Token(Token = "0x4000FFF")] [SerializeField] private string effLightningBulletHintPath; // Token: 0x04001000 RID: 4096 [FieldOffset(Offset = "0x3F8")] [Token(Token = "0x4001000")] [SerializeField] private string effLightningBullet01Path; // Token: 0x04001001 RID: 4097 [FieldOffset(Offset = "0x400")] [Token(Token = "0x4001001")] [SerializeField] private string effLightningBullet02Path; // Token: 0x04001002 RID: 4098 [FieldOffset(Offset = "0x408")] [Token(Token = "0x4001002")] [SerializeField] private string effLightningBullet03Path; // Token: 0x04001003 RID: 4099 [FieldOffset(Offset = "0x410")] [Token(Token = "0x4001003")] public GameObject Eff_LightningBulletHintTarget; // Token: 0x04001004 RID: 4100 [FieldOffset(Offset = "0x418")] [Token(Token = "0x4001004")] public GameObject Eff_LightningReady01; // Token: 0x04001005 RID: 4101 [FieldOffset(Offset = "0x420")] [Token(Token = "0x4001005")] public GameObject Eff_LightningReady02; // Token: 0x04001006 RID: 4102 [FieldOffset(Offset = "0x428")] [Token(Token = "0x4001006")] public GameObject Eff_LightningShot; // Token: 0x04001007 RID: 4103 [FieldOffset(Offset = "0x430")] [Token(Token = "0x4001007")] public GameObject Eff_LightningHit; // Token: 0x04001008 RID: 4104 [FieldOffset(Offset = "0x438")] [Token(Token = "0x4001008")] public GameObject Eff_LightningAttackS; // Token: 0x04001009 RID: 4105 [FieldOffset(Offset = "0x440")] [Token(Token = "0x4001009")] public GameObject Eff_LightningAttackM; // Token: 0x0400100A RID: 4106 [FieldOffset(Offset = "0x448")] [Token(Token = "0x400100A")] public GameObject Eff_LightningBall; // Token: 0x0400100B RID: 4107 [FieldOffset(Offset = "0x450")] [Token(Token = "0x400100B")] public GameObject Eff_LightningBallHit; // Token: 0x0400100C RID: 4108 [FieldOffset(Offset = "0x458")] [Token(Token = "0x400100C")] public GameObject Eff_LightningChargeShot; // Token: 0x0400100D RID: 4109 [FieldOffset(Offset = "0x460")] [Token(Token = "0x400100D")] public GameObject Eff_LightningChargeAimFloor; // Token: 0x0400100E RID: 4110 [FieldOffset(Offset = "0x468")] [Token(Token = "0x400100E")] public GameObject Eff_LightningChargeBullet; // Token: 0x0400100F RID: 4111 [FieldOffset(Offset = "0x470")] [Token(Token = "0x400100F")] private EffectPool g_EffDebutExplosion; // Token: 0x04001010 RID: 4112 [FieldOffset(Offset = "0x478")] [Token(Token = "0x4001010")] private EffectPool g_EffGhostFire; // Token: 0x04001011 RID: 4113 [FieldOffset(Offset = "0x480")] [Token(Token = "0x4001011")] private EffectPool g_EffCounterMagic; // Token: 0x04001012 RID: 4114 [FieldOffset(Offset = "0x488")] [Token(Token = "0x4001012")] private EffectPool g_EffCounterMagicHit; // Token: 0x04001013 RID: 4115 [FieldOffset(Offset = "0x490")] [Token(Token = "0x4001013")] private EffectPool g_EffCounterMagicHit02; // Token: 0x04001014 RID: 4116 [FieldOffset(Offset = "0x498")] [Token(Token = "0x4001014")] protected EffectPool g_EffArcaneReady01; // Token: 0x04001015 RID: 4117 [FieldOffset(Offset = "0x4A0")] [Token(Token = "0x4001015")] protected EffectPool g_EffArcaneShot; // Token: 0x04001016 RID: 4118 [FieldOffset(Offset = "0x4A8")] [Token(Token = "0x4001016")] protected EffectPool g_EffArcaneBullet; // Token: 0x04001017 RID: 4119 [FieldOffset(Offset = "0x4B0")] [Token(Token = "0x4001017")] protected EffectPool g_EffArcaneHit; // Token: 0x04001018 RID: 4120 [FieldOffset(Offset = "0x4B8")] [Token(Token = "0x4001018")] protected EffectPool g_EffArcaneAttackS; // Token: 0x04001019 RID: 4121 [FieldOffset(Offset = "0x4C0")] [Token(Token = "0x4001019")] protected EffectPool g_EffArcaneAttackM; // Token: 0x0400101A RID: 4122 [FieldOffset(Offset = "0x4C8")] [Token(Token = "0x400101A")] protected EffectPool g_EffArcaneAttackB; // Token: 0x0400101B RID: 4123 [FieldOffset(Offset = "0x4D0")] [Token(Token = "0x400101B")] protected EffectPool g_EffArcaneAttackHit; // Token: 0x0400101C RID: 4124 [FieldOffset(Offset = "0x4D8")] [Token(Token = "0x400101C")] protected EffectPool g_EffArcaneAttackBReady; // Token: 0x0400101D RID: 4125 [FieldOffset(Offset = "0x4E0")] [Token(Token = "0x400101D")] protected EffectPool g_EffArcaneFloorBullet; // Token: 0x0400101E RID: 4126 [FieldOffset(Offset = "0x4E8")] [Token(Token = "0x400101E")] protected EffectPool g_EffArcaneFloorBulletHit; // Token: 0x0400101F RID: 4127 [FieldOffset(Offset = "0x4F0")] [Token(Token = "0x400101F")] protected EffectPool g_EffArcaneFloorBulletHitWall; // Token: 0x04001020 RID: 4128 [FieldOffset(Offset = "0x4F8")] [Token(Token = "0x4001020")] protected EffectPool g_EffArcaneChargeShot; // Token: 0x04001021 RID: 4129 [FieldOffset(Offset = "0x500")] [Token(Token = "0x4001021")] protected EffectPool g_EffArcaneChargeBullet; // Token: 0x04001022 RID: 4130 [FieldOffset(Offset = "0x508")] [Token(Token = "0x4001022")] protected EffectPool g_EffArcaneChargeHit; // Token: 0x04001023 RID: 4131 [FieldOffset(Offset = "0x510")] [Token(Token = "0x4001023")] protected EffectPool g_EffArcaneChargeHitWall; // Token: 0x04001024 RID: 4132 [FieldOffset(Offset = "0x518")] [Token(Token = "0x4001024")] protected EffectPool