using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001B0 RID: 432 [Token(Token = "0x20001B0")] public class BossRushCheckFailMissStory : SceneEvent { // Token: 0x170000B0 RID: 176 // (get) Token: 0x060013D6 RID: 5078 RVA: 0x0002D1B8 File Offset: 0x0002B3B8 [Token(Token = "0x170000B0")] private StageFlagData Flags { [Token(Token = "0x60013D6")] [Address(RVA = "0x114B200", Offset = "0x114A200", VA = "0x18114B200")] get { return Game.GameSave.flags; } } // Token: 0x060013D7 RID: 5079 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013D7")] [Address(RVA = "0x114AD50", Offset = "0x1149D50", VA = "0x18114AD50", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013D8 RID: 5080 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013D8")] [Address(RVA = "0x114B010", Offset = "0x114A010", VA = "0x18114B010")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013D9 RID: 5081 RVA: 0x0002D1D8 File Offset: 0x0002B3D8 [Token(Token = "0x60013D9")] [Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")] public BossRushCheckFailMissStory() { } // Token: 0x04001DFC RID: 7676 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001DFC")] public SceneEvent Boss01Story; // Token: 0x04001DFD RID: 7677 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001DFD")] public SceneEvent Boss02Story; // Token: 0x04001DFE RID: 7678 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001DFE")] public SceneEvent Boss03Story; // Token: 0x04001DFF RID: 7679 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001DFF")] public SceneEvent KnightStory; // Token: 0x04001E00 RID: 7680 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001E00")] public SceneEvent Boss04Story; // Token: 0x04001E01 RID: 7681 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001E01")] public SceneEvent Boss05Story; // Token: 0x04001E02 RID: 7682 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001E02")] public SceneEvent SealGhostStory; // Token: 0x04001E03 RID: 7683 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001E03")] public Transform StoryPos; // Token: 0x04001E04 RID: 7684 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001E04")] private SceneEvent MissStory; }