using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000DB RID: 219 [Token(Token = "0x20000DB")] public class BossLevel06EffectPlayPlus : MonoBehaviour { // Token: 0x06000AF1 RID: 2801 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AF1")] [Address(RVA = "0x1142F60", Offset = "0x1141F60", VA = "0x181142F60", Slot = "4")] public virtual void InitData(AI_BossLevel06 AI) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AF2 RID: 2802 RVA: 0x00019094 File Offset: 0x00017294 [Token(Token = "0x6000AF2")] [Address(RVA = "0x1145FF0", Offset = "0x1144FF0", VA = "0x181145FF0")] private void Start() { /* An exception occurred when decompiling this method (06000AF2) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void BossLevel06EffectPlayPlus::Start() ---> System.Exception: Basic block has to end with unconditional control flow. {; Block_0:; stloc:Transform(var_1_07, call:Transform(Game::GetPlayerTransform)); stfld:Transform(BossLevel06EffectPlayPlus::g_PlayerTransform, ldloc:BossLevel06EffectPlayPlus(this), ldloc:Transform(var_1_07)); stloc:WizardGirlManage(var_3_16, call:WizardGirlManage(Game::GetPlayerManager)); stfld:WizardGirlManage(BossLevel06EffectPlayPlus::g_WGM, ldloc:BossLevel06EffectPlayPlus(this), ldloc:WizardGirlManage(var_3_16)); stloc:PlayerCamera(var_5_26, call:PlayerCamera(Game::GetCameraController)); stfld:PlayerCamera(BossLevel06EffectPlayPlus::g_Camera, ldloc:BossLevel06EffectPlayPlus(this), ldloc:PlayerCamera(var_5_26)); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06000AF3 RID: 2803 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AF3")] [Address(RVA = "0x11468C0", Offset = "0x11458C0", VA = "0x1811468C0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AF4 RID: 2804 RVA: 0x000190D0 File Offset: 0x000172D0 [Token(Token = "0x6000AF4")] [Address(RVA = "0x1141A20", Offset = "0x1140A20", VA = "0x181141A20", Slot = "5")] public virtual void Create() { GameObject gameObject = this.Bear.gameObject; int num = 0; gameObject.SetActive(num != 0); GameObject gameObject2 = this.Doll.gameObject; int num2 = 0; gameObject2.SetActive(num2 != 0); MeshRenderer sword = this.Sword; int num3 = 0; sword.enabled = num3 != 0; this.PS_Sword.Stop(true); this.PS_SwordShow.Stop(true); this.PS_SwordHide.Stop(true); } // Token: 0x06000AF5 RID: 2805 RVA: 0x00019148 File Offset: 0x00017348 [Token(Token = "0x6000AF5")] [Address(RVA = "0x1141AE0", Offset = "0x1140AE0", VA = "0x181141AE0")] public void DamageFly() { int num = 0; this.EnableSword(num != 0); if (!this.g_bDollAttack01 && !this.g_bDollAttack02 && !this.g_bDollAttack03) { int num2 = 0; this.EnableDoll(num2 != 0); } GameObject gameObject = this.g_EffSwordAttack0101.GetGameObject(); int num3 = 0; if (gameObject != num3) { Evaporating01 component = this.g_EffSwordAttack0101.GetGameObject().GetComponent(); int num4 = 0; if (component != num4) { component.StopEffect(); } } this.g_EffSwordAttack0101.Stop(3f); GameObject gameObject2 = this.g_EffSwordAttack0102.GetGameObject(); int num5 = 0; if (gameObject2 != num5) { Evaporating01 component2 = this.g_EffSwordAttack0102.GetGameObject().GetComponent(); int num6 = 0; if (component2 != num6) { component2.StopEffect(); } } this.g_EffSwordAttack0102.Stop(3f); GameObject gameObject3 = this.g_EffSwordAttack0103.GetGameObject(); int num7 = 0; if (gameObject3 != num7) { Evaporating01 component3 = this.g_EffSwordAttack0103.GetGameObject().GetComponent(); int num8 = 0; if (component3 != num8) { component3.StopEffect(); } } this.g_EffSwordAttack0103.Stop(3f); GameObject gameObject4 = this.g_EffSwordAttack0201.GetGameObject(); int num9 = 0; if (gameObject4 != num9) { Evaporating01 component4 = this.g_EffSwordAttack0201.GetGameObject().GetComponent(); int num10 = 0; if (component4 != num10) { component4.StopEffect(); } } this.g_EffSwordAttack0201.Stop(3f); GameObject gameObject5 = this.g_EffSwordAttack0202.GetGameObject(); int num11 = 0; if (gameObject5 != num11) { Evaporating01 component5 = this.g_EffSwordAttack0202.GetGameObject().GetComponent(); int num12 = 0; if (component5 != num12) { component5.StopEffect(); } } this.g_EffSwordAttack0202.Stop(3f); this.g_EffSwordAttack02Dash.StopAll(3f); this.g_EffAttackRotateStart.Stop(3f); this.g_EffAttackRotate.Stop(3f); GameObject gameObject6 = this.g_EffAttackFour01.GetGameObject(); int num13 = 0; if (gameObject6 != num13) { Evaporating01 component6 = this.g_EffAttackFour01.GetGameObject().GetComponent(); int num14 = 0; if (component6 != num14) { component6.StopEffect(); } } this.g_EffAttackFour01.Stop(3f); GameObject gameObject7 = this.g_EffAttackFour02.GetGameObject(); int num15 = 0; if (gameObject7 != num15) { Evaporating01 component7 = this.g_EffAttackFour02.GetGameObject().GetComponent(); int num16 = 0; if (component7 != num16) { component7.StopEffect(); } } this.g_EffAttackFour02.Stop(3f); GameObject