using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000EB RID: 235 [Token(Token = "0x20000EB")] public class BoxRangeCollision : MonoBehaviour { // Token: 0x06000B8C RID: 2956 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B8C")] [Address(RVA = "0xB86B60", Offset = "0xB85B60", VA = "0x180B86B60")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B8D RID: 2957 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B8D")] [Address(RVA = "0xB86D70", Offset = "0xB85D70", VA = "0x180B86D70", Slot = "4")] protected virtual void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B8E RID: 2958 RVA: 0x0001A6C8 File Offset: 0x000188C8 [Token(Token = "0x6000B8E")] [Address(RVA = "0xB873B0", Offset = "0xB863B0", VA = "0x180B873B0")] public BoxRangeCollision() { } // Token: 0x0400127E RID: 4734 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400127E")] public Vector3 BoxCollisionCenter; // Token: 0x0400127F RID: 4735 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400127F")] public Vector3 BoxCollisionSize; // Token: 0x04001280 RID: 4736 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001280")] public Vector3 MoveDirection; // Token: 0x04001281 RID: 4737 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4001281")] public float CollisionLength = 1f; // Token: 0x04001282 RID: 4738 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001282")] public float CollisionWait; // Token: 0x04001283 RID: 4739 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4001283")] public float CollisionTime = 0.1f; // Token: 0x04001284 RID: 4740 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001284")] public float CollisionInterval = 0.3f; // Token: 0x04001285 RID: 4741 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001285")] public GameObject CollisionEffect; // Token: 0x04001286 RID: 4742 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001286")] protected float g_fTime; // Token: 0x04001287 RID: 4743 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x4001287")] protected float g_fInterval; // Token: 0x04001288 RID: 4744 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001288")] protected Vector3 g_Pos; // Token: 0x04001289 RID: 4745 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001289")] protected EffectPool g_EffCollision; // Token: 0x0400128A RID: 4746 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400128A")] protected AttackData g_AD; }