using System; using System.Collections; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200038D RID: 909 [Token(Token = "0x200038D")] [RequireComponent(typeof(ParticleSystem))] public class CFX_AutoDestructShuriken : MonoBehaviour { // Token: 0x0600234F RID: 9039 RVA: 0x00054B28 File Offset: 0x00052D28 [Token(Token = "0x600234F")] [Address(RVA = "0xB897A0", Offset = "0xB887A0", VA = "0x180B897A0")] private void OnEnable() { Coroutine coroutine = base.StartCoroutine("CheckIfAlive"); } // Token: 0x06002350 RID: 9040 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002350")] [Address(RVA = "0xB89730", Offset = "0xB88730", VA = "0x180B89730")] private IEnumerator CheckIfAlive() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002351 RID: 9041 RVA: 0x00054B44 File Offset: 0x00052D44 [Token(Token = "0x6002351")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public CFX_AutoDestructShuriken() { } // Token: 0x04002CBE RID: 11454 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002CBE")] public bool OnlyDeactivate; }