using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001BD RID: 445 [Token(Token = "0x20001BD")] public class ChangeSun : SceneEvent { // Token: 0x060013EF RID: 5103 RVA: 0x0002D4FC File Offset: 0x0002B6FC [Token(Token = "0x60013EF")] [Address(RVA = "0xB930A0", Offset = "0xB920A0", VA = "0x180B930A0", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); SceneEventManager g_SEM = this.g_SEM; float setInstensity = this.SetInstensity; Light sun = this.Sun; g_SEM.SetSun(sun, setInstensity); } // Token: 0x060013F0 RID: 5104 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013F0")] [Address(RVA = "0x3341D0", Offset = "0x3331D0", VA = "0x1803341D0", Slot = "11")] protected override void OnTriggerExit(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013F1 RID: 5105 RVA: 0x0002D534 File Offset: 0x0002B734 [Token(Token = "0x60013F1")] [Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")] public ChangeSun() { } // Token: 0x04001E34 RID: 7732 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001E34")] public Light Sun; // Token: 0x04001E35 RID: 7733 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001E35")] public float SetInstensity; }