using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000E6 RID: 230 [Token(Token = "0x20000E6")] public class BossLevel06_BR_EffectPlayPlus : BossLevel06EffectPlayPlus { // Token: 0x06000B6A RID: 2922 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B6A")] [Address(RVA = "0x11481C0", Offset = "0x11471C0", VA = "0x1811481C0", Slot = "4")] public override void InitData(AI_BossLevel06 AI) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B6B RID: 2923 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B6B")] [Address(RVA = "0x1148480", Offset = "0x1147480", VA = "0x181148480", Slot = "6")] public override void PlayEff_AttackRotate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B6C RID: 2924 RVA: 0x0001A1D0 File Offset: 0x000183D0 [Token(Token = "0x6000B6C")] [Address(RVA = "0x11481B0", Offset = "0x11471B0", VA = "0x1811481B0")] public SoundEffectPool GetSEDestory() { return this.g_SEPBearDisappear; } // Token: 0x06000B6D RID: 2925 RVA: 0x0001A1E4 File Offset: 0x000183E4 [Token(Token = "0x6000B6D")] [Address(RVA = "0x1148880", Offset = "0x1147880", VA = "0x181148880", Slot = "7")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); this.g_EffFireBall.SetTimeScale(fTimeScale); GameObject[] allGameObjects = this.g_EffFireBall.GetAllGameObjects(); if (allGameObjects != 0) { int num = 0; int length = allGameObjects.Length; if (num < length) { allGameObjects[num].GetComponent().SetTimeScale(fTimeScale); num++; } } } // Token: 0x06000B6E RID: 2926 RVA: 0x0001A240 File Offset: 0x00018440 [Token(Token = "0x6000B6E")] [Address(RVA = "0x1147080", Offset = "0x1146080", VA = "0x181147080")] public BossLevel06_BR_EffectPlayPlus() { this.g_fSEMovePitch = 1f; base..ctor(); } // Token: 0x04001254 RID: 4692 [FieldOffset(Offset = "0x440")] [Token(Token = "0x4001254")] public GameObject EffectFireBall; // Token: 0x04001255 RID: 4693 [FieldOffset(Offset = "0x448")] [Token(Token = "0x4001255")] public GameObject EffectFireBallExplosion; // Token: 0x04001256 RID: 4694 [FieldOffset(Offset = "0x450")] [Token(Token = "0x4001256")] private EffectPool g_EffFireBall; // Token: 0x04001257 RID: 4695 [FieldOffset(Offset = "0x458")] [Token(Token = "0x4001257")] private EffectPool g_EffFireBallExplosion; // Token: 0x04001258 RID: 4696 [FieldOffset(Offset = "0x460")] [Token(Token = "0x4001258")] public GameObject SE_FireBallShot; // Token: 0x04001259 RID: 4697 [FieldOffset(Offset = "0x468")] [Token(Token = "0x4001259")] public GameObject SE_FireBallLoop; // Token: 0x0400125A RID: 4698 [FieldOffset(Offset = "0x470")] [Token(Token = "0x400125A")] private SoundEffectPool g_SEFireBallShot; // Token: 0x0400125B RID: 4699 [FieldOffset(Offset = "0x478")] [Token(Token = "0x400125B")] private SoundEffectPool g_SEFireBallLoop; }