using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020003D5 RID: 981 [Token(Token = "0x20003D5")] public class CameraMovement : MonoBehaviour { // Token: 0x0600249C RID: 9372 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600249C")] [Address(RVA = "0xB91AE0", Offset = "0xB90AE0", VA = "0x180B91AE0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600249D RID: 9373 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600249D")] [Address(RVA = "0xB91B60", Offset = "0xB90B60", VA = "0x180B91B60")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600249E RID: 9374 RVA: 0x00056090 File Offset: 0x00054290 [Token(Token = "0x600249E")] [Address(RVA = "0xB91DE0", Offset = "0xB90DE0", VA = "0x180B91DE0")] public CameraMovement() { } // Token: 0x04002E15 RID: 11797 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002E15")] [SerializeField] private float lookSpeedH = 2f; // Token: 0x04002E16 RID: 11798 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002E16")] [SerializeField] private float lookSpeedV = 2f; // Token: 0x04002E17 RID: 11799 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002E17")] [SerializeField] private float zoomSpeed = 2f; // Token: 0x04002E18 RID: 11800 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002E18")] [SerializeField] private float dragSpeed = 3f; // Token: 0x04002E19 RID: 11801 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002E19")] private float yaw; // Token: 0x04002E1A RID: 11802 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002E1A")] private float pitch; }