using System; using System.Reflection; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; // Token: 0x02000227 RID: 551 [Token(Token = "0x2000227")] [ExecuteInEditMode] public class CustomURP : RenderPipeline { // Token: 0x0600159F RID: 5535 RVA: 0x00030F1C File Offset: 0x0002F11C [Token(Token = "0x600159F")] [Address(RVA = "0x12F34F0", Offset = "0x12F24F0", VA = "0x1812F34F0", Slot = "4")] protected override void Render(ScriptableRenderContext context, Camera[] cameras) { if (this.pipeline == (ulong)0L) { UniversalRenderPipeline universalRenderPipeline = new UniversalRenderPipeline(CustomURPAsset.Instance); this.pipeline = universalRenderPipeline; MethodInfo method4 = this.pipeline.GetType().GetMethod("Render", (BindingFlags)((uint)292)); MethodInfo method = method4; MethodInfo method2 = method; int num = 0; if (method2 != num) { Action action = delegate(ScriptableRenderContext src, Camera[] cams) { MethodInfo method3; UniversalRenderPipeline universalRenderPipeline2; object[] array; for (;;) { CustomURP <>4__this = this; method3 = method; universalRenderPipeline2 = <>4__this.pipeline; array = new object[2]; if (array == 0 || array != 0) { array[0] = array; if (cams == 0 || array != 0) { break; } } } array[1] = cams; object obj = method3.Invoke(universalRenderPipeline2, array); }; this.render = action; } } Action action2 = this.render; if (action2 != 0) { action2(context, cameras); GraphicsSettings.lightsUseLinearIntensity = true; } } // Token: 0x060015A0 RID: 5536 RVA: 0x00030FC4 File Offset: 0x0002F1C4 [Token(Token = "0x60015A0")] [Address(RVA = "0x499590", Offset = "0x498590", VA = "0x180499590")] public CustomURP() { } // Token: 0x040020CB RID: 8395 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40020CB")] private UniversalRenderPipeline pipeline; // Token: 0x040020CC RID: 8396 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40020CC")] private Action render; }