using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000ED RID: 237 [Token(Token = "0x20000ED")] public class Doll01EffectPlay : MonoBehaviour { // Token: 0x06000B91 RID: 2961 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B91")] [Address(RVA = "0x17E1840", Offset = "0x17E0840", VA = "0x1817E1840")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B92 RID: 2962 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B92")] [Address(RVA = "0x17E39D0", Offset = "0x17E29D0", VA = "0x1817E39D0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B93 RID: 2963 RVA: 0x0001A76C File Offset: 0x0001896C [Token(Token = "0x6000B93")] [Address(RVA = "0x17E16D0", Offset = "0x17E06D0", VA = "0x1817E16D0")] public void Damaged() { Material material = this.g_matFace; this.g_fMatShadowPos = 0f; int num = 0; material.SetFloat("_ShadowPow", (float)num); Material material2 = this.g_matBody; float num2 = this.g_fMatShadowPos; material2.SetFloat("_ShadowPow", num2); Material material3 = this.g_matHair; float num3 = this.g_fMatShadowPos; material3.SetFloat("_ShadowPow", num3); Material material4 = this.g_matHandFoot; float num4 = this.g_fMatShadowPos; material4.SetFloat("_ShadowPow", num4); Material material5 = this.g_matWeapon; float num5 = this.g_fMatShadowPos; material5.SetFloat("_ShadowPow", num5); } // Token: 0x06000B94 RID: 2964 RVA: 0x0001A814 File Offset: 0x00018A14 [Token(Token = "0x6000B94")] [Address(RVA = "0x17E17C0", Offset = "0x17E07C0", VA = "0x1817E17C0")] public void Death() { this.g_bDeath = true; this.g_BodyEffect.Stop(true); this.g_EyeEffect.Stop(true); } // Token: 0x06000B95 RID: 2965 RVA: 0x0001A848 File Offset: 0x00018A48 [Token(Token = "0x6000B95")] [Address(RVA = "0x17E1810", Offset = "0x17E0810", VA = "0x1817E1810")] public void Destroy() { this.g_DeathEffect.Play(true); } // Token: 0x06000B96 RID: 2966 RVA: 0x0001A868 File Offset: 0x00018A68 [Token(Token = "0x6000B96")] [Address(RVA = "0x17E15A0", Offset = "0x17E05A0", VA = "0x1817E15A0")] public void Create() { ParticleSystem particleSystem = this.g_BodyEffect; this.g_bDeath = false; particleSystem.Play(true); ParticleSystem particleSystem2 = this.g_DeathEffect; int num = 0; particleSystem2.Stop(num != 0); this.g_EyeEffect.Play(true); Material material = this.g_matFace; this.g_fDeathShadowPos = 1f; this.g_fMatShadowPos = 0f; int num2 = 0; material.SetFloat("_ShadowPow", (float)num2); Material material2 = this.g_matBody; int num3 = 0; material2.SetFloat("_ShadowPow", (float)num3); Material material3 = this.g_matHair; int num4 = 0; material3.SetFloat("_ShadowPow", (float)num4); Material material4 = this.g_matHandFoot; int num5 = 0; material4.SetFloat("_ShadowPow", (float)num5); Material material5 = this.g_matWeapon; int num6 = 0; material5.SetFloat("_ShadowPow", (float)num6); } // Token: 0x06000B97 RID: 2967 RVA: 0x0001A940 File Offset: 0x00018B40 [Token(Token = "0x6000B97")] [Address(RVA = "0x17E3500", Offset = "0x17E2500", VA = "0x1817E3500")] public void Remove() { this.g_bDeath = false; ParticleSystem particleSystem = this.g_BodyEffect; int num = 0; particleSystem.Stop(num != 0); ParticleSystem particleSystem2 = this.g_DeathEffect; int num2 = 0; particleSystem2.Play(num2 != 0); } // Token: 0x06000B98 RID: 2968 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B98")] [Address(RVA = "0x17E27C0", Offset = "0x17E17C0", VA = "0x1817E27C0")] public void PlayAttackDodgeFront() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B99 RID: 2969 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B99")] [Address(RVA = "0x17E2880", Offset = "0x17E1880", VA = "0x1817E2880")] public void PlayAttackDouble01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B9A RID: 2970 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B9A")] [Address(RVA = "0x17E2940", Offset = "0x17E1940", VA = "0x1817E2940")] public void PlayAttackDouble02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B9B RID: 2971 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B9B")] [Address(RVA = "0x17E2AC0", Offset = "0x17E1AC0", VA = "0x1817E2AC0")] public void PlayAttackStron() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B9C RID: 2972 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B9C")] [Address(RVA = "0x14732D0", Offset = "0x14722D0", VA = "0x1814732D0")] public void PlayAttackLeft() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B9D RID: 2973 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B9D")] [Address(RVA = "0x17E2A00", Offset = "0x17E1A00", VA = "0x1817E2A00")] public void