using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001C8 RID: 456 [Token(Token = "0x20001C8")] public class DamagedObjectFloor_BossBig03 : AttackableObject { // Token: 0x0600142E RID: 5166 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600142E")] [Address(RVA = "0x12F98C0", Offset = "0x12F88C0", VA = "0x1812F98C0", Slot = "4")] public override void Init() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600142F RID: 5167 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600142F")] [Address(RVA = "0x12FA5C0", Offset = "0x12F95C0", VA = "0x1812FA5C0", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001430 RID: 5168 RVA: 0x0002E018 File Offset: 0x0002C218 [Token(Token = "0x6001430")] [Address(RVA = "0x12F9CD0", Offset = "0x12F8CD0", VA = "0x1812F9CD0", Slot = "12")] protected virtual void SetDamageColor() { float num = this.g_fDisTimeVal; int num2 = 0; if (num <= (float)num2) { float num3 = this.g_fAlpha; if (num3 <= (float)num2) { GameObject gameObject = base.gameObject; int num4 = 0; gameObject.SetActive(num4 != 0); } this.g_fAlpha = num3; GameObject damageObject = this.DamageObject; int num5 = 0; int childCount = damageObject.transform.childCount; if (num5 >= childCount) { return; } MeshRenderer component = this.DamageObject.transform.GetChild(num5).GetComponent(); int num6 = 0; if (component != num6) { Material material = component.GetMaterial(); float num7 = this.g_fAlpha; material.SetFloat("_Alpha", num7); } GameObject damageObject2 = this.DamageObject; num5++; } if (this.DamageObject.GetComponent().enabled) { SphereCollider component2 = this.DamageObject.GetComponent(); int num8 = 0; component2.enabled = num8 != 0; } float num9 = this.g_fDisTimeVal; this.g_fDisTimeVal = num9; } // Token: 0x06001431 RID: 5169 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001431")] [Address(RVA = "0x12F9F00", Offset = "0x12F8F00", VA = "0x1812F9F00")] public void SetDamage() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001432 RID: 5170 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001432")] [Address(RVA = "0x12FA1C0", Offset = "0x12F91C0", VA = "0x1812FA1C0")] public void SetRecovery() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001433 RID: 5171 RVA: 0x0002E114 File Offset: 0x0002C314 [Token(Token = "0x6001433")] [Address(RVA = "0x12FA470", Offset = "0x12F9470", VA = "0x1812FA470", Slot = "11")] public override void SetTimeScale(float fTimeScale) { /* An exception occurred when decompiling this method (06001433) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void DamagedObjectFloor_BossBig03::SetTimeScale(System.Single) ---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'length') at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable) at System.Array.Copy(Array sourceArray, Array destinationArray, Int32 length) at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackSlot.ModifyStack(StackSlot[] stack, Int32 popCount, Int32 pushCount, ByteCode pushDefinition) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 51 at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackAnalysis(MethodDef methodDef) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 401 at ICSharpCode.Decompiler.ILAst.ILAstBuilder.Build(MethodDef methodDef, Boolean optimize, DecompilerContext context) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 276 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 112 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06001434 RID: 5172 RVA: 0x0002E198 File Offset: 0x0002C398 [Token(Token = "0x6001434")] [Address(RVA = "0x96BE70", Offset = "0x96AE70", VA = "0x18096BE70")] public bool GetIsDamage() { return this.g_bDamage; } // Token: 0x06001435 RID: 5173 RVA: 0x0002E1AC File Offset: 0x0002C3AC [Token(Token = "0x6001435")] [Address(RVA = "0x12FA610", Offset = "0x12F9610", VA = "0x1812FA610")] public DamagedObjectFloor_BossBig03() { } // Token: 0x04001E8E RID: 7822 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001E8E")] public GameObject DamageObject; // Token: 0x04001E8F RID: 7823 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001E8F")] public GameObject DamageEffectObject; // Token: 0x04001E90 RID: 7824 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001E90")] public GameObject HitEffectObject; // Token: 0x04001E91 RID: 7825 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001E91")] private float g_fOriginalMass = 1f; // Token: 0x04001E92 RID: 7826 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4001E92")] private float g_fOriginalAngularDrag = 0.05f; // Token: 0x04001E93 RID: 7827 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001E93")] protected bool g_bDamage; // Token: 0x04001E94 RID: 7828 [Token(Token = "0x4001E94")] protected const float g_fDisTime = 5f; // Token: 0x04001E95 RID: 7829 [FieldOffset(Offset = "0x8C")] [Token(Token = "0x4001E95")] protected float g_fDisTimeVal; // Token: 0x04001E96 RID: 7830 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001E96")] protected float g_fAlpha = 1f; // Token: 0x04001E97 RID: 7831 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001E97")] private EffectPool g_DamageEffect; // Token: 0x04001E98 RID: 7832 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001E98")] private EffectPool g_HitEffect; // Token: 0x04001E99 RID: 7833 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001E99")] private Vector3[] DamageObjectPosiont; // Token: 0x04001E9A RID: 7834 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4001E9A")] private Quaternion[] DamageObjectRotation; }