using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001C3 RID: 451 [Token(Token = "0x20001C3")] public class DamageObject02 : DamageObject { // Token: 0x06001410 RID: 5136 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001410")] [Address(RVA = "0x12F36E0", Offset = "0x12F26E0", VA = "0x1812F36E0", Slot = "4")] public override void Init() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001411 RID: 5137 RVA: 0x0002DCEC File Offset: 0x0002BEEC [Token(Token = "0x6001411")] [Address(RVA = "0x12F3F10", Offset = "0x12F2F10", VA = "0x1812F3F10", Slot = "12")] protected override void SetDamageColor() { float g_fDisTimeVal = this.g_fDisTimeVal; int num = 0; if (g_fDisTimeVal <= (float)num) { float g_fAlpha = this.g_fAlpha; if (g_fAlpha <= (float)num) { GameObject gameObject = base.gameObject; int num2 = 0; gameObject.SetActive(num2 != 0); return; } this.g_fAlpha = g_fAlpha; } if (this.Damage.GetComponent().enabled) { CapsuleCollider component = this.Damage.GetComponent(); int num3 = 0; component.enabled = num3 != 0; } float g_fDisTimeVal2 = this.g_fDisTimeVal; this.g_fDisTimeVal = g_fDisTimeVal2; GameObject damage = this.Damage; int i = 0; int childCount = damage.transform.childCount; while (i >= childCount) { } BoxCollider component2 = this.Damage.transform.GetChild(i).GetComponent(); int num4 = 0; component2.enabled = num4 != 0; GameObject damage2 = this.Damage; i++; while (damage2 != 0) { } throw new NullReferenceException(); } // Token: 0x06001412 RID: 5138 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001412")] [Address(RVA = "0x12F40D0", Offset = "0x12F30D0", VA = "0x1812F40D0", Slot = "14")] public override void SetDamage() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001413 RID: 5139 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001413")] [Address(RVA = "0x12F4690", Offset = "0x12F3690", VA = "0x1812F4690", Slot = "15")] public override void SetRecovery() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001414 RID: 5140 RVA: 0x0002DDC4 File Offset: 0x0002BFC4 [Token(Token = "0x6001414")] [Address(RVA = "0x12F4920", Offset = "0x12F3920", VA = "0x1812F4920")] public DamageObject02() { this.PropertyID = (int)((ulong)4294967295L); this.g_fOriginalMass = 1f; this.g_fOriginalAngularDrag = 0.05f; this.g_fAlpha = 1f; this.FadeOut = true; base..ctor(); } }