PlayAttackRight() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B9E RID: 2974 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B9E")] [Address(RVA = "0x17E2700", Offset = "0x17E1700", VA = "0x1817E2700")] public void PlayAttackBackJump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B9F RID: 2975 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B9F")] [Address(RVA = "0x17E2B80", Offset = "0x17E1B80", VA = "0x1817E2B80")] public void PlayEffDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BA0 RID: 2976 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BA0")] [Address(RVA = "0x17E2F50", Offset = "0x17E1F50", VA = "0x1817E2F50")] public void PlayEffTeleport() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BA1 RID: 2977 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BA1")] [Address(RVA = "0x17E2CC0", Offset = "0x17E1CC0", VA = "0x1817E2CC0")] public void PlayEffTeleportFloor(Vector3 v3Start, Vector3 v3End) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BA2 RID: 2978 RVA: 0x0001A97C File Offset: 0x00018B7C [Token(Token = "0x6000BA2")] [Address(RVA = "0x17E13C0", Offset = "0x17E03C0", VA = "0x1817E13C0")] public void AnimPlayPSWeaponLightL() { if (this.g_SwordEnergy != (ulong)0L) { ParticleSystem ps_WeaponLightL = this.PS_WeaponLightL; int num = 0; if (ps_WeaponLightL != num) { this.PS_WeaponLightL.Play(true); } SoundEffect soundEffect = this.g_SEWeaponLight; int num2 = 0; if (soundEffect != num2) { this.g_SEWeaponLight.PlayRandom(1f, 1f); } } } // Token: 0x06000BA3 RID: 2979 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BA3")] [Address(RVA = "0x17E0CA0", Offset = "0x17DFCA0", VA = "0x1817E0CA0")] public void AnimPlayEffSwordEnergyL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BA4 RID: 2980 RVA: 0x0001A9E4 File Offset: 0x00018BE4 [Token(Token = "0x6000BA4")] [Address(RVA = "0x17E14B0", Offset = "0x17E04B0", VA = "0x1817E14B0")] public void AnimPlayPSWeaponLightR() { if (this.g_SwordEnergy != (ulong)0L) { ParticleSystem ps_WeaponLightR = this.PS_WeaponLightR; int num = 0; if (ps_WeaponLightR != num) { this.PS_WeaponLightR.Play(true); } SoundEffect soundEffect = this.g_SEWeaponLight; int num2 = 0; if (soundEffect != num2) { this.g_SEWeaponLight.PlayRandom(1f, 1f); } } } // Token: 0x06000BA5 RID: 2981 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BA5")] [Address(RVA = "0x17E1030", Offset = "0x17E0030", VA = "0x1817E1030")] public void AnimPlayEffSwordEnergyR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BA6 RID: 2982 RVA: 0x0001AA4C File Offset: 0x00018C4C [Token(Token = "0x6000BA6")] [Address(RVA = "0x17E3440", Offset = "0x17E2440", VA = "0x1817E3440")] public void PlaySESwing() { SoundEffect soundEffect = this.g_SESwing; int num = 0; if (!(soundEffect == num)) { this.g_SESwing.gameObject.SetActive(true); this.g_SESwing.PlayRandom(1f, 1f); } } // Token: 0x06000BA7 RID: 2983 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BA7")] [Address(RVA = "0x17E30F0", Offset = "0x17E20F0", VA = "0x1817E30F0")] public void PlaySEDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BA8 RID: 2984 RVA: 0x0001AA98 File Offset: 0x00018C98 [Token(Token = "0x6000BA8")] [Address(RVA = "0x17E3030", Offset = "0x17E2030", VA = "0x1817E3030")] public void PlaySEDestory() { SoundEffect soundEffect = this.g_SEDestory; int num = 0; if (!(soundEffect == num)) { this.g_SEDestory.gameObject.SetActive(true); this.g_SEDestory.PlayRandom(1f, 1f); } } // Token: 0x06000BA9 RID: 2985 RVA: 0x0001AAE4 File Offset: 0x00018CE4 [Token(Token = "0x6000BA9")] [Address(RVA = "0x17E32C0", Offset = "0x17E22C0", VA = "0x1817E32C0")] public void PlaySEFootstep() { SoundEffect soundEffect = this.g_SEFootstep; int num = 0; if (!(soundEffect == num)) { this.g_SEFootstep.gameObject.SetActive(true); SoundEffect soundEffect2 = this.g_SEFootstep; float num2 = this.g_fFootstepVolume; soundEffect2.PlayRandom(num2, 1f); } } // Token: 0x06000BAA RID: 2986 RVA: 0x0001AB38 File Offset: 0x00018D38 [Token(Token = "0x6000BAA")] [Address(RVA = "0x17E3380", Offset = "0x17E2380", VA = "0x1817E3380")] public void PlaySELand() { SoundEffect soundEffect = this.g_SELand; int num = 0; if (!