g_EffIceShot; // Token: 0x04001025 RID: 4133 [FieldOffset(Offset = "0x520")] [Token(Token = "0x4001025")] protected EffectPool g_EffIceBullet; // Token: 0x04001026 RID: 4134 [FieldOffset(Offset = "0x528")] [Token(Token = "0x4001026")] protected EffectPool g_EffIceBulletHit; // Token: 0x04001027 RID: 4135 [FieldOffset(Offset = "0x530")] [Token(Token = "0x4001027")] protected EffectPool g_EffIceCounterBullet01; // Token: 0x04001028 RID: 4136 [FieldOffset(Offset = "0x538")] [Token(Token = "0x4001028")] protected EffectPool g_EffIceCounterBullet02; // Token: 0x04001029 RID: 4137 [FieldOffset(Offset = "0x540")] [Token(Token = "0x4001029")] protected EffectPool g_EffIceCounterBulletShot; // Token: 0x0400102A RID: 4138 [FieldOffset(Offset = "0x548")] [Token(Token = "0x400102A")] protected EffectPool g_EffIceCounterBulletHit; // Token: 0x0400102B RID: 4139 [FieldOffset(Offset = "0x550")] [Token(Token = "0x400102B")] protected EffectPool g_EffIceChargeShot; // Token: 0x0400102C RID: 4140 [FieldOffset(Offset = "0x558")] [Token(Token = "0x400102C")] protected EffectPool g_EffIceChargeShotBullet; // Token: 0x0400102D RID: 4141 [FieldOffset(Offset = "0x560")] [Token(Token = "0x400102D")] protected EffectPool g_EffIceChargeShotHit; // Token: 0x0400102E RID: 4142 [FieldOffset(Offset = "0x568")] [Token(Token = "0x400102E")] private EffectPool g_EffFireBulletReady01; // Token: 0x0400102F RID: 4143 [FieldOffset(Offset = "0x570")] [Token(Token = "0x400102F")] private EffectPool g_EffFireBullet; // Token: 0x04001030 RID: 4144 [FieldOffset(Offset = "0x578")] [Token(Token = "0x4001030")] private EffectPool g_EffFireShot; // Token: 0x04001031 RID: 4145 [FieldOffset(Offset = "0x580")] [Token(Token = "0x4001031")] private EffectPool g_EffFireHit; // Token: 0x04001032 RID: 4146 [FieldOffset(Offset = "0x588")] [Token(Token = "0x4001032")] private EffectPool g_EffFireAttack0801; // Token: 0x04001033 RID: 4147 [FieldOffset(Offset = "0x590")] [Token(Token = "0x4001033")] private EffectPool g_EffFireAttack0802; // Token: 0x04001034 RID: 4148 [FieldOffset(Offset = "0x598")] [Token(Token = "0x4001034")] private EffectPool g_EffFireAttack0803; // Token: 0x04001035 RID: 4149 [FieldOffset(Offset = "0x5A0")] [Token(Token = "0x4001035")] private EffectPool g_EffFireAttack; // Token: 0x04001036 RID: 4150 [FieldOffset(Offset = "0x5A8")] [Token(Token = "0x4001036")] private EffectPool g_EffFireAttack0803Explosion; // Token: 0x04001037 RID: 4151 [FieldOffset(Offset = "0x5B0")] [Token(Token = "0x4001037")] private EffectPool g_EffFireSplashBullet; // Token: 0x04001038 RID: 4152 [FieldOffset(Offset = "0x5B8")] [Token(Token = "0x4001038")] private EffectPool g_EffFireSplashBulletExplosion; // Token: 0x04001039 RID: 4153 [FieldOffset(Offset = "0x5C0")] [Token(Token = "0x4001039")] private EffectPool g_EffFireSplashBulletHit; // Token: 0x0400103A RID: 4154 [FieldOffset(Offset = "0x5C8")] [Token(Token = "0x400103A")] private EffectPool g_EffFireBallShot; // Token: 0x0400103B RID: 4155 [FieldOffset(Offset = "0x5D0")] [Token(Token = "0x400103B")] private EffectPool g_EffFireBall; // Token: 0x0400103C RID: 4156 [FieldOffset(Offset = "0x5D8")] [Token(Token = "0x400103C")] private EffectPool g_EffFireBallExplosion; // Token: 0x0400103D RID: 4157 [FieldOffset(Offset = "0x5E0")] [Token(Token = "0x400103D")] private EffectPool g_EffFireBallHit; // Token: 0x0400103E RID: 4158 [FieldOffset(Offset = "0x5E8")] [Token(Token = "0x400103E")] private EffectPool g_EffLightningReady01; // Token: 0x0400103F RID: 4159 [FieldOffset(Offset = "0x5F0")] [Token(Token = "0x400103F")] private EffectPool g_EffLightningReady02; // Token: 0x04001040 RID: 4160 [FieldOffset(Offset = "0x5F8")] [Token(Token = "0x4001040")] private EffectPool g_EffLightningHit; // Token: 0x04001041 RID: 4161 [FieldOffset(Offset = "0x600")] [Token(Token = "0x4001041")] private EffectPool g_EffLightningShot; // Token: 0x04001042 RID: 4162 [FieldOffset(Offset = "0x608")] [Token(Token = "0x4001042")] private LineRenderer g_EffLightningBulletHint; // Token: 0x04001043 RID: 4163 [FieldOffset(Offset = "0x610")] [Token(Token = "0x4001043")] private LightningBullet g_EffLightningBullet01; // Token: 0x04001044 RID: 4164 [FieldOffset(Offset = "0x618")] [Token(Token = "0x4001044")] private LightningBullet g_EffLightningBullet02; // Token: 0x04001045 RID: 4165 [FieldOffset(Offset = "0x620")] [Token(Token = "0x4001045")] private LightningBullet g_EffLightningBullet03; // Token: 0x04001046 RID: 4166 [FieldOffset(Offset = "0x628")] [Token(Token = "0x4001046")] private EffectPool g_EffLightningBulletHintTarget; // Token: 0x04001047 RID: 4167 [FieldOffset(Offset = "0x630")] [Token(Token = "0x4001047")] private EffectPool g_EffLightningAttackS; // Token: 0x04001048 RID: 4168 [FieldOffset(Offset = "0x638")] [Token(Token = "0x4001048")] private EffectPool g_EffLightningAttackM; // Token: 0x04001049 RID: 4169 [FieldOffset(Offset = "0x640")] [Token(Token = "0x4001049")] private EffectPool g_EffLightningAttackBReady; // Token: 0x0400104A RID: 4170 [FieldOffset(Offset = "0x648")] [Token(Token = "0x400104A")] private EffectPool g_EffLightningBall; // Token: 0x0400104B RID: 4171 [FieldOffset(Offset = "0x650")] [Token(Token = "0x400104B")] private EffectPool g_EffLightningBallHit; // Token: 0x0400104C RID: 4172 [FieldOffset(Offset = "0x658")] [Token(Token = "0x400104C")] private EffectPool g_EffLightningChargeShot; // Token: 0x0400104D RID: 4173 [FieldOffset(Offset = "0x660")] [Token(Token = "0x400104D")] private EffectPool g_EffLightningChargeAimFloor; // Token: 0x0400104E RID: 4174 [FieldOffset(Offset = "0x668")] [Token(Token = "0x400104E")] private EffectPool g_EffLightningChargeAimFloorC; // Token: 0x0400104F RID: 4175 [FieldOffset(Offset = "0x670")] [Token(Token = "0x400104F")] private EffectPool g_EffLightningChargeBullet; // Token: 0x04001050 RID: 4176 [FieldOffset(Offset = "0x678")] [Token(Token = "0x4001050")] public GameObject SE_Wake; // Token: 0x04001051 RID: 4177 [FieldOffset(Offset = "0x680")] [Token(Token = "0x4001051")] public GameObject SE_DestoryReady; // Token: 0x04001052 RID: 4178 [FieldOffset(Offset = "0x688")] [Token(Token = "0x4001052")] public GameObject SE_LWNCure; // Token: 0x04001053 RID: 4179 [FieldOffset(Offset = "0x690")] [Token(Token = "0x4001053")] public GameObject SE_Water; // Token: 0x04001054 RID: 4180 [FieldOffset(Offset = "0x698")] [Token(Token = "0x4001054")] public GameObject SE_ThroneAppear01; // Token: 0x04001055 RID: 4181 [FieldOffset(Offset = "0x6A0")] [Token(Token = "0x4001055")] public GameObject SE_ThroneAppear02; // Token: 0x04001056 RID: 4182 [FieldOffset(Offset = "0x6A8")] [Token(Token = "0x4001056")] public GameObject SE_ThroneAppear03Loop; // Token: 0x04001057 RID: 4183 [FieldOffset(Offset = "0x6B0")] [Token(Token = "0x4001057")] public GameObject SE_ThroneAppear04; // Token: 0x04001058 RID: 4184 [FieldOffset(Offset = "0x6B8")] [Token(Token = "0x4001058")] public GameObject SE_ThroneAppear05; // Token: 0x04001059 RID: 4185 [FieldOffset(Offset = "0x6C0")] [Token(Token = "0x4001059")] public GameObject SE_ThroneAppear05Loop; // Token: 0x0400105A RID: 4186 [FieldOffset(Offset = "0x6C8")] [Token(Token = "0x400105A")] public GameObject SE_Body; // Token: 0x0400105B RID: 4187 [FieldOffset(Offset = "0x6D0")] [Token(Token = "0x400105B")] public GameObject SE_Dash; // Token: 0x0400105C RID: 4188 [FieldOffset(Offset = "0x6D8")] [Token(Token = "0x400105C")] public GameObject SE_DashLoop; // Token: 0x0400105D RID: 4189 [FieldOffset(Offset = "0x6E0")] [Token(Token = "0x400105D")] public GameObject SE_SwitchMagic; // Token: 0x0400105E RID: 4190 [FieldOffset(Offset = "0x6E8")] [Token(Token = "0x400105E")] public GameObject SE_Charge; // Token: 0x0400105F RID: 4191 [FieldOffset(Offset = "0x6F0")] [Token(Token = "0x400105F")] public GameObject SE_ChargeShake; // Token: 0x04001060 RID: 4192 [FieldOffset(Offset = "0x6F8")] [Token(Token = "0x4001060")] public GameObject SE_ChargeFinishTip; // Token: 0x04001061 RID: 4193 [FieldOffset(Offset = "0x700")] [Token(Token = "0x4001061")] public GameObject SE_ChargeFinish; // Token: 0x04001062 RID: 4194 [FieldOffset(Offset = "0x708")] [Token(Token = "0x4001062")] public GameObject SE_ChargeSmall; // Token: 0x04001063 RID: 4195 [FieldOffset(Offset = "0x710")] [Token(Token = "0x4001063")] public GameObject SE_ChargeShot; // Token: 0x04001064 RID: 4196 [FieldOffset(Offset = "0x718")] [Token(Token = "0x4001064")] public GameObject SE_ShotArcane; // Token: 0x04001065 RID: 4197 [FieldOffset(Offset = "0x720")] [Token(Token = "0x4001065")] public GameObject SE_ShotIce; // Token: 0x04001066 RID: 4198 [FieldOffset(Offset = "0x728")] [Token(Token = "0x4001066")] public GameObject SE_ShotFire; // Token: 0x04001067 RID: 4199 [FieldOffset(Offset = "0x730")] [Token(Token = "0x4001067")] public GameObject SE_ShotLightning; // Token: 0x04001068 RID: 4200 [FieldOffset(Offset = "0x738")] [Token(Token = "0x4001068")] public GameObject SE_CounterMagic; // Token: 0x04001069 RID: 4201 [FieldOffset(Offset = "0x740")] [Token(Token = "0x4001069")] public GameObject SE_CounterMagicHit; // Token: 0x0400106A RID: 4202 [FieldOffset(Offset = "0x748")] [Token(Token = "0x400106A")] public GameObject SE_CounterMagicHit02; // Token: 0x0400106B RID: 4203 [FieldOffset(Offset = "0x750")] [Token(Token = "0x400106B")] public GameObject SE_ArcaneHit; // Token: 0x0400106C RID: 4204 [FieldOffset(Offset = "0x758")] [Token(Token = "0x400106C")] public GameObject SE_ArcaneHitWall; // Token: 0x0400106D RID: 4205 [FieldOffset(Offset = "0x760")] [Token(Token = "0x400106D")] public GameObject SE_IceCounterBulletShot; // Token: 0x0400106E RID: 4206 [FieldOffset(Offset = "0x768")] [Token(Token = "0x400106E")] public GameObject SE_IceCounterBulletHit; // Token: 0x0400106F RID: 4207 [FieldOffset(Offset = "0x770")] [Token(Token = "0x400106F")] public GameObject SE_IceChargeShotHit; // Token: 0x04001070 RID: 4208 [FieldOffset(Offset = "0x778")] [Token(Token = "0x4001070")] public GameObject SE_FireHit; // Token: 0x04001071 RID: 4209 [FieldOffset(Offset = "0x780")] [Token(Token = "0x4001071")] public GameObject SE_SplashExplosion; // Token: 0x04001072 RID: 4210 [FieldOffset(Offset = "0x788")] [Token(Token = "0x4001072")] public GameObject SE_SplashHit; // Token: 0x04001073 RID: 4211 [FieldOffset(Offset = "0x790")] [Token(Token = "0x4001073")] public GameObject SE_LightningBallHit; // Token: 0x04001074 RID: 4212 [FieldOffset(Offset = "0x798")] [Token(Token = "0x4001074")] public GameObject SE_FrieBallExplosion; // Token: 0x04001075 RID: 4213 [FieldOffset(Offset = "0x7A0")] [Token(Token = "0x4001075")] public GameObject SE_FrieBallExplosion02; // Token: 0x04001076 RID: 4214 [FieldOffset(Offset = "0x7A8")] [Token(Token = "0x4001076")] public GameObject SE_FireSwing; // Token: 0x04001077 RID: 4215 [FieldOffset(Offset = "0x7B0")] [Token(Token = "0x4001077")] public GameObject SE_FireAttackFire; // Token: 0x04001078 RID: 4216 [FieldOffset(Offset = "0x7B8")] [Token(Token = "0x4001078")] public GameObject SE_FireFloorExplosion; // Token: 0x04001079 RID: 4217 [FieldOffset(Offset = "0x7C0")] [Token(Token = "0x4001079")] public GameObject SE_FireBallAppear; // Token: 0x0400107A RID: 4218 [FieldOffset(Offset = "0x7C8")] [Token(Token = "0x400107A")] public GameObject SE_LightningAttack; // Token: 0x0400107B RID: 4219 [FieldOffset(Offset = "0x7D0")] [Token(Token = "0x400107B")] public GameObject SE_LightningChargeBullet; // Token: 0x0400107C RID: 4220 [FieldOffset(Offset = "0x7D8")] [Token(Token = "0x400107C")] public GameObject SE_PlusFireHelp; // Token: 0x0400107D RID: 4221 [FieldOffset(Offset = "0x7E0")] [Token(Token = "0x400107D")] public GameObject SE_PlusFireCombine; // Token: 0x0400107E RID: 4222 [FieldOffset(Offset = "0x7E8")] [Token(Token = "0x400107E")] protected SoundEffect g_SEWake; // Token: 0x0400107F RID: 4223 [FieldOffset(Offset = "0x7F0")] [Token(Token = "0x400107F")] protected SoundEffect g_SEDestoryReady; // Token: 0x04001080 RID: 4224 [FieldOffset(Offset = "0x7F8")] [Token(Token = "0x4001080")] protected SoundEffect g_SELWNCure; // Token: 0x04001081 RID: 4225 [FieldOffset(Offset = "0x800")] [Token(Token = "0x4001081")] protected SoundEffect g_SEWater; // Token: 0x04001082 RID: 4226 [FieldOffset(Offset = "0x808")] [Token(Token = "0x4001082")] protected SoundEffect g_SEThroneAppear01; // Token: 0x04001083 RID: 4227 [FieldOffset(Offset = "0x810")] [Token(Token = "0x4001083")] protected SoundEffect g_SEThroneAppear02; // Token: 0x04001084 RID: 4228 [FieldOffset(Offset = "0x818")] [Token(Token = "0x4001084")] protected SoundEffect g_SEThroneAppear03Loop; // Token: 0x04001085 RID: 4229 [FieldOffset(Offset = "0x820")] [Token(Token = "0x4001085")] protected SoundEffect g_SEThroneAppear04; // Token: 0x04001086 RID: 4230 [FieldOffset(Offset = "0x828")] [Token(Token = "0x4001086")] protected SoundEffect g_SEThroneAppear05; // Token: 0x04001087 RID: 4231 [FieldOffset(Offset = "0x830")] [Token(Token = "0x4001087")] protected SoundEffect g_SEThroneAppear05Loop; // Token: 0x04001088 RID: 4232 [FieldOffset(Offset = "0x838")] [Token(Token = "0x4001088")] private SoundEffect g_SEBody; // Token: 0x04001089 RID: 4233 [FieldOffset(Offset = "0x840")] [Token(Token = "0x4001089")] private SoundEffect g_SEDash; // Token: 0x0400108A RID: 4234 [FieldOffset(Offset = "0x848")] [Token(Token = "0x400108A")] private SoundEffect g_SEDashLoop; // Token: 0x0400108B RID: 4235 [FieldOffset(Offset = "0x850")] [Token(Token = "0x400108B")] private SoundEffect g_SESwitchMagic; // Token: 0x0400108C RID: 4236 [FieldOffset(Offset = "0x858")] [Token(Token = "0x400108C")] private SoundEffect g_SECharge; // Token: 0x0400108D RID: 4237 [FieldOffset(Offset = "0x860")] [Token(Token = "0x400108D")] private SoundEffect g_SEChargeShake; // Token: 0x0400108E RID: 4238 [FieldOffset(Offset = "0x868")] [Token(Token = "0x400108E")] private SoundEffect g_SEChargeFinishTip; // Token: 0x0400108F RID: 4239 [FieldOffset(Offset = "0x870")] [Token(Token = "0x400108F")] private SoundEffect g_SEChargeFinish; // Token: 0x04001090 RID: 4240 [FieldOffset(Offset = "0x878")] [Token(Token = "0x4001090")] private SoundEffect g_SEChargeSmall; // Token: 0x04001091 RID: 4241 [FieldOffset(Offset = "0x880")] [Token(Token = "0x4001091")] private SoundEffect g_SEChargeShot; // Token: 0x04001092 RID: 4242 [FieldOffset(Offset = "0x888")] [Token(Token = "0x4001092")] private SoundEffect g_SEShotArcane; // Token: 0x04001093 RID: 4243 [FieldOffset(Offset = "0x890")] [Token(Token = "0x4001093")] private SoundEffect g_SEShotIce; // Token: 0x04001094 RID: 4244 [FieldOffset(Offset = "0x898")] [Token(Token = "0x4001094")] private SoundEffect g_SEShotFire; // Token: 0x04001095 RID: 4245 [FieldOffset(Offset = "0x8A0")] [Token(Token = "0x4001095")] private SoundEffect g_SEShotLightning; // Token: 0x04001096 RID: 4246 [FieldOffset(Offset = "0x8A8")] [Token(Token = "0x4001096")] private SoundEffect g_SECounterMagic; // Token: 0x04001097 RID: 4247 [FieldOffset(Offset = "0x8B0")] [Token(Token = "0x4001097")] private SoundEffect g_SEFireSwing; // Token: 0x04001098 RID: 4248 [FieldOffset(Offset = "0x8B8")] [Token(Token = "0x4001098")] private SoundEffect g_SEFireAttackFire; // Token: 0x04001099 RID: 4249 [FieldOffset(Offset = "0x8C0")] [Token(Token = "0x4001099")] private SoundEffect g_SEFireBallAppear; // Token: 0x0400109A RID: 4250 [FieldOffset(Offset = "0x8C8")] [Token(Token = "0x400109A")] private SoundEffect g_SELightningAttack; // Token: 0x0400109B RID: 4251 [FieldOffset(Offset = "0x8D0")] [Token(Token = "0x400109B")] private SoundEffect g_SEPLightningChargeBullet; // Token: 0x0400109C RID: 4252 [FieldOffset(Offset = "0x8D8")] [Token(Token = "0x400109C")] private SoundEffect g_SEPlusFireHelp; // Token: 0x0400109D RID: 4253 [FieldOffset(Offset = "0x8E0")] [Token(Token = "0x400109D")] private SoundEffect g_SEPlusFireCombine; // Token: 0x0400109E RID: 4254 [FieldOffset(Offset = "0x8E8")] [Token(Token = "0x400109E")] private SoundEffectPool g_SECounterMagicHit; // Token: 0x0400109F RID: 4255 [FieldOffset(Offset = "0x8F0")] [Token(Token = "0x400109F")] private SoundEffectPool g_SECounterMagicHit02; // Token: 0x040010A0 RID: 4256 [FieldOffset(Offset = "0x8F8")] [Token(Token = "0x40010A0")] private SoundEffectPool g_SEArcaneHit; // Token: 0x040010A1 RID: 4257 [FieldOffset(Offset = "0x900")] [Token(Token = "0x40010A1")] private SoundEffectPool g_SEArcaneHitWall; // Token: 0x040010A2 RID: 4258 [FieldOffset(Offset = "0x908")] [Token(Token = "0x40010A2")] private SoundEffectPool g_SEIceCounterBulletShot; // Token: 0x040010A3 RID: 4259 [FieldOffset(Offset = "0x910")] [Token(Token = "0x40010A3")] private SoundEffectPool g_SEIceCounterBulletHit; // Token: 0x040010A4 RID: 4260 [FieldOffset(Offset = "0x918")] [Token(Token = "0x40010A4")] private SoundEffectPool g_SEIceChargeShotHit; // Token: 0x040010A5 RID: 4261 [FieldOffset(Offset = "0x920")] [Token(Token = "0x40010A5")] private SoundEffectPool g_SEFireHit; // Token: 0x040010A6 RID: 4262 [FieldOffset(Offset = "0x928")] [Token(Token = "0x40010A6")] private SoundEffectPool g_SESplashExplosion; // Token: 0x040010A7 RID: 4263 [FieldOffset(Offset = "0x930")] [Token(Token = "0x40010A7")] private SoundEffectPool g_SESplashHit; // Token: 0x040010A8 RID: 4264 [FieldOffset(Offset = "0x938")] [Token(Token = "0x40010A8")] private SoundEffectPool g_SEFireFloorExplosion; // Token: 0x040010A9 RID: 4265 [FieldOffset(Offset = "0x940")] [Token(Token = "0x40010A9")] private SoundEffectPool g_SEFireBallExplosion; // Token: 0x040010AA RID: 4266 [FieldOffset(Offset = "0x948")] [Token(Token = "0x40010AA")] private SoundEffectPool g_SEFireBallExplosion02; // Token: 0x040010AB RID: 4267 [FieldOffset(Offset = "0x950")] [Token(Token = "0x40010AB")] private SoundEffectPool g_SEPLightningBallHit; // Token: 0x040010AC RID: 4268 [FieldOffset(Offset = "0x958")] [Token(Token = "0x40010AC")] public AttackData AD_CounterMagic01; // Token: 0x040010AD RID: 4269 [FieldOffset(Offset = "0x960")] [Token(Token = "0x40010AD")] public AttackData AD_CounterMagic02; // Token: 0x040010AE RID: 4270 [FieldOffset(Offset = "0x968")] [Token(Token = "0x40010AE")] public AttackData AD_ArcaneAttackS; // Token: 0x040010AF RID: 4271 [FieldOffset(Offset = "0x970")] [Token(Token = "0x40010AF")] public AttackData AD_ArcaneAttackM; // Token: 0x040010B0 RID: 4272 [FieldOffset(Offset = "0x978")] [Token(Token = "0x40010B0")] public AttackData AD_ArcaneAttackB; // Token: 0x040010B1 RID: 4273 [FieldOffset(Offset = "0x980")] [Token(Token = "0x40010B1")] public AttackData AD_LightningBullet; // Token: 0x040010B2 RID: 4274 [FieldOffset(Offset = "0x988")] [Token(Token = "0x40010B2")] public AttackData AD_LightningAttackS; // Token: 0x040010B3 RID: 4275 [FieldOffset(Offset = "0x990")] [Token(Token = "0x40010B3")] public AttackData AD_ArcaneFinish; // Token: 0x040010B4 RID: 4276 [FieldOffset(Offset = "0x998")] [Token(Token = "0x40010B4")] public AttackData AD_IceFinish; // Token: 0x040010B5 RID: 4277 [FieldOffset(Offset = "0x9A0")] [Token(Token = "0x40010B5")] public AttackData AD_FireFinish; // Token: 0x040010B6 RID: 4278 [FieldOffset(Offset = "0x9A8")] [Token(Token = "0x40010B6")] public AttackData AD_LightningFinish; // Token: 0x040010B7 RID: 4279 [FieldOffset(Offset = "0x9B0")] [Token(Token = "0x40010B7")] public AttackData AD_LightningCharge01; // Token: 0x040010B8 RID: 4280 [FieldOffset(Offset = "0x9B8")] [Token(Token = "0x40010B8")] public AttackData AD_LightningCharge02; // Token: 0x040010B9 RID: 4281 [FieldOffset(Offset = "0x9C0")] [Token(Token = "0x40010B9")] public AttackData AD_FireAttack; // Token: 0x040010BA RID: 4282 [FieldOffset(Offset = "0x9C8")] [Token(Token = "0x40010BA")] public AttackData AD_FireExplosion; // Token: 0x040010BB RID: 4283 [FieldOffset(Offset = "0x9D0")] [Token(Token = "0x40010BB")] private AttackData AD_ChargeFinish; // Token: 0x040010BC RID: 4284 [FieldOffset(Offset = "0x9D8")] [Token(Token = "0x40010BC")] private bool g_bSEBody; // Token: 0x040010BD RID: 4285 [FieldOffset(Offset = "0x9DC")] [Token(Token = "0x40010BD")] private float g_fSEBodyVolume; // Token: 0x040010BE RID: 4286 [FieldOffset(Offset = "0x9E0")] [Token(Token = "0x40010BE")] private float g_fSEBodyPitch; // Token: 0x040010BF RID: 4287 [FieldOffset(Offset = "0x9E4")] [Token(Token = "0x40010BF")] private float g_fMoveValue; // Token: 