using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200036D RID: 877 [Token(Token = "0x200036D")] public class CharacterPushTest : MonoBehaviour { // Token: 0x170001E4 RID: 484 // (get) Token: 0x0600227B RID: 8827 RVA: 0x00053680 File Offset: 0x00051880 [Token(Token = "0x170001E4")] public MoveController Move { [Token(Token = "0x600227B")] [Address(RVA = "0x2EF530", Offset = "0x2EE530", VA = "0x1802EF530")] get { return this.move; } } // Token: 0x0600227C RID: 8828 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600227C")] [Address(RVA = "0xB96740", Offset = "0xB95740", VA = "0x180B96740")] public void SetForcePush(Vector3 direction) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600227D RID: 8829 RVA: 0x00053694 File Offset: 0x00051894 [Token(Token = "0x600227D")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public CharacterPushTest() { } // Token: 0x04002C09 RID: 11273 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002C09")] [SerializeField] private MoveController move; // Token: 0x04002C0A RID: 11274 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002C0A")] [SerializeField] private CharacterController controller; }