(soundEffect == num)) { this.g_SELand.gameObject.SetActive(true); this.g_SELand.PlayRandom(1f, 1f); } } // Token: 0x06000BAB RID: 2987 RVA: 0x0001AB84 File Offset: 0x00018D84 [Token(Token = "0x6000BAB")] [Address(RVA = "0x1105900", Offset = "0x1104900", VA = "0x181105900")] public void SetFootstepVolume(float fVolume) { this.g_fFootstepVolume = fVolume; } // Token: 0x06000BAC RID: 2988 RVA: 0x0001AB98 File Offset: 0x00018D98 [Token(Token = "0x6000BAC")] [Address(RVA = "0x17E3550", Offset = "0x17E2550", VA = "0x1817E3550")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale); Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale); Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale); ParticleSystem ps_WeaponLightL = this.PS_WeaponLightL; int num = 0; if (ps_WeaponLightL != num) { Common.SetEffectTimeScale(this.PS_WeaponLightL, fTimeScale); } ParticleSystem ps_WeaponLightR = this.PS_WeaponLightR; int num2 = 0; if (ps_WeaponLightR != num2) { Common.SetEffectTimeScale(this.PS_WeaponLightR, fTimeScale); } } // Token: 0x06000BAD RID: 2989 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BAD")] [Address(RVA = "0x17E4000", Offset = "0x17E3000", VA = "0x1817E4000")] public Doll01EffectPlay() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0400128D RID: 4749 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400128D")] private Transform g_EffectParent; // Token: 0x0400128E RID: 4750 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400128E")] private ParticleSystem g_BodyEffect; // Token: 0x0400128F RID: 4751 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400128F")] private ParticleSystem g_DeathEffect; // Token: 0x04001290 RID: 4752 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001290")] private ParticleSystem g_EyeEffect; // Token: 0x04001291 RID: 4753 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001291")] public ParticleSystem PS_WeaponLightL; // Token: 0x04001292 RID: 4754 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001292")] public ParticleSystem PS_WeaponLightR; // Token: 0x04001293 RID: 4755 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001293")] [SerializeField] private string attackDodgeFrontPath; // Token: 0x04001294 RID: 4756 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001294")] [SerializeField] private string attackDouble01Path; // Token: 0x04001295 RID: 4757 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001295")] [SerializeField] private string attackDouble02Path; // Token: 0x04001296 RID: 4758 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001296")] [SerializeField] private string attackStronPath; // Token: 0x04001297 RID: 4759 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001297")] [SerializeField] private string attackLeftPath; // Token: 0x04001298 RID: 4760 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001298")] [SerializeField] private string attackRightPath; // Token: 0x04001299 RID: 4761 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001299")] [SerializeField] private string attackBackJumpPath; // Token: 0x0400129A RID: 4762 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400129A")] [SerializeField] private string effDodgeSmokePath; // Token: 0x0400129B RID: 4763 [FieldOffset(Offset = "0x88")] [Token(Token = "0x400129B")] [SerializeField] private string effTeleportSmokePath; // Token: 0x0400129C RID: 4764 [FieldOffset(Offset = "0x90")] [Token(Token = "0x400129C")] [SerializeField] private string effTeleportSmokeFloorPath; // Token: 0x0400129D RID: 4765 [FieldOffset(Offset = "0x98")] [Token(Token = "0x400129D")] [SerializeField] private string effSwordEnergyShotPath; // Token: 0x0400129E RID: 4766 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x400129E")] [SerializeField] private string effSwordEnergyPath; // Token: 0x0400129F RID: 4767 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x400129F")] [SerializeField] private string effSwordEnergyCollisionPath; // Token: 0x040012A0 RID: 4768 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x40012A0")] [SerializeField] private string effSwordEnergyExplosionPath; // Token: 0x040012A1 RID: 4769 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40012A1")] public Transform FootL; // Token: 0x040012A2 RID: 4770 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x40012A2")] public Transform FootR; // Token: 0x040012A3 RID: 4771 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40012A3")] [SerializeField] private string sESwingPath; // Token: 0x040012A4 RID: 4772 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x40012A4")] [SerializeField] private string sEDodgePath; // Token: 0x040012A5 RID: 4773 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x40012A5")] [SerializeField] private string sEDestoryPath; // Token: 0x040012A6 RID: 4774 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x40012A6")] [SerializeField] private string