using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200038C RID: 908 [Token(Token = "0x200038C")] public class CFX_Demo_Translate : MonoBehaviour { // Token: 0x0600234C RID: 9036 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600234C")] [Address(RVA = "0xB8ABE0", Offset = "0xB89BE0", VA = "0x180B8ABE0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600234D RID: 9037 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600234D")] [Address(RVA = "0xB8ACE0", Offset = "0xB89CE0", VA = "0x180B8ACE0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600234E RID: 9038 RVA: 0x00054ADC File Offset: 0x00052CDC [Token(Token = "0x600234E")] [Address(RVA = "0xB8ADD0", Offset = "0xB89DD0", VA = "0x180B8ADD0")] public CFX_Demo_Translate() { float z = Vector3.forward.z; this.rotation.z = z; float z2 = Vector3.forward.z; this.axis.z = z2; base..ctor(); } // Token: 0x04002CB9 RID: 11449 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002CB9")] public float speed = 30f; // Token: 0x04002CBA RID: 11450 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002CBA")] public Vector3 rotation; // Token: 0x04002CBB RID: 11451 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002CBB")] public Vector3 axis; // Token: 0x04002CBC RID: 11452 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4002CBC")] public bool gravity; // Token: 0x04002CBD RID: 11453 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002CBD")] private Vector3 dir; }