gameObject8 = this.g_EffAttackFour03.GetGameObject(); int num17 = 0; if (gameObject8 != num17) { Evaporating01 component8 = this.g_EffAttackFour03.GetGameObject().GetComponent(); int num18 = 0; if (component8 != num18) { component8.StopEffect(); } } this.g_EffAttackFour03.Stop(3f); } // Token: 0x06000AF6 RID: 2806 RVA: 0x00019454 File Offset: 0x00017654 [Token(Token = "0x6000AF6")] [Address(RVA = "0x113EC50", Offset = "0x113DC50", VA = "0x18113EC50")] public void AniShowSword() { this.EnableSword(true); } // Token: 0x06000AF7 RID: 2807 RVA: 0x00019468 File Offset: 0x00017668 [Token(Token = "0x6000AF7")] [Address(RVA = "0x113E500", Offset = "0x113D500", VA = "0x18113E500")] public void AniHideSword() { int num = 0; this.EnableSword(num != 0); } // Token: 0x06000AF8 RID: 2808 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AF8")] [Address(RVA = "0x1142BA0", Offset = "0x1141BA0", VA = "0x181142BA0")] public void EnableSword(bool bEnable) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AF9 RID: 2809 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AF9")] [Address(RVA = "0x113EC60", Offset = "0x113DC60", VA = "0x18113EC60")] public void AniSwordAttack0101() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AFA RID: 2810 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AFA")] [Address(RVA = "0x113E570", Offset = "0x113D570", VA = "0x18113E570")] public void AniPlaySwordEnergy01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AFB RID: 2811 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AFB")] [Address(RVA = "0x113ED90", Offset = "0x113DD90", VA = "0x18113ED90")] public void AniSwordAttack0102() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AFC RID: 2812 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AFC")] [Address(RVA = "0x113E8D0", Offset = "0x113D8D0", VA = "0x18113E8D0")] public void AniPlaySwordEnergy02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AFD RID: 2813 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AFD")] [Address(RVA = "0x113F920", Offset = "0x113E920", VA = "0x18113F920")] public void AniSwordAttack0103() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AFE RID: 2814 RVA: 0x00019480 File Offset: 0x00017680 [Token(Token = "0x6000AFE")] [Address(RVA = "0x113EEC0", Offset = "0x113DEC0", VA = "0x18113EEC0")] public void AniSwordAttack0103Charge() { this.PS_SwordCharge.Play(true); } // Token: 0x06000AFF RID: 2815 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AFF")] [Address(RVA = "0x113EEF0", Offset = "0x113DEF0", VA = "0x18113EEF0")] public void AniSwordAttack0103Floor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B00 RID: 2816 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B00")] [Address(RVA = "0x11458C0", Offset = "0x11448C0", VA = "0x1811458C0")] public void PlaySwordAttack02Dash() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B01 RID: 2817 RVA: 0x000194A0 File Offset: 0x000176A0 [Token(Token = "0x6000B01")] [Address(RVA = "0x1146090", Offset = "0x1145090", VA = "0x181146090")] public void StopSwordAttack02Dash() { this.g_EffSwordAttack02Dash.StopAll(3f); } // Token: 0x06000B02 RID: 2818 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B02")] [Address(RVA = "0x113FA90", Offset = "0x113EA90", VA = "0x18113FA90")] public void AniSwordAttack0201() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B03 RID: 2819 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B03")] [Address(RVA = "0x113FBE0", Offset = "0x113EBE0", VA = "0x18113FBE0")] public void AniSwordAttack0202() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B04 RID: 2820 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B04")] [Address(RVA = "0x113FD50", Offset = "0x113ED50", VA = "0x18113FD50")] public void AniSwordThrow() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B05 RID: 2821 RVA: 0x000194C4 File Offset: 0x000176C4 [Token(Token = "0x6000B05")] [Address(RVA = "0x113EC40", Offset = "0x113DC40", VA = "0x18113EC40")] public void AniShowDoll() { this.EnableDoll(true); } // Token: 0x06000B06 RID: 2822 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B06")] [Address(RVA = "0x1142550", Offset = "0x1141550", VA = "0x181142550")] public void EnableDoll(bool bEnable) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B07 RID: 2823 RVA: 0x000194D8 File Offset: 0x000176D8 [Token(Token = "0x6000B07")] [Address(RVA = "0x1142F30", Offset = "0x1141F30", VA = "0x181142F30")] public bool GetDollEnable() { return this.Doll.gameObject.activeSelf; } // Token: 0x06000B08 RID: 2824 RVA: 0x000194FC File Offset: 0x000176FC [Token(Token = "0x6000B08")] [Address(RVA = "0x113E0F0", Offset = "0x113D0F0", VA = "0x18113E0F0")] public void AniDollAttack01() { if (this.Doll.gameObject.activeSelf) { Animator animator = this.g_DollAni; this.g_bDollAttack01 = true; this.g_bDollAttack03 = false; this.g_fDollMove = 1.8f; this.g_fDollHideTime = 3.9f; animator.SetLayerWeight(1, 1f); int num = UnityEngine.Random.Range(0, 2); Animator animator2 = this.g_DollAni; if (num != 0) { float stageTimeScale = Game.GetStageTimeScale(); } float num2 = Game.GetStageTimeScale() * 0.06f; int num3 = 0; animator2.CrossFade("AttackBeamV", num2, 1, (float)num3); this.PS_DollHeadStartUp.Play(true); SoundEffect soundEffect = this.g_SEStartUp; this.g_bDollTexSwitch = true; soundEffect.PlayRandom(1f, 1f); if (!this.g_bSEStartUpWind) { SoundEffect soundEffect2 = this.g_SEStartUpWind; this.g_bSEStartUpWind = true; float num4 = this.g_fSEStartUpWindPitch; float num5 = this.g_fSEStartUpWindVolume; soundEffect2.PlayRandom(num5, num4); } } } // Token: 0x06000B09 RID: 2825 RVA: 0x000195FC File Offset: 0x000177FC [Token(Token = "0x6000B09")] [Address(RVA = "0x11460C0", Offset = "0x11450C0", VA = "0x1811460C0")] private void UpdateDollAttack01(float fDeltaTime) { float num = this.g_fDollHideTime; int num2 = 0; float num3 = this.g_fDollMove; this.g_fDollHideTime = num; if (num3 > (float)num2) { this.g_fDollMove = num3; } int num4 = 0; this.EnableDoll(num4 != 0); } // Token: 0x06000B0A RID: 2826 RVA: 0x00019638 File Offset: 0x00017838 [Token(Token = "0x6000B0A")] [Address(RVA = "0x113E2E0", Offset = "0x113D2E0", VA = "0x18113E2E0")] public void AniDollAttack02() { if (this.Doll.gameObject.activeSelf) { Animator animator = this.g_DollAni; float num = Game.GetStageTimeScale() * 0.06f; int num2 = 0; int num3 = 0; animator.CrossFade("MoveForward", num, num3, (float)num2); this.g_bDollAttack01 = false; this.g_bDollAttack03 = false; this.g_fDollMove = 4.5f; this.g_fDollHideTime = 6f; this.g_bSEMoveSpeed = true; } } // Token: 0x06000B0B RID: 2827 RVA: 0x000196B4 File Offset: 0x000178B4 [Token(Token = "0x6000B0B")] [Address(RVA = "0x113E3F0", Offset = "0x113D3F0", VA = "0x18113E3F0")] public void AniDollAttack03() { if (this.Doll.gameObject.activeSelf) { Animator animator = this.g_DollAni; float num = Game.GetStageTimeScale() * 0.06f; int num2 = 0; int num3 = 0; animator.CrossFade("MoveForward", num, num3, (float)num2); this.g_bDollAttack01 = false; this.g_bDollAttack03 = true; this.g_fDollMove = 4.5f; this.g_fDollHideTime = 3.9f; this.g_bSEMoveSpeed = true; } } // Token: 0x06000B0C RID: 2828 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B0C")] [Address(RVA = "0x1146100", Offset = "0x1145100", VA = "0x181146100")] private void UpdateDollAttack02(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B0D RID: 2829 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B0D")] [Address(RVA = "0x11464E0", Offset = "0x11454E0", VA = "0x1811464E0")] private void UpdateDollAttack03(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B0E RID: 2830 RVA: 0x00019730 File Offset: 0x00017930 [Token(Token = "0x6000B0E")] [Address(RVA = "0x1142280", Offset = "0x1141280", VA = "0x181142280")] public void DollAttackEnd() { this.PS_DollHeadStartUp.Stop(true); this.PS_DollHandLStartUp.Stop(true); this.PS_DollHandRStartUp.Stop(true); this.g_bSEStartUpWind = false; this.g_bDollTexSwitch = false; this.g_bSEMove = false; } // Token: 0x06000B0F RID: 2831 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B0F")] [Address(RVA = "0x1144DD0", Offset = "0x1143DD0", VA = "0x181144DD0")] public void PlayEff_Beam(string s) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B10 RID: 2832 RVA: 0x0001977C File Offset: 0x0001797C [Token(Token = "0x6000B10")] [Address(RVA = "0x1146080", Offset = "0x1145080", VA = "0x181146080")] public void StopEff_Beam() { this.g_bBeam = false; } // Token: 0x06000B11 RID: 2833 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B11")] [Address(RVA = "0x11403D0", Offset = "0x113F3D0", VA = "0x1811403D0")] private void BeamUpdate(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B12 RID: 2834 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B12")] [Address(RVA = "0x1144710", Offset = "0x1143710", VA = "0x181144710")] public void PlayEff_AttackRotateStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B13 RID: 2835 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B13")] [Address(RVA = "0x11447C0", Offset = "0x11437C0", VA = "0x1811447C0")] public void PlayEff_AttackRotateTip() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B14 RID: 2836 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B14")] [Address(RVA = "0x11449A0", Offset = "0x11439A0", VA = "0x1811449A0", Slot = "6")] public virtual void PlayEff_AttackRotate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B15 RID: 2837 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B15")] [Address(RVA = "0x1144590", Offset = "0x1143590", VA = "0x181144590")] public void PlayEff_AttackFourTip() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B16 RID: 2838 