sEFootstepPath; // Token: 0x040012A7 RID: 4775 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x40012A7")] [SerializeField] private string sELandPath; // Token: 0x040012A8 RID: 4776 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x40012A8")] [SerializeField] private string sETeleportSmokePath; // Token: 0x040012A9 RID: 4777 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x40012A9")] [SerializeField] private string sEWeaponLightPath; // Token: 0x040012AA RID: 4778 [FieldOffset(Offset = "0x100")] [Token(Token = "0x40012AA")] private float g_fMatShadowPos; // Token: 0x040012AB RID: 4779 [FieldOffset(Offset = "0x108")] [Token(Token = "0x40012AB")] private Material g_matBody; // Token: 0x040012AC RID: 4780 [FieldOffset(Offset = "0x110")] [Token(Token = "0x40012AC")] private Material g_matFace; // Token: 0x040012AD RID: 4781 [FieldOffset(Offset = "0x118")] [Token(Token = "0x40012AD")] private Material g_matHair; // Token: 0x040012AE RID: 4782 [FieldOffset(Offset = "0x120")] [Token(Token = "0x40012AE")] private Material g_matHandFoot; // Token: 0x040012AF RID: 4783 [FieldOffset(Offset = "0x128")] [Token(Token = "0x40012AF")] private Material g_matWeapon; // Token: 0x040012B0 RID: 4784 [FieldOffset(Offset = "0x130")] [Token(Token = "0x40012B0")] private Color g_colDamaged; // Token: 0x040012B1 RID: 4785 [FieldOffset(Offset = "0x140")] [Token(Token = "0x40012B1")] private bool g_bDeath; // Token: 0x040012B2 RID: 4786 [FieldOffset(Offset = "0x144")] [Token(Token = "0x40012B2")] private float g_fDeathShadowPos; // Token: 0x040012B3 RID: 4787 [FieldOffset(Offset = "0x148")] [Token(Token = "0x40012B3")] private EffectPool g_AttackDodgeFront; // Token: 0x040012B4 RID: 4788 [FieldOffset(Offset = "0x150")] [Token(Token = "0x40012B4")] private EffectPool g_AttackDouble01; // Token: 0x040012B5 RID: 4789 [FieldOffset(Offset = "0x158")] [Token(Token = "0x40012B5")] private EffectPool g_AttackDouble02; // Token: 0x040012B6 RID: 4790 [FieldOffset(Offset = "0x160")] [Token(Token = "0x40012B6")] private EffectPool g_AttackStron; // Token: 0x040012B7 RID: 4791 [FieldOffset(Offset = "0x168")] [Token(Token = "0x40012B7")] private EffectPool g_AttackLeft; // Token: 0x040012B8 RID: 4792 [FieldOffset(Offset = "0x170")] [Token(Token = "0x40012B8")] private EffectPool g_AttackRight; // Token: 0x040012B9 RID: 4793 [FieldOffset(Offset = "0x178")] [Token(Token = "0x40012B9")] private EffectPool g_AttackBackJump; // Token: 0x040012BA RID: 4794 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40012BA")] private EffectPool g_DodgeSomke; // Token: 0x040012BB RID: 4795 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40012BB")] private EffectPool g_TeleportSmoke; // Token: 0x040012BC RID: 4796 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40012BC")] private EffectPool g_TeleportSmokeFloor; // Token: 0x040012BD RID: 4797 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40012BD")] private EffectPool g_SwordEnergyShot; // Token: 0x040012BE RID: 4798 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40012BE")] private EffectPool g_SwordEnergy; // Token: 0x040012BF RID: 4799 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40012BF")] private EffectPool g_SwordEnergyCollision; // Token: 0x040012C0 RID: 4800 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x40012C0")] private EffectPool g_SwordEnergyExplosion; // Token: 0x040012C1 RID: 4801 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x40012C1")] private SoundEffect g_SESwing; // Token: 0x040012C2 RID: 4802 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x40012C2")] private SoundEffect g_SEDodge; // Token: 0x040012C3 RID: 4803 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x40012C3")] private SoundEffect g_SEDestory; // Token: 0x040012C4 RID: 4804 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x40012C4")] private SoundEffect g_SEFootstep; // Token: 0x040012C5 RID: 4805 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x40012C5")] private SoundEffect g_SELand; // Token: 0x040012C6 RID: 4806 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x40012C6")] private SoundEffect g_SETeleportSmoke; // Token: 0x040012C7 RID: 4807 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x40012C7")] private SoundEffect g_SEWeaponLight; // Token: 0x040012C8 RID: 4808 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x40012C8")] private float g_fFootstepVolume; // Token: 0x040012C9 RID: 4809 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x40012C9")] public Transform Pos_SwordEnergy; }