using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001C4 RID: 452 [Token(Token = "0x20001C4")] public class DamageObjectRollRock : DamageObject { // Token: 0x06001415 RID: 5141 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001415")] [Address(RVA = "0x12F4960", Offset = "0x12F3960", VA = "0x1812F4960", Slot = "4")] public override void Init() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001416 RID: 5142 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001416")] [Address(RVA = "0x12F5D60", Offset = "0x12F4D60", VA = "0x1812F5D60", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001417 RID: 5143 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001417")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "8")] protected override void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001418 RID: 5144 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001418")] [Address(RVA = "0x12F5400", Offset = "0x12F4400", VA = "0x1812F5400", Slot = "12")] protected override void SetDamageColor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001419 RID: 5145 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001419")] [Address(RVA = "0x12F5600", Offset = "0x12F4600", VA = "0x1812F5600", Slot = "14")] public override void SetDamage() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600141A RID: 5146 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600141A")] [Address(RVA = "0x12F59A0", Offset = "0x12F49A0", VA = "0x1812F59A0", Slot = "15")] public override void SetRecovery() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600141B RID: 5147 RVA: 0x0002DE10 File Offset: 0x0002C010 [Token(Token = "0x600141B")] [Address(RVA = "0x12F5960", Offset = "0x12F4960", VA = "0x1812F5960")] public void SetEnable(bool bEnable) { this.g_bEnable = bEnable; if (bEnable) { this.g_bActive = true; } } // Token: 0x0600141C RID: 5148 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600141C")] [Address(RVA = "0x12F5980", Offset = "0x12F4980", VA = "0x1812F5980")] public void SetExternalDamage() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600141D RID: 5149 RVA: 0x0002DE30 File Offset: 0x0002C030 [Token(Token = "0x600141D")] [Address(RVA = "0x12F4920", Offset = "0x12F3920", VA = "0x1812F4920")] public DamageObjectRollRock() { this.PropertyID = (int)((ulong)4294967295L); this.g_fOriginalMass = 1f; this.g_fOriginalAngularDrag = 0.05f; this.g_fAlpha = 1f; this.FadeOut = true; base..ctor(); } // Token: 0x04001E70 RID: 7792 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4001E70")] public Animator Ani; // Token: 0x04001E71 RID: 7793 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4001E71")] public AttackData AD; // Token: 0x04001E72 RID: 7794 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4001E72")] public GameObject Eff_Hit; // Token: 0x04001E73 RID: 7795 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4001E73")] public GameObject Eff_FloorImpact01; // Token: 0x04001E74 RID: 7796 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4001E74")] public GameObject Eff_FloorImpact02; // Token: 0x04001E75 RID: 7797 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4001E75")] private EffectPool g_EffHit; // Token: 0x04001E76 RID: 7798 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4001E76")] private EffectPool g_EffFloorImpact01; // Token: 0x04001E77 RID: 7799 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4001E77")] private EffectPool g_EffFloorImpact02; // Token: 0x04001E78 RID: 7800 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4001E78")] public GameObject SE_FloorImpact02; // Token: 0x04001E79 RID: 7801 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4001E79")] private SoundEffect g_SEFloorImpact02; // Token: 0x04001E7A RID: 7802 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4001E7A")] private Vector3 g_v3OriginalPosition; // Token: 0x04001E7B RID: 7803 [Token(Token = "0x4001E7B")] private const float g_fGravity = 30f; // Token: 0x04001E7C RID: 7804 [Token(Token = "0x4001E7C")] private const float g_fFallMax = -30f; // Token: 0x04001E7D RID: 7805 [FieldOffset(Offset = "0x164")] [Token(Token = "0x4001E7D")] private float g_fFall; // Token: 0x04001E7E RID: 7806 [Token(Token = "0x4001E7E")] private const float g_fMoveForce = 3f; // Token: 0x04001E7F RID: 7807 [Token(Token = "0x4001E7F")] private const float g_fMoveSpeedMax = 15f; // Token: 0x04001E80 RID: 7808 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4001E80")] private float g_fMoveSpeed; // Token: 0x04001E81 RID: 7809 [FieldOffset(Offset = "0x16C")] [Token(Token = "0x4001E81")] private LayerMask g_FloorMask; // Token: 0x04001E82 RID: 7810 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4001E82")] private LayerMask g_HitMask; // Token: 0x04001E83 RID: 7811 [FieldOffset(Offset = "0x174")] [Token(Token = "0x4001E83")] private Vector3 g_v3PrePosition; // Token: 0x04001E84 RID: 7812 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4001E84")] private bool g_bFloorCollision; // Token: 0x04001E85 RID: 7813 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4001E85")] private Vector3[] g_v3DamageLocalPosition; // Token: 0x04001E86 RID: 7814 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4001E86")] private List g_TargetList; // Token: 0x04001E87 RID: 7815 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4001E87")] private bool g_bActive; // Token: 0x04001E88 RID: 7816 [FieldOffset(Offset = "0x199")] [Token(Token = "0x4001E88")] private bool g_bEnable; }