using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200021E RID: 542 [Token(Token = "0x200021E")] public class CollisionTest : MonoBehaviour { // Token: 0x0600157F RID: 5503 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600157F")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001580 RID: 5504 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001580")] [Address(RVA = "0xB9A780", Offset = "0xB99780", VA = "0x180B9A780")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001581 RID: 5505 RVA: 0x00030A94 File Offset: 0x0002EC94 [Token(Token = "0x6001581")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public CollisionTest() { } // Token: 0x040020A2 RID: 8354 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40020A2")] public Transform sub; }