using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; // Token: 0x02000229 RID: 553 [Token(Token = "0x2000229")] [CreateAssetMenu] public class CustomURPAsset : UniversalRenderPipelineAsset { // Token: 0x060015A3 RID: 5539 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60015A3")] [Address(RVA = "0x12F3470", Offset = "0x12F2470", VA = "0x1812F3470", Slot = "22")] protected override RenderPipeline CreatePipeline() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060015A4 RID: 5540 RVA: 0x00031048 File Offset: 0x0002F248 [Token(Token = "0x60015A4")] [Address(RVA = "0x12F34E0", Offset = "0x12F24E0", VA = "0x1812F34E0")] public CustomURPAsset() { } // Token: 0x040020CF RID: 8399 [Token(Token = "0x40020CF")] public static CustomURPAsset Instance; }