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B16")] [Address(RVA = "0x1144230", Offset = "0x1143230", VA = "0x181144230")] public void PlayEff_AttackFour01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B17 RID: 2839 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B17")] [Address(RVA = "0x1144350", Offset = "0x1143350", VA = "0x181144350")] public void PlayEff_AttackFour02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B18 RID: 2840 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B18")] [Address(RVA = "0x1144470", Offset = "0x1143470", VA = "0x181144470")] public void PlayEff_AttackFour03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B19 RID: 2841 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B19")] [Address(RVA = "0x1140070", Offset = "0x113F070", VA = "0x181140070")] public void AttackFourCollision() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B1A RID: 2842 RVA: 0x00019790 File Offset: 0x00017990 [Token(Token = "0x6000B1A")] [Address(RVA = "0x113EC30", Offset = "0x113DC30", VA = "0x18113EC30")] public void AniShowBear() { this.EnableBear(true); } // Token: 0x06000B1B RID: 2843 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B1B")] [Address(RVA = "0x11422F0", Offset = "0x11412F0", VA = "0x1811422F0")] public void EnableBear(bool bEnable) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B1C RID: 2844 RVA: 0x000197A4 File Offset: 0x000179A4 [Token(Token = "0x6000B1C")] [Address(RVA = "0x1142F00", Offset = "0x1141F00", VA = "0x181142F00")] public bool GetBearEnable() { return this.Bear.gameObject.activeSelf; } // Token: 0x06000B1D RID: 2845 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B1D")] [Address(RVA = "0x11457F0", Offset = "0x11447F0", VA = "0x1811457F0")] public void PlaySEBearDisappear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B1E RID: 2846 RVA: 0x000197C8 File Offset: 0x000179C8 [Token(Token = "0x6000B1E")] [Address(RVA = "0x9AEB50", Offset = "0x9ADB50", VA = "0x1809AEB50")] public void PlayPSSceneSmoke() { this.PS_SceneSmoke.Play(true); } // Token: 0x06000B1F RID: 2847 RVA: 0x000197E8 File Offset: 0x000179E8 [Token(Token = "0x6000B1F")] [Address(RVA = "0x113E540", Offset = "0x113D540", VA = "0x18113E540")] public void AniPlaySESwordSwing() { this.g_SESwordSwing.PlayRandom(1f, 1f); } // Token: 0x06000B20 RID: 2848 RVA: 0x00019810 File Offset: 0x00017A10 [Token(Token = "0x6000B20")] [Address(RVA = "0x1145890", Offset = "0x1144890", VA = "0x181145890")] public void PlaySESwordRotate() { this.g_SESwordRotate.PlayRandom(1f, 1f); } // Token: 0x06000B21 RID: 2849 RVA: 0x00019838 File Offset: 0x00017A38 [Token(Token = "0x6000B21")] [Address(RVA = "0x113E510", Offset = "0x113D510", VA = "0x18113E510")] public void AniPlaySEFourHitFloor() { this.g_SEDollFourHitFloor.PlayRandom(1f, 1f); } // Token: 0x06000B22 RID: 2850 RVA: 0x00019860 File Offset: 0x00017A60 [Token(Token = "0x6000B22")] [Address(RVA = "0x11459E0", Offset = "0x11449E0", VA = "0x1811459E0", Slot = "7")] public virtual void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.PS_Sword, fTimeScale); Common.SetEffectTimeScale(this.PS_SwordShow, fTimeScale); Common.SetEffectTimeScale(this.PS_SwordHide, fTimeScale); Common.SetEffectTimeScale(this.PS_SwordCharge, fTimeScale); this.g_EffSwordAttack0101.SetTimeScale(fTimeScale); GameObject gameObject = this.g_EffSwordAttack0101.GetGameObject(); int num = 0; if (gameObject != num) { gameObject.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffSwordAttack0102.SetTimeScale(fTimeScale); GameObject gameObject2 = this.g_EffSwordAttack0102.GetGameObject(); int num2 = 0; if (gameObject2 != num2) { gameObject2.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffSwordAttack0103.SetTimeScale(fTimeScale); GameObject gameObject3 = this.g_EffSwordAttack0103.GetGameObject(); int num3 = 0; if (gameObject3 != num3) { gameObject3.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffSwordAttack0201.SetTimeScale(fTimeScale); GameObject gameObject4 = this.g_EffSwordAttack0201.GetGameObject(); int num4 = 0; if (gameObject4 != num4) { gameObject4.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffSwordAttack0202.SetTimeScale(fTimeScale); GameObject gameObject5 = this.g_EffSwordAttack0202.GetGameObject(); int num5 = 0; if (gameObject5 != num5) { gameObject5.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_DollAni.speed = fTimeScale; Common.SetEffectTimeScale(this.PS_DollShow, fTimeScale); Common.SetEffectTimeScale(this.PS_DollHide, fTimeScale); Common.SetEffectTimeScale(this.PS_DollHeadStartUp, fTimeScale); Common.SetEffectTimeScale(this.PS_DollHandLStartUp, fTimeScale); Common.SetEffectTimeScale(this.PS_DollHandRStartUp, fTimeScale); Common.SetEffectTimeScale(this.PS_DollHandLTip, fTimeScale); Common.SetEffectTimeScale(this.PS_DollHandRTip, fTimeScale); this.g_EffAttackFour01.SetTimeScale(fTimeScale); GameObject gameObject6 = this.g_EffAttackFour01.GetGameObject(); int num6 = 0; if (gameObject6 != num6) { gameObject6.