using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001C7 RID: 455 [Token(Token = "0x20001C7")] public class DamagedObjectFloor : DamageObject { // Token: 0x0600142A RID: 5162 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600142A")] [Address(RVA = "0x12FA6A0", Offset = "0x12F96A0", VA = "0x1812FA6A0", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600142B RID: 5163 RVA: 0x0002DFA4 File Offset: 0x0002C1A4 [Token(Token = "0x600142B")] [Address(RVA = "0x12FA640", Offset = "0x12F9640", VA = "0x1812FA640", Slot = "16")] protected virtual void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { this.g_bPlayerUp = true; } } // Token: 0x0600142C RID: 5164 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600142C")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "13")] public override void HitPhysical(float fStrength) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600142D RID: 5165 RVA: 0x0002DFCC File Offset: 0x0002C1CC [Token(Token = "0x600142D")] [Address(RVA = "0x12F4920", Offset = "0x12F3920", VA = "0x1812F4920")] public DamagedObjectFloor() { this.PropertyID = (int)((ulong)4294967295L); this.g_fOriginalMass = 1f; this.g_fOriginalAngularDrag = 0.05f; this.g_fAlpha = 1f; this.FadeOut = true; base..ctor(); } // Token: 0x04001E8B RID: 7819 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4001E8B")] private bool g_bPlayerUp; // Token: 0x04001E8C RID: 7820 [Token(Token = "0x4001E8C")] private const float g_fDelayDamageTime = 1f; // Token: 0x04001E8D RID: 7821 [FieldOffset(Offset = "0x10C")] [Token(Token = "0x4001E8D")] private float g_fDelayDamageVal; }