using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000367 RID: 871 [Token(Token = "0x2000367")] public class CollisionTester : MonoBehaviour { // Token: 0x06002256 RID: 8790 RVA: 0x0005318C File Offset: 0x0005138C [Token(Token = "0x6002256")] [Address(RVA = "0xB9AB20", Offset = "0xB99B20", VA = "0x180B9AB20")] private void Start() { string[] array; for (;;) { array = new string[2]; if ("Default" == 0 || "Default" != 0) { array[0] = "Default"; if ("Floor" == 0 || "Floor" != 0) { break; } } } array[1] = "Floor"; LayerMask layerMask = LayerMask.GetMask(array); this.mask = layerMask; } // Token: 0x06002257 RID: 8791 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002257")] [Address(RVA = "0xB9AC70", Offset = "0xB99C70", VA = "0x180B9AC70")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002258 RID: 8792 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002258")] [Address(RVA = "0xB9AA80", Offset = "0xB99A80", VA = "0x180B9AA80")] private void OnDrawGizmos() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002259 RID: 8793 RVA: 0x000531F4 File Offset: 0x000513F4 [Token(Token = "0x6002259")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public CollisionTester() { } // Token: 0x04002BF7 RID: 11255 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002BF7")] [SerializeField] private CharacterController controller; // Token: 0x04002BF8 RID: 11256 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002BF8")] [SerializeField] private bool hitResult; // Token: 0x04002BF9 RID: 11257 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002BF9")] [SerializeField] private LayerMask mask; }