using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001B7 RID: 439 [Token(Token = "0x20001B7")] public class CameraFlashLight : SceneEvent { // Token: 0x060013E6 RID: 5094 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013E6")] [Address(RVA = "0xB8EDB0", Offset = "0xB8DDB0", VA = "0x180B8EDB0", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013E7 RID: 5095 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013E7")] [Address(RVA = "0xB8EE50", Offset = "0xB8DE50", VA = "0x180B8EE50")] public CameraFlashLight() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04001E18 RID: 7704 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001E18")] public Color Col; // Token: 0x04001E19 RID: 7705 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001E19")] public float Time; // Token: 0x04001E1A RID: 7706 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4001E1A")] public float FadeOutSpeed; }