using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200038F RID: 911 [Token(Token = "0x200038F")] public class CFX_AutodestructWhenNoChildren : MonoBehaviour { // Token: 0x06002358 RID: 9048 RVA: 0x00054BB0 File Offset: 0x00052DB0 [Token(Token = "0x6002358")] [Address(RVA = "0xB89910", Offset = "0xB88910", VA = "0x180B89910")] private void Update() { if (base.transform.childCount == 0) { UnityEngine.Object.Destroy(base.gameObject); return; } } // Token: 0x06002359 RID: 9049 RVA: 0x00054BE0 File Offset: 0x00052DE0 [Token(Token = "0x6002359")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public CFX_AutodestructWhenNoChildren() { } }