using System; using ch.sycoforge.Decal; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000375 RID: 885 [Token(Token = "0x2000375")] [RequireComponent(typeof(EasyDecal))] public class DecalPreProcessor : MonoBehaviour { // Token: 0x060022F0 RID: 8944 RVA: 0x000543D0 File Offset: 0x000525D0 [Token(Token = "0x60022F0")] [Address(RVA = "0x12FA800", Offset = "0x12F9800", VA = "0x1812FA800")] private void Awake() { EasyDecal component = base.GetComponent(); float num = UnityEngine.Random.Range(0.0001f, 0.001f); component.distance = num; } // Token: 0x060022F1 RID: 8945 RVA: 0x00054404 File Offset: 0x00052604 [Token(Token = "0x60022F1")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public DecalPreProcessor() { } }