using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000395 RID: 917 [Token(Token = "0x2000395")] public class DestroyObj : MonoBehaviour { // Token: 0x06002373 RID: 9075 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002373")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002374 RID: 9076 RVA: 0x0005506C File Offset: 0x0005326C [Token(Token = "0x6002374")] [Address(RVA = "0x17E03B0", Offset = "0x17DF3B0", VA = "0x1817E03B0")] private void Update() { float num = this.timer; float deltaTime = Time.deltaTime; this.timer = num; UnityEngine.Object.Destroy(base.gameObject); } // Token: 0x06002375 RID: 9077 RVA: 0x0005509C File Offset: 0x0005329C [Token(Token = "0x6002375")] [Address(RVA = "0xD1AA30", Offset = "0xD19A30", VA = "0x180D1AA30")] public DestroyObj() { } // Token: 0x04002CDB RID: 11483 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002CDB")] public float timer = 0.5f; }