using System; using Cpp2IlInjected; // Token: 0x020002F6 RID: 758 [Token(Token = "0x20002F6")] public enum CombatDialogueType { // Token: 0x040025F2 RID: 9714 [Token(Token = "0x40025F2")] None, // Token: 0x040025F3 RID: 9715 [Token(Token = "0x40025F3")] Stage01Boss, // Token: 0x040025F4 RID: 9716 [Token(Token = "0x40025F4")] Stage02Boss, // Token: 0x040025F5 RID: 9717 [Token(Token = "0x40025F5")] Stage03Boss, // Token: 0x040025F6 RID: 9718 [Token(Token = "0x40025F6")] Stage04Boss, // Token: 0x040025F7 RID: 9719 [Token(Token = "0x40025F7")] Stage05Boss, // Token: 0x040025F8 RID: 9720 [Token(Token = "0x40025F8")] Stage06Boss, // Token: 0x040025F9 RID: 9721 [Token(Token = "0x40025F9")] Stage01BossSecret, // Token: 0x040025FA RID: 9722 [Token(Token = "0x40025FA")] Stage03Cat }