0x040010C0 RID: 4288 [FieldOffset(Offset = "0x9E8")] [Token(Token = "0x40010C0")] private bool g_bSECharge; // Token: 0x040010C1 RID: 4289 [FieldOffset(Offset = "0x9EC")] [Token(Token = "0x40010C1")] private float g_fSEChargeVolume; // Token: 0x040010C2 RID: 4290 [FieldOffset(Offset = "0x9F0")] [Token(Token = "0x40010C2")] private float g_fSEChargePitch; // Token: 0x040010C3 RID: 4291 [FieldOffset(Offset = "0x9F4")] [Token(Token = "0x40010C3")] private bool g_bGhostFire; // Token: 0x040010C4 RID: 4292 [Token(Token = "0x40010C4")] private const int g_iGhostFireTotal = 3; // Token: 0x040010C5 RID: 4293 [FieldOffset(Offset = "0x9F8")] [Token(Token = "0x40010C5")] private Transform[] g_PosGhostFire; // Token: 0x040010C6 RID: 4294 [FieldOffset(Offset = "0xA00")] [Token(Token = "0x40010C6")] private float[] g_fGhostFireX; // Token: 0x040010C7 RID: 4295 [FieldOffset(Offset = "0xA08")] [Token(Token = "0x40010C7")] private float[] g_fGhostFireY; // Token: 0x040010C8 RID: 4296 [FieldOffset(Offset = "0xA10")] [Token(Token = "0x40010C8")] private float[] g_fGhostFireZ; // Token: 0x040010C9 RID: 4297 [FieldOffset(Offset = "0xA18")] [Token(Token = "0x40010C9")] private float[] g_fGhostFireXSpeed; // Token: 0x040010CA RID: 4298 [FieldOffset(Offset = "0xA20")] [Token(Token = "0x40010CA")] private float[] g_fGhostFireYSpeed; // Token: 0x040010CB RID: 4299 [FieldOffset(Offset = "0xA28")] [Token(Token = "0x40010CB")] private float[] g_fGhostFireZSpeed; // Token: 0x040010CC RID: 4300 [FieldOffset(Offset = "0xA30")] [Token(Token = "0x40010CC")] private Vector3[] GhostFirePos; // Token: 0x040010CD RID: 4301 [Token(Token = "0x40010CD")] private const float g_fGhostDistance = 1.2f; // Token: 0x040010CE RID: 4302 [FieldOffset(Offset = "0xA38")] [Token(Token = "0x40010CE")] private bool g_bCounterMagic; // Token: 0x040010CF RID: 4303 [Token(Token = "0x40010CF")] private const float g_fCounterMagicRadius = 6f; // Token: 0x040010D0 RID: 4304 [Token(Token = "0x40010D0")] private const float g_fCounterMagicTime01 = 1.4f; // Token: 0x040010D1 RID: 4305 [Token(Token = "0x40010D1")] private const float g_fCounterMagicTime02 = 1.5f; // Token: 0x040010D2 RID: 4306 [FieldOffset(Offset = "0xA3C")] [Token(Token = "0x40010D2")] private float g_fCounterMagicTime; // Token: 0x040010D3 RID: 4307 [Token(Token = "0x40010D3")] private const float g_fCounterMagicIntervals = 0.15f; // Token: 0x040010D4 RID: 4308 [FieldOffset(Offset = "0xA40")] [Token(Token = "0x40010D4")] private float g_fCounterMagicIntervalsVal; // Token: 0x040010D5 RID: 4309 [FieldOffset(Offset = "0xA44")] [Token(Token = "0x40010D5")] private bool g_bArcaneAttackB; // Token: 0x040010D6 RID: 4310 [FieldOffset(Offset = "0xA48")] [Token(Token = "0x40010D6")] private Transform g_PosArcaneAttackB; // Token: 0x040010D7 RID: 4311 [Token(Token = "0x40010D7")] private const float g_fArcaneAttackBTime = 3f; // Token: 0x040010D8 RID: 4312 [FieldOffset(Offset = "0xA50")] [Token(Token = "0x40010D8")] private float g_fArcaneAttackBTimeVal; // Token: 0x040010D9 RID: 4313 [FieldOffset(Offset = "0xA54")] [Token(Token = "0x40010D9")] private Vector3 g_v3ArcaneAttackBDirection; // Token: 0x040010DA RID: 4314 [FieldOffset(Offset = "0xA60")] [Token(Token = "0x40010DA")] private bool g_bArcaneAttackBHit; // Token: 0x040010DB RID: 4315 [FieldOffset(Offset = "0xA64")] [Token(Token = "0x40010DB")] protected int g_iArcaneFloorBulletNum; // Token: 0x040010DC RID: 4316 [Token(Token = "0x40010DC")] protected const float g_fArcaneFloorBulletLife = 6f; // Token: 0x040010DD RID: 4317 [Token(Token = "0x40010DD")] protected const float g_fArcaneFloorBulleClose = 3.9f; // Token: 0x040010DE RID: 4318 [FieldOffset(Offset = "0xA68")] [Token(Token = "0x40010DE")] protected float g_fArcaneFloorBulleCloseTime; // Token: 0x040010DF RID: 4319 [FieldOffset(Offset = "0xA6C")] [Token(Token = "0x40010DF")] private bool g_bIceBullet; // Token: 0x040010E0 RID: 4320 [FieldOffset(Offset = "0xA70")] [Token(Token = "0x40010E0")] private Transform g_PosBulletShot; // Token: 0x040010E1 RID: 4321 [Token(Token = "0x40010E1")] private const float g_fIceBulletInterval = 0.045f; // Token: 0x040010E2 RID: 4322 [FieldOffset(Offset = "0xA78")] [Token(Token = "0x40010E2")] private float g_fIceBulletIntervalVal; // Token: 0x040010E3 RID: 4323 [FieldOffset(Offset = "0xA7C")] [Token(Token = "0x40010E3")] private Vector3 g_v3IceBulletTarget; // Token: 0x040010E4 RID: 4324 [FieldOffset(Offset = "0xA88")] [Token(Token = "0x40010E4")] protected bool g_bIceCounterBullet; // Token: 0x040010E5 RID: 4325 [Token(Token = "0x40010E5")] protected const int g_iIceCounterBullet = 45; // Token: 0x040010E6 RID: 4326 [FieldOffset(Offset = "0xA8C")] [Token(Token = "0x40010E6")] protected int g_iIceCounterBulletIndex; // Token: 0x040010E7 RID: 4327 [FieldOffset(Offset = "0xA90")] [Token(Token = "0x40010E7")] protected Transform[] g_PosIceCounterBullet; // Token: 0x040010E8 RID: 4328 [FieldOffset(Offset = "0xA98")] [Token(Token = "0x40010E8")] protected ParticleSystem[] g_PSIceCounterBullet; // Token: 0x040010E9 RID: 4329 [Token(Token = "0x40010E9")] protected const float g_fIceCounterBulletTime = 4.5f; // Token: 0x040010EA RID: 4330 [FieldOffset(Offset = "0xAA0")] [Token(Token = "0x40010EA")] protected float[] g_fIceCounterBulletTimeVal; // Token: 0x040010EB RID: 4331 [FieldOffset(Offset = "0xAA8")] [Token(Token = "0x40010EB")] protected Vector3[] g_v3IceCounterBulletDirection; // Token: 0x040010EC RID: 4332 [FieldOffset(Offset = "0xAB0")] [Token(Token = "0x40010EC")] protected float[] g_fIceCounterBulletSpeed; // Token: 0x040010ED RID: 4333 [FieldOffset(Offset = "0xAB8")] [Token(Token = "0x40010ED")] protected Transform[] g_IceCounterBulletSpearRotate; // Token: 0x040010EE RID: 4334 [FieldOffset(Offset = "0xAC0")] [Token(Token = "0x40010EE")] protected float[] g_fIceCounterBulletRotate; // Token: 0x040010EF RID: 4335 [FieldOffset(Offset = "0xAC8")] [Token(Token = "0x40010EF")] private Vector3 g_v3IceChargeTarget; // Token: 0x040010F0 RID: 4336 [FieldOffset(Offset = "0xAD4")] [Token(Token = "0x40010F0")] private bool g_bIceChargeShot; // Token: 0x040010F1 RID: 4337 [Token(Token = "0x40010F1")] private const float g_fIceChargeBulletReciprocal = 1.8f; // Token: 0x040010F2 RID: 4338 [FieldOffset(Offset = "0xAD8")] [Token(Token = "0x40010F2")] private float g_fIceChargeBulletReciprocalVal; // Token: 0x040010F3 RID: 4339 [Token(Token = "0x40010F3")] private const int g_iIceChargeBulletTotal = 45; // Token: 0x040010F4 RID: 4340 [FieldOffset(Offset = "0xADC")] [Token(Token = "0x40010F4")] private int g_iIceChargeBulletVal; // Token: 0x040010F5 RID: 4341 [Token(Token = "0x40010F5")] private const float g_fIceChargeBulletInterval = 0.12f; // Token: 0x040010F6 RID: 4342 [FieldOffset(Offset = "0xAE0")] [Token(Token = "0x40010F6")] private float g_fIceChargeBulletIntervalVal; // Token: 0x040010F7 RID: 4343 [Token(Token = "0x40010F7")] private const int g_iFireBulletNum = 27; // Token: 0x040010F8 RID: 4344 [Token(Token = "0x40010F8")] private const int g_iSplashBulletNum = 30; // Token: 0x040010F9 RID: 4345 [Token(Token = "0x40010F9")] private const float g_fSplashBulletRandom = 4.5f; // Token: 0x040010FA RID: 4346 [FieldOffset(Offset = "0xAE8")] [Token(Token = "0x40010FA")] private BossLevel06_FireBall g_FireBallData; // Token: 0x040010FB RID: 4347 [FieldOffset(Offset = "0xAF0")] [Token(Token = "0x40010FB")] private bool g_bFireAttack; // Token: 0x040010FC RID: 4348 [Token(Token = "0x40010FC")] private const int g_iFireAttackNum = 9; // Token: 0x040010FD RID: 4349 [FieldOffset(Offset = "0xAF8")] [Token(Token = "0x40010FD")] private Vector3[] g_v3FireAttackPos; // Token: 0x040010FE RID: 4350 [Token(Token = "0x40010FE")] private const float g_fFireAttackTime = 1.5f; // Token: 0x040010FF RID: 4351 [FieldOffset(Offset = "0xB00")] [Token(Token = "0x40010FF")] private float[] g_fFireAttackTimeVal; // Token: 0x04001100 RID: 4352 [FieldOffset(Offset = "0xB08")] [Token(Token = "0x4001100")] private float g_fFireAttackRadius; // Token: 0x04001101 RID: 4353 [Token(Token = "0x4001101")] private const float g_fFireAttackIntervals = 0.24f; // Token: 0x04001102 RID: 4354 [FieldOffset(Offset = "0xB0C")] [Token(Token = "0x4001102")] private float g_fFireAttackIntervalsVal; // Token: 0x04001103 RID: 4355 [FieldOffset(Offset = "0xB10")] [Token(Token = "0x4001103")] private int g_iFireAttackIndex; // Token: 0x04001104 RID: 4356 [FieldOffset(Offset = "0xB14")] [Token(Token = "0x4001104")] private bool g_bFireExplosion; // Token: 0x04001105 RID: 4357 [Token(Token = "0x4001105")] private const int g_iFireExplosionNum = 3; // Token: 0x04001106 RID: 4358 [FieldOffset(Offset = "0xB18")] [Token(Token = "0x4001106")] private int g_iFireExplosionNumVal; // Token: 0x04001107 RID: 4359 [FieldOffset(Offset = "0xB1C")] [Token(Token = "0x4001107")] private Vector3 g_v3FireExplosionDirection; // Token: 0x04001108 RID: 4360 [FieldOffset(Offset = "0xB28")] [Token(Token = "0x4001108")] private Vector3 g_v3FireExplosionPos; // Token: 0x04001109 RID: 4361 [Token(Token = "0x4001109")] private const float g_fFireExplosionRadius = 2.4f; // Token: 0x0400110A RID: 4362 [Token(Token = "0x400110A")] private const float g_fFireExplosionntervals = 0.3f; // Token: 0x0400110B RID: 4363 [FieldOffset(Offset = "0xB34")] [Token(Token = "0x400110B")] private float g_fFireExplosionIntervalsVal; // Token: 0x0400110C RID: 4364 [Token(Token = "0x400110C")] private const int g_iLightningBallNum = 39; // Token: 0x0400110D RID: 4365 [FieldOffset(Offset = "0xB38")] [Token(Token = "0x400110D")] private bool g_bLightningChargeAimFloor; // Token: 0x0400110E RID: 4366 [Token(Token = "0x400110E")] private const int g_iLightningChargeAimFloorNum = 3; // Token: 0x0400110F RID: 4367 [FieldOffset(Offset = "0xB40")] [Token(Token = "0x400110F")] private Transform[] g_PosLightningChargeAimFloo; // Token: 0x04001110 RID: 4368 [FieldOffset(Offset = "0xB48")] [Token(Token = "0x4001110")] private Transform g_PosLightningChargeAimFlooC; // Token: 0x04001111 RID: 4369 [FieldOffset(Offset = "0xB50")] [Token(Token = "0x4001111")] private float[] g_fLightningChargeAimFlooPI; // Token: 0x04001112 RID: 4370 [FieldOffset(Offset = "0xB58")] [Token(Token = "0x4001112")] private float[] g_fLightningChargeAimFlooX; // Token: 0x04001113 RID: 4371 [FieldOffset(Offset = "0xB60")] [Token(Token = "0x4001113")] private float[] g_fLightningChargeAimFlooZ; // Token: 0x04001114 RID: 4372 [Token(Token = "0x4001114")] private const float g_fLightningChargeAimFloorRadius = 10.5f; // Token: 0x04001115 RID: 4373 [FieldOffset(Offset = "0xB68")] [Token(Token = "0x4001115")] private Vector3 g_v3LightningChargeAimFloorFollow; // Token: 0x04001116 RID: 4374 [FieldOffset(Offset = "0xB74")] [Token(Token = "0x4001116")] private bool g_bLightningAttack; // Token: 0x04001117 RID: 4375 [Token(Token = "0x4001117")] private const float g_fLightningAttackTime = 0.6f; // Token: 0x04001118 RID: 4376 [FieldOffset(Offset = "0xB78")] [Token(Token = "0x4001118")] private float g_fLightningAttackTimeVal; // Token: 0x04001119 RID: 4377 [Token(Token = "0x4001119")] private const float g_fLightningAttackIntervals = 0.18f; // Token: 0x0400111A RID: 4378 [FieldOffset(Offset = "0xB7C")] [Token(Token = "0x400111A")] private float g_fLightningAttackIntervalsVal; // Token: 0x0400111B RID: 4379 [FieldOffset(Offset = "0xB80")] [Token(Token = "0x400111B")] private float g_fLightningAttackRadius; // Token: 0x0400111C RID: 4380 [FieldOffset(Offset = "0xB88")] [Token(Token = "0x400111C")] private Transform g_PosLightningAttack; // Token: 0x0400111D RID: 4381 [FieldOffset(Offset = "0xB90")] [Token(Token = "0x400111D")] private bool g_bLightningAttackShot; // Token: 0x0400111E RID: 4382 [FieldOffset(Offset = "0xB91")] [Token(Token = "0x400111E")] private bool g_bLightningAttackB; // Token: 0x0400111F RID: 4383 [Token(Token = "0x400111F")] private const float g_fLightningAttackBTime = 0.6f; // Token: 0x04001120 RID: 4384 [FieldOffset(Offset = "0xB94")] [Token(Token = "0x4001120")] private float g_fLightningAttackBTimeVal; // Token: 0x04001121 RID: 4385 [Token(Token = "0x4001121")] private const float g_fLightningAttackBIntervals = 0.09f; // Token: 0x04001122 RID: 4386 [FieldOffset(Offset = "0xB98")] [Token(Token = "0x4001122")] private float g_fLightningAttackBIntervalsVal; // Token: 0x04001123 RID: 4387 [FieldOffset(Offset = "0xB9C")] [Token(Token = "0x4001123")] private bool g_bLightningChargeHit; // Token: 0x04001124 RID: 4388 [Token(Token = "0x4001124")] private const float g_fLightningChargeHitRadius = 6f; // Token: 0x04001125 RID: 4389 [FieldOffset(Offset = "0xBA0")] [Token(Token = "0x4001125")] private float g_fLightningChargeDuration; // Token: 0x04001126 RID: 4390 [Token(Token = "0x4001126")] private const float g_fLightningChargeDurationV2 = 0.8f; // Token: 0x04001127 RID: 4391 [FieldOffset(Offset = "0xBA4")] [Token(Token = "0x4001127")] private float g_fLightningChargeDurationVal; // Token: 0x04001128 RID: 4392 [Token(Token = "0x4001128")] private const float g_fLightningChargeIntervals = 0.1f; // Token: 0x04001129 RID: 4393 [FieldOffset(Offset = "0xBA8")] [Token(Token = "0x4001129")] private float g_fLightningChargeIntervalsVal; // Token: 0x0400112A RID: 4394 [FieldOffset(Offset = "0xBAC")] [Token(Token = "0x400112A")] private Vector3 g_v3LightningBulletHintShotPoint; // Token: 0x0400112B RID: 4395 [FieldOffset(Offset = "0xBB8")] [Token(Token = "0x400112B")] private Vector3 g_v3LightningBulletHintEndPoint; // Token: 0x0400112C RID: 4396 [FieldOffset(Offset = "0xBC8")] [Token(Token = "0x400112C")] private Transform g_posEffLightningBulletHintTarget; // Token: 0x0400112D RID: 4397 [FieldOffset(Offset = "0xBD0")] [Token(Token = "0x400112D")] protected float g_fLightningSpeedUp; // Token: 0x0400112E RID: 4398 [FieldOffset(Offset = "0xBD4")] [Token(Token = "0x400112E")] private Vector3 g_v3ShotTarget; // Token: 0x0400112F RID: 4399 [FieldOffset(Offset = "0xBE0")] [Token(Token = "0x400112F")] private bool g_bDash; // Token: 0x04001130 RID: 4400 [FieldOffset(Offset = "0xBE1")] [Token(Token = "0x4001130")] protected bool g_bDeath; // Token: 0x04001131 RID: 4401 [FieldOffset(Offset = "0xBE2")] [Token(Token = "0x4001131")] protected bool g_bEndLight; // Token: 0x04001132 RID: 4402 [FieldOffset(Offset = "0xBE3")] [Token(Token = "0x4001132")] protected bool g_bCure; // Token: 0x04001133 RID: 4403 [FieldOffset(Offset = "0xBE4")] [Token(Token = "0x4001133")] protected float g_fSEDestoryReadyVolume; // Token: 0x04001134 RID: 4404 [FieldOffset(Offset = "0xBE8")] [Token(Token = "0x4001134")] protected float g_fSELWNCureVolume; // Token: 0x04001135 RID: 4405 [FieldOffset(Offset = "0xBEC")] [Token(Token = "0x4001135")] protected bool g_bThroneStartUp; // Token: 0x04001136 RID: 4406 [FieldOffset(Offset = "0xBF0")] [Token(Token = "0x4001136")] protected float g_fSEThroneVolume; // Token: 0x04001137 RID: 4407 [FieldOffset(Offset = "0xBF4")] [Token(Token = "0x4001137")] protected float g_fEndLightSpeed; // Token: 0x04001138 RID: 4408 [FieldOffset(Offset = "0xBF8")] [Token(Token = "0x4001138")] protected PlayerEffectPlay.Magic g_Magic; // Token: 0x04001139 RID: 4409 [FieldOffset(Offset = "0xBFC")] [Token(Token = "0x4001139")] protected int g_iPlusStory; }