using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000EC RID: 236 [Token(Token = "0x20000EC")] public class CohesionFloorRatate : MonoBehaviour { // Token: 0x06000B8F RID: 2959 RVA: 0x0001A6FC File Offset: 0x000188FC [Token(Token = "0x6000B8F")] [Address(RVA = "0xB99E30", Offset = "0xB98E30", VA = "0x180B99E30")] private void Update() { if (this.IsRotate) { float playerDeltaTime = Game.GetPlayerDeltaTime(); if (0 < (int)playerDeltaTime) { float rotateSpeed = this.RotateSpeed; Transform transform = base.transform; int num = 0; int num2 = 0; transform.Rotate((float)num2, (float)num, rotateSpeed); } } } // Token: 0x06000B90 RID: 2960 RVA: 0x0001A744 File Offset: 0x00018944 [Token(Token = "0x6000B90")] [Address(RVA = "0xB99EF0", Offset = "0xB98EF0", VA = "0x180B99EF0")] public CohesionFloorRatate() { } // Token: 0x0400128B RID: 4747 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400128B")] public float RotateSpeed = 10f; // Token: 0x0400128C RID: 4748 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400128C")] public bool IsRotate = true; }