using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000E7 RID: 231 [Token(Token = "0x20000E7")] public class BossLevel06_FireBall_BossRush : BossLevel06_FireBall { // Token: 0x06000B6F RID: 2927 RVA: 0x0001A260 File Offset: 0x00018460 [Token(Token = "0x6000B6F")] [Address(RVA = "0x1149BE0", Offset = "0x1148BE0", VA = "0x181149BE0", Slot = "4")] public override void Init() { base.Init(); this.g_fRepulse = 45f; this.g_fRotSpeed = 9f; } // Token: 0x06000B70 RID: 2928 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B70")] [Address(RVA = "0x11498B0", Offset = "0x11488B0", VA = "0x1811498B0", Slot = "12")] protected override void Attack(AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B71 RID: 2929 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B71")] [Address(RVA = "0x1149C10", Offset = "0x1148C10", VA = "0x181149C10", Slot = "13")] public override void SetShot(Transform Player) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B72 RID: 2930 RVA: 0x0001A28C File Offset: 0x0001848C [Token(Token = "0x6000B72")] [Address(RVA = "0x1149E10", Offset = "0x1148E10", VA = "0x181149E10")] public BossLevel06_FireBall_BossRush() { this.g_fRotSpeed = 1.8f; base..ctor(); } }