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackFour02.SetTimeScale(fTimeScale); GameObject gameObject7 = this.g_EffAttackFour02.GetGameObject(); int num7 = 0; if (gameObject7 != num7) { gameObject7.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackFour03.SetTimeScale(fTimeScale); GameObject gameObject8 = this.g_EffAttackFour03.GetGameObject(); int num8 = 0; if (gameObject8 != num8) { gameObject8.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_BearController.SetTimeScale(fTimeScale); Common.SetEffectTimeScale(this.PS_SceneSmoke, fTimeScale); } // Token: 0x06000B23 RID: 2851 RVA: 0x00019AE4 File Offset: 0x00017CE4 [Token(Token = "0x6000B23")] [Address(RVA = "0x1147080", Offset = "0x1146080", VA = "0x181147080")] public BossLevel06EffectPlayPlus() { } // Token: 0x0400117F RID: 4479 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400117F")] private PlayerCamera g_Camera; // Token: 0x04001180 RID: 4480 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001180")] private Transform g_PlayerTransform; // Token: 0x04001181 RID: 4481 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001181")] private WizardGirlManage g_WGM; // Token: 0x04001182 RID: 4482 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001182")] private AI_BossLevel06 g_AI; // Token: 0x04001183 RID: 4483 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001183")] public MeshRenderer Sword; // Token: 0x04001184 RID: 4484 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001184")] public ParticleSystem PS_Sword; // Token: 0x04001185 RID: 4485 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001185")] public ParticleSystem PS_SwordShow; // Token: 0x04001186 RID: 4486 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001186")] public ParticleSystem PS_SwordHide; // Token: 0x04001187 RID: 4487 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001187")] public ParticleSystem PS_SwordCharge; // Token: 0x04001188 RID: 4488 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001188")] private Material g_MatSword; // Token: 0x04001189 RID: 4489 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001189")] private Color g_fSwordGlowColor; // Token: 0x0400118A RID: 4490 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400118A")] public SkinnedMeshRenderer[] DollMesh; // Token: 0x0400118B RID: 4491 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400118B")] public SkinnedMeshRenderer DollHeadMesh; // Token: 0x0400118C RID: 4492 [FieldOffset(Offset = "0x88")] [Token(Token = "0x400118C")] public ParticleSystem PS_DollShow; // Token: 0x0400118D RID: 4493 [FieldOffset(Offset = "0x90")] [Token(Token = "0x400118D")] public ParticleSystem PS_DollHide; // Token: 0x0400118E RID: 4494 [FieldOffset(Offset = "0x98")] [Token(Token = "0x400118E")] public ParticleSystem PS_DollHeadStartUp; // Token: 0x0400118F RID: 4495 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x400118F")] public ParticleSystem PS_DollHandLStartUp; // Token: 0x04001190 RID: 4496 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001190")] public ParticleSystem PS_DollHandRStartUp; // Token: 0x04001191 RID: 4497 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4001191")] public ParticleSystem PS_DollHandLTip; // Token: 0x04001192 RID: 4498 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4001192")] public ParticleSystem PS_DollHandRTip; // Token: 0x04001193 RID: 4499 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4001193")] private Material[] g_MatDoll; // Token: 0x04001194 RID: 4500 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4001194")] private Material g_MatDollHead; // Token: 0x04001195 RID: 4501 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4001195")] private Color g_fDollGlowColor; // Token: 0x04001196 RID: 4502 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4001196")] private bool g_bDollTexSwitch; // Token: 0x04001197 RID: 4503 [FieldOffset(Offset = "0xE4")] [Token(Token = "0x4001197")] private float g_fDollTexSwitch; // Token: 0x04001198 RID: 4504 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4001198")] public Transform Pos_Sword; // Token: 0x04001199 RID: 4505 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4001199")] public Transform Pos_DollEyeL; // Token: 0x0400119A RID: 4506 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x400119A")] public Transform Pos_DollEyeR; // Token: 0x0400119B RID: 4507 [FieldOffset(Offset = "0x100")] [Token(Token = "0x400119B")] public Transform Doll; // Token: 0x0400119C RID: 4508 [FieldOffset(Offset = "0x108")] [Token(Token = "0x400119C")] private Animator g_DollAni; // Token: 0x0400119D RID: 4509 [FieldOffset(Offset = "0x110")] [Token(Token = "0x400119D")] private bool g_bDollAttack01; // Token: 0x0400119E RID: 4510 [FieldOffset(Offset = "0x111")] [Token(Token = "0x400119E")] private bool g_bDollAttack02; // Token: 0x0400119F RID: 4511 [FieldOffset(Offset = "0x112")] [Token(Token = "0x400119F")] private bool g_bDollAttack03; // Token: 0x040011A0 RID: 4512 [FieldOffset(Offset = "0x114")] [Token(Token = "0x40011A0")] private float g_fDollMove; // Token: 0x040011A1 RID: 4513 [FieldOffset(Offset = "0x118")] [Token(Token = "0x40011A1")] private float g_fDollHideTime; // Token: 0x040011A2 RID: 4514 [FieldOffset(Offset = "0x11C")] [Token(Token = "0x40011A2")] protected float g_fDollWalkSpeed; // Token: 0x040011A3 RID: 4515 [FieldOffset(Offset = "0x120")] [Token(Token = "0x40011A3")] protected float g_fDollRunSpeed; // Token: 0x040011A4 RID: 4516 [FieldOffset(Offset = "0x128")] [Token(Token = "0x40011A4")] public Transform Bear; // Token: 0x040011A5 RID: 4517 [FieldOffset(Offset = "0x130")] [Token(Token = "0x40011A5")] private BossLevel06EffectPlayBearControl g_BearController; // Token: 0x040011A6 RID: 4518 [FieldOffset(Offset = "0x138")] [Token(Token = "0x40011A6")] public ParticleSystem PS_SceneSmoke; // Token: 0x040011A7 RID: 4519 [FieldOffset(Offset = "0x140")] [Token(Token = "0x40011A7")] public GameObject Eff_SwordAttack0101; // Token: 0x040011A8 RID: 4520 [FieldOffset(Offset = "0x148")] [Token(Token = "0x40011A8")] public GameObject Eff_SwordAttack0102; // Token: 0x040011A9 RID: 4521 [FieldOffset(Offset = "0x150")] [Token(Token = "0x40011A9")] public GameObject Eff_SwordAttack0103; // Token: 0x040011AA RID: 4522 [FieldOffset(Offset = "0x158")] [Token(Token = "0x40011AA")] public GameObject Eff_SwordAttack0103Floor; // Token: 0x040011AB RID: 4523 [FieldOffset(Offset = "0x160")] [Token(Token = "0x40011AB")] public GameObject Eff_SwordEnergy; // Token: 0x040011AC RID: 4524 [FieldOffset(Offset = "0x168")] [Token(Token = "0x40011AC")] public GameObject Eff_SwordHit; // Token: 0x040011AD RID: 4525 [FieldOffset(Offset = "0x170")] [Token(Token = "0x40011AD")] public GameObject Eff_SwordEnergyHitWall; // Token: 0x040011AE RID: 4526 [FieldOffset(Offset = "0x178")] [Token(Token = "0x40011AE")] public GameObject Eff_SwordAttack0201; // Token: 0x040011AF RID: 4527 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40011AF")] public GameObject Eff_SwordAttack0202; // Token: 0x040011B0 RID: 4528 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40011B0")] public GameObject Eff_SwordAttack02Dash; // Token: 0x040011B1 RID: 4529 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40011B1")] public GameObject Eff_SwordThrowAttack; // Token: 0x040011B2 RID: 4530 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40011B2")] public GameObject Eff_Beam; // Token: 0x040011B3 RID: 4531 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40011B3")] public GameObject Eff_BeamCollision; // Token: 0x040011B4 RID: 4532 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40011B4")] public GameObject Eff_BeamStart; // Token: 0x040011B5 RID: 4533 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x40011B5")] public GameObject Eff_AttackRotateStart; // Token: 0x040011B6 RID: 4534 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x40011B6")] public GameObject Eff_AttackRotateTip; // Token: 0x040011B7 RID: 4535 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x40011B7")] public GameObject Eff_AttackRotate; // Token: 0x040011B8 RID: 4536 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x40011B8")] public GameObject Eff_AttackRotateHit; // Token: 0x040011B9 RID: 4537 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x40011B9")] public GameObject Eff_AttackFour01; // Token: 0x040011BA RID: 4538 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x40011BA")] public GameObject Eff_AttackFour02; // Token: 0x040011BB RID: 4539 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x40011BB")] public GameObject Eff_AttackFour03; // Token: 0x040011BC RID: 4540 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x40011BC")] private EffectPool g_EffSwordAttack0101; // Token: 0x040011BD RID: 4541 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x40011BD")] private EffectPool g_EffSwordAttack0102; // Token: 0x040011BE RID: 4542 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x40011BE")] private EffectPool g_EffSwordAttack0103; // Token: 0x040011BF RID: 4543 [FieldOffset(Offset = "0x200")] [Token(Token = "0x40011BF")] private EffectPool g_EffSwordAttack0103Floor; // Token: 0x040011C0 RID: 4544 [FieldOffset(Offset = "0x208")] [Token(Token = "0x40011C0")] private EffectPool g_EffSwordEnergy; // Token: 0x040011C1 RID: 4545 [FieldOffset(Offset = "0x210")] [Token(Token = "0x40011C1")] private EffectPool g_EffSwordHit; // Token: 0x040011C2 RID: 4546 [FieldOffset(Offset = "0x218")] [Token(Token = "0x40011C2")] private EffectPool g_EffSwordEnergyHitWall; // Token: 0x040011C3 RID: 4547 [FieldOffset(Offset = "0x220")] [Token(Token = "0x40011C3")] private EffectPool g_EffSwordAttack0201; // Token: 0x040011C4 RID: 4548 [FieldOffset(Offset = "0x228")] [Token(Token = "0x40011C4")] private EffectPool g_EffSwordAttack0202; // Token: 0x040011C5 RID: 4549 [FieldOffset(Offset = "0x230")] [Token(Token = "0x40011C5")] private EffectPool g_EffSwordAttack02Dash; // Token: 0x040011C6 RID: 4550 [FieldOffset(Offset = "0x238")] [Token(Token = "0x40011C6")] private EffectPool g_EffSwordThrowAttack; // Token: 0x040011C7 RID: 4551 [FieldOffset(Offset = "0x240")] [Token(Token = "0x40011C7")] private EffectPool g_EffBeam; // Token: 0x040011C8 RID: 4552 [FieldOffset(Offset = "0x248")] [Token(Token = "0x40011C8")] private EffectPool g_EffBeamCollision; // Token: 0x040011C9 RID: 4553 [FieldOffset(Offset = "0x250")] [Token(Token = "0x40011C9")] private EffectPool g_EffBeamStart; // Token: 0x040011CA RID: 4554 [FieldOffset(Offset = "0x258")] [Token(Token = "0x40011CA")] private EffectPool g_EffAttackRotateStart; // Token: 0x040011CB RID: 4555 [FieldOffset(Offset = "0x260")] [Token(Token = "0x40011CB")] private EffectPool g_EffAttackRotateTip; // Token: 0x040011CC RID: 4556 [FieldOffset(Offset = "0x268")] [Token(Token = "0x40011CC")] private EffectPool g_EffAttackRotate; // Token: 0x040011CD RID: 4557 [FieldOffset(Offset = "0x270")] [Token(Token = "0x40011CD")] private EffectPool g_EffAttackRotateHit; // Token: 0x040011CE RID: 4558 [FieldOffset(Offset = "0x278")] [Token(Token = "0x40011CE")] private EffectPool g_EffAttackFour01; // Token: 0x040011CF RID: 4559 [FieldOffset(Offset = "0x280")] [Token(Token = "0x40011CF")] private EffectPool g_EffAttackFour02; // Token: 0x040011D0 RID: 4560 [FieldOffset(Offset = "0x288")] [Token(Token = "0x40011D0")] private EffectPool g_EffAttackFour03; // Token: 0x040011D1 RID: 4561 [FieldOffset(Offset = "0x290")] [Token(Token = "0x40011D1")] public GameObject SE_SwordAppear; // Token: 0x040011D2 RID: 4562 [FieldOffset(Offset = "0x298")] [Token(Token = "0x40011D2")] public GameObject SE_SwordDisappear; // Token: 0x040011D3 RID: 4563 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x40011D3")] public GameObject SE_SwordSwing; // Token: 0x040011D4 RID: 4564 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x40011D4")] public GameObject SE_SwordSkill; // Token: 0x040011D5 RID: 4565 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x40011D5")] public GameObject SE_SwordAssault; // Token: 0x040011D6 RID: 4566 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x40011D6")] public GameObject SE_SwordRotate; // Token: 0x040011D7 RID: 4567 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x40011D7")] public GameObject SE_DollAppear; // Token: 0x040011D8 RID: 4568 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x40011D8")] public GameObject SE_DollDisappear; // Token: 0x040011D9 RID: 4569 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x40011D9")] public GameObject SE_Move; // Token: 0x040011DA RID: 4570 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x40011DA")] public GameObject SE_StartUp; // Token: 0x040011DB RID: 4571 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x40011DB")] public GameObject SE_StartUpWind; // Token: 0x040011DC RID: 4572 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x40011DC")] public GameObject SE_DollAttackTip; // Token: 0x040011DD RID: 4573 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x40011DD")] public GameObject SE_BeamShot; // Token: 0x040011DE RID: 4574 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x40011DE")] public GameObject SE_Beam; // Token: 0x040011DF RID: 4575 [FieldOffset(Offset = "0x300")] [Token(Token = "0x40011DF")] public GameObject SE_BeamCollision; // Token: 0x040011E0 RID: 4576 [FieldOffset(Offset = "0x308")] [Token(Token = "0x40011E0")] public GameObject SE_DollFourHitFloor; // Token: 0x040011E1 RID: 4577 [FieldOffset(Offset = "0x310")] [Token(Token = "0x40011E1")] public GameObject SE_DollRotateReady; // Token: 0x040011E2 RID: 4578 [FieldOffset(Offset = "0x318")] [Token(Token = "0x40011E2")] public GameObject SE_BearDisappear; // Token: 0x040011E3 RID: 4579 [FieldOffset(Offset = "0x320")] [Token(Token = "0x40011E3")] private SoundEffect g_SESwordAppear; // Token: 0x040011E4 RID: 4580 [FieldOffset(Offset = "0x328")] [Token(Token = "0x40011E4")] private SoundEffect g_SESwordSwing; // Token: 0x040011E5 RID: 4581 [FieldOffset(Offset = "0x330")] [Token(Token = "0x40011E5")] private SoundEffect g_SESwordSkill; // Token: 0x040011E6 RID: 4582 [FieldOffset(Offset = "0x338")] [Token(Token = "0x40011E6")] private SoundEffect g_SESwordAssault; // Token: 0x040011E7 RID: 4583 [FieldOffset(Offset = "0x340")] [Token(Token = "0x40011E7")] private SoundEffect g_SESwordRotate; // Token: 0x040011E8 RID: 4584 [FieldOffset(Offset = "0x348")] [Token(Token = "0x40011E8")] private SoundEffect g_SEDollAppear; // Token: 0x040011E9 RID: 4585 [FieldOffset(Offset = "0x350")] [Token(Token = "0x40011E9")] private SoundEffect g_SEDollDisappear; // Token: 0x040011EA RID: 4586 [FieldOffset(Offset = "0x358")] [Token(Token = "0x40011EA")] private SoundEffect g_SEMove; // Token: 0x040011EB RID: 4587 [FieldOffset(Offset = "0x360")] [Token(Token = "0x40011EB")] private SoundEffect g_SEStartUp; // Token: 0x040011EC RID: 4588 [FieldOffset(Offset = "0x368")] [Token(Token = "0x40011EC")] private SoundEffect g_SEStartUpWind; // Token: 0x040011ED RID: 4589 [FieldOffset(Offset = "0x370")] [Token(Token = "0x40011ED")] private SoundEffect g_SEDollAttackTip; // Token: 0x040011EE RID: 4590 [FieldOffset(Offset = "0x378")] [Token(Token = "0x40011EE")] private SoundEffect g_SEBeamShot; // Token: 0x040011EF RID: 4591 [FieldOffset(Offset = "0x380")] [Token(Token = "0x40011EF")] private SoundEffect g_SEBeam; // Token: 0x040011F0 RID: 4592 [FieldOffset(Offset = "0x388")] [Token(Token = "0x40011F0")] private SoundEffect g_SEBeamCollision; // Token: 0x040011F1 RID: 4593 [FieldOffset(Offset = "0x390")] [Token(Token = "0x40011F1")] private SoundEffect g_SEDollFourHitFloor; // Token: 0x040011F2 RID: 4594 [FieldOffset(Offset = "0x398")] [Token(Token = "0x40011F2")] private SoundEffect g_SEDollRotateReady; // Token: 0x040011F3 RID: 4595 [FieldOffset(Offset = "0x3A0")] [Token(Token = "0x40011F3")] protected SoundEffectPool g_SEPSwordDisappear; // Token: 0x040011F4 RID: 4596 [FieldOffset(Offset = "0x3A8")] [Token(Token = "0x40011F4")] protected SoundEffectPool g_SEPDollDisappear; // Token: 0x040011F5 RID: 4597 [FieldOffset(Offset = "0x3B0")] [Token(Token = "0x40011F5")] protected SoundEffectPool g_SEPBearDisappear; // Token: 0x040011F6 RID: 4598 [FieldOffset(Offset = "0x3B8")] [Token(Token = "0x40011F6")] private bool g_bBeam; // Token: 0x040011F7 RID: 4599 [FieldOffset(Offset = "0x3C0")] [Token(Token = "0x40011F7")] private ParticleSystem g_PsBeamL; // Token: 0x040011F8 RID: 4600 [FieldOffset(Offset = "0x3C8")] [Token(Token = "0x40011F8")] private ParticleSystem g_PsBeamR; // Token: 0x040011F9 RID: 4601 [FieldOffset(Offset = "0x3D0")] [Token(Token = "0x40011F9")] private Vector3 g_v3BeamLTarget; // Token: 0x040011FA RID: 4602 [FieldOffset(Offset = "0x3DC")] [Token(Token = "0x40011FA")] private Vector3 g_v3BeamRTarget; // Token: 0x040011FB RID: 4603 [FieldOffset(Offset = "0x3E8")] [Token(Token = "0x40011FB")] private Vector3 g_v3BeamLMove; // Token: 0x040011FC RID: 4604 [FieldOffset(Offset = "0x3F4")] [Token(Token = "0x40011FC")] private Vector3 g_v3BeamRMove; // Token: 0x040011FD RID: 4605 [Token(Token = "0x40011FD")] private const float g_fBeamFrequency = 0.05f; // Token: 0x040011FE RID: 4606 [FieldOffset(Offset = "0x400")] [Token(Token = "0x40011FE")] private float g_fBeamFrequencyVal; // Token: 0x040011FF RID: 4607 [FieldOffset(Offset = "0x404")] [Token(Token = "0x40011FF")] private float g_fBeamSize; // Token: 0x04001200 RID: 4608 [FieldOffset(Offset = "0x408")] [Token(Token = "0x4001200")] private bool g_bBeamHitL; // Token: 0x04001201 RID: 4609 [FieldOffset(Offset = "0x409")] [Token(Token = "0x4001201")] private bool g_bBeamHitR; // Token: 0x04001202 RID: 4610 [FieldOffset(Offset = "0x40A")] [Token(Token = "0x4001202")] private bool g_bSEMove; // Token: 0x04001203 RID: 4611 [FieldOffset(Offset = "0x40B")] [Token(Token = "0x4001203")] private bool g_bSEMoveSpeed; // Token: 0x04001204 RID: 4612 [FieldOffset(Offset = "0x40C")] [Token(Token = "0x4001204")] private float g_fSEMoveVolume; // Token: 0x04001205 RID: 4613 [FieldOffset(Offset = "0x410")] [Token(Token = "0x4001205")] private float g_fSEMovePitch = 1f; // Token: 0x04001206 RID: 4614 [FieldOffset(Offset = "0x414")] [Token(Token = "0x4001206")] private float g_fSEBeamVolume; // Token: 0x04001207 RID: 4615 [FieldOffset(Offset = "0x418")] [Token(Token = "0x4001207")] private float g_fSEBeamPitch; // Token: 0x04001208 RID: 4616 [FieldOffset(Offset = "0x41C")] [Token(Token = "0x4001208")] private bool g_bSEStartUpWind; // Token: 0x04001209 RID: 4617 [FieldOffset(Offset = "0x420")] [Token(Token = "0x4001209")] private float g_fSEStartUpWindVolume; // Token: 0x0400120A RID: 4618 [FieldOffset(Offset = "0x424")] [Token(Token = "0x400120A")] private float g_fSEStartUpWindPitch; // Token: 0x0400120B RID: 4619 [FieldOffset(Offset = "0x428")] [Token(Token = "0x400120B")] public AttackData AD_SwordAttack0103Floor; // Token: 0x0400120C RID: 4620 [FieldOffset(Offset = "0x430")] [Token(Token = "0x400120C")] public AttackData AD_DollRotate; // Token: 0x0400120D RID: 4621 [FieldOffset(Offset = "0x438")] [Token(Token = "0x400120D")] public AttackData AD_DollFour; }